ActionScript 3.0 :: Linking Class With Stage Object And Timeline?

Feb 13, 2009

I've just started using classes while developing my basic platform game in Flash AS3.

On the stage I have a character, instance name 'ball_mc'. I have AS in the time line which controls the characters movements.

I have an external AS file named 'Ground.as' which is basically an ENTERFRAME hittest which stops the character from moving when the character 'hits' the ground.

I have placed a rectangle MC on the stage to represent the ground and linked it to the external AS file 'Ground.as'

The Code for Ground.as is as follows:

package
{
import flash.display.MovieClip;
import flash.events.Event;

[Code]....

View 6 Replies


Similar Posts:


ActionScript 3.0 :: Linking Class With Stage Object

Feb 13, 2009

Linking class with stage object..

View 14 Replies

ActionScript 3.0 :: Linking A Movieclip That's On The Stage To A Class

Feb 24, 2009

Does anyone know if it's possible to link a MovieClip on the stage to a class? I have a MovieClip on the stage called: square_mc and I have this Move class (see attached code). Of course when I set the class linkage of square_mc to the Move class, square_mc moves down the screen, Move is working. But how would I attach the Move class to square_mc at runtime, when it's on the stage?

View 5 Replies

ActionScript 3.0 :: Linking A Movieclip That's On The Stage To A Class?

Feb 24, 2009

Does anyone know if it's possible to link a MovieClip on the stage to a class?

I have a MovieClip on the stage called: square_mc

and I have this Move class (see attached code).

Of course when I set the class linkage of square_mc to the Move class, square_mc moves down the screen, Move is working. But how would I attach the Move class to square_mc at runtime, when it's on the stage?

package {
import flash.display.MovieClip;
import flash.events.Event;
//

[Code]....

View 3 Replies

Actionscript 3 :: Difference Between Object Main Timeline, Object Stage And Root ?

Sep 3, 2011

I want to know the difference between [object main timeline], [object Stage] and root in as3? I have read from the topic How stage, root, and MainTimeline Fit Together. But I didn't get clearly.

View 3 Replies

ActionScript 3.0 :: Detecting Stage Object Positions From Library Object Class File?

Sep 14, 2010

Ok. So heres what I am trying to do. I want one movie clip to follow another one that I move around with actions on the main timeline.The problem is that the follower clip is linked to a class file and I cannot find a way to find the players position.

[Code]...

View 8 Replies

ActionScript 3.0 :: Accessing An Object Drawn On The Stage In One Class From Another Class

Jan 6, 2011

I have created a class, call it Class1, that has various objects drawn on the stage (drawn in the IDE). It also has a function, called setColour, for changing the colour of those objects. The function works fine if I call it from within Class1.

Now I have another class, call it testClass1, that imports Class1 and calls the setColour function. First of all, none of the stage objects from Class1 are visible. Secondly, when setColour tries to modify the colour of an object, I get the error:

TypeError: Error #1009: Cannot access a property or method of a null object reference.

This is the code for testClass1:

ActionScript Code:
package
{
import flash.display.*;

[Code].....

So, what is the problem? Is it possible to change objects that are drawn on the stage of an imported class?

View 3 Replies

ActionScript 3.0 :: Make A Class Object Interact With An Object On Stage?

Aug 2, 2010

The following is that long only because I gave examples of what I want to know, not because it is complex .I have three basic questions regarding AS 3.0 classes.

1. How can I make a class object interact with an object on stage?

For example, when I have a square (mc_Square) with class "square" attached to it and I want it to trace "Colliding!" and print the X and Y of the mc_Box on contact with an on-stage *hollow* box (mc_Box) that has no class attached to it.how to do it vice-versa would also be awesome .

2. How can I make a class object interact with the same class object? For example, when I have two squares (mc_Square) that both have the class "square" attached to it and when they collide, it prints the X and Y of both of them.

3. How can I make a class object interact with a different class object?

For example, when I have two squares mc_Square1 with class "square1 (that also has a variable Primary=true written in it)" and a mc_Square2 with class "square2"; When they collide, the one with Primary=true would be removed and it's X,Y position traced.

