ActionScript 2.0 :: Manipulating Movie Clip Objects At Runtime?
Mar 19, 2007
I am fairly new to Flash and action script as a whole, and would like to know how one can write a script that allows users to rescale/ resize and rotate movie clip objects at runtime.I.e. When a user moves their cursor over an object on the floor plan, I would like for them to be able to either resize the object or rotate it.
After trawling the web, I am still yet to find an existing API that I can use to build my floor planner in Flash. However, I did stumble across the 'Space planner' created by Icovia for architects and interior designers alike. If you visit the icovia web site at http:[url].....and click on 'Test Drive' under Interior design and Home renovations section, you will see what I envisage for my project. However, all I would like to know for now is how I can manipulate objects on the floorplan using action script.
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Sep 17, 2002
I know there is a way to manipulate the objects that are within a movie clip, but what's the syntax for it? For example, if i have a movie clip that consists of 4 squares, how would move just one of those at a time, separate from the other 3?
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Oct 9, 2009
Whenever I link a set of movieclips together with the bone tool which are inside a containing movieclip, and also set the type to "runtime" instead of "authortime", I get this error when published.
"Runtime symbols with skewed matrices should be wrapped in a movie clip" What does it mean? I need the type to be set to runtime so I can use scripting with it..
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Aug 8, 2006
This should hopefully just be a quickie. I'm slowly starting to learn Flash and Actionscript and right now I'm a bit more stuck than usual. I have an array, "container", to which new movieclips are added by clicking a button. When they are added they are given a name, "pic" + i, and are added at the corresponding index "i". Now, what if I want to change the position of a certain movieclip in the array or alter its alpha value? I tried something like:
[Code]...
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Oct 4, 2009
my goal is to have a small circle movie clip (would it work as a movie clip?) spawn when the mouse button is pressed. I know how to add the code for the button being pressed, but I do not know how to create the object on demand.
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Apr 26, 2006
I have a movie clip on the stage. When I click on it, the info bar shows its width is 90px.When I test the movie and do a trace( mc._width ) it has a width of 97.1 .
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Mar 13, 2011
I have a Flash movie as2 that has a main movie that loads other movie clips into a Flash Window .I need to control the actions for the Flash Window movie from the main movie.As the movie in the Window is not on the stage until runtime ,how do i communicate to it from the main movie time line.example:Play the main movie and you click on a button that moves a ball across the stage ,at the same time a window pops up with a linked movie clip embedded in it that will change color when the ball on the stage reaches a specific point.The movie is alot more complicated than that ,as it is a aircraft system simulation. Where the pop is a circuit diagram of the action and the main movie is a flow diagram of the same function.
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Apr 10, 2007
Basically, the scenario is this, when a user clicks on an movie clip instance at runtime, I want to be able to display free transform points that the user can click on and drag to transform the objects scale, i.e. Just like the Flash's free transform tool. Does anybody know how I can go about doing this? Is there a class in actionscript?
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Nov 18, 2010
I created the code below which works as it should using the main timeline actions in AS3 - now, for my project I need this to work in AS3 using class files (basically I'm creating an app which uses pages as class files. This is intended to go on the 2nd page.for some reason though when I've copied it into my project and instantiated it when the page loads, even though all traces say that the squares should be there - they are not! The best I've had so far is one square in the final position![code]
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Sep 12, 2004
apply actions to an attached/created movie clip at runtime? I.E. You use attachMovieClip to attach a clip, and then you add a startDrag/stopDrag system to it dynamically.
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Sep 12, 2004
Does anyone know a way to apply actions to an attached/created movie clip at runtime? I.E. You use attachMovieClip to attach a clip, and then you add a startDrag/stopDrag system to it dynamically. Is it possible?
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Jul 31, 2009
I am having this problem with actionscript 2:
I have a class that instantiates a movieclip from the library, eg: myBar:MovieClip = level0.AttachMovie("debugbar", "debugbar_mc", 999);
myBar is an instance variable in the class.
Now the important part - debugbar in the library is a movieclip that contains some components - buttons and textInputs. The problem comes when trying to access these components.
I would have thought that this would work: myBar.input_txt.text = "hello";
in order to set the text of "input_txt", the instance name of a TextInput component on the timeline of the movie clip (frame 1 of a 1 frame mc).
