ActionScript 3.0 :: Dynamic Movie Clip Adding At Runtime Not Working When Using Classes
Nov 18, 2010
I created the code below which works as it should using the main timeline actions in AS3 - now, for my project I need this to work in AS3 using class files (basically I'm creating an app which uses pages as class files. This is intended to go on the 2nd page.for some reason though when I've copied it into my project and instantiated it when the page loads, even though all traces say that the squares should be there - they are not! The best I've had so far is one square in the final position![code]
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Jul 1, 2010
My application creates instances of a movie clip (located in the library) based on XML data. Now I want to add individual button functionality to these instances, and I'm stumped.
I'm basically creating instances of clickable doors, the data of which are fetched from an external XML file. The number of doors (doorCount) is calculated directly from the number of "door" nodes in the XML, so it needs to be fully dynamic. Essentially, I want to have a single function that each instance can use by passing in their individual XML data. Clicking a door would first open the door (or something similar), and clicking it again would lead to a link, listed in each instance node.
Here's the loop, where the instances are created:
[Code].....
I don't really know where to begin. Am I able to declare an eventListener inside the loop? How do I pass the "number" of the door to the function called by the eventListener? Or should I somehow pass the door-specific link (and any other node data) to the function directly from the loop?
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May 2, 2005
I'm trying to make a random jpeg gallery with images that fade in, remain on screen for 10 seconds, and then fade out. So I'm starting with the fadeIn and I am making it a movieclip prototype. Now, I put a MC named ball_mc on the stage and gave it an alpha value of 0 to use for testing purposes. The ball_mc clip calls the prototype fadeIn fine, but the dynamically created movieclip does not. Is it impossible for a dynamically generated movieclip to use a prototype? I'll post the code below.
Code:
MovieClip.prototype.fadeIn = function () {
this.onEnterFrame = function() {
if (this._alpha<100) {[code].....
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Aug 9, 2008
make dynamic horizontal menu working inside movie clip instead of main timeline just like as it now.
I cant get it to working so i need you if you can assist with little coding.
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Nov 5, 2010
There is a bad gap in my knowledge with Event Dispatch and Event architecture, and this problem proves it. I've been getting nowhere on this problem for two days, I've posted everything to my Flash site. Go here, please: [URL] Click on "Flash Banners" The two thumbnails represent two different classes. Each class is identical. Both are "extends Movie Clip" classes. Tweeners of various types control the hover and click methods. URL Loaders load the thumnails which I then wrap in MC's and make them buttonMode = true, etc. Hover and click to load the Banners on the thumbnails.
I can't send an event from the Eagle movie clip or the T2D movie clip to tell the other to fade out. Both Banner classes are instantiated through a separate Base class. I'm sure this has to be an Event Dispatch from one MC to another and that it can't be done by the Base class. how I can send an Event or Event Dispatch and what the code structure is so one movie clip can in one class can tell the other movie clip in the other class to disappear while it's neighbour is playing. I'm happy to post code or explain / clarify anything that's not clear.
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Oct 9, 2009
Whenever I link a set of movieclips together with the bone tool which are inside a containing movieclip, and also set the type to "runtime" instead of "authortime", I get this error when published.
"Runtime symbols with skewed matrices should be wrapped in a movie clip" What does it mean? I need the type to be set to runtime so I can use scripting with it..
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Oct 4, 2009
my goal is to have a small circle movie clip (would it work as a movie clip?) spawn when the mouse button is pressed. I know how to add the code for the button being pressed, but I do not know how to create the object on demand.
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Apr 26, 2006
I have a movie clip on the stage. When I click on it, the info bar shows its width is 90px.When I test the movie and do a trace( mc._width ) it has a width of 97.1 .
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Mar 13, 2011
I have a Flash movie as2 that has a main movie that loads other movie clips into a Flash Window .I need to control the actions for the Flash Window movie from the main movie.As the movie in the Window is not on the stage until runtime ,how do i communicate to it from the main movie time line.example:Play the main movie and you click on a button that moves a ball across the stage ,at the same time a window pops up with a linked movie clip embedded in it that will change color when the ball on the stage reaches a specific point.The movie is alot more complicated than that ,as it is a aircraft system simulation. Where the pop is a circuit diagram of the action and the main movie is a flow diagram of the same function.
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Mar 19, 2007
I am fairly new to Flash and action script as a whole, and would like to know how one can write a script that allows users to rescale/ resize and rotate movie clip objects at runtime.I.e. When a user moves their cursor over an object on the floor plan, I would like for them to be able to either resize the object or rotate it.
