ActionScript 3.0 :: Linking The Same Class To Multiple MovieClips?
Jul 12, 2009
I just want different-looking movieclips to move in the same way so that I will only have to edit one file if I want to change their behavior, instead of copying the class file and renaming each one, and then I would have to edit the builder function name and class name inside each one as well, even though it would do the same thing.
Is there anyway that Actionscript allows multiple symbols to be linked to the same class? This is because the symbols' are diff. in appearance but the same in functionality. It seems a bit redundant to create a new class everytime.
i want to create and manage 2 movieclips inside a single class. i just wrote a simple setup for this and i ran into a problem:i create 2 movieclips and want them to be displayed on stage.but only the second movieclip is actually displayed and the first one is just not visible. when i switch the order in which the movieclips are created i see the one being created last. so i totally dont know what to do here. since i am very new to flash i might be missing out on something obvious.here is my class:
I have a flash movie with 3 buttons I am trying to link relativley to pages within my site, I have one working fine but can't get the others to link and when I try it makes the one that is working, work no more..
Below's the code I am using for the one that is working;
import flash.events.MouseEvent;var getIndex:URLRequest = new URLRequest("../index.html"); //---Enter Button---\
The use of library classes confuses me once again. I have the following situation:
[Code]....
I cannot put in any baseclass when using the class, so I'm forced to remove the baseclass. When using only the class I get a whole bunch of errors don't make any sense at all, and still appear even if I comment out all the code in the Page class. comop_padpagesFavorietenPage.as:7: 1152: A conflict exists with inherited definition com.op_pad.pages:Page.help in namespace public.
How is this done in ActionScript 3.0 properly?I just want my external class (mech.as) to be able to be used in my FLA (main.fla), by making a MovieClip and assigning it the "mech" class.
basically I had a situation arranged where when a button was clicked and flash would then display a certain image by jumping to a label on the timeline, and by clicking a different button a different image would be shown. this was working pretty well but for layout reasons I had to split these buttons and the timeline that they relate to up into separate movie clips. obviously the buttons dont do anything now, but what i'm hoping to find out is how I can link these items back up despite them being in separate movie clips. is this possible?
1. I have very little flash experience, but have been tasked with creating a presentation.
2. I have decided that if each slide was a movie clip, it would keep my timeline tidy.
3. In the attached fla, you will see there are 2 slides, with (green squares) for buttons. The purpose of the button in the first slide is to advance to the second movieclip in the timeline and the purpose of the button in the slide2 movie clip is to go to and play the label "start" from the first movie.
However, nothing I do seemed to work. I'm hoping someone can talk me through it so I can replicate the button functions throughout the file for multiple movieclips / 'slides'
I've attached a txt file with the URL to where the .fla can be downloaded
Basically I have 10 different movie clips, all hold in them a different image of a car. They have titles like blackcar, redcar, etc etc... How to show a blackcar when my black button is pressed? I've tried on (release) { with ("blackcar") { gotoAndPlay(1); } However the screen just flashes, even after a stop(); in the movieclip.
i got buttons but i want to link it to the movieclips which are in the library. i cannot bring the movieclip on the stage due to the carousel is moving around on top of it.. is there anyway i can link the buttons to the movieclip?
I've been working on a new issue while giving a break on cracking the other one.I have a movie clip acting as a button with rollover/rollout animation- we'll call it menu_mc for simple reference.I'm basically creating a rollover submenu. I've set it up a few different ways but the most user friendly has been hiding the submenu_mc (which has 4 linked buttons to root frame inside) by doing:
_root.sub5_mc._visible = false; then inside the menu_mc with the rollover I have the submenu trigger set to show: _root.sub5_mc._visible = true;
I am creating a project that will have 28 different "link" actions to appropriate flv clips that will then play in the center of my program/project. I am starting to realize that in Flash CS4 you can only import one flv clip at a time.
How can I bring in multiple flv clips? I have started to create seperate layers for all the possible flv clips then I have created buttons out of my text and then provided script that would look for the mouse event of "click" that would then send the user to a lable that I have named on an "action/lable" layer thus playing the appropriate layer or flv clip.
All the flv clips are going to be inside the project since there is no access to the internet or a server. All project files would be on one computer at a display with a touch monitor.
I'm working on a portfolio website of a friend using AS 3 and after a lot of reading and testing I have implemented deep linking for the main categories of the website. Now I need to figure out how to do it for the 'level 2 and level 3' content, for example a category and a project.
I have thought of this. Let's say this is our string of swfaddress: /portfolio/illustration/freelance-city
I would use a String.split like this:
var addr:String = new String("/portfolio/illustration/freelance-city"); var splitted:Array = new Array(); splitted = addr.split("/");
I will check: if the array is 1 long, do only level 1 stuff if 2 level 1 and 2 (go to correct main category and portfolio category) if 3 do all levels (go to correct main category, portfolio category and project) Right now, the array will have 4 items (it should be 3).
is this a reliable way to work for deep linking multiple levels? Any general tips for deep linking this kind of content? And how can you make sure the string splits 'after' the delimiter? To make sure the stuff before the first "/" isn't counted.
I have a group of 16 images that I would like to load 1 of each into each movieclip. I want image1 to be inside of visual1, image 2 inside of visual2, and so on. the images are named like, 1960s_(1).png where the 1960 (year) part is coming from the rangeNum variable. The above gives me this error: 1061: Call to a possibly undefined method addChild through a reference with static type int.