This does not work. Infact, I cannot access any specific "component" properties - they come back undefined. I cannot added event handlers for the component events either.
I can however set and retrieve MovieClip properties for the "input_txt", such as _x. However there is one added strange thing with this too - setting _visible to false doesn't seem to work (however perhaps a component by default overrides this).
I tried casting it to a component, such as:
var temp:TextInput = TextInput(myBar.input_txt);
trace(temp);
which gave "temp" as null. Without casting, it gives the path to correctly.
It almost seems like the components are somehow broken when trying to access them this way - or that they cannot be accessed this way?
The thing is, I was able to access all of this before, when the code to do it was placed on the timeline (frame 1, the only frame) of the debugbar itself, where the components were placed at authortime.
I need to have it in a class though, as I need to pass in certain objects that need to be accessed by the mc. I am rather baffled as to why all this doesn't work.
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Sep 16, 2009
I am currently trying to design a small flash movie. I have a "Movie Clip" object (a short animation) that i wish to act like a static object until a certain frame on the main Timeline. Then i want it to play out, at it's own pace, just like normal, until it finishes (no looping).. What do i need to put into, and where do i put it? So in short, frame 30 of the main animation triggers the clip, whilst the main animation still runs.
[Code]...
A lot of solutions suggest a button, but I don't want to use a button, as it's not interactive - just a movie. i just want the damn movie clip to play in the damn movie when it reaches frame 30! it shouldn't be that hard..
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Sep 10, 2011
i want to referance objects in the level above the movie clip that i have the AS in. what i mean is that i have a movie clip on the stage, and that movie clip has some actionscript in it, and that AS needs to refer to an object on the main stage, how would i do that? i have tried parent and stage 1, but neither seem to work
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Dec 21, 2006
Anyway, I am having problems with storing movie clip objects in an array because when I try to access them, it kinda loses its properties as a movie clip. Say, i have mc_1 stored in the array,and in the course of the flash movie, a button is triggered to change its visibility to "false".. what i do is, arr[0]._visibility = false.So here's what I'm really trying to do with my school project: I have 24 movieclips, i named them field1, field2, ..., field24. I stored them in an array. Initially, they're invisible. Then, a button is clicked to show one field. If the button is clicked again, the second field is displayed, and so
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Mar 10, 2011
I looked at the following example in the AS3 Reference: [URL] It is unclear to me looking at the package example how to apply this in standard ActionScript 3 without packages to a Movie Clip resident in my Library that gets called at RunTime. how I would push the DropShadow filter onto my Movie Clip at RunTime?
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Oct 18, 2009
I've been trying to figure out a way to have movie clip effects only operate WHILE the two objects are colliding with each-other. It seems after they collide, however, They no longer need to be in contact to execute the supposedly conditional command. In an attempt to get around "hit Test" I made a fake hitTest, below:
function zone(mc, zquestion){
if(man._y < mc._y +25 && man._y > mc._y -25 && man._x < mc._x +25 && man._x > mc._x -25){ mc.onRelease = function(){ trace(zquestion); } }else { null;} } onEnterFrame = function(){ zone(block1, "Insert Important Question here?"); if(Key.isDown(Key.LEFT)){man._x -= 5;} if(Key.isDown(Key.RIGHT)){man._x += 5;} if(Key.isDown(Key.UP)){man._y -= 5;} if(Key.isDown(Key.DOWN)){man._y += 5;} }
except my attempt at "null/do nothing" if coordinates don't equal all of the above has failed. I really don't understand the "else" command, and would like to know how to create a "if NOT X...then DO NOT do Y".
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Apr 9, 2010
Unfortunatly im having to extend to more draggable objects. So they will be within another movie clip so i can have them scrolling. After making the scroll, the draggable objects dont register on the droptarget as they are within another movie clip. Below is i think the part of the code that needs to be changed so the draggable objects know where to find the drop target.
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Jan 23, 2009
I am trying to design a very basic flash game. The basis of which is that there is a slider at the bottom and objects fall from the top and you have to avoid them. However, if the object lands on the slider, it also has to become part of the slider and so the area of the slider increases. I am unsure of how to code this last bit as the properties of the slider must change.
