ActionScript 2.0 :: Control A Movie Clip From The Library At Runtime?
Mar 13, 2011
I have a Flash movie as2 that has a main movie that loads other movie clips into a Flash Window .I need to control the actions for the Flash Window movie from the main movie.As the movie in the Window is not on the stage until runtime ,how do i communicate to it from the main movie time line.example:Play the main movie and you click on a button that moves a ball across the stage ,at the same time a window pops up with a linked movie clip embedded in it that will change color when the ball on the stage reaches a specific point.The movie is alot more complicated than that ,as it is a aircraft system simulation. Where the pop is a circuit diagram of the action and the main movie is a flow diagram of the same function.
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Oct 9, 2009
Whenever I link a set of movieclips together with the bone tool which are inside a containing movieclip, and also set the type to "runtime" instead of "authortime", I get this error when published.
"Runtime symbols with skewed matrices should be wrapped in a movie clip" What does it mean? I need the type to be set to runtime so I can use scripting with it..
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Jun 26, 2009
Currently i am experiencing a problem with pulling Movie Clips from a Library and Tweening it (adding) it to the stage at runtime and then quickly removing it (addChild()) and removeChild(); I have 6 Library items, which i am interested in using.
car_mc1
car_mc2
car_mc3[code].....
My Question:
1) The name is not genereted through the addChild metho, is there an temp Add solution or something that would add on the Fly?
2)The object when working as a single object, gets Tweened out to -200, i just want it to Tween out and get Removed form the stage?
3) The Movie Clip remains on the screen while another instance is brought on when using static naming convetion (this is just to say that i have tested it),I only want the object to be available for the Tween, nothing else
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Aug 20, 2010
I am making a web site in flash in which I have multiple movie clips.I have mc_buttonMenu on the main timeline.Inside of mc_buttonMenu, I have 3 buttons that are all button symbols.From the main timeline, I have a movie clip called mc_allPages.In this movie clip, I have a few layers.I have the content layer.This layer controls how my pages display.I have another layer called labels.I labeled frames 1 to 10 as 'home' and layers 11 to 20 as 'contactUs'.I have another layer in mc_allPages called actions.I put a stop(); on frame 10 and frame 20 on this layer.I want to be able to control the movie clip mc_allPages from within the movie clip mc_buttonMenu.I put some action script in various places, but it never worked.I tried this action script:
_root.btn_home.onPress()
{
Gotoandplay("home");[code]...........
I tried placing that code on the main timeline, inside mc_allPages, inside mc_buttonMenu and split up into both buttons appropriately for btn_home and btn_contactUs.Sometimes the animation would stop on frame 10 and sometimes it would just play through to frame 20 and ignore the stop(); I put on frame 10 inside the mc_allPages movie clip.However, whenever I pressed the button ( btn_contactUs ), it never went to the frame labeled "contactUs" in the allPages movie clip.
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Aug 27, 2009
I am trying to place buttons inside a movie clip to control the timeline of the same movie clip. This does not seam to work like buttons on the main timeline. When I play the movie the cursor does not turn into a hand and the rolloever affects only sort of work. I have read about controling the movie clip with buttons on the main timeline, but I need one of the buttons to change halfway through the movieclip. I want to be able to jump to interior shots while in the exterior section and vice versa. It would seem that button would work the same way inside a movie clip as they do on the main timeline, but that does not appear to be the case. I am using CS3. Action scrip 2.0 is selected, but I could change it to 3.0 if it would make a difference.
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Oct 20, 2004
I want to load a random movie clip from the library to an empty clip on the stage called (bg_graphics). the clips in the library are called (green, blue, yellow).
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Oct 4, 2009
my goal is to have a small circle movie clip (would it work as a movie clip?) spawn when the mouse button is pressed. I know how to add the code for the button being pressed, but I do not know how to create the object on demand.
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Apr 26, 2006
I have a movie clip on the stage. When I click on it, the info bar shows its width is 90px.When I test the movie and do a trace( mc._width ) it has a width of 97.1 .
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Mar 19, 2007
I am fairly new to Flash and action script as a whole, and would like to know how one can write a script that allows users to rescale/ resize and rotate movie clip objects at runtime.I.e. When a user moves their cursor over an object on the floor plan, I would like for them to be able to either resize the object or rotate it.
After trawling the web, I am still yet to find an existing API that I can use to build my floor planner in Flash. However, I did stumble across the 'Space planner' created by Icovia for architects and interior designers alike. If you visit the icovia web site at http:[url].....and click on 'Test Drive' under Interior design and Home renovations section, you will see what I envisage for my project. However, all I would like to know for now is how I can manipulate objects on the floorplan using action script.
