ActionScript 3.0 :: Linking To Multiple Flv Clips?

Aug 3, 2010

I am creating a project that will have 28 different "link" actions to appropriate flv clips that will then play in the center of my program/project. I am starting to realize that in Flash CS4 you can only import one flv clip at a time.

How can I bring in multiple flv clips? I have started to create seperate layers for all the possible flv clips then I have created buttons out of my text and then provided script that would look for the mouse event of "click" that would then send the user to a lable that I have named on an "action/lable" layer thus playing the appropriate layer or flv clip.

All the flv clips are going to be inside the project since there is no access to the internet or a server. All project files would be on one computer at a display with a touch monitor.

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Aug 5, 2010

I am creating a project that will have 28 different "link" actions to  appropriate flv clips that will then play in the center of my  program/project. I am starting to realize that in Flash CS4 you can only  import one flv clip at a time. How can I bring in multiple flv clips? I have started to create seperate  layers for all the possible flv clips then I have created buttons out  of my text and then provided script that would look for the mouse event  of "click" that would then send the user to a lable that I have named on  an "action/lable" layer thus playing the appropriate layer or flv clip.

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I have a flash movie with 3 buttons I am trying to link relativley to pages within my site, I have one working fine but can't get the others to link and when I try it makes the one that is working, work no more..

Below's the code I am using for the one that is working;

import flash.events.MouseEvent;var getIndex:URLRequest = new URLRequest("../index.html");
//---Enter Button---\

[Code]....

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ActionScript 3.0 :: Linking Between Movie Clips?

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I was wandering if it is possible to link from a frame inside "movie clip A" to a frame inside "movie clip B"? Both movie clips are on the main timeline.

If you know how to do this, or don't know how to do it but know that it is possible, let me know.

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ActionScript 3.0 :: Used For Multiple Pauses Within A .fla Within Multiple Movie Clips?

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I have this code to use to pause animations in different areas of a .fla, for each pause I have been copying this and changing the "var timelinePause" and other items as shown after the original code, is repeating this code for each pause just junk code? is there something else from this that I can use to pause?

[Code]...

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ActionScript 3.0 :: Linking The Same Class To Multiple MovieClips?

Jul 12, 2009

I just want different-looking movieclips to move in the same way so that I will only have to edit one file if I want to change their behavior, instead of copying the class file and renaming each one, and then I would have to edit the builder function name and class name inside each one as well, even though it would do the same thing.

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ActionScript 3.0 :: Deep Linking Multiple Levels?

Oct 10, 2009

I'm working on a portfolio website of a friend using AS 3 and after a lot of reading and testing I have implemented deep linking for the main categories of the website. Now I need to figure out how to do it for the 'level 2 and level 3' content, for example a category and a project.

I have thought of this. Let's say this is our string of swfaddress: /portfolio/illustration/freelance-city

I would use a String.split like this:

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Sep 15, 2011

I am a new member and pretty new to AS3. I am trying to link to multiple pdf docs using multiple movie clips on the stage.

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ActionScript 3.0 :: Linking Multiple Buttons To Different URLs In Flash CS3?

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I have a small flash movie with three buttons I would like to link to three different URLs. My code for these is below, however, when I test the movie there is a namespace error (copied below). I assume this is because both buttons are trying to use the same variable but I have no idea how to make this work in AS3.

where i need to make changes so the code understand that "thisButton" should take the user to URL#1 and "thatButton" should take the user to URL#2?

This is for my own site and I have to use AS3 as there is an FLV on it as well which requires AS3 to be viewed.

FIRST BUTTON

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[Code]....

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ActionScript 2.0 :: Multiple Buttons - Linking To Directory With Similar Name

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I am creating a map of the US. I've created a button for each state and named each button with it's 2 letter state code (AL, AK, AR, etc) in the library. I would like for each button to link to a directory on the site with a similar name, /site/map/AL, for example.

Rather than set up each button individually with script like:
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Is there a way to consolidate the 50 buttons in to a few lines of code? If the destination directory were to change in the future I would then only have to change a couple of lines of code instead of 50 instances. I'm thinking the name of the button could be read and passed in to the button function, but I'm no programmer and not familiar enough with Actionscript to know where to start.

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Multiple Movie Clips On Stage - Buttons Not Working In Movie Clips?

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I have multiple movie clips on stage (all in separate layers, of course) as well as buttons on stage to play each movie clip. There are buttons inside each movie clip. The problem is that the buttons inside the top layered movie clip work, but the others in the movie clips below don't.

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Actionscript 2.0 :: One Function For Multiple Clips?

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Code: Select allfunction down():Void  {
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[code].....

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say I have 3 movie clips I want the easiest way to do a hitTest with them... The easiest way I thought of was this but it doesn't work

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[Code]...

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ActionScript 2.0 :: [MX] HitTest With Multiple Clips?

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I have 3 movie clips... I want the easiest way to do a hitTest with them... The easiest way I thought of was this but it doesn't work

[AS]
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one, two, and three are movieclips.Is the way I am trying possible? Or is there some easier way I could go about doing this besides writing it out for each movie clip?

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Is there a better way hiding mutiple mc's than this?

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What I think I want to do is make an array of the movie clips and apply the function to that array?

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I have 6 movies that i need controling. These are named hex1, hex2, hex3 etc. When the file opens i have some action script that needs to run something like this:

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Is it possible to have multiple movie clips inside one variable? I want to be able to just use var._totalframes instead of mc1._totalframes, mc2._totalframes, etc... Or is there another way I can avoid copying and pasting dozens of movie clips over and over

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I've created this simple birthday game where the concept is to blowout 30 candles in 15 seconds. The candles are movieclips so that when they are clicked on, they blowout. However, when the option to "try again" begins, the candles are still out.

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Combine Multiple Movie Clips On Different Layers

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I'm making a simple drag-and-drop style dress up game, and I want to know if it's possible to combine multiple movie clips on different layers so that they can be gragged as a single object in the game, but retain their seperate layers. For example, if I make a hat and I want the front part of the hat to be on a layer above the doll base's head, and the back of the hat to be on a layer behind it, but the hat has to move as a whole when dragged.

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I am loading multiple movie clips into a scrollpaneContainer mc and setting the source of my scrollpane to be the scrollpaneContainer.

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Trying to remove three movie clips from a game screen when advancing to the next stage, but the movie clips stay. I've been using removeChild (MovieClip) but its not working for all movie clips on the screen. this is my first time using flash.Heres the code I've got so far:

stop();
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[code].......

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ActionScript 2.0 :: SetInterval For Multiple Clips In One Function?

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My issue is that I want to set up a system whereby I can register clips to a class that will have certain properties set and then animate changes in those properties. Namely, each clip is placed at a different _y position at authoring time, then at run time be repositioned at a different _y position, only to be animated back to the original position. I want to do this so I can edit the clips in their destined places to layout their positioning.

Visually, my code works fine but, as is apparent from the "trace("muvUp "+thing);", the interval isn't being cleared. And what's worse � at around 40000 (of getTimer()), the clips start disappearing.

I've attached a file but here's the code I'm working with (as you can see with the lines I've commented out, i've tried a few different options):

//MY CLASS ON FRAME 1:
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[Code]....

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ActionScript 2.0 :: Coordinate Multiple Movie Clips?

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I want to make it so when I release one of my menu buttons AS does the follow: on(Release) If Movieclip1 is on frame 2, the movieclip1 go to and play frame 3

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how to target multiple movie clips at once so that if my tank bumps into a specific set of movie clips, it will change my move var to false without having to put a hittest on each individual movie clip and without having to list out all their names? I don't want to list fifty different instance names for all the hittests.

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