Can't Get Tween To Work

Aug 23, 2010

I am working on a site (in Flash CS5 -- using AS3) with drop-down menus. I finally got my drop-downs to work and was stoked for that. I then decided that I wanted the menu bar to motion tween in from the left. I placed the tween on the bar, and saw the tween line on the stage. However, when I go to test the movie in Flash, or publish it and watch it in my browser, the tween doesn't happen, the bar just stays left of the stage.

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Code:
var eHam:Timer=new Timer(2300);
eHam.start();
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The problem is that hit test don't work

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I am fairly new to AS3 and I have a page on my site that navigates between 3 different movie clips using frame based navigation. I have action script on each of the 3 frames to move between the movie clips and that works just fine but i can't seem to get the tween to work on more than just one movie clip. Here's the code from the first frame:

Code:
Select all//load page
page2.addEventListener(MouseEvent.CLICK, clickSection);
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I've been working on a bit big project. I've some components on the stage. There are basically 4 frames. Each frame has some components. What I've done is, I've used tween class. Workflow is something like this:

Frame 1:--used Tween class to get fade effect for List component.--used Tween.MOTION_FINISH event to fire an event when it is finished.--when it is finished, applied eventListener--on Change event, remove eventListeners and use Tween class again to get reverse fade effect.--again used Tween.MOTION_FINISH event to fire an event when finished.--in that evenHandler, gotoAndStop(2);

Frame 2://similar

Frame 3://similar

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new Tween(Image1movieClip, "y", Strong.easeInOut,
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Unfortunately the example is a broken link on senocular's site... this is what I have so far...

ActionScript Code:
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Both the shapes are being drawn but as soon as I insert

ActionScript Code:
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I can't make the tween to work. I've tried hundreds of tutorials and such (and they are all basically the same), I even followed the troubleshooting section of this tut with no results.If I download any file with that same script it works, if I copypaste it and do the exact same thing it doesn't. Maybe is something very simple that I just can't see but this is driving me nuts.

Partial code from flash tutorials:

Code:
import mx.transitions.Tween;
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I have a box ("bg_box") that I resize and move up and down using the tween class based on what button you select. Once it is resized the text ("textBox") for that box fades on. It works fine on all the other buttons except for one! I added in a scrollpane with a strip of photos ("gross_scroll") on the button that doesn't seem to want to work. It is just a basic _alpha tween so I am not sure why that would cause a problem.

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Here is my code:

Code:
easeType = mx.transitions.easing.Strong.easeOut;
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[Code]....

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ActionScript Code:
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[code]....

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Code:
import flash.filters.GlowFilter;
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[code]....

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[Code]....

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Code:
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I am new at flash CS4. (Upgraded to Flash CS 5 but this gives other problems in the meantime I continue with CS4)I have created  webpage. Within the web page I have created Motion Tween with Motion editor and once previewed, it works fine. Going back to the stage and previewing the result shows the initial position of the Motion tween but it doesn't move and behave the way it shoud. What's missing? Where am I going wrong?

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[Code]....

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import fl.transitions.Tween;
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Now I am using the Tween Class to move some boxes in my movie, now I can move the first mc and then another mc after the first tween has finished with onMotionFinished but I was hoping someone could help with how do I start the second tween when the first mc has passed a certain _x coordinate. ie starting the second mc moving while the first tween is still moving.

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[Code]...

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If i have a clip with a bunch of stuff inside it (on layers) like other clips, bitmaps, etc. and perform a tween on that clip (via tween class), the stuff inside the clip seems to alpha at different rates.

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[Code]....

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[Code]..

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