After trawling the web, I am still yet to find an existing API that I can use to build my floor planner in Flash. However, I did stumble across the 'Space planner' created by Icovia for architects and interior designers alike. If you visit the icovia web site at http:[url].....and click on 'Test Drive' under Interior design and Home renovations section, you will see what I envisage for my project. However, all I would like to know for now is how I can manipulate objects on the floorplan using action script.
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Apr 10, 2007
Basically, the scenario is this, when a user clicks on an movie clip instance at runtime, I want to be able to display free transform points that the user can click on and drag to transform the objects scale, i.e. Just like the Flash's free transform tool. Does anybody know how I can go about doing this? Is there a class in actionscript?
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Jun 30, 2010
I'm trying to create a movie clip on my my main timeline that has a movie clip button within it that pops up a box in the middle of the site that contains text and links. On Frame 1 I have the Up state, frame 2 the roll over state, and frame 3 my Down State (where Box appears).
[Code]...
The problem is that on the main time line, the button is clickable but doesnt do anything
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Sep 12, 2004
apply actions to an attached/created movie clip at runtime? I.E. You use attachMovieClip to attach a clip, and then you add a startDrag/stopDrag system to it dynamically.
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Sep 12, 2004
Does anyone know a way to apply actions to an attached/created movie clip at runtime? I.E. You use attachMovieClip to attach a clip, and then you add a startDrag/stopDrag system to it dynamically. Is it possible?
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Mar 11, 2008
Within a script, I move to a keyframe where a movie clip exists. The movie clip is attached to an Actionscript 2.0 class. Once the movie clip exists, I want to be able to give it some initialization settings, but it seems they are not available until the next frame. For example, let's say in a script I say:
[Code]...
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Jul 31, 2009
I am having this problem with actionscript 2:
I have a class that instantiates a movieclip from the library, eg: myBar:MovieClip = level0.AttachMovie("debugbar", "debugbar_mc", 999);
myBar is an instance variable in the class.
Now the important part - debugbar in the library is a movieclip that contains some components - buttons and textInputs. The problem comes when trying to access these components.
I would have thought that this would work: myBar.input_txt.text = "hello";
in order to set the text of "input_txt", the instance name of a TextInput component on the timeline of the movie clip (frame 1 of a 1 frame mc).
This does not work. Infact, I cannot access any specific "component" properties - they come back undefined. I cannot added event handlers for the component events either.
I can however set and retrieve MovieClip properties for the "input_txt", such as _x. However there is one added strange thing with this too - setting _visible to false doesn't seem to work (however perhaps a component by default overrides this).
I tried casting it to a component, such as:
var temp:TextInput = TextInput(myBar.input_txt);
trace(temp);
which gave "temp" as null. Without casting, it gives the path to correctly.
It almost seems like the components are somehow broken when trying to access them this way - or that they cannot be accessed this way?
The thing is, I was able to access all of this before, when the code to do it was placed on the timeline (frame 1, the only frame) of the debugbar itself, where the components were placed at authortime.
I need to have it in a class though, as I need to pass in certain objects that need to be accessed by the mc. I am rather baffled as to why all this doesn't work.
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Jun 26, 2009
Currently i am experiencing a problem with pulling Movie Clips from a Library and Tweening it (adding) it to the stage at runtime and then quickly removing it (addChild()) and removeChild(); I have 6 Library items, which i am interested in using.
car_mc1
car_mc2
car_mc3[code].....
My Question:
1) The name is not genereted through the addChild metho, is there an temp Add solution or something that would add on the Fly?
2)The object when working as a single object, gets Tweened out to -200, i just want it to Tween out and get Removed form the stage?
3) The Movie Clip remains on the screen while another instance is brought on when using static naming convetion (this is just to say that i have tested it),I only want the object to be available for the Tween, nothing else
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Oct 28, 2009
I'm attempting to use the movieClipLoader to load a file onto an instance of a class derived from movieclip. For some reason, this doesn't seem to work, because after it successfully loads, the array that contains these derived class instances suddenly become movie clips and lose all their derived variables (tracing them resutls in 'undefined').So I thought there must be another way. Perhaps there is a way to copy the image data from one movie clip to another, or someone suggested taking a snap shot of the first movie clip and then applying it to the second as a bitmap.
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May 6, 2009
I have one movie clip (photography_container_02.fla) thats loads another movie clip (slideshow_medical_02.fla) that calls xml stuff into itself. Both work fine separately but not one withing another. I researched and found that the xml needs to be set to root, but couldnt make it work. Here is the action script that is in sub movie clip: (files are also attached)
//----------XML--------
var myXML:XML = new XML();myXML.ignoreWhite = true;
myXML.onLoad = function() { trace("xml loaded");
[Code]....
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Jul 18, 2003
Okay i want to make it that when a ball hits a wall, it will dissapear, and in its place a new movie clip appears, i got the hitTest down and the visiblity, but i dont know how to attach teh movie to its location.
