ActionScript 2.0 :: Dargging Multiple Clips At The Same Time?
May 13, 2003
Im trying to drag 2 seperate clips at the same time. 1 clip is a handle clip which exists in a container clip called "handles container", the other is a shape clip which exists in a container clip called "shapes container. I want to make it so that when the shape is pressed the handle appears on the center of the shape and when the handle is dragged the shape is dragged with it.
View 3 Replies
Similar Posts:
Aug 18, 2005
is it possible to swap depths for multiple movie clips at the same time? how about swapping for negative depths? or will that kind of thing lead me into probs later?
View 8 Replies
Sep 8, 2009
I have this code to use to pause animations in different areas of a .fla, for each pause I have been copying this and changing the "var timelinePause" and other items as shown after the original code, is repeating this code for each pause just junk code? is there something else from this that I can use to pause?
[Code]...
View 8 Replies
May 24, 2010
i use loadmovie() to load youtube videos inside my flash website but when i load another video the old one doesn't stop, so i tried unloadmovie to destroy it but it seems that i did a mistake in my code
This is how the code looks to stop the old one an load the new:
vloader.unloadMovie();
vloader.loadMovie("http://www.youtube.com/v/Alw5hs0chj0&hl=fr&fs=1hJ-mPcGtC");
How to do that? use other objects or classes, i only want to edit that code.
Note: I have an empty MOVIE CLIP called "vloader" where i load the video player.
View 2 Replies
Jul 15, 2009
I have multiple movie clips on stage (all in separate layers, of course) as well as buttons on stage to play each movie clip. There are buttons inside each movie clip. The problem is that the buttons inside the top layered movie clip work, but the others in the movie clips below don't.
View 2 Replies
Dec 6, 2010
I won't pretend like I'm really at all familiar with Flash. I'm making a project where I'll have several movie clips on the scene. When you click each movie clip, I want it to scale larger. I got the code working and it does do that. Trouble is, now when I click any one of the clips, it scales all of the clips at the same time.
This probably has to do with the fact that I'm using the exact same code for each script and only changing out the MC name. What do I need to add to the code to make it so each MC is working individually from one another?
[Code].....
View 2 Replies
Nov 27, 2009
i have 12 items that I want to appear on stage one at a time in sequence, and I'm using setinterval, but I'm finding it hard to stop it once i've reached the twelve items.
View 3 Replies
Dec 28, 2010
I have a movie clip loaded using action script 3 at the start of my animation, I want ito to end at the 120th frame. But I can't use the stop(); command because it will also stop the rest of my animations from the 121st frame onwards. how can I stop the movie clip without stopping the rest of my animations?
View 5 Replies
Jul 22, 2009
I have a small, hidden button that runs the following code.
Code:
on (rollOver) {
for (k=0; k<50; k++) {
duplicateMovieClip(this.snow, "snow"+k, k);
}
inside my movie clip, I have this
[Code]...
View 6 Replies
May 5, 2009
Right then I'm sure you guys can sort this out very simply. Basically I have this code that creates duplicate instances of a movie clip and puts them on stage with a few random settings where ever the mouse goes.This is cool but I want the duplicates to disappear after a certain amount of time (2-3 seconds or so) - or disappear when a certain amount of them have been placed on the stage.I have played around with the getTimer() function with no joy but I am not even sure if this is the right thing to use.
var num:Number = 0;
_root.onMouseMove=function() {
var temp = _root.attachMovie("flower","flower"+num++,_root.ge tNextHighestDepth());
[code].....
View 4 Replies
May 3, 2011
It feels like it's been ages since I've worked in Action Script (dissapointingly the demand just isn't there for me) and I'm really, really rusty.
I'm working on a Flash banner, and one particular part has 5 movie clips. I want each movie clip to fire off at separate intervals(i set it at 300 miliseconds per clip)
Here is the code I have written that works for two clips:
Code:
//Animate each icon
var timer:Timer = new Timer(300, 1);//create the timer
timer.addEventListener(TimerEvent.TIMER, doNextTween);
timer.start();
[Code]....
