ActionScript 2.0 :: Swap Depths - If I Click On The Space Between The Nested Clips In The Top Clip It Actually Is Hitting The Buttons(movieclips) On The Other Clip Under It?
Apr 11, 2007
I have two main clips with clickable clicks within each. I am using swapDepths on the two main clips in a tab navagation fashion. The problem is that if I click on the space between the nested clips in the top clip it actually is hitting the buttons(movieclips) on the other clip under it. Any suggestions?
View 1 Replies
Similar Posts:
Apr 23, 2010
I've realized that I am unable to swap depths between _root. and nested mc's based on its _y axis.For example, I use this code:
Code:
_root.player.onEnterFrame =function() {
this.swapDepths(this._y-230)
[code]....
View 1 Replies
Mar 8, 2006
I have ablut 60 movie clips attached dynamically on the stage in flash each at various depths. I want to place some other movie clips in between the depths of those clips dynamically .. how would i go about that?
View 2 Replies
Aug 18, 2005
is it possible to swap depths for multiple movie clips at the same time? how about swapping for negative depths? or will that kind of thing lead me into probs later?
View 8 Replies
Oct 4, 2011
I have this script I am writing where when someone hovers over a button it displays a popup box until they roll off. I have that function working alright, but I need the movie clips to swap depths, I realize I can do this with setChildIndex but I'm running into a small problem with my children/parent situation.
My items are added as such:
root > color_mc (blue or red or whatever) > button (this is the hover)
I have the event listener added to the button for each color, but I need it so that when the button is rolled over, it takes the color_mc and moves it to the -1 spot. I've tried writing the code a number of ways but can't seem to get it.
Code:
function manageMouseOver(event:MouseEvent):void{
var parentClip = event.target.parent.name;
parentClip.setChildIndex(parentClip, parentClip.numChildren - 1);
event.target.parent.gotoAndPlay(2);
}
That code gives me the following error:
Error #1069: Property numChildren not found on String and there is no default value.
View 4 Replies
Oct 21, 2008
i need to play a nested movie clip when i click the mosue... how?
View 3 Replies
Mar 25, 2011
I have in my root:
1 Movie Clip instancied as a "cursor" 1 Movie Clip instancied as a "Mc_Obstacles" with others 5 Movie Clipsand the 5 Movie Clips inside the "Mc_Obstacles" are instancied as "Obstacle" , all with the same instance...I want this: when the mc "cursor" hit one of mcs "obstacles" gotoandstop to frame X then i did in frame with actions in another layer:
cursor.onEnterFrame=function(){
this._x=this.x+10;
if(this.hitTest(Mc_Obstacles.Obstacle)){
gotoAndStop(4);
}
}
View 1 Replies
Jul 25, 2007
I am creating a navigation bar in Flash (which will then be used in Dreamweaver). When you mouse over each topic in menu (ex. Products), i want it play a movie clip (so it shoots out a sub-menu underneath). so far so good, but the only thing is, the sub-menu won't stay open in order for me to click on buttons in it. For each button, I assigned it the Behavior to go to a url. Also, I tested the buttons within the mc and they don't seem to direct me to url. do you think maybe it's because it's nested within the movie clip?? Is there an easier way to go about this?
[Code]....
View 2 Replies
Mar 23, 2010
It's me again and I'm running into a problem. So, I have this movie clip that is nested inside multiple movie clips. I want to tell Flash to perform an action when that movie clip hits another movie clip in the main timeline. It's just collision detection for a game using the hitTestObject code. I was thinking of using MovieClip(root), but that won't work since it's nested so much.
View 15 Replies
Mar 8, 2010
I have 4 buttons , one container and one background movieClip as the attached file shows. Well.. at the Gallery movieclip displayList I add the other three BLACK buttons like this:
[Code]...
Everything I need consist on swap the buttons when i CLICK or ROLL_OVER those buttons, how do I do on thats circunstance? With a container and a background at the same displaylist.
View 2 Replies
Oct 10, 2006
I have a movie clip on the main timeline called "map," w/ tons of nested clips. On an actions layer on the Main Timeline I have the following:
map.nestedClip.onRollOver = function() {
this._alpha = 50;
};
the rollover event fires, but the alpha reduction does not. I replaced the alpha = 50, with a trace statement, and was successful, plus I get the hand when I roll over the movie clip, so I know that the event is registering. However, when I place the same code directly on the instance, it works fine. I thought the only difference between placing code on the timeline and directly on an instance was a matter of convention, and that timeline code is generally a better practice.
View 4 Replies
Jul 10, 2009
that said, i have a simple movie clip animating that i want the user to be able to click different buttons to cycle through different versions of this movie clip. so, my question is, how do i allow the user to click one of these 4 buttons, and have the movie clip change to the corresponding version of that movie clip? again, this is all pretty basic stuff and i'd like to keep it as simple as possible, since i'm still new!
[Code]...
View 2 Replies
Jan 3, 2007
I want to loop through a movie clip and assign a function to each of the clip's child movieclips. when i do a for...in loop and then do a typeof() trace I get "string" and obviously it won't let me assign lets say 'onRollOver' functions to the children.
