ActionScript 3.0 :: Global - Once Click On One Of Six Movieclips
Jun 7, 2010
The effect I'm trying to achieve is once I click on one of my six movieclips, that particular movieclip will become a global object which I can use later on. However, I am not able to complete this effect to my knowlege extend
I'm working on a Flash game (AS3) and have come to a point where I need to change the value of a global boolean variable from within a movieclip. After searching all over I have yet to find a solution. Essentially, the problem is that I have a movieclip that contains a section of animation for my game. When this movieclip is told to begin its animation, it checks these global variables to see which of six animations to play. When it finishes any of these animations, I need to set the associated variable and increase the score.
I have a MovieClip ("mc3" that moves dynamically) inside of a MovieClip ("mc2" that moves dynamically) that is on the stage ("stage" that is static). I need to find the value of mc3's x in relation to the stage? I need to make it into a variable. I am trying to do the math, can't figure it out. Also tried localToGlobal and failed.
I mostly use flash for the animation, so my action script tends to be mostly functional.
I am now however having an issue, i am using a variable called language which I am setting in frame one as "dutch", "english" , "german" etc... Im then using this to set dynamic text as appropriate in each frame as necessary.(and yes i may switch this to case statements )
if (language == "dutch") { tcMC.peasantBubble1.peasantSpeech.text= "Bescherm je een schat?"};
My problem is however that one Movieclip does not see the language variable.
Is there anway in CS4 i can direct it to where it is, or define the varibale instead to be global (perhaps id have to change it from a string though)?
I am writing a simple game in which the hero will need to jump on a trampoline. The thing is there are various trampolines (set as instance name tramp1, tramp2, tramp3 etc, and only one trampoline will be active at any given time. I have set a variable _global.level which decides which trampoline is active but how do I do the hit test?
So far I have: trampland = _parent.ground.tramp2.spring.hitTest(this._x+8, this._y+32, true); if (trampland) {go and do something} But how do i tell which 'tramp' to use? I have been trying _parent.ground.tramp[_global.level].spring, But to no avail.
Making a flash page that can cycle through these three images on mouseclick. For some reason the local changes to count are not reflected on the global one. I tried _global but the syntax was odd and gave me errors. import flash.events.Event; var images:Array = ["images/image.jpg", "images/image2.jpg", "images/image3.jpg"]; var count:int = 0; forward.addEventListener(MouseEvent.CLICK, loadPhoto); function loadPhoto(evt:Event){ [Code] .....
I am using event.event.localX to get the x-axis but it is with reference to local coordinates. How can I get or pass the value of the HBox's xAxis that is clicked by the user so that I can add it in the xAxis of the local coordinate. In other words, I need the global coordinate value? (i.e. x-axis & y-axis)
Does anyone know the code for finding the global positioning of X & Y co-ordinates of a click of a button which is constantly rotating, and then secondly the code for when you click on the button it displays a movie clip on top of it -(position of x & y when clicked) at the angle that you clicked it,so underneath the buttons are still rotating so other people can click them where they are?
to explain the context, I'm trying to design a mock up of a circular interactive table Dynamically placing movie clip at the angle and global position of a mouse click (button) which is constantly rotating.when someone comes up to it and clicks on one of the buttons that are moving, it reads where the person clicked it and opens up a new box (movie clip) where they clicked it (at the angle) so its not upside down if you are at the top.
I've included my .fla file which shows the four buttons moving and a little diagram explaining what I'm trying to do.
Does anyone know the code for finding the global positioning of X & Y co-ordinates of a click of a button which is constantly rotating, and then secondly the code for when you click on the button it displays a movie clip on top of it -(position of x & y when clicked) at the angle that you clicked it, so underneath the buttons are still rotating so other people can click them where they are?
I'm trying to design a mock up of a circular interactive table when someone comes up to it and clicks on one of the buttons that are moving, it reads where the person clicked it and opens up a new box (movie clip) where they clicked it (at the angle) so its not upside down if you are at the top.
I've included my .fla file which shows the four buttons moving and a little diagram explaining what I'm trying to do.
Does anyone know the code for finding the global positioning of X & Y co-ordinates of a click of a button which is constantly rotating, and then secondly the code for when you click on the button it displays a movie clip on top of it -(position of x & y when clicked) at the angle that you clicked it (so underneath the buttons are still rotating so other people can click them where they are)to explain the context, I'm trying to design a mock up of a circular interactive table when someone comes up to it and clicks on one of the buttons that are moving, it reads where the person clicked it and opens up a new box (movie clip) where they clicked it (at the angle) so its not upside down if you are at the topI've included my .fla file which shows the four buttons moving and a little diagramexplaining what I'm trying to do.
I have some filters set up, and have assigned some global vars to them, which I then use in my Filters code to display the filters: myText:Filters [globals.data.glow1, globals.data.stroke1, globals.data.shad1] Works perfectly. Now I want to assign a global var to each global filter var to determine if it should be shown or not. So...
I have a MovieClip Button, btn, made up of 2 MovieClips, sqrT and sqrB on top. sqrB is stopped at an empty frame. On Down, sqrB stops at a MovieClip frame, on Up, it goes back to the empty frame. On Click, it traces "Clicked!", but Click never fires. Why is this, and is there a way to make it work without using alpha?
