I am working on a site (in Flash CS5 -- using AS3) with drop-down menus. I finally got my drop-downs to work and was stoked for that. I then decided that I wanted the menu bar to motion tween in from the left. I placed the tween on the bar, and saw the tween line on the stage. However, when I go to test the movie in Flash, or publish it and watch it in my browser, the tween doesn't happen, the bar just stays left of the stage.
whether it be text, symbol, a shape that I drew. None of it works. When I create the motion tween the line arrow in the timeline doesn't show up like it should. Here is the extremely simple animation i'm doing. The problem are for the bottom 9 layers starting from frame 80. I converted all of those to graphic symbols and I'm just trying to do a very simple alpha 0-100 while resizing the letters. I've also tested motion tween on very simple shapes and it never works. I just don't get it.
Code: var eHam:Timer=new Timer(2300); eHam.start(); function dropHam(evt:TimerEvent):void { mHam.x=Math.random()*450; var tHam:Tween=new Tween(mHam,"y",None.easeNone,50,570,2.3,true); GameScreen.addChild(mHam); [Code]...
I am fairly new to AS3 and I have a page on my site that navigates between 3 different movie clips using frame based navigation. I have action script on each of the 3 frames to move between the movie clips and that works just fine but i can't seem to get the tween to work on more than just one movie clip. Here's the code from the first frame:
Code: Select all//load page page2.addEventListener(MouseEvent.CLICK, clickSection); function clickSection(evtObj:MouseEvent) { //go to the frame clicked on... gotoAndStop(evtObj.target.name); //animate between pages new Tween(page2_mc, "x", Regular.easeOut, 0,260,1, true); new Tween(page1_mc, "x", Regular.easeOut, 0,260,1, true); new Tween(page3_mc, "x", Regular.easeOut, 0,260,1, true); } Whatever movie clip I put in the first tween will animate but the other two won't.
I've been working on a bit big project. I've some components on the stage. There are basically 4 frames. Each frame has some components. What I've done is, I've used tween class. Workflow is something like this:
Frame 1:--used Tween class to get fade effect for List component.--used Tween.MOTION_FINISH event to fire an event when it is finished.--when it is finished, applied eventListener--on Change event, remove eventListeners and use Tween class again to get reverse fade effect.--again used Tween.MOTION_FINISH event to fire an event when finished.--in that evenHandler, gotoAndStop(2);
Frame 2://similar
Frame 3://similar
and so on.. now, what happens, is, if i play with my scene, sometimes tween class failed to work. sometimes it does not display List component, sometimes it displays List component with alpha 0.2. sometimes it happens with movieClip also. Is it flash bug or problem with my code?
I can't make the tween to work. I've tried hundreds of tutorials and such (and they are all basically the same), I even followed the troubleshooting section of this tut with no results.If I download any file with that same script it works, if I copypaste it and do the exact same thing it doesn't. Maybe is something very simple that I just can't see but this is driving me nuts.
I have a box ("bg_box") that I resize and move up and down using the tween class based on what button you select. Once it is resized the text ("textBox") for that box fades on. It works fine on all the other buttons except for one! I added in a scrollpane with a strip of photos ("gross_scroll") on the button that doesn't seem to want to work. It is just a basic _alpha tween so I am not sure why that would cause a problem.
The weirdest thing is that it only has an issue the first time the button is clicked. It skips the tween and just jumps right to the size and position it should be. Once you click on another button and click on the troublemaker again, it works just fine.
Here is my code:
Code: easeType = mx.transitions.easing.Strong.easeOut; var box_start = bg_box._yscale; var box_end = 100;
I am attempting to create a motion tween between two keyframes. The image is the same...the first keyframe has the image set to an alpha of 0 and the second keyframe some 20 frames down the timeline is set to an alpha of 100%. The keyframes are on the same layer. The image has been transformed to a symbol. Yet when I double click between the two keyframes and create the motion tween so the image will fade from 0 to full view at 100% nothing happens.
I don't see the familiar arrow that normally indicates a motion tween between the two keyframes. I've created this transformation a thousand times before but don't understand what is different in CS4 that isn't creating the tween. When I double click on a frame in between the two keyframes it indicates I can remove motion tween so, it makes me believe the motion tweening has been set but, it isn't. I am quite frustrated and don't understand if I haven't set something in the preferences so the tweening will work or just what is going on.
i am trying to change the position while the yoyo is working but the tween object goes to the new position and then back to the old position and continuing to yoyo.
ActionScript Code: import mx.transitions.Tween; import mx.transitions.easing.*; var swing:Tween = new Tween(swingObj, "_rotation", Regular.easeInOut, 60, -60, 2, true);
The mc I want to tween is a menu button. I just want to change its y coordinate up on rollover and down at its original position on rollout. My mc has a y coordinate at _y 53 and should go up at _y 43 on rollover and it should go down at original _y 53 on rollout. So even if I respect precisely how the code should be built it does not do what I want. Or the mc button goes to high or it does not move at all.
