Flash :: Tween - Smoothing Animation - Scale Parent Clip Very Slowly

Nov 29, 2009

I've got a MovieClip containing several child clips (images and text). I'm trying to scale this parent clip very slowly - from 102% down to 98% - this works, however the child movie clips are all scaling a bit jerkily - like they're trying to stick to pixels or something. What's the cure for this? The scaling is done by using a motion tween on the timeline by the way. I've tried to tick "Cache Bitmap" but that makes no difference. If I used the 3D motion tween, there is no jerkyness. But I need to publish to flash 9, so can't use that!

View 1 Replies


Similar Posts:


Flash :: AS3 Bitmap Object Not Smoothing At Low Scale Values

Feb 7, 2012

What I am doing now is loading a .png image with a Loader object. After loading the file I cast the loaderInfo's content to a bitmap and set the smoothing value to true. This works without a problem until I reach a ScaleX and ScaleY value less than 0.5.

For example, if I have a 1000x1000 object, scaling it down to 200x200 causes the bitmap smoothing to no longer work.[code]...

View 1 Replies

AS3 :: Flash - Bitmap Object Not Smoothing At Low Scale Values?

Dec 9, 2003

getting a bitmap to apply smoothing properly after being scaled very small.What I am doing now is loading a .png image with a Loader object. After loading the file I cast the loaderInfo's content to a bitmap and set the smoothing value to true. This works without a problem until I reach a ScaleX and ScaleY value less than 0.5.

For example, if I have a 1000x1000 object, scaling it down to 200x200 causes the bitmap smoothing to no longer work.I can reproduce the problem using all of the following Sizing methods:

Change the scaleX and scaleY properties on the bitmap. Directly change the height and width properties of the bitmap. Add the bitmap as a child of another sprite and change the scaleX and scaleY properties of the sprite. Add the bitmap as a child of another sprite and change the height and width properties of the sprite. Creating a new BitmapData object with a matrix scale and then drawing the original BitmapData onto it.I've also tried some other workarounds that I found when searching, such as:setting the scaleX of the image to 1.001 or 0.999 forcing the height and width of the Bitmap object to be even numbers.

Below is some sample code for reproducing the problem. (I am running this locally so I have a copy of testimage.png in my bin-debug folder)

public class MainObj
{
public var comp:UIComponent;
public function MainObj()

[code]....

View 2 Replies

Actionscript 2.0 :: Making A Tween To Scale The Container Clip On RollOver?

Oct 8, 2010

I'm loading png files on movieClips attached on the scene dynamically (reading an xml file). then i'm making a tween (with actionscript) to scale the container clip on RollOver.

the png file pixelate when the clip is scaled(to 110%).

View 1 Replies

Professional :: Flash - Animation Work Very Slowly?

Jun 24, 2010

Flash animation work slowly in any brousers (Mozila,IE,Opera, ect),but work properly in standelone Flash Player.Any version of plagins can't solve this problem, using/disabling hardware acceleration have no efect.Using Windows XP SP3, intel-coreduo, 2Gb ram.

View 2 Replies

ActionScript 1/2 :: Play A Movie Clip With A Tween Animation?

Mar 15, 2011

I created a movie clip symbol with a tween animation and created an instance of it on the main stage. The animation is in the movie clip timeline, not on the main timeline. I cannot get the mc to play using mc.play() or mc.gotoAndPlay.

View 7 Replies

Flash - Swf Clip Running Slowly?

Jan 11, 2012

I have made a simple animation in Flash and the i exported into a swf. The problem is, that the movie is running slow, jerky or in other words is playing in slow motion. I have changed the frame rate but with luck, is there a problem with video player/codec?

*Edit1: the clip doesn't have any code, is hand drawing on 6 layers; also when i import this movie in Adobe Premier and the export in .avi the jerky effect disappears.[Url]

View 2 Replies

ActionScript 3.0 :: Smoothing As3 Animation?