View 2 Replies

Access An Instance Reference To Document Class From Stage's Timeline?

Dec 30, 2009

Is there a way to get an instance reference to the document class to call a method of it from the stage's timeline?I see that here's a possible solution: using a singletonOther solution I though of is using stage.getChildAt( 0 ) but it's not very nice.Is there an 'official' instance reference? because the document class is obviously instantiated at startup, but is that instance accessible in any way without having to use a custom solution like the ones mentioned?

View 1 Replies

ActionScript :: Difference Between Object Main Timeline / Stage And Root?

Sep 3, 2011

I want to know the difference between [object main timeline], stage and root in as3.

View 1 Replies

Flash :: Reference Var From Frame On Timeline In An Object Class?

Jan 17, 2011

I'm using Flash Professional cs5/AS3 I'll try and describe this the best I can. I'm new to ActionScript. So, in my timeline I have a var on a frame that represents "lives" and i have some code in the timeline that takes down the number of lives depending on certain events, which all works great.

so, now i wanted to make a constructor class that I could reuse for a bunch of movie clip objects and I only want these objects to be able to move if the lives variable is greater than certain number. So now, building my constructor class for these objects i just wanted put an if statement that is looking to see if the lives are greater than a certain number, which if it is then should make these objects do what i want...But, when i run the project I get "1120: Access of undefined property lives."

lives is the var I made obviously like I said, and it works fine being referenced everyone else except when I make a new .as file for these objects then try and reference it. I get the same error when I try and establish "lives" in the main project class too. I'm not sure where I should put this var or how I can make it so i can reference it from an object class. I'm not really sure how to word or describe my issue which has made it hard to search for a tutorial.

View 3 Replies

ActionScript 3.0 :: Access A Class Object From Main Timeline

Dec 29, 2010

I have a class, and I'm trying access an object outside of that class. For example, in my class I have function: onNodeLoad(node:Object)with that function I can access the properties of node just fine, but outside the class I cannot.In the function that is inside the class, I can trace (node. title)I want to be able to do that trace on the main timeline.[code]So right now, in my main timeline, trace(con.node) comes up null.I've tried to declaring _node public, private, public static.

View 1 Replies

ActionScript 3.0 :: Public Vars From Object Class In Timeline?

Mar 16, 2012

I've made a Horizontal Bar Class which controls an element in library.So I have:Library: HorizontalBar MC - Using class HorizontalBarThis class has some public vars.Library: ContainerGame MC - Using class ContainerGameWhen I add this element to stage (HorizontalBar) inside ContainerGame MC I want to be able to trace public vars from its class inside ContainerGame.

View 2 Replies

ActionScript 3.0 :: Control The Property Of An Object In Main Stage From A Loaded Swf Timeline

Oct 11, 2010

i have a UILoader that loads an image from an xml list when you click its thumbnail ( in its thumbnails mc on mainstage aswell) thing is, i have another UILoader on the layer above that loads in a swf ( a slideshow that fades in and out the pictures when they change to the next, with all the coding on frame 1, frame 2 only has a stop and some code for when the mouse is idle for 5 secs it goes back to frame 1) so when you go to "portraits" it takes you to frame "x" where the slideshow ( loaded external swf ) starts playing automaticly right, if i click any thumbnail the slideshow goes to frame 2 ( wich is perfect and the mouse idle thing i wanted works great ) the ONLY THING IS

after the slideshow runs by default for the first time ( i enter the category portraits ) and i click any thumbnail ( moving slideshow swf to frame 2 enabling mouse idle event ) and the mouse is idle ( so it does the event and starts playing the slideshow again ( goes back to frame 1 ) ) I CANT MAKE THE UILOADER OF THE THUMBS IMAGE TO DISSAPPEAR!

View 5 Replies

ActionScript 3.0 :: Class Created Object To Array In Main Timeline?

Jan 16, 2011

class created object to array in main timeline?

View 1 Replies

ActionScript 3.0 :: Target Object On Stage From Within Class?

