ActionScript 3.0 :: Call Buttons From Inside A Movie Clip?
Oct 20, 2010
I recently started working on a project using Adobe Flash Pro cs5, the one thing that i am stuck on though is trying to call a button from inside a movieclip. I have an example of what I'm working in a zip file. Its just a scrolling pane with 10 buttons inside. I just need to know how to call for the buttons to link to other frames in the timeline
here is my issue, so i have a main page with a slideOut movieclip which basically is a movie clip button and the "over" state sends a tray out of the movie clip with info and anothe rmovie clip button. i cant seem to get that movie clip button to root.gotoAndPlay("frameLabel");i have the actionscript on the same frame as the movie clip i need to act as a button. but it just doesnt seem to react to it.i have tried going to the main timeline and doing
I have created several buttons using movie clips with animations and the 'rewind=true'method when someone mouses off. What I am wondering is, if I have 2 buttons on the stage and I want to animate both of them if one or the other is moused over at the same time, how can this be accomplished
I am trying to place buttons inside a movie clip to control the timeline of the same movie clip. This does not seam to work like buttons on the main timeline. When I play the movie the cursor does not turn into a hand and the rolloever affects only sort of work. I have read about controling the movie clip with buttons on the main timeline, but I need one of the buttons to change halfway through the movieclip. I want to be able to jump to interior shots while in the exterior section and vice versa. It would seem that button would work the same way inside a movie clip as they do on the main timeline, but that does not appear to be the case. I am using CS3. Action scrip 2.0 is selected, but I could change it to 3.0 if it would make a difference.
Ok so I have a function (loadthm1) on frame 1 of the main time line. I want to call it from inside a movie clip as the playhead passes a frame. In as2 I could just say _parent or _root.functionName(); but in as3 I get a undefined method error. How do I point to the function and call it?
ActionScript Code: var thmLoader1:Loader; function loadthm1(url:String):void {
Having a bit of a problem with a project. At the moment I have a draggable map which is a movieclip, within the movieclip I have added a range of icons for hotels, restaurants, etc.I am having a problem linking these icons so that they will take you to the correct point on my main timeline. I've converted the icons to buttons and added the script below, but it doesn't seem to be picking up that the icon is a button. I think it may have something to do with it having a start/stop drag on it.
basically, i have made my web pages, and converted them into Movie Clips,i load them via actionscript 3.the problem i am gettin is that how do i make the buttons active inside the different pages ( movieclips )... the buttons are not made from buttons, but they are also made from movie clips.i can make the menu bar work fine, to load each page, but cannot get the movieclips(buttons) to become active inside another movie clip.
I am practicing AS3 (after years of AS2) and am having trouble having a button inside a movie clip talk to another movie clip on the main timeline. Here is the code:
OneButton.addEventListener(MouseEvent.CLICK, OneButtonClicked); function OneButtonClicked(event:MouseEvent):void { MovieTarget.gotoAndStop(1);
[Code]....
The code above works, but if I put OneButton and TwoButton inside a movie clip, I know longer can target MovieTarget and MovieDescription. The reason I want to put OneButton and TwoButton inside it's own MC is so I can dim each button after it is clicked by toggling the playhead inside that MC.
I am having a great problem with getting the buttons inside a movie clip I am trying to tween to work. I can only get one of them to work.I want to add several more inside the clip as well.Here is the code:
I have 27 buttons on a menu generated by a for loop. When the button is clicked it moves the menu +380 pixels. Now to shorten my code I moved the buttons inside the menu movieclip. Intance name: "buildMenu"
This means I only have to move the menu rather than the menu plus each individual button.
The code below works fine but I don't want to have to write this 27 times as each button will be calling much more than just "buildMenu._x += 380;"
Essential what i am trying to do is have a scrollable box with a list of names that the user could click a name and proceed to an info page. Currently i have a movie clip containing all my buttons in a list, and then i am using a scroll pane to scroll up and down my movie clip. The issue is i cannot utilize the buttons i put in the movie clip. I found this process in a different forum on this site but they wouldn't say how to finish it.
I have a series of images (movie clips) inside a container movie clip.I need to somehow scroll those images within the clip left and right with buttons rather than a scroll bar.
