ActionScript 3.0 :: How To Get Tween To Work Between Three MovieClips
Oct 15, 2010
I am fairly new to AS3 and I have a page on my site that navigates between 3 different movie clips using frame based navigation. I have action script on each of the 3 frames to move between the movie clips and that works just fine but i can't seem to get the tween to work on more than just one movie clip. Here's the code from the first frame:
Code:
Select all//load page
page2.addEventListener(MouseEvent.CLICK, clickSection);
function clickSection(evtObj:MouseEvent) {
//go to the frame clicked on...
gotoAndStop(evtObj.target.name);
//animate between pages
new Tween(page2_mc, "x", Regular.easeOut, 0,260,1, true);
new Tween(page1_mc, "x", Regular.easeOut, 0,260,1, true);
new Tween(page3_mc, "x", Regular.easeOut, 0,260,1, true);
}
Whatever movie clip I put in the first tween will animate but the other two won't.
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I've created a custom component based on UIComponent representing a deck of cards (which are an array of Sprites or MovieClips):
In the original pure Flash/AS3 game I was using Tween for the 3 cards at the table - to show the game user, who has put which card (by sliding them towards playing table middle):
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[Code]....
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PHP Code:
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[Code]...
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Code:
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[Code]....
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I have a flash project where different movie clips are loaded dynamically according to the data retrieved from an XML file. And they are positioned one after the other as if they were in a menu. Inside those movieclips there is a button that when it's triggered unloads the movieclip so it disappears from the menu/list. Apart from that, I would like the rest of the attached movie clips to tween and move upwards, so the list keeps its form. I'm finding quite difficult figuring out this function. I'm copying the code I'm using :
Code:
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[code].....
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Dec 30, 2009
Code:
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new Tween(Image1movieClip, "y", Strong.easeInOut,
Image1movieClip.y, thetargetY, 1.5, true);
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Jun 20, 2011
Unfortunately the example is a broken link on senocular's site... this is what I have so far...
ActionScript Code:
import com.senocular.drawing.ShapeTween;
MovieClip.prototype.DrawCircle = function (x,y,r) {[code].....
Both the shapes are being drawn but as soon as I insert
ActionScript Code:
tween.play()
the stage just goes blank and stays that way.
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Dec 18, 2009
I can't make the tween to work. I've tried hundreds of tutorials and such (and they are all basically the same), I even followed the troubleshooting section of this tut with no results.If I download any file with that same script it works, if I copypaste it and do the exact same thing it doesn't. Maybe is something very simple that I just can't see but this is driving me nuts.
Partial code from flash tutorials:
Code:
import mx.transitions.Tween;
import mx.transitions.easing.*;
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Code: Select allimport mx.transitions.*;
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var FADEINSTART:Number = 2;
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[code]....
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Here is my code:
Code:
easeType = mx.transitions.easing.Strong.easeOut;
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var box_end = 100;
[Code]....
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i am trying to change the position while the yoyo is working but the tween object goes to the new position and then back to the old position and continuing to yoyo.
ActionScript Code:
import mx.transitions.Tween;
import mx.transitions.easing.*;
var swing:Tween = new Tween(swingObj, "_rotation", Regular.easeInOut, 60, -60, 2, true);
[code]....
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The mc I want to tween is a menu button. I just want to change its y coordinate up on rollover and down at its original position on rollout. My mc has a y coordinate at _y 53 and should go up at _y 43 on rollover and it should go down at original _y 53 on rollout. So even if I respect precisely how the code should be built it does not do what I want. Or the mc button goes to high or it does not move at all.
So the code is
import mx.transitions. Tween;
import mx.transitions.easing.*;
menu1_mc.onRollOver= function() {
new tween(menu1_mc,_y,Bounce.easeIn,menu1_mc._y,43,3,t rue); };
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new tween(menu1_mc,_y,Bounce.easeIn,menu1_mc._y,53,3,t rue); };
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Jan 25, 2007
Greetings from the Flash newby! I've got a tiny test.fla with a movieclip that just moves across the stage. Using a MovieClipLoader to load the clip into myclip_mc it works fine. If I then add some scaling or resizing in onLoadInit() it just sits there. Any way to do what I'm trying to do?
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i have inserted on stage through attachmovie a mc and copied 6 times through the cycle for. . now through the class filter I have assigned for everyone the effect always through the cilo for, but I do not succeed to assign transition that is to the effect movement of the filter glow to all the mc for all the rollOut and rollOver works (this is looked at from the small hand and trace) but the every time that step small hand on whichever only mc to a part the transition of the effect�now i show the code of my fla files that is in first frame...
Code:
import flash.filters.GlowFilter;
/*import flash.filters.*;*/
import mx.transitions.Tween;
import mx.transitions.easing.*;
[code]....
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Jul 29, 2009
This is my code:
addChild (pant1);
var pantMovX:Tween = new Tween(pant1,"x",Regular.easeOut,mouseX,600,1,true) ;
var pantMovY:Tween = new Tween(pant1,"y",Regular.easeOut,mouseY,290,1,true) ;
[code].....
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IF you copy a motion tween as an AS how do you insert the code so that it still performs the motion?I created a motion tween, copied it, deleted all frames, made just 1 frame, placed the object on the frame (from the library with the same name used in the original tween) pasted the AS onto that frame of the relevant layer but it does not work
[Code]....
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Jun 24, 2009
I'm trying to make a site for all screen resolution. Seems this method don't work when I have a tween navigation. The navigation border stay the same even after I put this coding:
[Code]...
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I made a motion tween that works great on it's own, but won't tween at all inside of a frame. Why not?Here is the code as a function. What's up?:
Code:
import mx.transitions.Tween;
import mx.transitions.easing.*;
fadeIn(myMC);
fadeIn = function(mc) {
var myHoriTween:Tween = new Tween (mc,"_x",Back.easeOut,900,0,1.1,true);
}
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