Nov 3, 2010

I have a scrolling/zoom in animation done in as3. At times the animation is jerky. I am wondering how I can possibly smooth this out. I am using several quite large mc's that are all being manipulate at the same time. Would it help to make mc's that are off the screen invisible until they are visually needed? I am very new to flash/as3 so I don't know a lot about what might slow down the animation. I am working in cs4. Here is a link to the page I am working on. It is mostly the "Harman" button that I am getting this jerkiness on and then only sometimes. Hover over the logo to expand the menu. I wonder if I just have too much going on at the same time?

[Code]...

View 5 Replies

ActionScript 3.0 :: Flash AS3 Scale Tween Stops In Between

Jul 4, 2011

I have created a movie clip loader in my main movie and once I click on the button in main movie it loads external swf files accordingly.I have also added script so that the external swf will be scaled from "0" to "1" on both the X and Y axis. it works sometimes.But sometimes it scales movie not upto 100% it scales it around 20 to 30 %.I am not getting why? My code is correct or what?

[Code]...

View 5 Replies

ActionScript 2.0 :: Rolledover Clip To Scale Up And All The Others To Scale Down And Blur?

Mar 8, 2007

Scenario: main moveiclip with 4 other clips in it. I want the rolledover clip to scale up and all the others to scale down and blur.

Question: What is the most effiecent way to code this. Would it be a "for in loop"? I am trying to minimize the code and would rather not use a whole bunch of if then statements.

View 3 Replies

Flash :: Create Animation To Scale To Page

May 19, 2009

I am trying to create my Flash Animation to scale to page, as in this example - [URL]

View 1 Replies

Professional :: Make A Minute Long Animation Of Two Koi Fish - Slowly Swim In Frame

Feb 21, 2011

I'm trying to make about a minute long animation of two koi fish.

1. Fish slowly swim in frame
2. Fish swim in circle a couple times
3. 4 food pellets drop into water
4. Fish eat them one at a time
5. Fish slowly swim out of frame

I've finished step 2, but now I want to go back and do step 1. I've attatched a picture of my koi and I was wondering if there was any way I could flip the image of them and tween them to make it look like the fish were moving their bodies all in flash.

View 2 Replies

ActionScript 3.0 :: Component Capable Of Rotate / Translate / Skew/ Scale Animation For Use In Flash CS?

Mar 25, 2010

I need a very special component written in ActionScript 3. It is a rectangle filled with a bitmap. The bitmap is loaded from an external URL based on some programmed rules. The textured rectangle is then animated using Flash CS. Animation is performed using rotate/translate/scale/skew tools. How to create such a component and add it to Flash CS library?

View 1 Replies

ActionScript 2.0 :: Get A Movie Clip To Slowly Move To The Coordinates Of Another Existing Movie Clip

Oct 23, 2010

it seems simple enough but i have no idea on how i could get a movie clip to slowly move to the coordinates of another existing movie clip

View 5 Replies

ActionScript 2.0 :: Movie Clip Moving Slowly?

Nov 15, 2007

im just wondering , this always happens when i create a flash movie,, when 2 MC's runs together at runtime ,, the movie clips moves slowly .

View 1 Replies

ActionScript 3.0 :: Add A Clip To The Stage As A Child And Remove The Parent And Set The Parent Equal To Null?

Sep 11, 2010

if I add a clip to the stage as a child and remove the parent and set the parent equal to null, does the child get collected and removed from memory? What if the child has an image loaded into it as its child? 

In my application I'm loading a series of png images as overlays that can be tinted for customizing in this app. When I trace my memory, the basic app idles at 64,000 k. The exact second I load those overlay images it goes up to 205,000k. If I remove those clips and "clear" the stage I should go back down to 64,000 k if everything is removed and collected correctly, right? It's not, it's hanging at 215,000 k. Are my images being cached and that is the reason for the memory staying up? If so, how do I prevent that. Or upon removing the parent of the image how can I un-cache the image.

If a user switches between models and loads several different items then the application actually crashes the Flash environment because of too much memory usage. It also does the same to browsers.