I have a small flash movie with three buttons I would like to link to three different URLs. My code for these is below, however, when I test the movie there is a namespace error (copied below). I assume this is because both buttons are trying to use the same variable but I have no idea how to make this work in AS3.
where i need to make changes so the code understand that "thisButton" should take the user to URL#1 and "thatButton" should take the user to URL#2?
This is for my own site and I have to use AS3 as there is an FLV on it as well which requires AS3 to be viewed.
FIRST BUTTON
//when they click the "light" button go to the www.site/About page this.lightButton.addEventListener( MouseEvent.MOUSE_UP, function(evt:MouseEvent):void {
I am creating a map of the US. I've created a button for each state and named each button with it's 2 letter state code (AL, AK, AR, etc) in the library. I would like for each button to link to a directory on the site with a similar name, /site/map/AL, for example.
Rather than set up each button individually with script like: on (release) { getURL("/site/map/AL", "_parent"); }
Is there a way to consolidate the 50 buttons in to a few lines of code? If the destination directory were to change in the future I would then only have to change a couple of lines of code instead of 50 instances. I'm thinking the name of the button could be read and passed in to the button function, but I'm no programmer and not familiar enough with Actionscript to know where to start.
I have 50 images that need to be on stage, which will be embedded into 50 different movie clips. I named the movie clips image1-image50 and the images are in an external folder named 1-50. Every freaking article or tutorial I have found clearly explains how to upload one image, or just one at a time. I can do that, and spend 2 days renaming all the functions, but I do not want to do that. Is there a better way to just load all 50 images, place them accordingly?
I have 24 movie clips on the stage: my_menu.image_holder_mc1 thru my_menu.image_holder_mc24. I want to load an image in each one. How do I identify the holder which to add a child.
The Code I have so far is....
Code: for (var i:Number=1; i<=24;i++){ var myLoader:Loader = new Loader(); myLoader.name = "image_"+i;
I would like to link a loaded SWF with a particular class at run-time. This is because I would like to have a main SWF with all the code that loads in other SWFs that purely act as graphical skins for the main class. Consequently I would only need to re-export the one file when code needs to be changed rather than have to do a myriad different colour variations (which is what happens currently).
I remember back with ActionScript 1 you could register a class (such as they were) with an exported library item using code rather than just using the library in the Flash IDE (as is the case now).
I am creating a project that will have 28 different "link" actions to appropriate flv clips that will then play in the center of my program/project. I am starting to realize that in Flash CS4 you can only import one flv clip at a time. How can I bring in multiple flv clips? I have started to create seperate layers for all the possible flv clips then I have created buttons out of my text and then provided script that would look for the mouse event of "click" that would then send the user to a lable that I have named on an "action/lable" layer thus playing the appropriate layer or flv clip.
I have a simple progress bar symbol (ProgBar) in the library of main.fla. If I don't define a class and allow Flash to assign a placeholder class of ProgBar, then the symbol displays ok using progBar = new ProgBar();addChild(progBar); If I define a class, even the basic empty version below, I get the following error: ReferenceError: Error #1056: Cannot create property percent_txt on ProgBar. at flash.display::Sprite/constructChildren() at flash.display::Sprite() at flash.display::MovieClip()
Class code: package { import flash.display.*; import flash.text.*; public class ProgBar extends MovieClip { public function ProgBar(): void { } }}
percent_txt is a text field I've given an instance name to. If I delete the text field (or its instance name) the error changes to reference the next item in the symbol and so on until there are none left!
I have 3 different dynamic text boxes filled with an even amount of content and I can link the UIScollBar to one of the boxes just fine, but I can't seem to find a way to make the content in all three boxes scroll simultaneously with a single UIScrollBar?
Does anyone know if it's possible to link a MovieClip on the stage to a class? I have a MovieClip on the stage called: square_mc and I have this Move class (see attached code). Of course when I set the class linkage of square_mc to the Move class, square_mc moves down the screen, Move is working. But how would I attach the Move class to square_mc at runtime, when it's on the stage?
There is a simple method of linking a symbol to a class in flash cs5 in the gui designer. But how can i do the same thing in actionscript alone using code because iam not using flash cs5. Iam using notepad++ and flex compiler.
Does anyone know if it's possible to link a MovieClip on the stage to a class?
I have a MovieClip on the stage called: square_mc
and I have this Move class (see attached code).
Of course when I set the class linkage of square_mc to the Move class, square_mc moves down the screen, Move is working. But how would I attach the Move class to square_mc at runtime, when it's on the stage?
I've just started using classes while developing my basic platform game in Flash AS3.
On the stage I have a character, instance name 'ball_mc'. I have AS in the time line which controls the characters movements.
I have an external AS file named 'Ground.as' which is basically an ENTERFRAME hittest which stops the character from moving when the character 'hits' the ground.
I have placed a rectangle MC on the stage to represent the ground and linked it to the external AS file 'Ground.as'
I'm working on this small project to demonstrate how flash works to a few friends and I am trying to make a small avatar have some animation and upon mouse roll over grow and after removing mouse the avatar will shrink. There is also supposed to be a message displayed over the avatar and upon clicking the avatar the message changes. I have the avatar shrinking/growing thing done and its working fine and I also have the message to be displayed but I cannot seem to link the two into one actionscript file so they both appear at the same time.
Here are the codes: i) for the avatar shrinking/growing package { import flash.display.MovieClip; import flash.events.MouseEvent; public class U1A3_Stickman extends MovieClip { private var _origXScale:Number; [Code] .....
I've tried to simply insert the document class into the flash with the avatar shrink/grow code but it's not working.