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Apr 10, 2007
Basically, the scenario is this, when a user clicks on an movie clip instance at runtime, I want to be able to display free transform points that the user can click on and drag to transform the objects scale, i.e. Just like the Flash's free transform tool. Does anybody know how I can go about doing this? Is there a class in actionscript?
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Feb 9, 2009
On my timeline have two movie clips. In one of my movie clips i have a button that when you click it i want it to navigate to another frame in the other movie clip. Here is the code i have in the movie clip with the button.
[Code]...
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Nov 18, 2010
I created the code below which works as it should using the main timeline actions in AS3 - now, for my project I need this to work in AS3 using class files (basically I'm creating an app which uses pages as class files. This is intended to go on the 2nd page.for some reason though when I've copied it into my project and instantiated it when the page loads, even though all traces say that the squares should be there - they are not! The best I've had so far is one square in the final position![code]
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Sep 12, 2004
apply actions to an attached/created movie clip at runtime? I.E. You use attachMovieClip to attach a clip, and then you add a startDrag/stopDrag system to it dynamically.
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Sep 12, 2004
Does anyone know a way to apply actions to an attached/created movie clip at runtime? I.E. You use attachMovieClip to attach a clip, and then you add a startDrag/stopDrag system to it dynamically. Is it possible?
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Jul 31, 2009
I am having this problem with actionscript 2:
I have a class that instantiates a movieclip from the library, eg: myBar:MovieClip = level0.AttachMovie("debugbar", "debugbar_mc", 999);
myBar is an instance variable in the class.
Now the important part - debugbar in the library is a movieclip that contains some components - buttons and textInputs. The problem comes when trying to access these components.
I would have thought that this would work: myBar.input_txt.text = "hello";
in order to set the text of "input_txt", the instance name of a TextInput component on the timeline of the movie clip (frame 1 of a 1 frame mc).
This does not work. Infact, I cannot access any specific "component" properties - they come back undefined. I cannot added event handlers for the component events either.
I can however set and retrieve MovieClip properties for the "input_txt", such as _x. However there is one added strange thing with this too - setting _visible to false doesn't seem to work (however perhaps a component by default overrides this).
I tried casting it to a component, such as:
var temp:TextInput = TextInput(myBar.input_txt);
trace(temp);
which gave "temp" as null. Without casting, it gives the path to correctly.
It almost seems like the components are somehow broken when trying to access them this way - or that they cannot be accessed this way?
The thing is, I was able to access all of this before, when the code to do it was placed on the timeline (frame 1, the only frame) of the debugbar itself, where the components were placed at authortime.
I need to have it in a class though, as I need to pass in certain objects that need to be accessed by the mc. I am rather baffled as to why all this doesn't work.
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Nov 9, 2009
from one flash .fla file to another .fla file? I would need all the different layers too. I tried to export it but it does not work.
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Jan 10, 2010
when i add my animation to library movie clip goes far from center, why is this happening and how can i fix it?
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May 27, 2007
I am attaching a movie clip from the library with this code
PHP Code:
function movie_start(num){ for(i=0;i<num;i++){ var circle = attachMovie("k_circle","k_circle"+i,i) with(circle){ _x = (-50); _y = (-50); } }}
So is there any way of placing Actionscript onto this clip using actionscript I want to place this:
PHP Code:
onClipEvent (enterFrame) { _x += (_root.k_xpos-_x)/_root.k_speed; _y += (_root.k_ypos-_y)/_root.k_speed;}
I have tried a couple of things to no avail...
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Jan 31, 2009
Im struggling with the change over from as2 to as3, but I'm determined to stick with it. I've read the fine tutorial at [URL] as well as others (many from kirupa) , and am starting to see the bigger picture, but putting into practice is another thing
I want to: Using a movie clip in the library (eg redMC) make 7 or from, spaced in the x axis.I kinda get that I should create a function to create a new object associate it to the movieClip in the library ( movieBtn = new mc_Btn(), set some for its attributes while in a loop and add it to the the stage (this.addChild(movieBtn)
[Code]...