View 3 Replies
Jun 24, 2004
I'm making a movie w/ no interactivity and I want to put a series of movie clips on the main time line, each to play after the previous movie clip is done. The only way I can make it work is to put the movie clips in keyframes and then allow all all the frames for the movie to play. My movie is way too long and I know there has to be a better way! I'm trying to figure out the action to assign to the keyframe that will play the movie clip within that one frame and when it's done, go on to the next movie clip.
View 1 Replies
Jan 11, 2010
I have 1 button (instanced : but)and 3 movie clips (instanced : mc_test, mc_clip, mc_example)when I release the but, I'd like 2 clips to move down (200px) and 1 clip to move up (200px)I'd like it to look like that
Code: Select allfunction down():Void {
_y=_y + 200;
};
[code].....
View 6 Replies
Feb 2, 2004
say I have 3 movie clips I want the easiest way to do a hitTest with them... The easiest way I thought of was this but it doesn't work
[AS]
onClipEvent (load) {
mouse.hide();
walls = _root.one or _root.two or _root.three;
}
onClipEvent (enterFrame) {
[Code]...
It's just a quick example of what im trying to do. one, two, and three are movieclips. Is the way I am trying possible? Or is there some easier way I could go about doing this besides writing it out for each movie clip?
View 5 Replies
Aug 3, 2010
I am creating a project that will have 28 different "link" actions to appropriate flv clips that will then play in the center of my program/project. I am starting to realize that in Flash CS4 you can only import one flv clip at a time.
How can I bring in multiple flv clips? I have started to create seperate layers for all the possible flv clips then I have created buttons out of my text and then provided script that would look for the mouse event of "click" that would then send the user to a lable that I have named on an "action/lable" layer thus playing the appropriate layer or flv clip.
All the flv clips are going to be inside the project since there is no access to the internet or a server. All project files would be on one computer at a display with a touch monitor.
View 3 Replies
Feb 2, 2004
I have 3 movie clips... I want the easiest way to do a hitTest with them... The easiest way I thought of was this but it doesn't work
[AS]
onClipEvent (load) {
mouse.hide();
walls = _root.one or _root.two or _root.three; [CODE]....
one, two, and three are movieclips.Is the way I am trying possible? Or is there some easier way I could go about doing this besides writing it out for each movie clip?
View 5 Replies
Jan 23, 2010
I have an mp3 playing. What I would like is to have a movieclip that is located in the library appear, complete it's animation then get removed. The movie clip must complete this proccess 4 times, randomly during the length of the song but never at the same time and not in the last 5 seconds of the song. BTW I can't do this manually by just firing it off a random amount of times because this code will be used with lots of different mp3's, so I need to use the dynamic data I get by retrieving the song length.
I have the code working to retrieve the length of the song, and I have a variable that stores the length minus 5 seconds from the end, so I bascially have the length of time I wish to work with. My problem is making the movie clips appear 4 times randomly throughout that length of time. The code is below (what I have so far), the movieclip is stored in the library as circle_mc.
The timer I'm using at the beginning of the code (to retrieve the length of the song) is set to run after 2 seconds this is because there is a delay in the music starting and if it did it instantly the number retrieved obviously would be 0, so I delay it by 2 secs till I know the song is playing. At the moment I'm just trying to get it to fire twice, at the moment it fires once or not at all
[Code]....
View 1 Replies
Feb 16, 2009
Is there a better way hiding mutiple mc's than this?
button1.onPress = function(){
first_mc._visible = false;
second_mc._visible = false;
third_mc._visible = false;
}
What I think I want to do is make an array of the movie clips and apply the function to that array?
View 3 Replies
May 15, 2009
I have 6 movies that i need controling. These are named hex1, hex2, hex3 etc. When the file opens i have some action script that needs to run something like this:
while (i<7) {
hex[i].gotoAndStop(1);
i=i+1;
[code].....
View 1 Replies
Apr 1, 2011
I'm working on a project where in I've found it necessary to mask a background object with MULTIPLE Sprites. I've tried doing this two ways: making one "parent" sprite to which all of the other masks are childed; adding them as individual masks.
