ActionScript 3.0 :: Tween MovieClips Using Target.name?

May 31, 2011

I think this solution should be simple but I think I am missing something about using event.target.name.I have multiple (over 30) MovieClip images on stage with alpha of zero and I would like to have them fade in on MouseEvent.CLICK while removing the current image showing. While I can code it to work for a single image I want to use this.target.name to have more efficient code.

[Code]...

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ActionScript 3.0 :: Target The MovieClip In The Listener Of Its Tween?

Dec 23, 2010

How to target the MovieClip in the listener of its tween ? I have an Array of MovieClip and each one have its own Tween. Each Tween have its own Listener. I want to target the MovieClip in the listener. I search in many forums and tutorials and I don't find anything convincing.

[Code]...

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ActionScript 3.0 :: Using Tween Class With A Moving Target?

Feb 15, 2009

Does anyone know whether it is possible to create a Tween object where the finish property is based on a changing variable?_tween = new Tween(object, "x", Regular.easeInOut, object.x, movingTarget.x, 60, false);The idea is that finish position could be updated with each frame so that the object changes direction in the middle of the tween.I don't know if this is possible (or even desirable)

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ActionScript 3.0 :: Negative Numbers As Target-value Of A Tween

Dec 13, 2010

I'm not sure if if this has occurred to anyone before.... I'm using the built in tween-class of flash (cs4). In my script I try to display a notification-box using a slide-in effect: var slideIn = new Tween(this.warningBox, "width", Regular.easeOut, 0, 150, 0.5, true); This works. The box is invisible at start and then builds up like a flag unrolling from left to right. However, what I really want to do is sliding it in from right to left. So I tried to do this: var slideIn = new Tween(this.warningBox, "width", Regular.easeOut, 0, -150, 0.5, true); Obviously, I modified the warningbox so the pivot point is to the top right, but it still won't work. It seems the endvalue must not be a negative number. Can anyone confirm this, or have I missed something?

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ActionScript 3.0 :: Target Of Multiple Movieclips?

Feb 13, 2012

i basically have some images of logs (for a bridge) setup inside a movieclip called log_mc, inside log_mc each log has its own movieclip log1_mc, log2_mc and so on

[Code]...

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ActionScript 2.0 :: Target Movieclips In An Array

Aug 27, 2007

i have an array called movieList that's made up of nine movieclips ("one_mc" for example). when something happens in my timeline, i want to send each of the movieclips to their fifth frame. i tried the following code and it didn't work:

[Code]...

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ActionScript 2.0 :: Target Individual Movieclips?

Nov 19, 2007

in a actionscript file, is there anyway to have different codes target different movieclips? For example, if i want one movieclip to tint to red and another to tint to blue, can I do that in the same actionscript file or do I need to do that in separate actionscript file?

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ActionScript 3.0 :: Target Specific Movieclips In An Array?

Nov 16, 2009

I did this:

Code:
var mc_array:Array;
mc_array = new Array(3);
mc_array[0] = mc1;

[code]....

I want to use arrays to shorten things, but I don't know how to get and set the properties of individual entries of the array (with a mouse click).

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ActionScript 3.0 :: Event.target And Nested Movieclips?

Sep 23, 2010

I have a bunch of movie clips in my main timeline with at least 2 nested clips inside them, MyMc.nested1.nested2 etc. I have given the top most movie clips that sit on the main timeline instance names. In a document class I created a private variable typed as an array and placed all those MC names in that array. I then looped through the length of the array and assigned 2 event listeners to each instance. Example:

for (var i:uint = 0 ; i < _activities.length ; i++){    _activities[i].buttonMode = true;    _activities[i].addEventListener(MouseEvent.MOUSE_DOWN, pickUp);    _activities[i].addEventListener(MouseEvent.MOUSE_UP, dropIt);} 
 
in the event pickup() is were my trouble seems to come in.In the pickup function I have the following:
 
event.target.startDrag() 

This seems to work, but only on the lowest nested Movie clip......nested2I can use event.target.parent.parent.startDrag() and that seems to work.... Except when I place another movieclip in the second layer of the of the MyMC , if that is accidently clicked, it will now drag the Stage.I attempted to use the event.target.mouseChildren = false but that only seems to work on the lowest nested object... nested2 as that seems to be the one I am clickingIs there something I am missing to say, click only the top level mc then ignore all nested mc?

