ActionScript 2.0 :: Set The Quality Of Individual Movieclips Or Is _quality Only A Global Setting?
Apr 13, 2006is it possible to set the quality of individual movieclips or is _quality only a global setting?
View 2 Repliesis it possible to set the quality of individual movieclips or is _quality only a global setting?
View 2 RepliesIs there a way to do this? I have a bunch of photos scrolling left and right and I need to reduce the jerkiness of the scrolling motion somehow (so it works well on slower machines). Is there another way to do this via AS3?
View 1 RepliesI am developing an educational game for our thesis and It's quite bugging me to see the interface look jagged when I lower my screen resolution.instead of using "System Capabilities"I want to know how I can use _quality to enhance the quality of a dynamically loaded image inside a <b>scaled movie clip</b>.i tried to use mc._quality="BEST";ut it doesn't seem to work.If I use "System Capabilities", I will end up creating different images of different sizes. I created a sample file.lease take a look at it
View 4 RepliesIs there anyway to make a certain MC in a movie with low quality while the rest are all high quality? Like, I got this movie right, but I used a pixel font for the body text, and no matter what I try the text is ALWAYS antialiased.. I need to be Aliased and the only way to do that is to make the movie low quality.. but that messes up everything else...Is there a setting to keep the text low quality? I am using (fonts for flash).
View 13 RepliesI'm working on a Flash game (AS3) and have come to a point where I need to change the value of a global boolean variable from within a movieclip. After searching all over I have yet to find a solution. Essentially, the problem is that I have a movieclip that contains a section of animation for my game. When this movieclip is told to begin its animation, it checks these global variables to see which of six animations to play. When it finishes any of these animations, I need to set the associated variable and increase the score.
View 2 RepliesScenario: Up to 50 instances of a display object are arbitrarily positioned on the stage.Is it better to create listeners for each individual instance or create one single global listener and then somehow find out which instance triggered the listener? If the latter is preferred,Will event.currentTarget tell which instance it was? And should I register the listener to the stage?
View 7 Replieshow to create a mute button successfully but only with the global sound setting (so all sounds mute or play). What i need to understand is how to use the Sound class to control individual streaming sounds.
I have 3 sounds and 3 buttons. The 3 sounds correspond to clapping, vocalizing, and the instrument playing, all of the same rhythm. I want the user to have the ability to hear all 3 at once and toggle on and off (muting, not actually stopping) each sound via the respective buttons.
I cannot call the sounds dynamically, because I need them embedded (streaming) to sync graphics with them (the names of the beats change color with each drum beat) and need to see the sounds graph in the timeline. What I want is for all 3 sounds to start simultaneously, all syncing with the same graphics on the stage, and for the buttons to toggle mute/unmute for each individual sound, so that the user can hear them all, only 2, or just 1 at any point, without ever stopping the looping sounds.
This is the code I have that is working for muting all the sounds, but I have no idea how to target the individual sounds instead. The following is only for one button, but there will be 3 buttons, one for each sound:
Actionscript Code:
function setMute(vol){var sTransform:SoundTransform = new SoundTransform(1,0);sTransform.volume = vol; SoundMixer.soundTransform = sTransform;}var Mute:Boolean =
[Code]...
I realize the SoundTransform is what applies it globally. How do I reference each sound individually?
What I have:
Code:
var glideShootingTimer:Timer = new Timer (500);
glideShootingTimer.start();
glideShootingTimer.addEventListener(TimerEvent.TIMER, glideShoot);
[code]....
What it does:Every half second create a torpedo underneath every "glide" sprite on the stage.What is wrong:Every "glide" fires at the same time as the others.What I need:A way to individually time the firing. A way to make it fire in independent half second intervals, not all at once.
I have Flex 4 DataGrid, what I would like to do is when an cell has been edited, I would then like to walk through the values of that column and preform math on the values, e.g., I want to total up certain values.
1) How do I reference individual values of a specific column so that I may set them.
2) How do I then set those values or should I create a new column array and pop it in place of that column.
Is it possible to control the properties of 'advancedgridcolumns' in 'advanceddatagrid' mxml tag. For e.g. suppose the grid data provider has 3 different fields. Out of these 3 fields, one field is 'to_be_decided'. This field should not be displayed initially. Only the remaining 2 columns should be displayed (visible true) and the third column (one with data field as 'to_be_decided', visible flag will be false here ) should be hidden. It will be visible when some event like a button click or something is fired.
We can do this in action script coding by accessing individual columns of grid and taking appropriate actions. But will it be possible to do so in mxml? Is there some default property in grid that can be used here ?In mxml I can not access them individually in the grid (under tag) and hence I can not set the visible attributes individually for each of them. To add them one by one in 'columns' tags I would be required to know the data field in array collection and that I dont know. Only data field known is 'to_be_decided', rest two fields will vary time to time. Therefore even if I addd this one gridcolumn in 'columns' tag what about the other two?
Something like this :
<mx:columns>
<mx:AdvancedDataGridColumns dataField='to_be_decided' visible=false>
<!-- How to add other 2 columns here ? -->
</mx:columns>
Is there a way where I can compile or build different frame rates into the various layers I create using an action script?? I.e. If there are say six layers running in a particular player, each layer should be running at a different frame rate, independent of each other
The problem am facing is am playing multiple media content in multiple layers (masked, so that it appears as if all the layers are playing in the same level) and each media content played in different layers needs to be played at a different frame rate to get a good visual effect!
