ActionScript 3.0 :: Flash Load A Movie Clip From The Library
Nov 28, 2010
I know that to add a blue circle movie clip from the library the code would be:
var newCircle:BlueCircle = new BlueCircle(); this.addChild(newCircle); In my application I have several different movie clips (circles, squares, rectangles etc). Is there any way to make the "BlueCircle" part a variable? For example...
var theShape= BlueCircle;
var newShape:theShape = new theShape();
this.addChild(newShape);
haha. Even as I write that I know it's really wrong.
I want to load a random movie clip from the library to an empty clip on the stage called (bg_graphics). the clips in the library are called (green, blue, yellow).
I'm getting confused with the following basic problem.I've created a movie. Within this movie I have a movie clip called pro_menu.Within "pro_menu" I have an empty movie clip called "target_mc" and a button. I want to load in an external swf called "test.swf" into "target_mc" with the press on my button. I've coded it as follows:
on (press) { loadMovie("test.swf", "_root.pro_menu.target_mc"); }
if it is possible to load a movie clip into a blank movie clip?On my main timeline I have a button (mode_btn) and I want to be able to click it and load another movie clip (mode_options_mc) into a blank movie clip I have (mode_empty_mc). Is this even possible?
Im struggling with the change over from as2 to as3, but I'm determined to stick with it. I've read the fine tutorial at [URL] as well as others (many from kirupa) , and am starting to see the bigger picture, but putting into practice is another thing
I want to: Using a movie clip in the library (eg redMC) make 7 or from, spaced in the x axis.I kinda get that I should create a function to create a new object associate it to the movieClip in the library ( movieBtn = new mc_Btn(), set some for its attributes while in a loop and add it to the the stage (this.addChild(movieBtn)
[Code]...
This works I see a line of identical movieClips on stage, ace!Ok I have an event listener that traces "clicked" for every button. But how do I get to tracing "button1 clicked" or "button5 clicked"? ie the event function should have something that will playmovie(i); where ie is relevent to the button clicked iebutton3 whould iniciate playmovie(3), pass the number 3 to the function playmovie, and off we go.Where in this process should I do this? V. Baffled but on the verge of getting this
I would like to know the actionscript for a button to play a movieclip in the library (which is a transition between pages, named "transition1"). However, I have not inserted this movieclip onto the stage in any frame. Is it possible to use actionscript to play this movie clip for its duration on top of the content and then get rid of it from view?
i'm trying to do is to move all the squares. I've got a Square movie clip class in my library. The program should populate an amount of squares, unfortunately the amount can vary, which is why i haven't just gone with
var square1:Square = new Square(); var square2:Square.. etc. var thisSquare:Square;[code]........
I have 3 movie clips. I want to load these mc (a simbol, Not xx.swf file) to 3 specific places in my frame by default by clicking a button at the same frame. How to load these mcs to these places?
I'm getting confused with the following basic problem. I've created a movie. Within this movie I have a movie clip called pro_menu. Within "pro_menu" I have an empty movie clip called "target_mc" and a button. I want to load in an external swf called "test.swf" into "target_mc" with the press on my button. I've coded it as follows:
im developing a match game for our website..i want to have about 6 external swfs for the cards that will be flipped over, and one main movie shell with 12 target clips that the 6 external files will load into. (each card needs to appear twice in the movie so that people can flip them over and match them)what would be the best way to randomly load in the cards into each of the 12 positions and make sure that each card gets loaded twice and no more.
I have a Flash movie as2 that has a main movie that loads other movie clips into a Flash Window .I need to control the actions for the Flash Window movie from the main movie.As the movie in the Window is not on the stage until runtime ,how do i communicate to it from the main movie time line.example:Play the main movie and you click on a button that moves a ball across the stage ,at the same time a window pops up with a linked movie clip embedded in it that will change color when the ball on the stage reaches a specific point.The movie is alot more complicated than that ,as it is a aircraft system simulation. Where the pop is a circuit diagram of the action and the main movie is a flow diagram of the same function.
First off I downloaded the picture and bitmaps for my movie clip class online and it is now part of my library as type movie clip. Then from the library I was allowed to drag it into the stage then name an instance that I could use in my as3 code. This movie clip has some animation, so when the flash is running, the graphic would be "walking" the whole time for example. This class is called "Player"
Then I realized I wanted to encapsulate more of the code in as3, and to do that I wanted to add some methods and variables to this Player class.
I right-clicked the graphic in my stage and I found "edit class". It then brings up a completely empty class definition, strangely named "script1", not even properly named as the class itself.
When I edited it and named it properly and re-compiled, it looks like I basically just re-did a brand new class from scratch as my graphics were completely gone.
At the very least I would expect the Player class to have some linking or loading of my graphic, the starting x/y coordinates (according to how I drag it on the stage), etc.
Why does it bring up a blank class document when I right-click my player? Shouldn't it bring up the code that makes "player" work as I see in the flash? How am i supposed to "append" methods to the already existing class.
Works great. Then inside this movie clip, I have an invisible button with the following script:
on (press) { startDrag(window); } on (release) { stopDrag(); }
This allows the movie clip that popped up to be draggable. This also works perfectly.
My problem is, the button will only attach the movie clip on the first scene. I currently have it loading in level 1. Does anyone know how I can work around this?
I have a flash movie clip and need to load an external image inside the clip that reference to an external URL.. like URL i did something with XML but the image persist on every clip because it loads from actionscript using the x and y cords.
is it possible to load a mc from the library on to the stage with specific coordinates, without uning a mc to load it in to? Simply something like this:
load the menuMc on the stage at x = 200 and y = 300;
I am trying to load a movieclip from the library to another movie clip( when the first movieclip is loaded), I have written this code, but for one part I am stuck
I don't know what type of event should I use?by the way I am pretty new to action script , so it even maybe a totally wrong way of doing so
stop(); var holder:MovieClip = new MovieClip(); stage.addChild( holder ); if(currentFrame == totalFrames)
Is it possible to load a symbol from the library into an empty movie clip using an array?
I have a toggle button that used a text field originally and an array was used in the toggle function to switch the text in that field. The client requested to have icons instead of text so I created symbols in the library and tried to use attachMovie but didn't work.[code]...
I'm using as3 core library to do export a a movie clip into a jpeg. I can export the movie clip just fine, but I do come when I add a mask to the movieclip. When the jpeg is exported only the mask is visible. Heres how some of the code looks:
ActionScript Code: //This is the movie clip created and imported to the Library then called again in AS3 var drawArea:DrawArea = new DrawArea();