ActionScript 1/2 :: Play A Movie Clip With A Tween Animation?

Mar 15, 2011

I created a movie clip symbol with a tween animation and created an instance of it on the main stage. The animation is in the movie clip timeline, not on the main timeline. I cannot get the mc to play using mc.play() or mc.gotoAndPlay.

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I am pretty new to ActionScript 3 and Flash. I don't want my movie clip to play unless the person's mouse curser is on the movie clip for more than a second. If the person just runs their curser over the movie clips really quickly, then it should do nothing. It must be more than a second. How do I code that?

[Code]...

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I am trying to move a movie clip containing content via AS3 tween with a button outside of the movie clip. I have achieved this effect on another project by using the following code:

Actionscript Code:
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I press a button and have an object (a movie clip) move onto the stage - that works ok.When that movie clip gets to a certain spot, I want it to stop - that works ok.I want to be able to press the button again and have it leave the stage - that works ok.Then if I press the button again, it will come back on the stage again - that works ok.when it stops on the stage, I want a part of it to animate just once. I've been trying to do this by putting a second movie clip inside of the first, but it won't work.

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I want a movie clip (let's call it homecontent_MC) with 100 frames play to frame 80 and stop.Then when someone clicks a button on the navigation bar (home, about, services, contact, etc...) homecontent_MC would then begin playing from it's position (frame 80) til it reaches 100, at which point it wouldn't be on screen, and the movie clip that corresponds to the navigation button press (say services_MC...) would start from frame 1 and continue til it stops at it's frame 80...

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I'm trying to learn more about using Tween Class to animate a movie clip. I've got an MC in the first frame of my timeline. Rather than use tweens in the timeline to adjust the x/y coordinates, height/width, and alpha of my MC, I'd like to use actionscript to accomplish this.My research so far has got me to import the transitions and easing,

Code:
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[code].....

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In simple terms, the first page loads and the movie clip fades in. Then once one of the navigational buttons is clicked, i need it to wait 3 seconds while the fade out animation plays before proceeding to the next page. There may be another way to have the fadeout animation play before it proceeds to the next page, as im fairly new to actionscript, im not totally sure.

[Code]....

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import fl.transitions.*;
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[Code]...

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I have a flash banner that includes a movie clip of the logo being animated. I want the logo animation to only run at the beginning of the main "movie". Currently I have to find the length of the entire movie (for ex. 500 frames) then put a key frame in at the 500th frame of the logo movie clip. I know there has to be a correct way to do this...Do I add a frame name at the end of the main timeline and somehow in AS in the logo movie clip say "when you reach X goToAndPlay(1);"?

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I have my flash document set up in the following way: On the main timeline I have my buttons that I want to play movie clips embedded inside a movie clip on the main timeline.However, when I click each different button, the current movie clip stops playing and then the movie clip corresponding to the button plays.

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Animation of the head that comes up with the crank on it is 15 frames long. The head stops at frame 15, and it begins to crank at frame 16. Do I make a keyframe at frame 16 of that still crank at its begininng position, double click it to get its own timeline, then import the other 7 images of the crank animation into this seperate timeline, animate its cycle, then go back to the main time line at frame 16 and it should play the cycle when the main timeline hits frame 16? What if I want the cycle to only crank once around and not loop? Then, what happens to this movie clip when frame 17, 18 20, 30 is playing? It takes say 2 seconds to play the crank animation so while the play head is going along after frame 16, and the crank is moving what is in its place on the main timeline after frame 16? Should I just put frames in for the length of the rest of the animation (brain and words coming out of the head)?

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I am new to animating in flash and have come up against something I don't understand.I made a small 15 frame animation.I drew each of the 15 frames by hand.The animation will loop. that is if you play frames 1 to 15 and then jump back to 1 it seemlessly transitions back and can begin again.I want to convert these 15 frames into one element that I can add many times to the time line.Is there a way to do this?

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i have three buttons. each time i press one of them i tell them to play the same mc. at the end of that mc i want to (depending on which button has been hit) load either movie 1, 2 or 3, corresponding to button 1, 2 and 3.

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I have 10 objects in 10 layers to make a single logo. I have created them using flash drawing objects. Now I would like each object to come one by one on stage using motion tween. How can I go further? Do I need to make each object a movie clip before set it motion tween? Or do I need to make a single movie with all 10 objects as combined? Please note that I need each object to come on stage one by one (not a whole logo on once). Please provide help or any example tutorial link.

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Is it possible to tween the up and over state of a button without making it a movie clip? I just have a button that inverts its bg and text color on over, and I'd like to tween that in the simplest way possible.

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I'm having a problem getting a movie clip to Motion Tween from a positive value to a negative value. I have two movie/buttons on my stage. When you click one the other movie Tweens from a y value of 0 to a y value of 400. That works fine. However, when you click the other button, the movie clip should then Tween from a y value of 400 back to a y value of 0. I cannot get this reverse tween to work.

Code:
// code for positive tween
function movePeople(event:MouseEvent):void {
movePlacesTween = new Tween(pageloaderB, "y", Strong.easeOut, 0, 400, 0.5, true);
}

[Code].....

The second tween never reverses. It just stays in place.

I've also tried the same tweens using the y value of pageloaderB... so tweening from pageloaderB.y to pageloaderB.y+400, which works, but the reverse does not -- pageloaderB.y+400 to pageloaderB.y.

why the reverse tween is not functioning?

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I have function on my main timeline, triggered by a tween event. I need to call this function WITH the triggering tween event from inside a movieclip. Is this possible and if yes, how do I do this?

ActionScript Code:
TriggerTween.addEventListener(TweenEvent.MOTION_FINISH, function)

Is my code on the main timeline. TriggerTween is a simple Y-tween that triggers an alpha tween inside my target movieclip. I need to have the option to trigger the alpha tween with the Y tween from inside my target movieclip.

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I hav movieclips in a flash document that i have autocenter when the stage is scaled code is something like this:

clients_mc.y = Math.round((stage.stageHeight/2)-15);
stage.addEventListener(Event.RESIZE, resizeClients);
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clients_mc.y = Math.round((stage.stageHeight/2)-15);
};

any way to make it esae in to position or bounce, something?

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I'm making movement of movie clip via creating new Tween in Action Script 3, Flash CS4 and it happens, when I mouse over button in another movie clip. The problem is that movement sometimes work perfectly, but sometimes it gets stuck in middle of movement and continues only if I mouse over again. Here is the code of function of first frame in main scene:

[Code]...

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I'm trying to make a flash website that has clickable buttons that will play different movie clips. But I dont know how to make it to just play the movie clip with the button you click without playing all the movie clips on the main timeline.

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I wouild like to Play a movie clip in a movie like once every 120 seconds. Are there actionscripts whichs does this? Using Flash MX....

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I have web content with simple rollover animations. When someone rolls over the target a text box fades in. When they roll out it fades out.

How can I have a smooth transition if the user rolls out before the roll over animation ends (i.e. before it's faded all the way in) ?

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when i add my animation to library movie clip goes far from center, why is this happening and how can i fix it?

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