Swap Depths For Multiple Movie Clips At The Same Time?

Aug 18, 2005

is it possible to swap depths for multiple movie clips at the same time? how about swapping for negative depths? or will that kind of thing lead me into probs later?

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I have a splash page for a site I have built and it is 7 hexagons in a group like part of a bee hive.When I mouse over on it grows (tweens)and will ultimatley show some content when finally completed.on mouse out it shrinks back to normal size.what I want to achieve is that when mouse over the depth of that mc instance is on top and all the others a in the background.now for that part I can't seem to get right...

if I have mouse out from another of the 7 clips to mouse over another I want the mouse over tween of the new hex square to be on top and the mouse out tween of the prevous hex square to be below the new mc Instance that I have just mouse over and all the rest of the hex squares to be at a depth below the the hex square I have just mouse out from...This is the code I have on the buttons

on (press, rollOver, dragOver) {
this.swapDepths(100); // set this instance to top depth_root.x.swapDepths(50); // set mouse out instance below top[code]............

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I have two main clips with clickable clicks within each. I am using swapDepths on the two main clips in a tab navagation fashion. The problem is that if I click on the space between the nested clips in the top clip it actually is hitting the buttons(movieclips) on the other clip under it. Any suggestions?

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I'm having trouble managing the depths of my movie clips.I've got a startDrag() function and a stopDrag() function. Whenever I rollover another MC, I want the depth of that object to change to 1+ the object it rolled over.(I apologize if my English is poor)This is as far as I got, but cIndex returns the depth of the object that is currently being dragged; not the object it's hovering over... Is there a way to get that depth?[code]

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I'm having trouble managing the depths of my movie clips. I've got a startDrag() function and a stopDrag() function. Whenever I rollover another MC, I want the depth of that object to change to 1+ the object it rolled over.(I apologize if my English is poor) Can anyone give me a nudge in the right direction? EDIT: This is as far as I got, but cIndex returns the depth of the object that is currently being dragged; not the object it's hovering over... Is there a way to get that depth?

[Code]...

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Layers (how I have them set up):
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[Code]....

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I use this line to bring an object foward, but if i want to bring it to the front of its own layer only. setChildIndex(helpmenu,numChildren - 1)

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ActionScript 3.0 :: Correct Way To Swap Depths?

Jan 10, 2012

Its been a while since I've done anything in AS3. I was hoping someone could point me in the right direction. I am working on a type of menu where there are 6 cards and on roll over of one of the cards it is brought to the front of the stack. What is the correct method of doing this in AS3? Can someone post a quick example or point me in the right direction to a link that does a good job covering this. I did a quick search and didn't find anything right away that did a good job explaining so I thought I would head over to AS.org

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i have this section of code:

[AS]
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[/AS]

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I've realized that I am unable to swap depths between _root. and nested mc's based on its _y axis.For example, I use this code:

Code:
_root.player.onEnterFrame =function() {
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[code]....

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I have this script I am writing where when someone hovers over a button it displays a popup box until they roll off. I have that function working alright, but I need the movie clips to swap depths, I realize I can do this with setChildIndex but I'm running into a small problem with my children/parent situation.
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[Code]...

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SWF:

[URL]

Code:
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[code]....

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Code:
buttonName.onMouseDown = function()
{

[code].....

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[code].....

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[Code]...

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[Code]....

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[Code]...

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