Nov 21, 2009

I have a custom class which uses some buttons on the stage. Or at least is trying to.say have this code in the customClass.as file

package{
import flash.events.*;
import flash.display.MovieClip

[code].....

View 5 Replies

Actionscript 3 :: Assign Class To Object On Stage?

Oct 16, 2010

How you can assign a class to an object on stage.[code]...

This would make a new object, but the current object already exists, it just needs to be notified that it's of the type "ClassName" so it can inherit it's properties.I've also tried assigning the "ClassName" in the linkage as either the base path or the class name. But in either situations I get an error saying that the class needs to be unique when I use the same class on multiple objects.

View 3 Replies

ActionScript 3.0 :: Class/Object & Stage Access?

Jan 6, 2010

I have a document class called Main, and a class called DispatchEventExample. In DispatchEventExample, I'm trying to add an event listener to the stage but get an 1120 error, access of undefined property stage.

If I understand things correctly, even though I create an instance of DispatchEventExample in Main, it's not added to the display list & therefore cannot access stage.

[Code]...

View 1 Replies

ActionScript 3.0 :: Access To Stage From Class Object

Nov 16, 2010

I have a class that have a method to do some work and return a MovieClip. How can I access the stage from the class ? I don't add the class object to stage.

My code is like this :

Code:
import com.ClassName
.
.
.
var c:ClassName= new ClassName();
var mc:MovieClip;
mc = ClassName.create("some parameter");

I want to get access to the stage from ClassName class file.

View 3 Replies

ActionScript 3.0 :: Accessing Display Object On Stage From Another Class

Jun 8, 2011

I've googled this to no avail, I've only found how to manipulate the stage itself and not a display object on it,I have a movie clip on the main timeline with instance name displayName. I created a button that should change what frame displayName goes to (in order to...did you guess it?! diplay the Name of the button.So I am trying to write the code in a reusable fashion and have the buttons all linked to a class called GeoPuzzle. Inside GeoPuzzle I instantiate a touch event and run the code. However, the function has to be able to change displayName in the main part of the timeline and, of course, the compiler says displayName doesn't exist because I'm in a class and I'm talking about the stage.[code]How can I tell displayName to change it's current frame from within display object class?

View 9 Replies

Xml :: Access Stage Object (textbox) Within A Custom Class?

Jan 1, 2012

I'm currently trying to add the resulting XML (xmlResult) to a textbox that is on the stage. I did try using MovieClip(root).[instancename].text = ..... however it didn't work - null object reference?

package {
public class ChatHistory extends MovieClip {
public function ChatHistory()

[Code]....

View 1 Replies

ActionScript 3.0 :: Rearrange Stage With Items From A Class Object?

Feb 4, 2009

I want to rearrange an item on stage when the visitor changes the browser size. The item is initiated in an external class G94Menu:

ActionScript Code:
public function addItem(item:MenuItem):void
{
item.y = (item.height + _spacing) * _items.length;

[code]....

View 0 Replies

ActionScript 3.0 :: Referencing Object On Stage From An External Class?

Sep 6, 2011

I have a media player that I am codging together, one that will play either videos or MP3s depending on the variables it is passed. The video player part works fine. The MP3 player controls are all actual physical MCs on the stage; each one has its own AS class file as part of the package, but there is also a lot of AS that is happening in the main FLA as well. Messy, I know, but it mostly works great.

The MC on the stage in the main FLA is properly linked to the class file via Actionscript linkage, and the control itself works. However, I am trying to make some aspects of the control respond to variables that are set within the AS on the timeline of the main FLA, and I cannot seem to pass values to the control no matter what I do.

[Code]....

View 2 Replies

ActionScript 3.0 :: Accessing Stage Variables From Class Object

Oct 11, 2010

I was wondering if there is a simple way to access variables from a class object, where the variables are not actually a part of that class. So if you had an array defined on the first frame of the stage, and added some elements to it, you could use the methods of the custom class to manipulate the array's data.

Stage Frame 1
Code:
var myArray:Array = new Array( "apple", "banana", "pear" );
var myClass:someFunctions = new someFunctions();
myClass.addValue( "orange" );
myClass.sortValues();
[Code] .....

