ActionScript 2.0 :: TWEEN CLASS Method To Work When The Movie Clip Is A Shape

Feb 5, 2007

I downloaded an Mc Tween Class from [URl] so I can use the ColorTransformTo method. However, the method only works when my movieclip is an image; and I need the method to work when the movie clip is a shape...

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I'm trying to learn more about using Tween Class to animate a movie clip. I've got an MC in the first frame of my timeline. Rather than use tweens in the timeline to adjust the x/y coordinates, height/width, and alpha of my MC, I'd like to use actionscript to accomplish this.My research so far has got me to import the transitions and easing,

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Unfortunately the example is a broken link on senocular's site... this is what I have so far...

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import com.senocular.drawing.ShapeTween;
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Both the shapes are being drawn but as soon as I insert

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I have a MovieClip with two buttons inside of it (bottom portion) When I mouse over the MovieClip - it rises up, to revewl the buttons. My problem is, when I mouse over the buttons, the movie clip drops back down. The buttons don't have any actions upplied to them... It acts as though buttons were standing between the cursor and the movie clip... The idea is to hower over the movie clip > reveal the buttons > either move mouse away or click on one of the buttons. However, the movie clip closes when I touch either one of the buttons. Below is the code and thnks a bunch ahead of time:

[Code]....

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ActionScript 3.0 :: Shape Not Appearing From Within A Class Method?

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Im checkin out actionscript for basically first time kind of. Im now looking into creating shapes with actionscript at the same time learning the way actionscript handles oop.

So, here is my problem. Its easy to make a shape, but from within a method of a class, the shape will not appear on the stage. I try the same code snippet in my fla file, and it works fine. Here is the code im using:

The package file:

Code:
package com.adobe.shapelib {
import flash.display.DisplayObject;
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[Code]....

why the shape is not appearing? As mentioned if i take the contents of the function named "circle" into my fla file directly, it appears as normal...

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So I'm playing with a project where I want my class to be able to use the functionality of the Graphics class without needing to extend Sprite/Shape. My goal aside, I guess I'm confused as to how it works at all? It's methods don't seem to return anything, and since it's added as a child property of the Sprite/Shape classes , I can't seem to figure out what it's actually doing? It's also one of those classes that can't be instantiated.

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If i have a clip with a bunch of stuff inside it (on layers) like other clips, bitmaps, etc. and perform a tween on that clip (via tween class), the stuff inside the clip seems to alpha at different rates.

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I have a very simple problem but I can't find the very simple solution to it. I've create an animated menu with animated movie clips inside to work as buttons. All the main buttons work perfectely but I've got just on button with a sub-menu. On this sub-menu I've placed an invisible hitarea button in order to place some gotoAndStop action. The thing is, it seems to me like this submenu hitarea are underneath something else (even though is the seccond layers right about the actions layers). I've placed a simple trace action whenever the mouse rolls over this area but I get nothing... Am I doing something really wrong? I'm losing all my hair already.

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I am trying to move a movie clip containing content via AS3 tween with a button outside of the movie clip. I have achieved this effect on another project by using the following code:

Actionscript Code:
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[Code]....

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[code].....

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[Code]....

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[Code]..

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ActionScript Code:
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[code]....

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Code:
import flash.filters.GlowFilter;
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[code]....

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[Code]....

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import fl.transitions.*;
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[Code]...

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