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ActionScript 3.0 :: Target Dynamic Nested MovieClips?

Sep 5, 2011

I have been working with AS2 for a long time, but are a total newbie when it comes to AS3.On my stage I have placed an empty MC with instance name "holder".In my library I got a MC linked by the name "sektor".

"sektor" has several movieclips and buttons with instance name, e.g. "corner1", "corner2", "corner3"....

I have nested "sektor" inside "holder" by writing this code:

Code:
var newClip:sektor = new sektor();
newClip.name = "sektor1";
holder.addChild(newClip);

What I want to achieve is to control those movieclips inside "sektor" by turning dem on/off.I have tried to do this with this code:

Code:
holder.sektor1.corner1.visible = false;
but I keep on getting this error:
"TypeError: Error #1010: A term is undefined and has no properties."

I have figured out that by tracing holder, I know it�s excisting (Result: [object MovieClip]) but if I try to trace holder.sektor1, I got the result "undefined". So it seems like "sektor1" is not excisting. Why?

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ActionScript 2.0 :: Target Dynamically Loaded Movieclips For Rollover?

Jan 3, 2007

I have a script that loads images and text from an XML file into movieclips.The following code is what creates the movieclips that contain the elements:

Code:
var thumb_mc:MovieClip = _root.mc_conteudo.createEmptyMovieClip("thumb"+(1+i), _root.mc_conteudo.getNextHighestDepth());
var img_mc:MovieClip = thumb_mc.createEmptyMovieClip("img", 0);

I can't seem to find a way to target the thumb_mc or the img_mc so they have rollover effects and actions (they are created for each set in the xml file, so there are multiple mc's)mc_conteudo is the content mc that scrolls.The swf is here: http:[url].....

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ActionScript 3.0 :: Target Of EventListeners - Possible To Change MovieClips Image

Nov 7, 2011

I've made a loop that is creating 9x movieClips that is loading external images and I have also added eventListeners to those movieClips to make it possible to change the movieclips image. My problem is that i can't access the target of the "first eventListener". Here is the code to browse for the new image, i want to access the movieclip of this function in a later eventListener, like this: event.CurrentTarget

Code:
file.addEventListener(Event.SELECT, onFileSelected);
function mUp(event:MouseEvent):void{
file.browse(new Array(new FileFilter( "Bild (JPG och JPEG)", "*.jpg;*.jpeg;")));
}

The second eventListener. This function is called when the new image is selected
Code:
function onFileSelected(event:Event):void{
file.addEventListener(Event.COMPLETE, loadCompleteHandler);
file.load();
}

The third and last function, this function is called when the image is loaded and is ready to be used.
Code:
function loadCompleteHandler(event:Event):void{
file.removeEventListener(Event.COMPLETE, loadCompleteHandler);
var loader:Loader = new Loader();
loader.loadBytes(event.target.data);
// Here is the problem!
event.target.addChild(loader)
}

If if put this code, it will target the second function's event.
Code:
event.target.addChild(loader);
I am searching for a code looking like this to replace the old image with the new one
Code:
event.target.target.addChild(loader);

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Flex :: Use Tween For MovieClips In A 4.5 Application?

Aug 24, 2011

I am trying to port a pure Flash/AS3 card game to Flex 4.5.

It works mostly well, but I'm missing few puzzle parts there:

I've created a custom component based on UIComponent representing a deck of cards (which are an array of Sprites or MovieClips):

In the original pure Flash/AS3 game I was using Tween for the 3 cards at the table - to show the game user, who has put which card (by sliding them towards playing table middle):

import fl.transitions.*;
import fl.transitions.easing.*;
public class Deck extends UIComponent {

[Code]....

However Flash Builder 4.5 doesn't seem to know fl.transitions.* packages at all?