I put this code into my button:
ActionScript Code:
on (release) {
if (_quality="High") {
_quality = "Medium";
[Code].....
When I click it, it will only change it into Medium Quality.
I'm trying to import a small .flv video to my flash file but I can't seen to find the setting to increase the import quality to 100%.
View 1 Repliesin a actionscript file, is there anyway to have different codes target different movieclips? For example, if i want one movieclip to tint to red and another to tint to blue, can I do that in the same actionscript file or do I need to do that in separate actionscript file?
View 3 RepliesWhat is the best way to have a timer on individual movieclips?At the moment I have 3 movieclips and when they hit a hitTest I need a 3 second counter to count down. I was using set interval but I need it so that if the user clicks the movieclip before the 3 seconds it clears the timer![code]
View 2 RepliesIm creating movieclips based on the items in an xml file. It pulls the data in ok, and loads in an image from the given description, and poisitions the clips ok.
Where i'm falling down its assigning button functions to these clips. I can not reference the clips indivually it always refers to the last clip created.
code sample below
files attached also
// Import Classes and Tweening
import gs.*;
import gs.easing.*;
import fl.motion.easing.*;
[Code].....
I want an array to be created and assigned to individual movieclips so each one can store its own unique Array.[code]
View 2 RepliesI have a loaded movieClip on _level1. In that movieClip on the main timeline I have a for loop that enables 20 movieClips on _level0. I want to lower the quality of the 20 movieClips but everything on _level0 is affected with this.
[Code]...
The effect I'm trying to achieve is once I click on one of my six movieclips, that particular movieclip will become a global object which I can use later on. However, I am not able to complete this effect to my knowlege extend
View 5 RepliesI've gotten as far as getting a listbox with a list of articles to display the articles in a dynamic text box, only i can only get it to work if i use one huge external text file that contains all the articles. what i want is to have each item on the list open up its own external text file, i.e. for each item on the list, there exists a separate text file. I'm about ready to put my fist through the monitor, and that would suck because this is a really nice monitor
View 13 RepliesI have a MovieClip ("mc3" that moves dynamically) inside of a MovieClip ("mc2" that moves dynamically) that is on the stage ("stage" that is static). I need to find the value of mc3's x in relation to the stage? I need to make it into a variable. I am trying to do the math, can't figure it out. Also tried localToGlobal and failed.
View 5 RepliesI mostly use flash for the animation, so my action script tends to be mostly functional.
I am now however having an issue, i am using a variable called language which I am setting in frame one as "dutch", "english" , "german" etc... Im then using this to set dynamic text as appropriate in each frame as necessary.(and yes i may switch this to case statements )
if (language == "dutch")
{ tcMC.peasantBubble1.peasantSpeech.text= "Bescherm je een schat?"};
My problem is however that one Movieclip does not see the language variable.
Is there anway in CS4 i can direct it to where it is, or define the varibale instead to be global (perhaps id have to change it from a string though)?
I am writing a simple game in which the hero will need to jump on a trampoline. The thing is there are various trampolines (set as instance name tramp1, tramp2, tramp3 etc, and only one trampoline will be active at any given time. I have set a variable _global.level which decides which trampoline is active but how do I do the hit test?
So far I have:
trampland = _parent.ground.tramp2.spring.hitTest(this._x+8, this._y+32, true);
if (trampland) {go and do something}
But how do i tell which 'tramp' to use? I have been trying
_parent.ground.tramp[_global.level].spring,
But to no avail.
I have 6 movie clip objects and I want to assign them all a value for when the user clicks on them. This value is to be hidden from the user but I will later use it with an additional software to capture the value. I assume this will be done by using a dynamic text field for when the movie clip is pressed.
View 6 RepliesI already have an array set up with a navigation and tween on the MC's when the navigation is pressed. My question is, how would I apply a simple automated play to it. The functions are already there that make the navigation bring up my corresponding MC, i just need some autoplay to it.
Here is my source:
Code:
this.scrollIcons = function(p_offset:Number) {
// Scrolls the icon list
this.setIcon(this.currentIcon + p_offset);
[Code] .....
I have been hacking together two different tutorials to create a menu with changing images, and some animating text. Everything looks great, except the menuitems, which i try to resize dynamically depending on the menuitem-movieclip-contained dynamictext. When i resize this movieclip, the whole movieclip scales, and everything looks odd.
this is my first flash project on my own, so be nice :-)
fla file can be found at: [URL]
What I am trying to do I think is pretty simple.
Consider this code:
ActionScript Code:
var imageContainter:String;
var fileName:String;
[Code]....
This code appears to be working. I'm dynamically creating a bunch of movieclips that each contain an image. The also code stacks each clip on top of each other.
I'd like to be able to now set the alpha or visibility of all of those movieclips to 0 or false, except for the first one. I have other code that will set specific movieclips to display based on mouseEvents.
How do I refer to all of them? And should I be using arrays as well?
i have a movie clip on the stage, and i need its depth to always be higher than everything, but other movieclips are being duplicated constantly. How do i do this?
View 2 Repliesis there a setting for sprites/movieclips to get that pixelated edge on the circles? how are they doing that?
View 1 Repliesfor each (var link:XML in settingsXML.links.link) {
menuItem = new MenuItem();
menuItem.menuLabel.text = link.@name;
[code]......