ActionScript 2.0 :: Call Any Library Movie Clip On Stage?
May 5, 2010onEnterFrame = function(){
_root.attachMovie(leaf,_root.getNextHighestDepth() );
}
onEnterFrame = function(){
_root.attachMovie(leaf,_root.getNextHighestDepth() );
}
I want to load a random movie clip from the library to an empty clip on the stage called (bg_graphics). the clips in the library are called (green, blue, yellow).
View 5 RepliesI have a movie clip in my library and I would like to display it on the stage using AS3.
do I have to define it as a variable?Do I need to use this code: addchild(movieclip); can I use the 'x' and 'y' to position it?
What would the code look like?
Anybody know how to call any movie clip on stage from a class?[code]...
View 4 Repliesmake a circle object movie clip call ball and make a rectangle object movie clip call mc and paste this coding.
[Code]...
can anyone explain about the movement about D? the D is talk about the distance if i go -X,way my ball go ++ to +x?
does anyone know if it's possible to use variables to call objects from your library onto stage like this:I have an object in my library called Level01 as is it's linkage
Actionscript Code:
var MyMap:String = "Level01";addEventListener(Event.ENTER_FRAME,LoadMap);function LoadMap(event:Event) { var myLVL:MovieClip = new MyMap();// how do you use the variable
[code].....
Scene1->MovieClip1->Image1(as a button)Scene1->MovieClip2->MovieClip3->MovieClip4->frame1Now I want to call frame1 from Img1 have a parent Scene1 common.How can I do this.I have tried
on(release){
_parent.MovieClip2.MovieClip3.MovieClip4.gotoAndPl ay("frame1");
}
[code].....
How to call a movie dynamically from library in CS4 ?I have already made a separate movie clip.I went to advanced, linkage
interface---"slider"
class ----"slider"
base ----// it was disabled
also it gives error even if i do not right anything on AS3 "Class or Interface not present"
i was wondering if anyone knew how to call a movie clip inside a movie clip
View 6 Repliesfrom one flash .fla file to another .fla file? I would need all the different layers too. I tried to export it but it does not work.
View 2 Replieswhen i add my animation to library movie clip goes far from center, why is this happening and how can i fix it?
View 5 RepliesI am attaching a movie clip from the library with this code
PHP Code:
function movie_start(num){ for(i=0;i<num;i++){ var circle = attachMovie("k_circle","k_circle"+i,i) with(circle){ _x = (-50); _y = (-50); } }}
So is there any way of placing Actionscript onto this clip using actionscript I want to place this:
PHP Code:
onClipEvent (enterFrame) { _x += (_root.k_xpos-_x)/_root.k_speed; _y += (_root.k_ypos-_y)/_root.k_speed;}
I have tried a couple of things to no avail...
Im struggling with the change over from as2 to as3, but I'm determined to stick with it. I've read the fine tutorial at [URL] as well as others (many from kirupa) , and am starting to see the bigger picture, but putting into practice is another thing
I want to: Using a movie clip in the library (eg redMC) make 7 or from, spaced in the x axis.I kinda get that I should create a function to create a new object associate it to the movieClip in the library ( movieBtn = new mc_Btn(), set some for its attributes while in a loop and add it to the the stage (this.addChild(movieBtn)
[Code]...
This works I see a line of identical movieClips on stage, ace!Ok I have an event listener that traces "clicked" for every button. But how do I get to tracing "button1 clicked" or "button5 clicked"? ie the event function should have something that will playmovie(i); where ie is relevent to the button clicked iebutton3 whould iniciate playmovie(3), pass the number 3 to the function playmovie, and off we go.Where in this process should I do this? V. Baffled but on the verge of getting this
I would like to know the actionscript for a button to play a movieclip in the library (which is a transition between pages, named "transition1"). However, I have not inserted this movieclip onto the stage in any frame. Is it possible to use actionscript to play this movie clip for its duration on top of the content and then get rid of it from view?
View 6 Replies i'm trying to do is to move all the squares. I've got a Square movie clip class in my library. The program should populate an amount of squares, unfortunately the amount can vary, which is why i haven't just gone with
var square1:Square = new Square();
var square2:Square.. etc.
var thisSquare:Square;[code]........
Here's a simple one I'm sure but I can't get it to work or find a solution online.
I have a movie with 2 movie clips on the stage, the first clip is triggered to play on a button click (which works fine) but I want the 2nd clip to start playing when the first ends. I've tried putting MovieClip2.gotoAndPlay(1) script on the last frame of MovieClip1 but I get "1120: Access of undefined property".
I have created several buttons using movie clips with animations and the 'rewind=true'method when someone mouses off. What I am wondering is, if I have 2 buttons on the stage and I want to animate both of them if one or the other is moused over at the same time, how can this be accomplished
View 1 RepliesI have a Flash movie as2 that has a main movie that loads other movie clips into a Flash Window .I need to control the actions for the Flash Window movie from the main movie.As the movie in the Window is not on the stage until runtime ,how do i communicate to it from the main movie time line.example:Play the main movie and you click on a button that moves a ball across the stage ,at the same time a window pops up with a linked movie clip embedded in it that will change color when the ball on the stage reaches a specific point.The movie is alot more complicated than that ,as it is a aircraft system simulation. Where the pop is a circuit diagram of the action and the main movie is a flow diagram of the same function.