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Aug 4, 2009
in this tutorial [URL]
I am adding a input box in one of the movie clip example content2
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Jan 23, 2010
I've made a flash movie which will load four movie clips at runtime. Actually, the number of movie clips will depend upon number of "NODE" in XML file. Keeping XML file thing aside, I've tried hardcoded values; 4. Let me describe you the structure very well:
There is a main empty movie clip, instance name "mc_scroll" which will be only item on stage. In this movie clip, another movie clip whose identifier name is "blueMovie" will be loaded dynamically. Inside this "blueMovie" MC, there is a button instance name is "blueButton" and inside this button there is a "Dynamic Text" field instance name is "btn_text".
Phewww.. so long chain... inshort:
mc_scroll->blueMovie->blueButton->btn_text
Now, I can load 4 or any number of "blueMovie" inside "mc_scroll". But I also want to set the button text for each button inside each MC!! I'm sure you guys are getting what I want to do. But its not working. Below is the code:
Code:
//INSIDE THE MAIN TIME LINE
for(i=0; i<4; i++)
{
[code]....
how to assign the text dynamically which is inside a button and this button inside a MC which is created dynamically inside a main MC!
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Mar 27, 2009
I have a function shuffling a array of numbers.How can I have each number correspond to a movieclip?Like if I have the number 4 comup first in my array, how can I have movieClip4 show up onto the screen?
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Feb 20, 2009
I have two clips on the stage with mouseover and mouseout actions. When you roll over a clip, a new clip is created and added to the stage. I then use the drawing methods to draw a callout.It works fine the first time, but when you roll over the second clip, the drawing for the previous object is not erased and it adds to the drawing with the information from the second rollover.
Code:
node1.buttonMode = true;
node2.buttonMode = true;
[code].....
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Jan 1, 2012
I've added a movie clip i've created to the stage and it works fine... the movie clip has 4 frame labels inside it with different content on each label. The main timeline has 4 buttons and I want to be able to click one of these buttons, it will load the movie clip (which it currently does) but goto a specific frame label within the movie clip. The below is a sample of the code from one of the buttons.
[Code]...
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Nov 20, 2009
I am transitioning into AS3 and I'm working a block that I can't quite figure out. I need to add a child (external image) to a movie clip and resize it. This is what I have thus far and it loads the image just fine:
var imageLoader:Loader = new Loader();
imageLoader.load(new URLRequest(myOBJ.image));
productImage_mc.addChild(imageLoader);
[code].....
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Jul 5, 2010
I am trying to add x amount of movieclips to the stage with their own unique _x value. Also with each movie clip added i need to add an array with a smiler name. I tried this code.
Actionscript Code:
enemycount = 46;for (i=1; i<enemycount+1; i++) { this["currentenemy"+(i)]=_level0.enemydatabase[0]; this.attachMovie("BrownFox", ["enemy"+i], 101, {_x:100, _y:219});}for (i=enemycount; i<51; i++) { this["currentenemy"+(i)]=_level0.enemydatabase[1];}trace (this.enemy1._x);trace (this.currentenemy45);
under the attachmovie I have ["enemy"+1] but when i trace enemy1 it returns undefined. But when I put ["enemy"+1] it returns the _x value. also if I put _x: i * 5, I only see one movie clip so I have a feeling they all have the same _x and_y value. basically I wanna be able to add 2 enemys to the stage with out over lapping, and the option to add 50 with out too much over lapping (would like to avoid overlapping by also giving various y depths, between 200 and 250)
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Apr 27, 2009
Im stuck with adding roleovers to my movie clip buttons. At the moemnt my button code is set so that once clicked it stays on a framewhich is another colour, it then stays that colour until another button is clicked. This works fine, but now I need to ad a rolover to each button that is the same colour as the button once clicked - my code goes like this
var buttons_array:Array=new Array(home_btn,showcase_btn,aboutus_btn,approach_btn,contact_btn);
for(var i:int=0;i<buttons_array.length;i++){ buttons_array[i].mouseChildren=false; buttons_array[i].buttonMode=true;
[Code]....
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Sep 17, 2008
I am trying to add around 20,000 instances of a single small movie clip (HexTile) from the library into a container Sprite using actionscript. The problem is it loads immediately and it loads very slowly, so I would like to know if there is a way to preload it? The class that adds the movie clip library symbol (World) is not the document class, nor is it referenced from the document class. I have tried dragging an empty sprite linked to World, and I have tried exporting it to other frames as well is preloading it as it's own .swf...
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Jun 8, 2010
I bought a flash file the other day which i plan to modify and use for an intro to a project i am working on. Currently there is one instance of a Star which follows a path and emits "sparkles" while tracing the path. I would like to add two more stars/ paths.
[Code]....
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