ActionScript 2.0 :: Setting MovieClips Quality - Low And High
Apr 21, 2003
Is there anyway to make a certain MC in a movie with low quality while the rest are all high quality? Like, I got this movie right, but I used a pixel font for the body text, and no matter what I try the text is ALWAYS antialiased.. I need to be Aliased and the only way to do that is to make the movie low quality.. but that messes up everything else...Is there a setting to keep the text low quality? I am using (fonts for flash).
Is there a way to do this? I have a bunch of photos scrolling left and right and I need to reduce the jerkiness of the scrolling motion somehow (so it works well on slower machines). Is there another way to do this via AS3?
When publishing a project from Camtasia Studio 7, the params list includes a setting for quality. But instead of the usual "high" value, it sets it to "best". I Google'd and searched these forums but had no luck finding any definitive explanation if these two settings are equivalent. Can anybody enlighten? This topic also spurred another question, does the quality default to the highest value if the parameter value is invalid?
I have a flash presentation thats for a supermarket TV screen. Its big in file size 9.6MB. When I go file/export/export movie to quicktime and use the animation settings the file plays but leaves trail lines behind, skips frames and looks crap.
The quicktime settings I've used are either: Animation Quality Best Millions of colours All Key frames 24fps or DV - PAL Frame rate 24fps Quality Best I need it to look high quality but I am not sure what settings to use.
I'm trying to get a high quality video into a flash document. I would like it to stream the flv from the website it will be posted on.
The source file is a 640x480 quicktime file (H264 compression)however viewing it at 640x480, I notice that there is pixelation instead of a clean and crisp image, I look at the source, it's clean and crisp. how can I import a nice high quality video into flash without that nasty pixelation?
Need to convert flv files to avi or mov, trying out ffmpeg but the output quality is terrible. How can I get the video output to be on par quality with the source? I thought ffmpeg -i name.flv -s 320x... name.avi would do it, but no good.
I have successfully exported images a number of times. However, my question has to do with exporting high quality images. It is my understanding that if you have some sort of draw-space (your user is drawing to with a pen tool or whatever) that is a sprite or movieclip you can then export that area to bitmap data then use a jpegencode class to encode it. My issue is that if the draw-space is 400x400 then the PNG/JPG output is going to be 400x400 and pixelate terribly if you try to make it larger. My project requires that the image be output at something like 3 megapixels or better quality. So I guess my question really is, how do you offer a user a small workspace (like 400x400) to draw and doodle in, then export that drawing into a large high quality image that can be used in printing (3-16 megapixels would be awesome)?
I am trying to import this transparent text with drop shadow but everytime I try to save it as a .gif or .png the quality is horrible. I've played around with the settings.
can someone write a script for a button that sets the quality for Low, medium high. (as in scripts for 3 buttons. each buttons sets a different quality) the experiences that i have made with people in these forums have only been good ones.
Where are some good places to get high quality click, ambience, swoosh sounds to use in flash sites/projects etc? So I can use them on rollovers, interface loading etc.
Just stumbled across this site: [URL] Does anyone know how they got that really crisp backround image to scale in Flash without pixelation? Been tring to get that down for ages.....
source code that just rotates png image?in real time (so it has to be fast)also i need the quality of the image highest(not clear and separate pixels of many 2d Flash games)i hope u understand what i mean by high qualitymost Flash games for speed performance reasons can change the quality of image by changing amount of points to calculate a color of a single screen pixeli use FlashDevelop so it wont satisfy me to complete what i'm asking for with Macromedia tools
How do you make a flash full browser background with high quality like here: [URL](choose your language at first. After that opens up a screen with a full browser bitmap man on the left size.)I have been trying to make such scalable high quality background image but the results have been poor.
goal is to record a stream from a webcam with the best possible quality regardless the bandwith of the user.(it doesn't have to be live or broadcast, just stored on the server)
is it best to record from server side with asc script or directly from the flash player ?what are the parameters on the server that i can play with in order to cache locally the stream if the bandwith is not high enough ?
This is very strange.i would like to show in my swf movie all the icons (jpg/png) I've imported as they are. I've set the JPG quality 100%, I've tried the PNG settings without quality lost, I've unchecked the "Allow smooth" setting.
But as soon as the movie have quality=high all the icons are smoothed/breaked and do not looks like the original ones [URL]..Instead, setting quality=low let show the icons as they are![URL]..Of course, I need the movie to be quality=high, since there will be some other stuff on it!
is ther a way to use the toggleHighQuality(); and just set some objects to be toggled and to leave others alone. When i toggle the quality of my movie, all my vector objects get messed up, and i only want to drop the quality of my pictures
How to get a high quality sound in Stream Mode in the Timeline not in Event Mod? In Stream Mod the sound played in the timeline is HQ but after .swf export it gets in really bad quality
I'm currently working on a webcam recorder to record high quality video. I had the recorder working before, but the video quality was quite poor. Instead I'm trying to use a client side buffer and then upload the buffer after recording has stopped. I thought after I unattached the video and audio from the NetStream that either a NetStream.Buffer.Empty or NetStream.Record.Stop event would be sent when the buffer was finished uploading.
What is actually happening after I start recording is two NetStream.Record.Stop events are being sent in a row, so recording never really happens. Also, on the server side I'm trying to save a user name and password into a variable, but I'm not sure how to go about doing that since the application script is just a bunch of callback functions.
I wish to allow content input in some Flex app I'm developing, using a markup language - Wiki markup / bbcode / similar.I'm looking for some library to render in high quality such markup.
I'm building a project and I need the audio to be of the highest quality when played back. I am using .wav files and I'm not too sure how to make them work.
I've tried the: play_btn.addEventListener(MouseEvent.CLICK, playSound); function playSound(event:MouseEvent):void{ SoundMixer.stopAll(); var s1:Sound = new Sound(new URLRequest("Sound.wav")); s1.play()
But I guess it doesn't work because it's not mp3. I also tried embedding it into the hit and down parts of my button but the playback is weird, it plays slower and broken up. I'd like there to be some sort of function buttons such as play, pause, stop and some kind of time slider like for video playback if that's possible too?
I'm working on a new site and one of the things the client likes most is the idea of these gears that are constantly rotating on the screen. However, now that I have the mock-up design done, I'm noticing that the constant rotation requires a lot of CPU to maintain. Has anyone else experienced this and have you figured out a better method than the one I am using to rotate the movieclips?
I have a loaded movieClip on _level1. In that movieClip on the main timeline I have a for loop that enables 20 movieClips on _level0. I want to lower the quality of the 20 movieClips but everything on _level0 is affected with this.
I have 6 movie clip objects and I want to assign them all a value for when the user clicks on them. This value is to be hidden from the user but I will later use it with an additional software to capture the value. I assume this will be done by using a dynamic text field for when the movie clip is pressed.