View 29 Replies

Actionscript 3.0 :: Parent.parent.movieClip.visible = False; - How The Heck Do Climb The Ladder Then Go Back Down Again Into Another Clip

Dec 10, 2009

I've struggled with this for a long time and have thrown in the towel. How the heck do you climb the ladder, then go back down again into another clip?

View 2 Replies

ActionScript 3.0 :: How To Change Scale Of Parent MovieClip Only

Oct 18, 2009

In flash if I change scale of parent movieclip, scale of all child inside the parent was changed too. Now I look for the best way to fix child scale while parent scale is changing. I mean the way with minimum listener and cpu usage. In my project I have a map (as parent) and many icons on map (as childs). map has zoom in and zoom out button and pan while dragging.

View 2 Replies

Professional :: Make Movie Clip Move Slowly Towards Right After A Few Seconds?

Nov 16, 2010

I have the following code which will bring my Banner_mc onto the middle of my Introduction page with some effects. Now, I want this movie clip to wait for a while and then move to right until it disappear with the same effects. How can I do that?

[Code].....

View 8 Replies

ActionScript 2.0 :: Tween Milk In A Glass Floating Over To A Container And Slowly Tipping And Pouring The Milk In

Aug 19, 2011

I'd like to tween milk in a glass floating over to a container and slowly tipping and pouring the milk in. Is it possible to do this correctly using tweening? If not, is it possible with masking?

View 2 Replies

Professional :: Tween An Animation Inside An Animation Continuously?

Nov 4, 2010

On a horizontal bar, text scrolls from left to right, continuously. The text is a fixed string of city names, and I've made it so that it loops nicely. This horizontal bar with scrolling text is part of a vertical animation, scrolling the bar in and out of view. The vertical tween starts after two seconds. When the vertical tween starts, the horizontal animation has started as well. At the beginning and end of the vertical tween, the horizontal tween starts over. I want it to continu.

View 1 Replies

ActionScript 3.0 :: Make Filters Scale Relatively With Parent DisplayObject?

Nov 28, 2009

S there any way filters applied to a DisplayObject (drop shadow, glow, bevel) can scale relatively with the parent (the DisplayObject it is inside)?And what about other properties like .distance for drop shadow?For example... If I have a 100px rectangle with a 10px glow inside a container object, and I set scaleX/scaleY of the container to .1, I want the glow to inherit the scale change from the parent (1/10th the size) just as the display object does that the filter is applied to.Instead, if you try this, you will see the glow stays at 10px no matter what scale the filter target or the container is transformed by.Pseudocode example (steps to reproduce),

1) create a sprite called _myOuterSprite on stage at scaleX = scaleY = 1

2) create a sprite called _myInnerSprite inside _myOuterSprite at scaleX = scaleY = 1

3) draw 100px rectangle into _myInnerSprite

4) apply 10px glow to _myInnerSprite

5) transform scale of _myOuterSprite to .1

Result:

- child sprite (rectangle) scales to 1/10th the size

- glow stays the same size

How can I make it so that glow scales to 1/10th as well?

...without capturing and scaling bitmap data

...without losing interactivity on objects

...in a way that would work visually for every filter, not just glow (drop shadow has distance property too, etc)

View 7 Replies

ActionScript 3.0 :: X And Y Scale Tween?

Jul 21, 2010

I'm trying to get an object to increase in size the lower it goes down the stage, and decrease in size the high it moves up the stage.It only needs to increase or decrease by a small amount. Basically, it's for a game character. To ad realism to his movements, it would be nice to have this feature. This is where i'm up to so far:

Code:

import fl.transitions.Tween;
import fl.transitions.TweenEvent;
import fl.transitions.easing.*;

[code]....

View 1 Replies

Flash 8 - Pixelated Bitmaps In Tween Animation

Mar 28, 2009

I have created an image in photoshop (96dpi, same as my monitor) and imported it as a png into flash where it becomes a bitmap. Once I had imported the image I went to library and allowed smoothing on the image and set it to lossless. It performs a motion tween and simply flys from one side of my movie to the other. However, the whole way it appears pixelated. I had done this on a previous movie with the same image, just with a different animation and I had the same problem. But in this case the 'allow smoothing' worked. Not this time though.

