ActionScript 3.0 :: Call It From Inside A Movie Clip As The Playhead Passes A Frame?
Jan 17, 2010
Ok so I have a function (loadthm1) on frame 1 of the main time line. I want to call it from inside a movie clip as the playhead passes a frame. In as2 I could just say _parent or _root.functionName(); but in as3 I get a undefined method error. How do I point to the function and call it?
ActionScript Code:
var thmLoader1:Loader;
function loadthm1(url:String):void {
Scene1->MovieClip1->Image1(as a button)Scene1->MovieClip2->MovieClip3->MovieClip4->frame1Now I want to call frame1 from Img1 have a parent Scene1 common.How can I do this.I have tried
I recently started working on a project using Adobe Flash Pro cs5, the one thing that i am stuck on though is trying to call a button from inside a movieclip. I have an example of what I'm working in a zip file. Its just a scrolling pane with 10 buttons inside. I just need to know how to call for the buttons to link to other frames in the timeline
I'm trying to goto a frame label from within one movie clip, into another movie clip.For example, the structure is like this:MovieClip called 'allButtons'inside this clip, there are three movie clips with buttons in them, called 'buttonOne, buttonTwo, buttonThree'.Now, say I'm inside the movieclip 'buttonOne', which is inside the 'allButtons' clip. I want to goto a frame label within 'buttonTwo' called 'buttontwo'. How do I do this
on (release) { buttonTwo.gotoAndPlay("buttontwo"); }
I have several website pages set up on different frames inside the content (which is a movieclip) of the home page - which is on frame 1 of the main timeline. The content movieclip name is contentMc.
My About page is at frame 10. There is a button on this page (called btnAbout_contactpg) that I want to make jump to my Contact page (frame 50) - all of which is nested under the main contentMc movieclip.
This is the pathway on my contentMc (where all of my pages are located), just in case that doesn't make sense: [URL]
I have looked at several different instructions online, but none of them seem to work.
EDIT:
I am also trying to get a button on my gallery page to load an external image, but it is not recognizing where the button is either:
btnGallery_1.addEventListener (MouseEvent.CLICK, showPic1); function showPic1 (e:MouseEvent) { var target:Object=e.target; var parent=target.parent; my_loader.load(new URLRequest("image-0.jpg")); }
I need to jump the movie clip position back and forth between two positions on the stage--without tweening--via a mouse click on a button. I have no problem doing this by creating a 2-keyframe timeline, and re-positioning the movie clip for each frame. To move back and forth from frame 1 to 2 and back to 1 on the main timeline, I wrote a gotoAndStop action for the button, (labeled flipflop.) In frame 1 of the main timeline:
The problem is, when the movie clip jumps from position A to position B on the stage, the movie clip resets to frame 1. I need the movie clip to hold its current frame as it changes position from frame 1 to 2 and back to 1. How do I do this, and would the method be the same if the single button controlled the movement of multiple movie clips?
Im able to link to a movieclip inside a movieclipUnfortunately one of the movieclips now are a scrollbar and scroll. Now the actionscript isnt working?cal.onPress = function() {gotoAndPlay(2);message1.contentMain.message.total = unit1;
In flash CS5 I want to go back to the main time line, from inside a movie clip button, so when i click the the movie clip it goes to another frame on the main time line..
is there anyway to have a button play frames 5-10 on a movie clip inside the current frame, as well as skipping to...lets say...frame 10 of the scene?
i want to create a site where buttons go to different pages, but those pages have animations in and out.so if someone is in one page, and clicks a button to go to another, that page plays the "out" animation while the other page plays the "in" animation.
I have been approached to design a configurator for a new television product. The Application will let users specify the colours of certain parts of the product and also attach addons, which then updates a cost total.
In the main interface i have a looping animation of the product slowly rotating around 360 degrees that i rendered in 3ds max. When a user clicks a button on the interface i need to load an external movieclip on top of the main animation so it looks as though a certain part has changed colour, this i have acheived. The problem is that when i load the external clip over the original, the loaded clip starts playing from frame 1 and i need it to inherit the playhead position of the main animation so the two layered pieces look as though they are rotating as one. I'm sure this must be possible, unless i need to approach the problem in a different way?
I have a very simple problem but I can't find the very simple solution to it. I've create an animated menu with animated movie clips inside to work as buttons. All the main buttons work perfectely but I've got just on button with a sub-menu. On this sub-menu I've placed an invisible hitarea button in order to place some gotoAndStop action. The thing is, it seems to me like this submenu hitarea are underneath something else (even though is the seccond layers right about the actions layers). I've placed a simple trace action whenever the mouse rolls over this area but I get nothing... Am I doing something really wrong? I'm losing all my hair already.
1 Movie Clip instancied as a "cursor" 1 Movie Clip instancied as a "Mc_Obstacles" with others 5 Movie Clipsand the 5 Movie Clips inside the "Mc_Obstacles" are instancied as "Obstacle" , all with the same instance...I want this: when the mc "cursor" hit one of mcs "obstacles" gotoandstop to frame X then i did in frame with actions in another layer:
The question is, How do you apply a function to a movie clip inside a movie clip inside a movie clip. So there are three mc and I need to apply the function to the inner most one.
Here is what I have. The 'a' is in 'spin_4' wich needs to be in 'portal'.
I'm loading an external image into an empty actionscript movie clip (holder1) using MovieClipLoader(); on frame one of my movie and is invisible. Then when the movie plays, there is an empty movie clip symbol (image1_mc) that is placed manually on the stage within another movie clip symbol (flash_mc), and is also on a bottom layer of a mask layer which is animated. Is it possible to place "holder1" inside of "image1_mc" so that I can treat it as if it were an embedded image? In other words, have the image in "holder1" inside of the manually placed movie clip symbol "image1_mc" so that I can use it like a regular symbol on the stage?
Possible Duplicate: currentFrame of root timeline from inside object In flash with as3.0, I have to call a function on the main stage from a movieClip I have this method in a frame on my scene:
[Code]...
and I would like to be able to call that method from within a movieClip, how do I point to the method?
1. I make a simple movie (call it movieClip) first frame has stop(); action, second frame has label playMovie, last frame has action gotoAndPlay(2); (so that movie not stop anymore2. Now I place movieClip on stage3. Question... what is code to make movieClip play frame label playMovie?
I already try to put many different type action in frame one of stage this.movieClip.gotoAndPlay("2"); //NOT WORK this.movieClip.gotoAndPlay(2); //NOT WORK
Is it possible to make a call from inside a MC to change a frame on the main stage (IE: scene 1 frame 2) rather than just frames within the MC? I've already tried going gotoAndStop("1,2") but that seemed to do jack.
I am trying to place buttons inside a movie clip to control the timeline of the same movie clip. This does not seam to work like buttons on the main timeline. When I play the movie the cursor does not turn into a hand and the rolloever affects only sort of work. I have read about controling the movie clip with buttons on the main timeline, but I need one of the buttons to change halfway through the movieclip. I want to be able to jump to interior shots while in the exterior section and vice versa. It would seem that button would work the same way inside a movie clip as they do on the main timeline, but that does not appear to be the case. I am using CS3. Action scrip 2.0 is selected, but I could change it to 3.0 if it would make a difference.