When Add Animation To Library, Movie Clip Goes Far From Center?
Jan 10, 2010when i add my animation to library movie clip goes far from center, why is this happening and how can i fix it?
View 5 Replieswhen i add my animation to library movie clip goes far from center, why is this happening and how can i fix it?
View 5 RepliesI'm try to build a photo gallery using the flash components SlideShowPro and ThumbGrid. I have put ThumbGrid inside a movie clip called thumbs_mc that slides in and out when you mouse over it to show or hide the thumbs. That part is working, but I would like to have the stage and thumbs_mc resize to the browser width with ThumbGrid centered inside thumbs_mc.
Resize and scaling the stage and movie clips is not a problem, but I can't figure out how to keep ThumbGrid centered inside the containing movie clip. ThumbGrid is a fixed width component, and the only way I can get it to work is to have the mc the same width as the component. Here's the part of the AS that I'm using to control the positioning now:
Code:
thumbs_mc.x = (sw/2) - (thumbs_mc.my_tg.width/2);
thumbs_mc.y = sh-25;
I want to load a random movie clip from the library to an empty clip on the stage called (bg_graphics). the clips in the library are called (green, blue, yellow).
View 5 Replies(using actionscript 2.0) I have a mc titled 'mc_othersitterimage1' Within 'mc_othersitterimage1' I have one layer with a simple shape that measures 85px x 85px, and I have another layer that has this actionscript on it:
Code:
this.loadMovie(perfectsitterimageURL1);
this._width = 30;
this._height = 30;
('perfectsitterimageURL1' is a variable for an image url. All of the images are NOT the exact same size.) I'd like the image to load in the center of my 85x85 pixel square. I have the registration point in the center of 'mc_othersitterimage1', but it still doesn't seem to work
I am getting some overlap issues when I'm using the hitTestObject function to determine if I am over a particular target area. Is there anyway I can have the center of my movie clip determine if it's over the target area instead of using the whole clip? I am using:
mc.hitTestObject(targeItem);
It is the "mc" that i would like to use the center point instead of the whole movie clip.
How i can get a Movieclip centered on a 100% Stage?Stage.align = T; doesnt work :/
and this also not works :/
mc._x = (Stage.width/2)-(mc._width/2);
mc._y = (Stage.height/2)-(mc._height/2);
I press a button and have an object (a movie clip) move onto the stage - that works ok.When that movie clip gets to a certain spot, I want it to stop - that works ok.I want to be able to press the button again and have it leave the stage - that works ok.Then if I press the button again, it will come back on the stage again - that works ok.when it stops on the stage, I want a part of it to animate just once. I've been trying to do this by putting a second movie clip inside of the first, but it won't work.
View 4 Repliesi am trying to center the image once clicked, i have multiple images(4) and want them to open dead center on the stage i would also like to close the opened image when the next one opens and return it to original position!
what i have got so far:-
stop();port1_mc.doubleClickEnabled=true;
var centerX:uint = stage.stageWidth / 2;var centerY:uint = stage.stageHeight / 2;
port1_mc.addEventListener(MouseEvent.DOUBLE_CLICK, go);
function go(evt:MouseEvent):void{
//opens image to the stage gotoAndPlay (2);}
I have a movie clip of all counties in the state of Montana (allcnt_mc). Within allcnt_mc there are individual movie clips specific to each county with name equal to the county's name. When clicking on a county, I'd like to zoom to that county and center the stage on it. I've added event listeners to all counties through querying an xml table that has demographic info I am calling into dynamic text boxes. Here is the code I have thus far to load the xml and add the listeners to the county movie clips.
//load xml
var xmlLoader:URLLoader = new URLLoader();
var xmlData:XML = new XML();
xmlLoader.addEventListener(Event.COMPLETE, LoadXML);
[Code]....
how do I get a movie clip in the center of the stage, even if it moves to fullscreen
View 3 Repliesi have the following code which works. Its for two buttons either side of a movie clip (holder_mc) which holds the images. The images load but their top left corner go to the 0,0 position of the movie clip (top left). My images are all different sizes and i want them all to be centred. I have looked at alot of threads and cant figure it out.