View 1 Replies

ActionScript 2.0 :: HitBoxes Inside MovieClip Scale Smaller Than Parent

Jun 7, 2005

I'm creating a simple navigation for a portfolio site. On my main (root stage) I have one movie clip. Inside this movie clip I have all the elements of my website. I'm doing this so the user can scale and move the navigational elements around. This is accomplished by simply placing actionscript on frame 1 on the main (root stage).

Code:
nav._xscale = 60;
nav._yxcale = 60;

Eventually I will but a slider on the main stage so the user can scale to whatever size. My problem is that everything scales fine, however, the hitboxes become extremely small, and don't scale with the rest of the elements.

Code:
onClipEvent (load) {
this._x = 8;
this._y = 25;
speed = 2;
} onClipEvent (enterFrame) {
[Code] .....

View 1 Replies

ActionScript 3.0 :: Flex - Make Filters Scale Relatively With Parent DisplayObject?

Nov 28, 2009

(i'm using flashdevelop / flex sdk)IS there any way filters applied to a DisplayObject (drop shadow, glow, bevel) can scale relatively with the parent (the DisplayObject it is inside)?And what about other properties like .distance for drop shadow?

For example... If I have a 100px rectangle with a 10px glow inside a container object, and I set scaleX/scaleY of the container to .1, I want the glow to inherit the scale change from the parent (1/10th the size) just as the display object does that the filter is applied to.Instead, if you try this, you will see the glow stays at 10px no matter what scale the filter target or the container is transformed by.Pseudocode example (steps to reproduce),

1) create a sprite called _myOuterSprite on stage at scaleX = scaleY = 1

2) create a sprite called _myInnerSprite inside _myOuterSprite at scaleX = scaleY = 1

3) draw 100px rectangle into _myInnerSprite

4) apply 10px glow to _myInnerSprite

5) transform scale of _myOuterSprite to .1

Result:

- child sprite (rectangle) scales to 1/10th the size

- glow stays the same size

How can I make it so that glow scales to 1/10th as well?...without capturing and scaling bitmap data ...without losing interactivity on objects...in a way that would work visually for every filter, not just glow (drop shadow has distance property too, etc)

View 4 Replies

ActionScript 3.0 :: Scale A MovieClip With Tween?

Aug 27, 2008

I tried to scale a MovieClip with the Tween class, using:

xsTween = new
Tween(main_mc,"scaleX",None.easeNone,1,2,2,true);
ysTween = new

[code]......

View 1 Replies

ActionScript 3.0 :: Use OnComplete And Tween Scale?

Aug 25, 2010

This is my code.
 
//width variable
var widthSize:Number;
var heightSize:Number
var TIMER_DELAY:Timer = new Timer(3000, 1); // 8 second delay
TIMER_DELAY.addEventListener(TimerEvent.TIMER, EXMove);
wedding_mc.alpha = 0

[Code]...
 
The way I have it with wedding(); does not work exactly like I wanted. So, how do I use onComplete to execute wedding() function after the EXMove is done? Second, my wedding_mc's width and height are linked, so, why can't I just tween only Width or Height instead of both?

View 28 Replies

Actionscript 3 :: Why URLRequest Stops A Tween Animation On Flash

Feb 16, 2011

im using flash with AS3 and i use the instruction var myTween:Tween = new Tween(waves, "y", Strong.easeOut, waves.y, puntop, 3, true); for making simple animations, the think is that when i call a URLRequest the animation just stop and freeze.

View 1 Replies

Scale Transformation Of A Symbol Within A Motion Tween

Nov 29, 2009

I'm making a very simple animated flight plan with 3 airfields and six airplanes as seen from the top. To imitate the effect of take off and landing I want to be able to change the size of the plane when it flies.Only trouble is I can do that only with the Free Transform Tool. Even if I select Modify -> Transform -> Scale I have to change the shape of each object manually and they end up having different sizes. I tried editing the size in the properties box but the fields are greyed out. Any idea how I can change that.

View 2 Replies







Copyrights 2005-15 www.BigResource.com, All rights reserved