ActionScript 3.0 :: Setting Movieclips Width Dynamically Based On Text In It?

May 11, 2010

for each (var link:XML in settingsXML.links.link) {
menuItem = new MenuItem();
menuItem.menuLabel.text = link.@name;

[code]......

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I have been hacking together two different tutorials to create a menu with changing images, and some animating text. Everything looks great, except the menuitems, which i try to resize dynamically depending on the menuitem-movieclip-contained dynamictext. When i resize this movieclip, the whole movieclip scales, and everything looks odd.

this is my first flash project on my own, so be nice :-)

fla file can be found at: [URL]

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I've got a problem with a (seemingly) simple equation that i can't quite figure out.

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I am using this script (3.0) to set the text of a dynamic text field...

stop();
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[Code].....

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I have 8 dynamic text boxes in my scene. What I need to accomplish is setting the value of the text in the text boxes to "Ready". The number of dynamic text boxes that need to have their value set to "Ready" is based on the variable "myVar1". Which dynamic text box to begin with is based on the variable "myVar2". In the scenario below mytextbox4, mytextbox5, and mytextbox6 should all be displaying "Ready" when done.

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[code].....

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I have an instance of button with a dynamic text field which is getting the text from an external txt file. What I am trying to achieve is to have it load from a different text file based on its instance name. The end result i want to achieve is each instance of the button has its own unique name based on its corresponding txt file, i assume this can be done based on its instance name.

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I have the following AS2 code which creates dynamic buttons based on an array:

Code:
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[Code]....

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[Code].....

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ActionScript 2.0 :: Setting Attachmovie Width Within Loop

Jan 29, 2010

I am having a bit of a nightmare with a site i am trying to build at the moment and would be most grateful for any help. I have a menu bar which is made by looping through an array of the menu options (and submenus) and then attaching a menuitem movieclip in each case (then setting the text). The menuitem movieclip contains a dynamic text field and also actionscript to draw the background depending on the current settings (colour, border etc).I have a variable in my root fla file called menuwidth and this is used within the menuitem movieclip to define the width of the menuitem. When i set this to one value it works absolutely fine and creates the menus accordingly. i can change this to whatever size i want (including calculating the size of the largest option and then setting it to that, to ensure all options fit).

I have been trying to code it so that the menu options can be different sizes (in the event of a horizontal menu) so that you can have one that is wider than another. The code has become quite long (due to submenu and other functionality) but in a nutshell it is:[code]Instead when i use the code above all of the menuitem movieclips end up the same width as tthe final one (so if there are 5 menu options and the starting length is 50 then the ending length is 75 then all of the movieclips are 75 wide). When i try and debug it and check the value of _root.menuwidth inside the menuitem movieclip it states that it is set at 75 every time with no variation at all.It is almost as if it doesn't run the attach movie commands until the loop has finished, at which point all of them execute (and _root.menuwidth has already increased to it's highest possible value), but i can't see how this would make any sense.Obviously there are a number of other options that could be at fault, but i am trying to whittle it down and would be most grateful if anyone could explain to me if the above logic holds true and that increasing the _root.menuwidth value within the loop just before callin attachMovie should cause each one to be progressively bigger?

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I have a menu bar which is made by looping through an array of the menu options (and submenus) and then attaching a menuitem movieclip in each case (then setting the text). The menuitem movieclip contains a dynamic text field and also actionscript to draw the background depending on the current settings (colour, border etc).

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}

[code].....

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I'm working on putting together a game at the moment which is similar in many ways to mini golf (or crazy golf, depending on where you come from). It is shown from a side-on view and to play the user must select the ball by holding the mouse down over it, then drag the mouse to indicate the direction they wish to fire the ball in. The distance they drag the mouse (this is capped obviously) determines the power of their shot.
 
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The code I am using is:

[Code]....
 
Here's a couple of screenshots of the game as it currently stands too - please don't laugh at the horrible placeholder art: none of it is final haha (also note that I haven't implemented 'gravity' yet, so everything is sort of hovering in mid-air.) The first image shows the code working as I want it to with the triangle at it's max width, the second shows the triangle going 'huge.'

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Ive created a shape that i want to resize as it enters different frames. The shape is meant to act like a window behind info in a webpage. Ive managed to get it to tween OK at the moment, but i cant get it to change for each frame it enters. For example, i can get it to grow from 0 - 100% in the first frame, and if i move to a different frame it might need to be bigger, then in a different frame a new size again. Ive tried creating a variable currentWidth which will allow me to detect what size it is and then change accordingly, but it seems to be having trouble updating.

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[Code]....

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I'm having trouble defining the width of an mc based on an entry in an array.

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[Code]....

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I know this might seem like such an easy issue and I can't understand why I cant figure it out but none the less I can't and I've just about given up. Here's the issue:

I have a sprite container which is supposed to hold a bunch of thumbnails to videos. I am able to populate the container with all the videos and the whole works but obviously if I add a bunch of videos its going to exceed the size of the flash document so I need to add a UIScrollBar (which I did) now the scrollbars target is set to the container but isnt allowing me to scroll and if im correct this is because the container doesnt have a set height. So Im trying to set the height of this container but the second I try setting the height or even width all my thumbnails I used to be able to see are gone! It's as if the size is being set to 0 when its not I've even tried to set it to a specified size just to test and nothing.

[Code]...

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