I have a spreadsheet represented with three bitmaps within mcs. I'm using an mc with four directional buttons to allow scrolling (x and Y). The complication comes when I want the header to move on the x axis, but not the y axis. Also, I've got an mc with the row title column and I want that to move on the y axis, but not the x axis. This should be easy, but it is not for me. I've tried using an array, but with my onEnterFrame/incremental movement, how to break out of the onEnterFrame. I've also tried a function call as seen below. I can get things to move, but not quite right, tweaking only makes things worse. This one will move both of my mc's on the y axis, but only after clicking three times. The on the reverse trip, the mc moves jumps up and then increments correctly, only with that initial jump offset.
Let me show you my code (these variables are supplied by the loaded MC): Code: _level0.maxDown = -271; _level0.stepY = 140.334; _level0.maxUp = 150; _level0.maxRight = -323; _level0.maxLeft = 0; [Code] .....
I have a for loop that adds 5 movieClips to the stage at a random position every time I click the enterBtn, what I want to do if the enterBtn is click again remove the movieClips previously generated and leave only the new ones on the stage.
Oh, the number "5" in my for loop will be dynamically created so it may be different if the enterBtn is click again (I just used 5 for simplicity).
enterBtn.addEventListener(MouseEvent.CLICK, calculator,false,0,true); function calculator(event:MouseEvent):void { for (var i=0; i<5; i++) {
i defined the global variable in the first frame of my file, and i can access it on other frames, however i am trying to access it within a movieclip, and flash is telling me that it is undefined. does anyone know why this could be?
Basic problem here. I'm adding a bunch of movieclips using the addChild method. I simply want to remove/hide/fade them after a button click, but I am unsure of how to refer to the movieclips which I've just added.
Here is the code as it stands: Code: Select allimport gs.TweenLite; import gs.easing.*; var strip:Bgstrip; var contentBg:ContentBg = new ContentBg(); contentBg.x = 440; contentBg.y = 166; addChild(contentBg); [Code] .....
if got a question, when designing in the fla, you can create objects convert them to movieclips and then double click on that movieclip so your inside your movieclip. Now i wanted to code everything so no more designing any more just code. Now i searched google for a as3 movieclip in movieclip but cant seem to find anything.
So what i basically want is a code for; the design trick movieclip in movieclip.
What I have is a draggable container with nested movieClips. So the container uses a MOUSE_DOWN, MOUSE_UP system and the nested movieClips use CLICK. BUT when I start dragging with my mouse on one of the nested movieClips and release after dragging the CLICK also gets fired. This is very annoying. Is there a workaround, or should I set this up different?
I'm doing a basic site with frame labels on the main timeline whose name corresponds to the btn names. A simple otoAndPlay(evt.target.name); I have a basic navigation setup of 7 mcs with mouse eventlisteners for CLICK, ROLL_OVER and ROLL_OUT.
Does anyone know a better way to do this so when my mcs are clicked they display the rollover content/art? In essence I'm trying to achieve that when the user clicks a btn it goes to that "page" and the corresponding btn stays highlighted. Pretty standard web navigation technique but I just don't know what the best way to do this in flash is and with how my site is setup.
I have two main clips with clickable clicks within each. I am using swapDepths on the two main clips in a tab navagation fashion. The problem is that if I click on the space between the nested clips in the top clip it actually is hitting the buttons(movieclips) on the other clip under it. Any suggestions?
Lets say i have a button on frame 1. And if you press it normal, you ll get to frame 2. But then if you click it on another way, you ll get to frame 3. How do i do that easy?! With another way i mean like shift click or ctrl click or is it an easier way?
I m trying to make sense of how to load a swf into a parent MovieClip and allow them to communicate.I ve attached two zip files � one which works fine and the other doesn�t. Unfortunately (for me), the one which doesn�t work is closer to my current project.I need to load movieclips into the parent movieclip. The parent movieclip has controls which rely on values parsed from the child movieclip.In the parent movieclips I wait until the loading is complete and so the values should be passed. However, the values aren�t passed unless I use a button (or timer), to pass the values (see the working exampes).The code which doesn�t work is:
Parent movieclip:
ActionScript Code: stop(); var myLoader:Loader = new Loader();[code].............
I have two SWF-Movies. One is exported into eht other as Child.Can I instance the Objects of the two libraries in all places, where ActionScript is possible? (In Keyframes of the MovieClips and in external class definitions.)
on clicking the Search Icon , a search bar will be visible (ON) if user click anywhere on the stage the search bar will be NO visible(OFF) OR user click on ICON again the search bar will be OFF but it Stage CLICK is triggered without clicking
I have a button labeled 'blueButton' and I'd like to use an anonymous function to handle the click, like so:
blueButton.addEventListener(MouseEvent.CLICK, function(event:MouseEvent):void { trace( "-----click detected-----" ); // now do other stuff });
Problem is, the click handler is called multiple times per click. The number of times called seems to be random (sometimes 2, sometimes 4, sometimes 3 etc). could I be missing something in my code, or maybe I set up the button wrong?
also I noticed that it seems to always get called once on the first click. After the first click is when it starts getting called additional times, maybe that has something to do with it?
I have read all threads and can not find a solution but i am not somebody with a lots of knowledge about actionscript so here is my problem i am using this script .
[code]....
the problem is that when i click on the first button loads ok but when click on second still showing the first movie clip in the back ,,,,, i have try everything without luck ,,,, i guess i need to keep reading but will like to find an answer to this situation ,