I am learning Action Script and have been working on a menu of buttons that will disable when clicked and enable when not clicked. The buttons are nested inside two movie clips called main and menu, whose instance names are main_mc and menu_mc. I have 3 files the fla with actionscript in frame 1, a ButtonSet class file and a DisablingButton file. get this error: 1120: Access of undefined property one_mc.(for each of the seven buttons)
i have made all my buttons by movie clips and all the different pages movie clips, but i have movie clip buttons, inside those movie clip pages, and cannot figure out how to make these movie buttons inside the movie clip work when that specific page is loaded, the"links" inside that movie clip page, how do i make that link to go to the next page.
I have an mp3 player that sits off stage. There's a tab sticking out for it. When you moust over this tab (which is inside the mp3 player mc) I need the player mc to gotoAndPlay("over"); which is the player animating onto the stage. Then when you rollOut it will gotoAndPlay("out"); Which is the player animating back off stage. Now I can do all of this easy, but then none of the buttons inside the mp3 player mc don't work because flash thinks the whole movieclip is one big button.
okay so what i cant figure out is...(still earning as3)i have these 2 buttons that are nested inside of movie clip........i havent added any code to em yet or nothing....ALL I LITERALLY did was, i have MC-a and went inside it, created 2 button symbols, and tested movie just to see how it'd look but when i rolled over the buttons they didnt work. they dont have roll over/out/press/hit states at all...it acts like its a regular graphic.i took the same buttons, copy/cut/paste on the main stage and work just fine.
Im able to link to a movieclip inside a movieclipUnfortunately one of the movieclips now are a scrollbar and scroll. Now the actionscript isnt working?cal.onPress = function() {gotoAndPlay(2);message1.contentMain.message.total = unit1;
when I leave a window with flash content, in this case, a scrolling movie clip with buttons inside set to hyperlink popups (only 1 hyperlink is set so far): [URL] the flash content will disappear. So if I go back to the window, I have to reload the page to get the flash to appear again. Same thing happens if I minimize the window, when I bring it back up, no flash, and I have to reload the page. The menubar with the boxes at the top is flash as well (different swf) and that doesn't have this problem.
I am attempting to have the main timeline move from a stopped position over a movie clip to frame 1, where my start menu is.The code I'm using does move the timeline but in doing so it somehow breaks the 4 buttons I have in frame 1.
My code in the movie clip: stop() function replayMovie(event:MouseEvent):void
I am trying to figure why my flash product isn`t working. I have my buttons inside a movieclip and my actions on the based level. The actionScript is correct; however when I preview it, it comes out with an error and the movie just playing over and over again even with stop actions.
Scene1->MovieClip1->Image1(as a button)Scene1->MovieClip2->MovieClip3->MovieClip4->frame1Now I want to call frame1 from Img1 have a parent Scene1 common.How can I do this.I have tried
I have a very simple problem but I can't find the very simple solution to it. I've create an animated menu with animated movie clips inside to work as buttons. All the main buttons work perfectely but I've got just on button with a sub-menu. On this sub-menu I've placed an invisible hitarea button in order to place some gotoAndStop action. The thing is, it seems to me like this submenu hitarea are underneath something else (even though is the seccond layers right about the actions layers). I've placed a simple trace action whenever the mouse rolls over this area but I get nothing... Am I doing something really wrong? I'm losing all my hair already.
I have a flash file that load an external swf with this script, all using AS3:
var my_Loader:Loader = new Loader(); addChildAt(my_Loader, 0); var my_url:URLRequest=new URLRequest("final-video.swf"); my_Loader.load(my_url);
Inside this external file (final-video.swf) i have buttons called for example button1, button2...What will be the path to have actions to these buttons? I tried, from the original file not the external swf (final-video.swf), this script:
1 Movie Clip instancied as a "cursor" 1 Movie Clip instancied as a "Mc_Obstacles" with others 5 Movie Clipsand the 5 Movie Clips inside the "Mc_Obstacles" are instancied as "Obstacle" , all with the same instance...I want this: when the mc "cursor" hit one of mcs "obstacles" gotoandstop to frame X then i did in frame with actions in another layer: