in a actionscript file, is there anyway to have different codes target different movieclips? For example, if i want one movieclip to tint to red and another to tint to blue, can I do that in the same actionscript file or do I need to do that in separate actionscript file?
What is the best way to have a timer on individual movieclips?At the moment I have 3 movieclips and when they hit a hitTest I need a 3 second counter to count down. I was using set interval but I need it so that if the user clicks the movieclip before the 3 seconds it clears the timer![code]
Is there a way to do this? I have a bunch of photos scrolling left and right and I need to reduce the jerkiness of the scrolling motion somehow (so it works well on slower machines). Is there another way to do this via AS3?
Im creating movieclips based on the items in an xml file. It pulls the data in ok, and loads in an image from the given description, and poisitions the clips ok.
Where i'm falling down its assigning button functions to these clips. I can not reference the clips indivually it always refers to the last clip created.
I've gotten as far as getting a listbox with a list of articles to display the articles in a dynamic text box, only i can only get it to work if i use one huge external text file that contains all the articles. what i want is to have each item on the list open up its own external text file, i.e. for each item on the list, there exists a separate text file. I'm about ready to put my fist through the monitor, and that would suck because this is a really nice monitor
i basically have some images of logs (for a bridge) setup inside a movieclip called log_mc, inside log_mc each log has its own movieclip log1_mc, log2_mc and so on
I think this solution should be simple but I think I am missing something about using event.target.name.I have multiple (over 30) MovieClip images on stage with alpha of zero and I would like to have them fade in on MouseEvent.CLICK while removing the current image showing. While I can code it to work for a single image I want to use this.target.name to have more efficient code.
i have an array called movieList that's made up of nine movieclips ("one_mc" for example). when something happens in my timeline, i want to send each of the movieclips to their fifth frame. i tried the following code and it didn't work:
I have a bunch of movie clips in my main timeline with at least 2 nested clips inside them, MyMc.nested1.nested2 etc. I have given the top most movie clips that sit on the main timeline instance names. In a document class I created a private variable typed as an array and placed all those MC names in that array. I then looped through the length of the array and assigned 2 event listeners to each instance. Example:
for (var i:uint = 0 ; i < _activities.length ; i++){ _activities[i].buttonMode = true; _activities[i].addEventListener(MouseEvent.MOUSE_DOWN, pickUp); _activities[i].addEventListener(MouseEvent.MOUSE_UP, dropIt);}
in the event pickup() is were my trouble seems to come in.In the pickup function I have the following:
event.target.startDrag()
This seems to work, but only on the lowest nested Movie clip......nested2I can use event.target.parent.parent.startDrag() and that seems to work.... Except when I place another movieclip in the second layer of the of the MyMC , if that is accidently clicked, it will now drag the Stage.I attempted to use the event.target.mouseChildren = false but that only seems to work on the lowest nested object... nested2 as that seems to be the one I am clickingIs there something I am missing to say, click only the top level mc then ignore all nested mc?
I have been working with AS2 for a long time, but are a total newbie when it comes to AS3.On my stage I have placed an empty MC with instance name "holder".In my library I got a MC linked by the name "sektor".
"sektor" has several movieclips and buttons with instance name, e.g. "corner1", "corner2", "corner3"....
I have nested "sektor" inside "holder" by writing this code:
Code: var newClip:sektor = new sektor(); newClip.name = "sektor1"; holder.addChild(newClip);
What I want to achieve is to control those movieclips inside "sektor" by turning dem on/off.I have tried to do this with this code:
Code: holder.sektor1.corner1.visible = false; but I keep on getting this error: "TypeError: Error #1010: A term is undefined and has no properties."
I have figured out that by tracing holder, I know it�s excisting (Result: [object MovieClip]) but if I try to trace holder.sektor1, I got the result "undefined". So it seems like "sektor1" is not excisting. Why?
I have a script that loads images and text from an XML file into movieclips.The following code is what creates the movieclips that contain the elements:
Code: var thumb_mc:MovieClip = _root.mc_conteudo.createEmptyMovieClip("thumb"+(1+i), _root.mc_conteudo.getNextHighestDepth()); var img_mc:MovieClip = thumb_mc.createEmptyMovieClip("img", 0);
I can't seem to find a way to target the thumb_mc or the img_mc so they have rollover effects and actions (they are created for each set in the xml file, so there are multiple mc's)mc_conteudo is the content mc that scrolls.The swf is here: http:[url].....