View 5 RepliesFirst off I downloaded the picture and bitmaps for my movie clip class online and it is now part of my library as type movie clip. Then from the library I was allowed to drag it into the stage then name an instance that I could use in my as3 code. This movie clip has some animation, so when the flash is running, the graphic would be "walking" the whole time for example. This class is called "Player"
Then I realized I wanted to encapsulate more of the code in as3, and to do that I wanted to add some methods and variables to this Player class.
I right-clicked the graphic in my stage and I found "edit class". It then brings up a completely empty class definition, strangely named "script1", not even properly named as the class itself.
When I edited it and named it properly and re-compiled, it looks like I basically just re-did a brand new class from scratch as my graphics were completely gone.
At the very least I would expect the Player class to have some linking or loading of my graphic, the starting x/y coordinates (according to how I drag it on the stage), etc.
Why does it bring up a blank class document when I right-click my player? Shouldn't it bring up the code that makes "player" work as I see in the flash? How am i supposed to "append" methods to the already existing class.
I need to duplicate a Movie Clip from a library six times. This is what i have so far... i'm kind of stuck trying make this work.
[Code]...
I have created a multi-scene flash document. One of my buttons on the stage loads a movie clip from my library and has the following script:
on (press) {
this.attachMovie("help", "window", 1);
window._x = -300;
window._y = 200;
}
Works great. Then inside this movie clip, I have an invisible button with the following script:
on (press) {
startDrag(window);
}
on (release) {
stopDrag();
}
This allows the movie clip that popped up to be draggable. This also works perfectly.
My problem is, the button will only attach the movie clip on the first scene. I currently have it loading in level 1. Does anyone know how I can work around this?
I've got an instance in the library linkaged to Classes.Lights.as At the Lights.as I have got
Code:
light.graphics.beginFill(lightColor);
light.graphics.drawCircle(0, 0, lightSize / 2);
light.graphics.endFill();
addChild(light);
for some reason I'd like to change it to the light from my library.I've tried
Code:
private var light:MovieClip = new MovieClip();
but that doesn't work.How can I do it in OOP?
I know that to add a blue circle movie clip from the library the code would be:
var newCircle:BlueCircle = new BlueCircle(); this.addChild(newCircle); In my application I have several different movie clips (circles, squares, rectangles etc). Is there any way to make the "BlueCircle" part a variable? For example...
var theShape= BlueCircle;
var newShape:theShape = new theShape();
this.addChild(newShape);
haha. Even as I write that I know it's really wrong.
I'm creating a site and when a particular button in the navigation is clicked I want to load the corresponding "page" movie clip onto the stage and remove any other "page" that is currently loaded. I would also like to have a nice alpha fade between them. I've been searching around and can't find anything. I know this is simple like I need a loader container and I need to export for ActionScript the movie clips I want to load into the container.
View 8 RepliesI have a movie with 3 frames. The first is a place holder for a loader and has some actionscript in my actions layer saying "on click goto 2" etc. The second and third frames hold movie clips, these movieclips hold many layers and have their own actions layers.
Say I am inside the frame 2 movie clip, in the actions for frame1 of that movie clip, I am trying to say goto frame 3 of the root and call a function from the movieclip that lives in frame 3.
I'm trying to use a movie clip's function from a fellow movie clip 2 children up and I can't find the right code. I've used:
MovieClip(datalist.getChildByName("content")).onpauseButton();
MovieClip(datalist.root.root.root).onpauseButton();
MovieClip(datalist.scrollb.content).onpauseButton();
MovieClip.(datalist.onpauseButton);
and none of them work. The function is "onpauseButton" and it is inside of "content" which is inside of "scrollb" which is inside of "datalist." I'm trying to call it from datalist's neighboring movie clip so that it activates along with another function:
manualButton.addEventListener(MouseEvent.CLICK, fl_ClickToLoadFile_1);
function fl_ClickToLoadFile_1(event:MouseEvent):void{ navigateToURL(new URLRequest("M-23 6263.pdf"), "_blank");// want to add the onpauseButton code here
}
I recall that there is a way to do it, I just can't find the right sequence. Everything online is about how to call up to a function outside of the movie clip and not down to a function inside of one.
I want to use a variable in my movie clip code. Right now I generate a random U.S. state name and assign it to "correctAnswer". Then I want to assign that to myMovieClip.correctAnswer.gotoAndStop("down"); The problem is that the variable is not recognized and is seen as correctAnswer instead of the U.S. state that was assigned to it. My code is below.
ActionScript Code:
// Correct answer is randomly generated and can be any U.S. state name
correctAnswer = "utah";
// Using the variable correctAnswer this should come out as myMovieClip.utah.gotoAndStop("down");
myMovieClip.correctAnswer.gotoAndStop("down");
I'm trying to call a scene from a movie clip. But nothing works. I tried to label the first frame in the second scene but that didn't work, root and crap also failed. I'm deparate. I was trying to link the chalkboard from the first scene (clipboard) to the second scene (board). There is a button within the movieclip I'm trying to use, but it just doesn't work.
View 1 RepliesDoes anyone one know if it is possible to call a function from a different movie clip than the one it is in. For example, a function named loadData() which is on the first frame of a movie clip instance named thumbNail which is on level 0 on the stage i was thinking that it should work to call the function from frame one on the stage with..
View 5 RepliesI can dynamically assign a movie clip name, but I don't know how to call the clip name.Notice in the following code, I assign each new movie clip a name: ActionScript Code:"memberClip"+x
I can't figure out how to call each one. I've tried:
ActionScript Code:
["memberClip"+x].loadmovie
[code].....