Like I've written the rest (my custom Flex component, moving card-Sprites around, etc.) works well. Only the Tween lines had to be commented.

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ActionScript 3.0 :: How To Get Tween To Work Between Three MovieClips

Oct 15, 2010

I am fairly new to AS3 and I have a page on my site that navigates between 3 different movie clips using frame based navigation. I have action script on each of the 3 frames to move between the movie clips and that works just fine but i can't seem to get the tween to work on more than just one movie clip. Here's the code from the first frame:

Code:
Select all//load page
page2.addEventListener(MouseEvent.CLICK, clickSection);
function clickSection(evtObj:MouseEvent) {
//go to the frame clicked on...
gotoAndStop(evtObj.target.name);
//animate between pages
new Tween(page2_mc, "x", Regular.easeOut, 0,260,1, true);
new Tween(page1_mc, "x", Regular.easeOut, 0,260,1, true);
new Tween(page3_mc, "x", Regular.easeOut, 0,260,1, true);
}
Whatever movie clip I put in the first tween will animate but the other two won't.

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ActionScript 3.0 :: Movieclips Fading Out Using Tween Class?

Jun 2, 2010

I've just started on my first AS3 project and have already run into a problem. Can someone please tell me why the following code is not working correctly. What's NOT happening is that the mc that is passed to the scalethis function is NOT alpha'ing to 0 and I can't for the life of me understand why.

PHP Code:
package
{

[code]....

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ActionScript 3.0 :: Tween MovieClips - Proportional Scaling X And Y

Jan 28, 2011

I'm currently using the Tween-class to tween my movieclips (just the basics as x-position, etc.). But I'm struggling to tween scaleX and scaleY as the tween does not seem to take care of the centerpoint of the movieclip. I want the movieclip to scale proportional and not just from left to right.

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ActionScript 3.0 :: Loading Random Movieclips With Tween Effect?

Nov 29, 2009

i want to random load some movieclips i made with a tween effect.i made this code but it's not working good, i get some errors, maybe u fixing this code or come with another

Code:
import fl.transitions.Tween;
import fl.transitions.easing.*;

[code].....

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ActionScript 3.0 :: Use Tween Class To Apply Filters To MovieClips?

Jul 24, 2009

How can I use the Tween class to apply filters to movieClips?
 
i want to apply a DropShadow through a tween so that it applys smoothly. Actually i want it to apply on rollover and remove itself on rollout.

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ActionScript 3.0 :: Interactive Map - Creating A Color Tween For Movieclips

Mar 3, 2010

I am currently working on a map of the US that is interactive. My goal is to be able to mouse over the states and have them turn red and then a window with contact information will open at your mouse when clicked. I am running into a few problems. I dont know the process for creating a color tween for my movieclips. my solution was to make a copy of the states, color them red and place them behind the gray ones and attatch an event listener to all the states that lowers their alpha when moused over. thats not really the problem though. for my code that i have used to call in the window is as follows. I will use texas as an example.

[Code]...

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ActionScript 2.0 :: Controlling MovieClips - Separate Graphic With Tween

Oct 30, 2010

I'm having some trouble with the attached file, I've tried lots of things but just can't seem to control the movie clip. On click on 'Detailing' from the landing page a new slide *slides onto the stage 'content3'. Within this I have added a separate graphic with a tween 'gr_detailcopytest'. I want it to start only when it lands within the main stage's masked area. I also want the tween to stop too after its played out. I have tried adding a stop action at the end of the tween but this stops the tween altogether - Furthermore, when I click on another menu item and go back to 'Detailing' I want the tween to start again.

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ActionScript 2.0 :: Tween - Moving MovieClips Along Path For Half Second

Apr 30, 2004

I want to move a mc with actionscript, along a path, and this movement to last about half or so of a second (just like tweening in the timeline with frames and all). How can i do this?

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ActionScript 2.0 :: Animation With Tween Class Is Duplicating Movieclips?

Jan 6, 2006

if you'll look at [URL] let it load and then click on FASHION. All goes well. Then click on HOME. All goes well. Now click on FASHION again. after you've done each card once duplicate movie clips start popping up, but I've not called any such function. Here's my code.