View 2 RepliesI have got a movie clip that is dynamically created with actionscript I then load an external swf into that movieclip. My problem is having it centered when I view it in my browser..How do place I center that dynamic created movie clip? I was trying this but it's not seeming to work.
Code:
var container:MovieClip = this.createEmptyMovieClip("container_mc", 0);
container._x =Stage.width/2;
container._y =Stage.height/2;
I'll start off by saying I'm using Flash 8, Actionscript 2.0, and exporting as FlashPlayer 6.I'm trying to do this long landscape with a movie clip labeled, "mainMovie", let's say it's approximately 3600 x 600, while the stage/document dimensions are 800 x 600 .I have script on it so that moving the cursor to the left or right edge of the stage, the entire movie clip shifts left or right and through the rest of the landscape, similar to the 360 vr tours you see for some real estate sites online.On the main stage, I have that movie clip called, "mainMovie". Inside "mainMovie", is another clip called, "singleStrip", and inside that clip, I have other smaller movie clips through the landscape which are labeled and consist of random stuff, like shapes and items and stuff.
Everything works fine. The extra step that I am attempting is that I want the user to be able to scroll through the clip, "click" on an item, and then that item zooms into the front center stage and plays a small animation about that item. These items that are found throughout the landscape are movie clips themselves with script on them to be recognized as buttons.My problem with that is even though the center of my stage would be x=400, y=300, since my mainMovie on the stage scrolls from left to right, when I put in code to tween the item to a center position, that position is only set to the inside of the movie clip and not the center of the stage. I need to center a movie clip within two other clips to the stage.An example of the path of any of those items would be sort of like,
[code]...
That didn't work. It shifted it to a different position, not being the center of the stage.At another point, I tried to fake it out, placing a movie clip of a red ball on the main timeline in the center of the stage, and changed my code to:
[code]...
This didn't work, either.I do have other code that affects the motion scroll of the mainMovie from left to right, but I don't think this is the problem, I could be wrong.
I have a movie clip container that contains 7 smaller movie clips, images converted to movie clips actually. This is a scrolling banner that can scroll left or right.
How do I start in the middle of this banner instead of the far left? That is, when the script first loads I want to be able to scroll left and right, not just right.
I have created an empty movie clip in the root, I load dynamically some jpg to the empty movie clip, but now I want to center it and I can't I have this code, it centers the movie clip but on the registration point of 0,0 not in the middle of the movie clip so the movie clip will show up nice and centered.
ActionScript Code:
var stageL:Object = new Object ();
stageL.onResize = function () {
[code]....
Is there a way to move the center point (rotational point) of a movie clip using actionscript?
View 3 RepliesSo I am creating a photo gallery and in the process I have created a button that links to a movieclip and plays it to appear as a popup window of the larger picture.
on(release) {
attachMovie("gallery_mc", "window", 1);
window._x = 250;
window._y = 150;
}
I then included a close button that simply posts
on(release) {
this.removeMovieClip(window);
}
I am curious as how to make the movie clip popup centered in the screen as it is now popping up in the upper left hand side of the flash movie.
from one flash .fla file to another .fla file? I would need all the different layers too. I tried to export it but it does not work.
View 2 RepliesI am attaching a movie clip from the library with this code
PHP Code:
function movie_start(num){ for(i=0;i<num;i++){ var circle = attachMovie("k_circle","k_circle"+i,i) with(circle){ _x = (-50); _y = (-50); } }}
So is there any way of placing Actionscript onto this clip using actionscript I want to place this:
PHP Code:
onClipEvent (enterFrame) { _x += (_root.k_xpos-_x)/_root.k_speed; _y += (_root.k_ypos-_y)/_root.k_speed;}
I have tried a couple of things to no avail...
Im struggling with the change over from as2 to as3, but I'm determined to stick with it. I've read the fine tutorial at [URL] as well as others (many from kirupa) , and am starting to see the bigger picture, but putting into practice is another thing
I want to: Using a movie clip in the library (eg redMC) make 7 or from, spaced in the x axis.I kinda get that I should create a function to create a new object associate it to the movieClip in the library ( movieBtn = new mc_Btn(), set some for its attributes while in a loop and add it to the the stage (this.addChild(movieBtn)
[Code]...
