ActionScript 2.0 :: Using A Variable In Movie Clip Call?
Aug 4, 2011
I want to use a variable in my movie clip code. Right now I generate a random U.S. state name and assign it to "correctAnswer". Then I want to assign that to myMovieClip.correctAnswer.gotoAndStop("down"); The problem is that the variable is not recognized and is seen as correctAnswer instead of the U.S. state that was assigned to it. My code is below.
ActionScript Code:
// Correct answer is randomly generated and can be any U.S. state name
correctAnswer = "utah";
// Using the variable correctAnswer this should come out as myMovieClip.utah.gotoAndStop("down");
myMovieClip.correctAnswer.gotoAndStop("down");
Scene1->MovieClip1->Image1(as a button)Scene1->MovieClip2->MovieClip3->MovieClip4->frame1Now I want to call frame1 from Img1 have a parent Scene1 common.How can I do this.I have tried
In my project are pages of text with each word having a button that when pressed will display a movieclip presentation about that word (its pronounciation and spelling etc..). In the project I am working on now I have over 450 unique presentations of words to deal with. I don't want to have all of these hundreds of movie clips on the stage and tell them one at a time to stop and rewind and then have one play each time a word button is pressed. That seems to be very inefficient to me.
add movieclips to the stage using addChild(movieclipname) and remove them using removeChild(movieclipname) but there is a problem. I have hundreds of unique movieclips and I don't want to have to manage hundreds of variables containing the indivudual movieclip instancess. It is a real pain having to figure out what instance is still on the stage before i delete it.In Adobe Director all I have to do is this:
Here's a simple one I'm sure but I can't get it to work or find a solution online. I have a movie with 2 movie clips on the stage, the first clip is triggered to play on a button click (which works fine) but I want the 2nd clip to start playing when the first ends. I've tried putting MovieClip2.gotoAndPlay(1) script on the last frame of MovieClip1 but I get "1120: Access of undefined property".
I have created several buttons using movie clips with animations and the 'rewind=true'method when someone mouses off. What I am wondering is, if I have 2 buttons on the stage and I want to animate both of them if one or the other is moused over at the same time, how can this be accomplished
I have a movie with 3 frames. The first is a place holder for a loader and has some actionscript in my actions layer saying "on click goto 2" etc. The second and third frames hold movie clips, these movieclips hold many layers and have their own actions layers.
Say I am inside the frame 2 movie clip, in the actions for frame1 of that movie clip, I am trying to say goto frame 3 of the root and call a function from the movieclip that lives in frame 3.
and none of them work. The function is "onpauseButton" and it is inside of "content" which is inside of "scrollb" which is inside of "datalist." I'm trying to call it from datalist's neighboring movie clip so that it activates along with another function:
manualButton.addEventListener(MouseEvent.CLICK, fl_ClickToLoadFile_1); function fl_ClickToLoadFile_1(event:MouseEvent):void{ navigateToURL(new URLRequest("M-23 6263.pdf"), "_blank");// want to add the onpauseButton code here }
I recall that there is a way to do it, I just can't find the right sequence. Everything online is about how to call up to a function outside of the movie clip and not down to a function inside of one.
I'm trying to call a scene from a movie clip. But nothing works. I tried to label the first frame in the second scene but that didn't work, root and crap also failed. I'm deparate. I was trying to link the chalkboard from the first scene (clipboard) to the second scene (board). There is a button within the movieclip I'm trying to use, but it just doesn't work.
Does anyone one know if it is possible to call a function from a different movie clip than the one it is in. For example, a function named loadData() which is on the first frame of a movie clip instance named thumbNail which is on level 0 on the stage i was thinking that it should work to call the function from frame one on the stage with..
I can dynamically assign a movie clip name, but I don't know how to call the clip name.Notice in the following code, I assign each new movie clip a name: ActionScript Code:"memberClip"+x
I can't figure out how to call each one. I've tried: ActionScript Code: ["memberClip"+x].loadmovie
I have an interactive movieclip called "AS2Clip" which was programmed in AS2. So when this movieclip is loaded within an AS3 application, does the AS2 native code still functions as it would if it was loaded within an AS2 Application?
I'm trying to call a scene from a movie clip. But nothing works. I tried to label the first frame in the second scene but that didn't work, root and crap also failed. I'm deparate. I really need help now. I was trying to link the chalkboard from the first scene (clipboard) to the second scene (board). There is a button within the movieclip I'm trying to use, but it just doesn't work.
I am new to actionscripts and I'm having some difficulty. I am creating a website that teaches kids about the about the brain and I am creating a website very familiar to this one,[URL]..So far I only know how to draw and call a simple movie clip such as what you see below. What I am trying to do is create the features that you see on the above website. I'll try to explain as best as possible what I have done so far:
I created one flash file and drew the background for where the text will display. Next I created several movie clips for each of the brain parts and I placed an invisible button over each of these movies. For example I told the button, "cerebellum_button" to play the movie "cerebellum_mc" and told it to go to the "turnon" label." Once it stopped at the label "turnoff" it displayed the text for what the cerebellum does.
I don't think that the below method is efficient, I feel that my code is redundant because I�m having to create a button for each animated movie clip, then each one of those movie clips displays text. It seems to me that I can somehow create a text in a centralized location and call it. However because I am new at this stuff I have had to create text in each of the movie clips. Is there a way that I can centralize all of the text then call it? My aim is to have the user roll over the brain part, have it animate, and have it display the text to explain what that brain part does. So far this is what I have working, I have one button and one animated movie that includes text.
I recently started working on a project using Adobe Flash Pro cs5, the one thing that i am stuck on though is trying to call a button from inside a movieclip. I have an example of what I'm working in a zip file. Its just a scrolling pane with 10 buttons inside. I just need to know how to call for the buttons to link to other frames in the timeline
Suppose I have three different movie clips. mc_A, mc_B, mc_C I want to have a rollover call a function that changes each movie clip. But I don't want to type it out like this:
Above you will see that I used this, it made sense to me, but this always refers to the main timeline (root in my case). So how do I pass the name of hte clip I am rolling over to a function?
I'm trying to goto a frame label from within one movie clip, into another movie clip.For example, the structure is like this:MovieClip called 'allButtons'inside this clip, there are three movie clips with buttons in them, called 'buttonOne, buttonTwo, buttonThree'.Now, say I'm inside the movieclip 'buttonOne', which is inside the 'allButtons' clip. I want to goto a frame label within 'buttonTwo' called 'buttontwo'. How do I do this
on (release) { buttonTwo.gotoAndPlay("buttontwo"); }
However, with this setup the function hit() is called automatically every time I publish the movie. What's wrong with this? What's the difference between mc.onRelease = function; and mc.onRelease = function()?
I have a child movie clip attached to the parent via the flash interface. The child is running a timer via code on its (the child's) timeline. When the timer finishes it needs to trigger a function on the parent's timeline. All the examples show how to trigger a function on the child - that is easy and I have got that working.
Okay, so i have a bunch of simple shapes in movie clips... THen, i have "levels" that are each in their own movie clip... Sometimes in the levels i have to instantiate these random movie clips on the fly and create multiple instances, so ill just do something like
[Code]...
This works great..but... in another movie clip now on my "level 2" movie clip I literally take the same exact code, that worked in level one...But now it will not work in this other movie clip.... I get this error whenever i try hexagonOne = new hexagonOne(); or ANY other shape movie clip i try to instantiate. Symbol 'lvl1-2', Layer 'Layer 2', Frame 1, Line 99 1180: Call to a possibly undefined method hexagonOne. I don't understand because it worked fine inside the other movie clip, which is just like this one...It makes no sense.