View 6 Replies
Aug 28, 2010
ts an interactive gallery where when a photo is selected it plays the movie clip and the photo grows to fill the screne. The problem is, since the animations take part within the movie clips and all the movie clips exist on the same layer when they are selected and grow to fill the screne they are being hidden behind all the movieclips infront of it in that layer I know that there is an action to bring movieclips to the highestdepth or to front on click/release but i do not have a clue where to start
View 5 Replies
Feb 23, 2011
I've got a main timeline .swf file called "blank.swf" which contains nothing but two blank movie clips one called called "pproduct", the other called "ppalette". In the script frame of this main timeline I use the simple "Loader = new Loader();" method to load a URL of an .swf file into the "ppalette" movie clip. The "ppalette" movie clip contains several color chip buttons, each of which use the same Loader method above to load an external .swf into a clip. Here's what I want to do: let those color chip buttons, when the "blank.swf" file loads, be used to load an .swf movie into the "pproduct" clip on the main timeline. I'm wanting to be able to swap depths with various movie clips which will take out the movie which has the palette, but I want whatever that palette has loaded in the original "pproduct" clip to stay there.
[Code]...
View 3 Replies
Jul 31, 2009
*I can't post the file due to the company policy, so I'll do my best to explain. 3 movie clips: slide 1, 2, and 3. Each loads an external image.
Layers (how I have them set up):
slide 1
slide 2
slide 3
The slides have a 3d feel, as if they are in the distance. When the user clicks one, the slide(mc) motion-tweens towards the screen, while the other 2 stay back. Obviously, if slide 2 comes towards the screen then slide 1 will be over top of it DUE TO layer structure (above). And of course, 1 & 2 will be over slide 3. To get around this I made a "current" layer over top of all the slide layers. So if I click on slide 2/3 then the tween is up on the "current" layer instead of the "slide 2/3" layer so that it's the highest.
[Code]....
View 2 Replies
Sep 16, 2011
I use this line to bring an object foward, but if i want to bring it to the front of its own layer only. setChildIndex(helpmenu,numChildren - 1)
View 4 Replies
Jan 10, 2012
Its been a while since I've done anything in AS3. I was hoping someone could point me in the right direction. I am working on a type of menu where there are 6 cards and on roll over of one of the cards it is brought to the front of the stack. What is the correct method of doing this in AS3? Can someone post a quick example or point me in the right direction to a link that does a good job covering this. I did a quick search and didn't find anything right away that did a good job explaining so I thought I would head over to AS.org
View 2 Replies
Feb 13, 2007
i have this section of code:
[AS]
var s:MovieClip = this.createEmptyMovieClip("1a", 1);
[/AS]
because of the "1" at the end its ontop of all my content is there a way to have it sit right at the bottom depth underneath everything??
View 1 Replies
Jan 19, 2009
I have a timeline animation various movie clips with play bk and forward controllers for when it is pressed it display (grows, rotates etc), is there anyway of having it so on each layer there is a swap depth command to make whichever button is pressed make the mc's appear at the top?
View 1 Replies
Jun 30, 2009
This should be interesting in explaining what it is i'm looking for. I have multiple buttons on top of each other. And when the hit state on the other side of the screen is rolled over the text will change, which are all overlapping each other. Would swap depths be the best answer for this to bring the one I'm rolling over to the top? And how would I implement it into my for Loop? I'm using the for Loop for my navigation:
[Code]...
View 3 Replies
Jun 25, 2010
I'm trying to find a way to integrate swap depths with map scrolling. Here is my current code:
SWF:
[URL]
Code:
var mapItem:Array = new Array(_root.tree1, _root.building1, _root.keith,_root.shinru);
mapControl = function () {
_root.player.swapDepths(_root.player._y);
[code]....
The problem lies within the fact that the bounds are pushing away the player too fast for Flash to finish cycling through the array of items.
View 1 Replies
May 27, 2010
So I'm placing all my code on the timeline so I don't have to change the code on every single button in my Flash. Here's the code that I am using.
Code:
buttonName.onMouseDown = function()
{
[code].....
View 3 Replies
Nov 24, 2009
I am making a grid based game with movie clips of 4 colors. Till now I have completed to populate the clips on the stage randomly. I can trace their names like this
Code:
public function clickCard(event:MouseEvent)
{
var thisCard:Card = (event.currentTarget as Card); // what card?
[Code].....
View 2 Replies
Apr 26, 2009
I'm trying to make a flash website that has clickable buttons that will play different movie clips. But I dont know how to make it to just play the movie clip with the button you click without playing all the movie clips on the main timeline.
View 1 Replies
Jan 21, 2004
is it possible to swap the depths of externally loaded movies? if so, what is the best way to do it?
View 1 Replies
May 31, 2010
im making a drop and drop game and i would like to swap one movie clip to another.the first movie clip is the draggable mc, when it hits the drop zone i'm planning to put an animated version of it as of now this is the code that i'm using.[code]as you can see, after leaving the mc in the drop zone, the mc just remained on its position..is there a script to swap it to an animated version of the current mc??
View 6 Replies
Jan 15, 2010
I have a class definition as file. In it a variable gets passed to into a function (parameters). Then I want to use the name of this function to swapDepths with another movieclip.
Code:
private function alphaZero(clipToSwap) {
trace(clipToSwap+"+clipToSwap");
[code].....
View 1 Replies
Jan 4, 2004
I am making a photo gallery with thumbnails and when the mouse rolls over them, they increase in size. Problem: when they increase, they do not cover the other thumbnails completely, since it is only an _xscale percentage increase and not a new movie clip. So you can see all the other thumbnails over the increased photo size. It is a problem of swapping depths I'm sure--but do I have to take off all the thumbnails from the main level and load them dynamically onto different levels in order to be able to swap depths?
View 4 Replies
Jan 4, 2004
I am making a photo gallery with thumbnails and when the mouse rolls over them, they increase in size. Problem: when they increase, they do not cover the other thumbnails completely, since it is only an _xscale percentage increase and not a new movie clip. So you can see all the other thumbnails over the increased photo size. It is a problem of swapping depths I'm sure--but do I have to take off all the thumbnails from the main level and load them dynamically onto different levels in order to be able to swap depths?
View 4 Replies