This works I see a line of identical movieClips on stage, ace!Ok I have an event listener that traces "clicked" for every button. But how do I get to tracing "button1 clicked" or "button5 clicked"? ie the event function should have something that will playmovie(i); where ie is relevent to the button clicked iebutton3 whould iniciate playmovie(3), pass the number 3 to the function playmovie, and off we go.Where in this process should I do this? V. Baffled but on the verge of getting this
I would like to know the actionscript for a button to play a movieclip in the library (which is a transition between pages, named "transition1"). However, I have not inserted this movieclip onto the stage in any frame. Is it possible to use actionscript to play this movie clip for its duration on top of the content and then get rid of it from view?
View 6 Replies i'm trying to do is to move all the squares. I've got a Square movie clip class in my library. The program should populate an amount of squares, unfortunately the amount can vary, which is why i haven't just gone with
var square1:Square = new Square();
var square2:Square.. etc.
var thisSquare:Square;[code]........
I have a movie clip in my library and I would like to display it on the stage using AS3.
do I have to define it as a variable?Do I need to use this code: addchild(movieclip); can I use the 'x' and 'y' to position it?
What would the code look like?
I have a Flash movie as2 that has a main movie that loads other movie clips into a Flash Window .I need to control the actions for the Flash Window movie from the main movie.As the movie in the Window is not on the stage until runtime ,how do i communicate to it from the main movie time line.example:Play the main movie and you click on a button that moves a ball across the stage ,at the same time a window pops up with a linked movie clip embedded in it that will change color when the ball on the stage reaches a specific point.The movie is alot more complicated than that ,as it is a aircraft system simulation. Where the pop is a circuit diagram of the action and the main movie is a flow diagram of the same function.
View 5 RepliesFirst off I downloaded the picture and bitmaps for my movie clip class online and it is now part of my library as type movie clip. Then from the library I was allowed to drag it into the stage then name an instance that I could use in my as3 code. This movie clip has some animation, so when the flash is running, the graphic would be "walking" the whole time for example. This class is called "Player"
Then I realized I wanted to encapsulate more of the code in as3, and to do that I wanted to add some methods and variables to this Player class.
I right-clicked the graphic in my stage and I found "edit class". It then brings up a completely empty class definition, strangely named "script1", not even properly named as the class itself.
When I edited it and named it properly and re-compiled, it looks like I basically just re-did a brand new class from scratch as my graphics were completely gone.
At the very least I would expect the Player class to have some linking or loading of my graphic, the starting x/y coordinates (according to how I drag it on the stage), etc.
Why does it bring up a blank class document when I right-click my player? Shouldn't it bring up the code that makes "player" work as I see in the flash? How am i supposed to "append" methods to the already existing class.
I need to duplicate a Movie Clip from a library six times. This is what i have so far... i'm kind of stuck trying make this work.
[Code]...
I have created a multi-scene flash document. One of my buttons on the stage loads a movie clip from my library and has the following script:
on (press) {
this.attachMovie("help", "window", 1);
window._x = -300;
window._y = 200;
}
Works great. Then inside this movie clip, I have an invisible button with the following script:
on (press) {
startDrag(window);
}
on (release) {
stopDrag();
}
This allows the movie clip that popped up to be draggable. This also works perfectly.
My problem is, the button will only attach the movie clip on the first scene. I currently have it loading in level 1. Does anyone know how I can work around this?
onEnterFrame = function(){
_root.attachMovie(leaf,_root.getNextHighestDepth() );
}
I've got an instance in the library linkaged to Classes.Lights.as At the Lights.as I have got
Code:
light.graphics.beginFill(lightColor);
light.graphics.drawCircle(0, 0, lightSize / 2);
light.graphics.endFill();
addChild(light);
for some reason I'd like to change it to the light from my library.I've tried
Code:
private var light:MovieClip = new MovieClip();
but that doesn't work.How can I do it in OOP?
I know that to add a blue circle movie clip from the library the code would be:
var newCircle:BlueCircle = new BlueCircle(); this.addChild(newCircle); In my application I have several different movie clips (circles, squares, rectangles etc). Is there any way to make the "BlueCircle" part a variable? For example...
var theShape= BlueCircle;
var newShape:theShape = new theShape();
this.addChild(newShape);
haha. Even as I write that I know it's really wrong.