It might not seem logical as to why you would ever want to do that, but it's a very simple example, and it's the means I'm after, not the result. I'm creating a list of functions available to execute by a user via an input field. To keep things simple I made them the methods of a class. The issue, however, is that these methods need to manipulate objects which are on the stage, added and removed by a separate controller class. Passing the objects by reference to the class as a parameter would not be viable with what I'm trying to do either.

View 4 Replies

Actionscript 3 :: Linking Library Class To An Extended Class And Baseclass

Jan 22, 2011

The use of library classes confuses me once again. I have the following situation:

[Code]....

I cannot put in any baseclass when using the class, so I'm forced to remove the baseclass. When using only the class I get a whole bunch of errors don't make any sense at all, and still appear even if I comment out all the code in the Page class. comop_padpagesFavorietenPage.as:7: 1152: A conflict exists with inherited definition com.op_pad.pages:Page.help in namespace public.

[Code]...

View 1 Replies

ActionScript 3.0 :: Link An Object On The Stage To An External Class File?

Jan 8, 2009

I have a dynamic textfield called neighName on my Flash stage. I also have a movieclip that I call a region on my stage. When I mouseover the region, I want a word to display in a little popup *and* I want some text to display in my textfield. I have an external .as file for handling the region. I can make the code "see" my region, but I can't seem to make it see my textfield, although no errors are being thrown.

View 1 Replies

Actionscript 3 :: Make Static Method Act Over Object Of Its Class That Is Already On Stage

May 13, 2011

Is there a way to make an static method act over an object of its class that is already on the stage, without using the keyword "this"? I mean, like "generic object of this class: do what I'm telling you to do, wathever your instance name".My goal is to create an method that get called by any object of this class, based on the changing on the value of an external variable, but since I cannot use the "this" keyword to reffer to each instance, I could not figure out a solution.

View 1 Replies

ActionScript 3.0 :: Flash Referencing Object On Stage From An External Class?

Sep 6, 2011

I have a media player that I am codging together, one that will play either videos or MP3s depending on the variables it is passed. The video player part works fine. The MP3 player controls are all actual physical MCs on the stage; each one has its own AS class file as part of the package, but there is also a lot of AS that is happening in the main FLA as well. Messy, I know, but it mostly works great.The MC on the stage in the main FLA is properly linked to the class file via Actionscript linkage, and the control itself worksHowever, I am trying to make some aspects of the control respond to variables that are set within the AS on the timeline of the main FLA, and I cannot seem to pass values to the control no matter what I do.The following variable is set in the main AS:Code:var notPlayedYet:Boolean = true;I also have some flashVars being passed in from the html, and these I can reference with no trouble from the main AS - the relevant one is:

View 1 Replies

Linking Back To The Main Timeline?

Aug 26, 2010

I recently started creating a flash website from a template that was created back in 2004. I have very little knowledge of either AS 2.0 or AS 3.0. I am currently attempting to link my buttons that are in separate movieclips back to specific parts of the main timeline "scene 1". Currently when clicked, the buttons just cycle through the varying pages that have been created, "s1" , "s2" etc.

How do I link a movieclip/button back to "s8" in the main timeline?The AS 2.0(I think it's AS 2.0 anyway) that currently exists is as follows:

PHP Code:

on (rollOver) {
gotoAndPlay(2);
}

[code]....

I understand what first rollOver and rollOut commands are and they work fine, but the "On (release)" doesn't seem to go where it needs to.

View 2 Replies

Actionscript 3.0 :: Loader Class Not Visually Showing Loaded Object On Stage?

Jan 23, 2009

I have this code in a class:

Code: Select allpackage com.jhoyt{
import flash.net.URLRequest;
import flash.events.*;[code]....

and I have this code on the timeline of the movie its being loaded into:

Code: Select allimport com.jhoyt.SSIlaunch;
var ssi:SSIlaunch = new SSIlaunch();
addChild(ssi);

I know its loading because I can put trace actions into the addAndPoint function and it gets called. what can I do to make it display?

View 3 Replies







Copyrights 2005-15 www.BigResource.com, All rights reserved