Code:
import mx.transitions.Tween;
import mx.transitions.easing.*;
if (_root.nextCard == "Home") {

[Code]....

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ActionScript 2.0 :: Tween The Position Of Dynamically Loaded Movieclips?

Aug 7, 2008

I have a flash project where different movie clips are loaded dynamically according to the data retrieved from an XML file. And they are positioned one after the other as if they were in a menu. Inside those movieclips there is a button that when it's triggered unloads the movieclip so it disappears from the menu/list. Apart from that, I would like the rest of the attached movie clips to tween and move upwards, so the list keeps its form. I'm finding quite difficult figuring out this function. I'm copying the code I'm using :

Code:
var numOfItems: Number;
var i: Number;

[code].....

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ActionScript 2.0 :: Return The Target Of A Tween Object From Within The Object?

Nov 7, 2006

Is there a way to return the target of a Tween object from within the object?

Code:
myTween.onMotionFinished = function (){
trace (this.target)
}

That's obviously not the way you do it, but that's what I want it to be...

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Actionscript 2.0 :: Array Button Menu That Fades MovieClips With Tween Class?

May 19, 2009

The first on is using the Tweener class and everytime that I press a button it fades out the loaded content of the previous selection, waits for it to finish and then loads the content of the button pressed. Everything works fine with this part.The second code is the on that is using an Array to dynamicaly rollover, rollout and keep selected the buttons.It was also changing the content of the mc that everything is loaded on but without this fancy fade in - fade out...!So i think its time for some code now...:

Code: Select allimport mx.transitions.*;
import mx.transitions.easing.Strong;
var FADEINSTART:Number = 2;
var FADEINSTOP:Number = 7;

[code]....

Ive managed to make the previous mc to fade out but cant really make everything work properly...!

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Actionscript 3.0 :: Get Names Of Movieclips In Array Through Eventlistener "target"

Dec 17, 2008

I've read that the best way to "comunicate" with dynamicly created movieclips is by pushing them into an array.

For example:

Code: Select allvar itemArray:Array = new Array();
for (var i = 0; i < 5; i++)
{
var newItem:MyItem = new MyItem();

[Code]......

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ActionScript 3.0 :: Delay A Tween - Animate The 2nd Tween After 3 Seconds When 1st Tween Stops

Nov 1, 2009

import fl.transitions.Tween;
import fl.transitions.easing.*;
var homemanTween:Tween = new Tween(homeman_mc, "x", Elastic.easeOut, 1000, 50, 3, true);//frist tween
var adobeTween:Tween = new Tween(adobe_mc, "alpha", Regular.easeOut, 0, 1, 3, true);//second tween

how can I animate the 2nd tween after 3 seconds when 1st tween stops.

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ActionScript 2.0 :: Stop Further Items Being Dragged Onto A Target When The Target Box Is Full?

Sep 29, 2003

On the attached exercise, is it possible to stop further items being dragged onto a target when the target box is full?

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Flex4 :: Difference Between Target And Current Target

Nov 28, 2011

What is the difference between target and currenttarget in flex?What is the difference between Target and Current Target in Flex especially in mouse events.

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ActionScript 3.0 :: Target Movieclip With E.target?

Aug 30, 2010

qi have a movieclip which is added to the stage:

var profileholder:profileHolder=new profileHolder ;

inside of profileholder is another movieclip(infoBtn) that acts as a button.when the mouse is over profileholder i want to do something with infoBtn like:

//profOver is the over state of profileholder
function profOver(e:Event) {
e.target.infoBtn.alpha=1;
}

this doesn't work and brings up this error:ReferenceError: Error #1069: Property infoBtn not found on flash.display.Loader and there is no default value.
at main_fla::MainTimeline/profOver()

i also tried:
function profOver(e:Event) {
var item:profileHolder=e.target as profileHolder;
item.infoBtn.alpha=1;
}

and get this error:TypeError: Error #1009: Cannot access a property or method of a null object reference.

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