This works I see a line of identical movieClips on stage, ace!Ok I have an event listener that traces "clicked" for every button. But how do I get to tracing "button1 clicked" or "button5 clicked"? ie the event function should have something that will playmovie(i); where ie is relevent to the button clicked iebutton3 whould iniciate playmovie(3), pass the number 3 to the function playmovie, and off we go.Where in this process should I do this? V. Baffled but on the verge of getting this
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Mar 15, 2009
I would like to know the actionscript for a button to play a movieclip in the library (which is a transition between pages, named "transition1"). However, I have not inserted this movieclip onto the stage in any frame. Is it possible to use actionscript to play this movie clip for its duration on top of the content and then get rid of it from view?
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Jun 12, 2009
i'm trying to do is to move all the squares. I've got a Square movie clip class in my library. The program should populate an amount of squares, unfortunately the amount can vary, which is why i haven't just gone with
var square1:Square = new Square();
var square2:Square.. etc.
var thisSquare:Square;[code]........
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Dec 10, 2009
I have a parent movieclip (present_content_mc) that has two nested movie clips, players_content_mov is the first one. It's on frame 6 of the parent clip. The second movie clip, bios_mc is on frame 7 of the parent clip.
Now, my problem is getting a button on frame 2 of players_content_mov to go to frame 18 of bios_mc on click. Here are the two types of coding i've tried[code]...
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Mar 11, 2010
I have a movie clip in my library and I would like to display it on the stage using AS3.
do I have to define it as a variable?Do I need to use this code: addchild(movieclip); can I use the 'x' and 'y' to position it?
What would the code look like?
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Jul 2, 2011
First off I downloaded the picture and bitmaps for my movie clip class online and it is now part of my library as type movie clip. Then from the library I was allowed to drag it into the stage then name an instance that I could use in my as3 code. This movie clip has some animation, so when the flash is running, the graphic would be "walking" the whole time for example. This class is called "Player"
Then I realized I wanted to encapsulate more of the code in as3, and to do that I wanted to add some methods and variables to this Player class.
I right-clicked the graphic in my stage and I found "edit class". It then brings up a completely empty class definition, strangely named "script1", not even properly named as the class itself.
When I edited it and named it properly and re-compiled, it looks like I basically just re-did a brand new class from scratch as my graphics were completely gone.
At the very least I would expect the Player class to have some linking or loading of my graphic, the starting x/y coordinates (according to how I drag it on the stage), etc.
Why does it bring up a blank class document when I right-click my player? Shouldn't it bring up the code that makes "player" work as I see in the flash? How am i supposed to "append" methods to the already existing class.
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Sep 15, 2006
I need to duplicate a Movie Clip from a library six times. This is what i have so far... i'm kind of stuck trying make this work.
[Code]...
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Apr 14, 2008
I have created a multi-scene flash document. One of my buttons on the stage loads a movie clip from my library and has the following script:
on (press) {
this.attachMovie("help", "window", 1);
window._x = -300;
window._y = 200;
}
Works great. Then inside this movie clip, I have an invisible button with the following script:
on (press) {
startDrag(window);
}
on (release) {
stopDrag();
}
This allows the movie clip that popped up to be draggable. This also works perfectly.
My problem is, the button will only attach the movie clip on the first scene. I currently have it loading in level 1. Does anyone know how I can work around this?
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May 5, 2010
onEnterFrame = function(){
_root.attachMovie(leaf,_root.getNextHighestDepth() );
}
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Sep 4, 2010
I've got an instance in the library linkaged to Classes.Lights.as At the Lights.as I have got
Code:
light.graphics.beginFill(lightColor);
light.graphics.drawCircle(0, 0, lightSize / 2);
light.graphics.endFill();
addChild(light);
for some reason I'd like to change it to the light from my library.I've tried
Code:
private var light:MovieClip = new MovieClip();
but that doesn't work.How can I do it in OOP?
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Nov 28, 2010
I know that to add a blue circle movie clip from the library the code would be:
var newCircle:BlueCircle = new BlueCircle(); this.addChild(newCircle); In my application I have several different movie clips (circles, squares, rectangles etc). Is there any way to make the "BlueCircle" part a variable? For example...
var theShape= BlueCircle;
var newShape:theShape = new theShape();
this.addChild(newShape);
haha. Even as I write that I know it's really wrong.
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Sep 7, 2009
Im trying to control a movie clip that is part of a swf from another swf file. For example. My main flash file is called index.swf. this flash files loads another flash file called image.swf within image.swf are several movie clips (mc_1, mc_2) that I need to control show hide. I need to do so directly from index.swf.This would be flash 9 action script 2.Here is the code i am trying to work with. "filter" is a movieclip on index.swf. mc_1 and so on are movie clips on image.swf. What is the path i need to define before "mcfadeTo..."[code]
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