So the code is import mx.transitions. Tween; import mx.transitions.easing.*; menu1_mc.onRollOver= function() { new tween(menu1_mc,_y,Bounce.easeIn,menu1_mc._y,43,3,t rue); }; menu1_mc.onRollOut= function() { new tween(menu1_mc,_y,Bounce.easeIn,menu1_mc._y,53,3,t rue); };
Greetings from the Flash newby! I've got a tiny test.fla with a movieclip that just moves across the stage. Using a MovieClipLoader to load the clip into myclip_mc it works fine. If I then add some scaling or resizing in onLoadInit() it just sits there. Any way to do what I'm trying to do?
i have inserted on stage through attachmovie a mc and copied 6 times through the cycle for. . now through the class filter I have assigned for everyone the effect always through the cilo for, but I do not succeed to assign transition that is to the effect movement of the filter glow to all the mc for all the rollOut and rollOver works (this is looked at from the small hand and trace) but the every time that step small hand on whichever only mc to a part the transition of the effect�now i show the code of my fla files that is in first frame...
addChild (pant1); var pantMovX:Tween = new Tween(pant1,"x",Regular.easeOut,mouseX,600,1,true) ; var pantMovY:Tween = new Tween(pant1,"y",Regular.easeOut,mouseY,290,1,true) ;
IF you copy a motion tween as an AS how do you insert the code so that it still performs the motion?I created a motion tween, copied it, deleted all frames, made just 1 frame, placed the object on the frame (from the library with the same name used in the original tween) pasted the AS onto that frame of the relevant layer but it does not work
I'm trying to make a site for all screen resolution. Seems this method don't work when I have a tween navigation. The navigation border stay the same even after I put this coding:
I downloaded an Mc Tween Class from [URl] so I can use the ColorTransformTo method. However, the method only works when my movieclip is an image; and I need the method to work when the movie clip is a shape...
I am new at flash CS4. (Upgraded to Flash CS 5 but this gives other problems in the meantime I continue with CS4)I have created webpage. Within the web page I have created Motion Tween with Motion editor and once previewed, it works fine. Going back to the stage and previewing the result shows the initial position of the Motion tween but it doesn't move and behave the way it shoud. What's missing? Where am I going wrong?
I have a MovieClip with two buttons inside of it (bottom portion) When I mouse over the MovieClip - it rises up, to revewl the buttons. My problem is, when I mouse over the buttons, the movie clip drops back down. The buttons don't have any actions upplied to them... It acts as though buttons were standing between the cursor and the movie clip... The idea is to hower over the movie clip > reveal the buttons > either move mouse away or click on one of the buttons. However, the movie clip closes when I touch either one of the buttons. Below is the code and thnks a bunch ahead of time:
The first half of the tween doesn't work but the second half does. It only does this when I add the code link._visible = 0;. This is to make the alpha completly disappear.
Now I am using the Tween Class to move some boxes in my movie, now I can move the first mc and then another mc after the first tween has finished with onMotionFinished but I was hoping someone could help with how do I start the second tween when the first mc has passed a certain _x coordinate. ie starting the second mc moving while the first tween is still moving.
If i have a clip with a bunch of stuff inside it (on layers) like other clips, bitmaps, etc. and perform a tween on that clip (via tween class), the stuff inside the clip seems to alpha at different rates.
For instance, i have a clip with an empty movieclip which loads a bitmap image and on top of the bitmap image, i have a gradient feathered edge (.png) bitmap and on top of that I have some dynamic text (embedded fonts).
The bitmap is supposed to create a feathered edge on the photo but since they alpha at different rates, you always see the hard edge of the photo...
is there a solution like cacheAsBitmap which would let the whole clip alpha at once? If it's cacheAsBitmap, i must be using it incorrectly, b/c it's not working!
I will have three seperate pages for the motion tween, mask effect and shape tween... would you make the seperately, in a different scene, as a symbol or on the same scene with the website.
my movieclip button was working perfectly as a motion tween. Can you use shape tweens as movie clip buttons? I just made that change, and kept my code:
I am facing a problem in one of my animation with flash CS4 - I have nested a Shape Tween in a Motion tween to get more control over the easers and effects, unfortunately I am not able to view on the timeline of my Motion Tween the action of the Shape tween nested inside.
It only show the first shape of the Shape Tween during the entire Motion Tween and that is really a problem for me because I need to see the final frame result of that Shape tween to be able to position it in a precise way on my scene according to other instances.
Am trying to use the Tween class to scale and move a movieclip. Now the movieclip is within the loader, so I need the motion to be controlled by the percentage loaded. Now the code to move the movieclip to its final position is:
var xscaletween:Tween = new Tween(mstone, "_xscale", Regular.easeOut, mstone._xscale, 220, 6, true);
But this is the final location, I want to be able to change the properties of xscaletween, yscaletween, xmovetween and ymovetween as per percentage loaded.As in, within this final boundary limit of the tween, I want, for example, xscaletween, to scale only till 140 till percentage hits 50. Is this possible?? If not is there a workaround?Or do I have to use new tweens within each percentage limit?