I've made a loop that is creating 9x movieClips that is loading external images and I have also added eventListeners to those movieClips to make it possible to change the movieclips image. My problem is that i can't access the target of the "first eventListener". Here is the code to browse for the new image, i want to access the movieclip of this function in a later eventListener, like this: event.CurrentTarget
Code: file.addEventListener(Event.SELECT, onFileSelected); function mUp(event:MouseEvent):void{ file.browse(new Array(new FileFilter( "Bild (JPG och JPEG)", "*.jpg;*.jpeg;"))); }
The second eventListener. This function is called when the new image is selected Code: function onFileSelected(event:Event):void{ file.addEventListener(Event.COMPLETE, loadCompleteHandler); file.load(); }
The third and last function, this function is called when the image is loaded and is ready to be used. Code: function loadCompleteHandler(event:Event):void{ file.removeEventListener(Event.COMPLETE, loadCompleteHandler); var loader:Loader = new Loader(); loader.loadBytes(event.target.data); // Here is the problem! event.target.addChild(loader) }
If if put this code, it will target the second function's event. Code: event.target.addChild(loader); I am searching for a code looking like this to replace the old image with the new one Code: event.target.target.addChild(loader);
What is the difference between target and currenttarget in flex?What is the difference between Target and Current Target in Flex especially in mouse events.
var profileholder:profileHolder=new profileHolder ;
inside of profileholder is another movieclip(infoBtn) that acts as a button.when the mouse is over profileholder i want to do something with infoBtn like:
//profOver is the over state of profileholder function profOver(e:Event) { e.target.infoBtn.alpha=1; }
this doesn't work and brings up this error:ReferenceError: Error #1069: Property infoBtn not found on flash.display.Loader and there is no default value. at main_fla::MainTimeline/profOver()
i also tried: function profOver(e:Event) { var item:profileHolder=e.target as profileHolder; item.infoBtn.alpha=1; }
and get this error:TypeError: Error #1009: Cannot access a property or method of a null object reference.
i don't know why this isn't working.i got a button. and when it's pressed, i need it to go and play a frame in a movie clip. i'll test it and then when i click on it, i get this:
Target not found: Target="whoweare" Base="_level0.instance20.instance48.instance49"
this is the code that i am using:
on (press) { tellTarget ("whoweare") { gotoAndPlay (51); } }
make an interactive flash simulation of a display that has several different settings. these need to work individually so that the user can set the different indicators to the number they want. the picture shows the two main functions; a number indicator and a status bar (kind of like the reception bar on a phone).i have tried to get .swf files to load on top of each other, but they keep erasing previous settings in other indicators. is there a way to get this to work? or maybe a completely different approach that would be smoother? or can someone point me in the direction of a tutorial or a template that has this function?
[code]I would like to populate 'allLinks' with objects 's'.However I have been unsuccessfull in my attempts.I need this loop to work for a a large number of items so I dont really want to have to add each individual item.
With get- and setTextformat I can set the individual color of a section in a TextField. There is a problem with getting and setting a textformat from and to a TLF (set- does give an error message when putting the TextFormat back to the TLF).Now if I have two strings and want them to have different color and size in one TLF what would be a good way to do that. I don't want to programm all TextFormat propertys for every different Text in my application.
I have figured out a way to change the style of tabs at run time with following logic:
var cssStyle:CSSStyleDeclaration = StyleManager.getStyleDeclaration(".MyTabs"); cssStyle.setStyle("borderColor", "red");
But here ".MyTabs" class is applicable to all the tabs between first and last tab. As per getStyleDeclaration javadoc, it only accepts "class selector" and "type selector" not the id selector.
How can I change the individual tab style at run time?
I need a way of recognizing what weapon is currently being held.The way the weapons works is it is a movie clip, with multiple frames, each with a different weapon, and each weapon has a different minimum/maximum damage they can do. How can i make a code that recognizes which frame the weapon movie clip is on?
I have two buttons without names and I'm trying to have the same exact code on each so that you can click the button and it will turn white (or look like it), and click it again and it will turn back to blue (alpha at 100).This is the code I'm using on each button:
Code: on (release){ if (_alpha == 100){ _alpha = 1;
[code]...
Unfortunately it causes both buttons to change their alpha to 0, not just the one that the code is on.Could anyone tell me why this is and how to make it so that only the button clicked is the one that has the alpha change? The reason I'm doing it this way is that I am going to end up using over 600 buttons like this, and I would much rather be able to copy and paste them in rows instead of naming them (I've already spent upwards of 45 minutes naming them A1, A2, B1, B2 and changing the code to fit).
I been trying to find this but no luck so far. Is it possible to get different soundmixer values for two different sounds that are playing at the same time?
At the moment it seems to me that the soundmixer takes the combined sound output for analysis, which si not what I need.