ActionScript 3.0 :: How Does The ADDED_TO_STAGE Work

Dec 1, 2009

How does the ADDED_TO_STAGE work? I have a class but it doesn`t work outside the document class. How do i create a new instance of the class i have? It throws me an Error #1009...

this is the class... it works if i put it in the document class field...

Code:
package {
import flash.events.*;
import flash.display.*;

[code]...

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ActionScript 3.0 :: How Does Event.ADDED_TO_STAGE Work

May 5, 2010

I'm attempting to initiate a set of variables within a movie clip myElement as soon as it's dynamically loaded onto the stage:

frame1 within myElement:

PHP Code:

this.addEventListener(Event.ADDED_TO_STAGE,  initiateVars); function initiateVars(ev:Event):void{         var currentY:int = this.y;     var currentX:int = this.x; } 

I'm trying to make this happen only once, and only when myElement is first placed on stage, but the code above doesn't work. Am I misusing the ADDED_TO_STAGE event?

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Sep 18, 2009

I can't get the event to run, what's wrong?

ActionScript Code:
package classes{
import flash.display.*;
import flash.events.*;
import flash.net.*;
import flash.text.*;

[Code]...

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Mar 24, 2010

I've got a strange issue: an ADDED_TO_STAGE event listener executes twice..should I pay attention to some particular thing?

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I'm getting this weird glitch where the added_to_stage event seems to be dispatched twice when I construct my object.Now I know that my constructor is not being called twice cause I traced a string before the event listener, and it only traces once but I traced the same string within the listener handling function body and it traced twice.

Here's the code:

Code:
package com.berubegraphics.martinemartell
{
import flash.display.MovieClip;
import flash.display.Sprite;

[code]....

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I would like to listener ADDED_TO_STAGE Event, this event will run more than one, and first run time same object is null.How to fix this error?

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public function main() {<<<< CLASS CONSTRUCTORthis.addEventListener(Event.ADDED_TO_STAGE,startapp)}private function startapp(event:Event):void{trace('start app') <<TRACING

[code]....

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Sep 14, 2009

I've got a class which attempts to call a method upon Event.ADDED_TO_STAGE firing. Instances of this class are obviously added to my stage (I can see them) yet my onAddedToStage method never gets called.

HTML Code:
package
{
import flash.display.MovieClip;
import flash.events.Event;

[Code].....

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I have this slight problem with the event ADDED_TO_STAGE. The listener is launched twice so I figured the event is dispatched twice.

Here is my .fla code :

Code:
var section:SectionStructure = new SectionStructure("xml/list.xml")
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the SectionStructure code :

[Code].....

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ActionScript 3.0 :: Error #1009 Despite Using ADDED_TO_STAGE Listener?

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despite using ADDED_ON_STAGE it is throwing TypeError: Error #1009: Cannot access a property or method of a null object reference Below is my code of main class and menuScreen class.

MAIN CLASS

ActionScript Code:
public class main extends MovieClip[code].....

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ActionScript Code:
import flash.events.Event;
addEventListener(Event.ADDED_TO_STAGE, added);[code]....

(Note: I called my MovieClip symbol Screen1, and gave it a class name of Screen1 when I set it for export. But I am letting Flash create the class for me, there is no same-named class in the classpath)Next, put this code on frame 1 of the main timeline:

ActionScript Code:
var screen1:Screen1 = new Screen1();
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Looking at that latter code, apparently when the screen1 instance is created in line 1, the object hasn't fully finished instantiating before line 2 is executed,because the trace message never happens.Prior to this, I had assumed that code on frame 1 of a MovieClip, if it were "base level" and not inside any functions, was roughly equivalent to the constructor of a class. Apparently that isn't so, because whenever I add an event listener for ADDED_TO_STAGE in the constructor of a class, it always works, even if the object is immediately added to the display list, exactly as above.

In some of my other testing, if the movie clip instance is later removed from the stage and added again, the added and removed handlers fire just fine. It's only this initial time that it gets skipped. Also, if you add an event listener for ADDED_TO_STAGE from the main timeline instead, like this:

ActionScript Code:
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[Code]...

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Code:
TypeError: Error #1009: Der Zugriff auf eine Eigenschaft oder eine Methode eines null-Objektverweises ist nicht mglich.

[code].....

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[Code]...

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