The composite strategy just sort of gave up, Flash doesn't seem to like having to search through it's render tree to do these things and the result was no visible mask or masking (just the full background image). The latter strategy failed for obvious reasons: saying Sprite.mask = so-and-so implies that setting it again will overwrite the last mask.
Is there any way to use the composite strategy? Or is there a way I can copy over all of my sprites and draw them directly into one new sprite on every frame?
View 3 Replies
Nov 5, 2008
I'm building a website where i have 9 thumbnails on the maintime lineWhat i want to achieve is to press on the thumbnail whichwill redirect to a movie clip each time fairly big in size and have apreloader for each thumb. Load the content before it enters thefirst frame of each movie clip since the content is fairly big insize.(3d animation)
View 2 Replies
Oct 28, 2008
how to load multiple movie clips on the stage? My ActionScript 3 are as below:
I declared a movie clip - "mcPhotoFrame" (i.e. an instance of "mcPhoto" movie clip) and would like to load all the pictures on the stage but after finished loading, only the last photo shows on the stage.
View 4 Replies
Aug 31, 2010
Is it possible to have multiple movie clips inside one variable? I want to be able to just use var._totalframes instead of mc1._totalframes, mc2._totalframes, etc... Or is there another way I can avoid copying and pasting dozens of movie clips over and over
View 1 Replies
Jan 24, 2011
I've created this simple birthday game where the concept is to blowout 30 candles in 15 seconds. The candles are movieclips so that when they are clicked on, they blowout. However, when the option to "try again" begins, the candles are still out.
So, how do you reset multiple movieclips?
View 3 Replies
Oct 2, 2011
I'm making a simple drag-and-drop style dress up game, and I want to know if it's possible to combine multiple movie clips on different layers so that they can be gragged as a single object in the game, but retain their seperate layers. For example, if I make a hat and I want the front part of the hat to be on a layer above the doll base's head, and the back of the hat to be on a layer behind it, but the hat has to move as a whole when dragged.
View 2 Replies
Jan 20, 2011
I am loading multiple movie clips into a scrollpaneContainer mc and setting the source of my scrollpane to be the scrollpaneContainer.
Problem is the height of the scrollpaneContainer is larger than 2880 pixels (mc height limit).
I can split the movieclips into two scrollpaneContainer clips but I am unsure how to set the source of the scrollpane to be two different movie clips at the same time.
View 1 Replies
Feb 11, 2009
How can we print only few movie clips out of 100s at the same frame and How can we change the page orientation for printing..
View 1 Replies
Sep 30, 2010
Trying to remove three movie clips from a game screen when advancing to the next stage, but the movie clips stay. I've been using removeChild (MovieClip) but its not working for all movie clips on the screen. this is my first time using flash.Heres the code I've got so far:
stop();
removeChild(hat_mc);
removeChild(vest_mc);
[code].......
View 6 Replies
Apr 7, 2011
My issue is that I want to set up a system whereby I can register clips to a class that will have certain properties set and then animate changes in those properties. Namely, each clip is placed at a different _y position at authoring time, then at run time be repositioned at a different _y position, only to be animated back to the original position. I want to do this so I can edit the clips in their destined places to layout their positioning.
Visually, my code works fine but, as is apparent from the "trace("muvUp "+thing);", the interval isn't being cleared. And what's worse � at around 40000 (of getTimer()), the clips start disappearing.
I've attached a file but here's the code I'm working with (as you can see with the lines I've commented out, i've tried a few different options):
//MY CLASS ON FRAME 1:
function wordsClass(){}
wordsClass.prototype = new MovieClip();
wordsClass.prototype.onLoad = function(){
[Code]....
View 9 Replies
Jan 25, 2004
I want to make it so when I release one of my menu buttons AS does the follow: on(Release) If Movieclip1 is on frame 2, the movieclip1 go to and play frame 3
If Movieclip1 is on frame 2, the movieclip1 go to and play frame 3
Really the only problem I am having with this is i don't know if i can say multiple if then statment on one trigger and I also dont know how to say "is on frame..." properly in an if then statement.
View 2 Replies