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Dec 7, 2004
I have been playing about with the "Changing colors with Actionscript" FLA found on this site. Basically, when you move your mouse over a coloured box the movie clip changes to the corresponding color. This is the AS
[Code]...
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Mar 20, 2006
i m working on flash offline application... i have a main file where i have hundreds of movieclips and sound clips to animate and run on the stage directly from libaray by "export for actionscript" and "export in fisrt frame". Everything is going well but the final swf file or projector file becomes very heavy and have problem runing on P2 system. so , is it possible that i could divide the assets of movie i.e. sound clips and movie clips on saprate files ... and i load these files into main file time to time during runtime .. and use there sound and movie clips from the main file script.. i only want to use the resources of other files for actionscript.
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Mar 24, 2010
I was wondering if addChildAt is slower than addChild, and if so, how bad it is. I want to add objects at runtime, constantly, but they must be behind the player, so I'd use addChildAt to index 0, I figured. However, would this damage my performance? It's for my scrolling platform engine, I want buildings in the 'background' only on the display list when they actually can be seen (code for this is working fine, runs at about 160 FPS last time I checked).
So, should I look into another solution? The only other solution I know of is to have a second 'layer' sprite in the engine, but since it's scrolling, I'd have to scroll 2 sprites all the time. Don't know the best thing to do here
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May 22, 2010
function funFun():void{
someMC:MC = new MC;
someMC.property = value;
stage.addChild(someMC);
}
How do I access the properties someMC after it is added?
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Jul 7, 2010
I have an object of type sprite. I would like to add a new field in the sprite object without deriving the class.I tried to do
object.newField = 'value';
but it's not working.I need it because the Api expect that field in the sprite class.
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Jan 21, 2012
I am new in flash so this question can sound stupid
I am about to create my first drawing in the adobe flash of some creature.
The problem is CAN i resize it when the flash is running (in runtime) by the end user.
Example: I want to increase the height of the creature.
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Sep 23, 2011
After adding an image to the stage, turning it into a Movie clip, and setting linkage in library to Export for Actionscript, I'm now using a timer to add a bunch of roses to the stage as a video plays.How can I get rid of all these clips once the video is over?Do I need to add all of them into an extra container and then just removeChild that container at the end? Or do I need to use something like getNumberOfChildren and then create a loop that removes them one by one?The clips (myRose) are fairly small and do not have any event listeners added to them. I just use TweenMax to move them from top to bottom of the screen.
public function roseTimer():void
{
MonsterDebugger.trace(this, "in roseTimer");[code]......
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May 9, 2010
Im able to link to a movieclip inside a movieclipUnfortunately one of the movieclips now are a scrollbar and scroll. Now the actionscript isnt working?cal.onPress = function() {gotoAndPlay(2);message1.contentMain.message.total = unit1;
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Jun 24, 2010
I am pretty new to ActionScript 3 and Flash. I don't want my movie clip to play unless the person's mouse curser is on the movie clip for more than a second. If the person just runs their curser over the movie clips really quickly, then it should do nothing. It must be more than a second. How do I code that?
[Code]...
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Jan 11, 2010
I'm creating a small drag & drop activity, and I want to be able to check and see if the dragged movie clip is completely within the bounds of another movie clip (or at least in the bounds of a certain x/y zone on the main stage. I can't use dropTest because it returns true if any tiny bit of the movie clip overlaps with the dropTest movie clip.
I also thought of something that just checks the x/y coordinates of the dragged movie clip, but I'd need this to reflect a range of values rather than one coordinate. For instance, I'd want to return true if the movie clip's x is between 50-60 AND the y is between 50-60. I'm attaching a small graphic to illustrate in case my explanation isn't clear enough [URL]
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Feb 21, 2010
I have created a flash website, each button is a movie clip with an invisible button over it containing the following script
on (rollOver) {
_root.mouse_over_profile_btn = true;
}
on (rollOut) {
[Code]....
each page is also a movie clip and on release of a button its played. the problem is that when i press another button to play another movie clip 'page' the old content is still there.
Is there a way of reversing the page transition i have used to bring out the movie clip and then bring in the next movie clip.
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