ActionScript 3.0 :: Rearrange Stage With Items From A Class Object?
Feb 4, 2009
I want to rearrange an item on stage when the visitor changes the browser size. The item is initiated in an external class G94Menu:
ActionScript Code:
public function addItem(item:MenuItem):void
{
item.y = (item.height + _spacing) * _items.length;
[code]....
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Aug 7, 2009
Actionscript 3.0 looping through stage and DisplayObject items. I'm trying to convert to Actionscript 3.0 and I'm trying to find out how to loop through Stage objects as well as DisplayObject.
With AS 2.0 - I would only have to do:
for(var i in _root) // or MovieClip, this, etc { trace("i: " + i + " [i]: " + _root.[i]);}
In AS 3.0 I found this equivalent which works w/ some objects:
public function debug_object(o:Object, show_all:Boolean):void {
import flash.utils.*; var def:XML = describeType(o);
var props:XMLList = def..variable.@name; if(show_all)
props += def..accessor.@name;
for each (var prop:String in props) {
trace(prop + ": " + o[prop]); }}
this.showChildren(Stage);
This kind of works but the o[prop] always traces undefined and it's not showing any movieClips on the stage. I would like to be able to have the debug object function be able to take Stage and DisplayObject arguments like such:
this.debug_object(Stage, true);
this.debug_object(flash.display.DisplayObject, true);
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May 5, 2011
I've made it this way1. I made clip and it's main class (eg. timeline.as) - at this point it works2. I put code from main class to another class (eg. timeline_template.as) and in main class (timeline.as) I inherit it by :public dynamic class timeline extends timeline_template {3. I added stage items declarations in timeline_template.as because without that any code couldn't reach target an I got 1120: Access of undefined property xxx after these steps whole clip works but items on stage ( buttons, etc. ) are not affected by code. That's logical because code references to properties declared in timeline_template but not in timeline.fla. But how to get around that - I need several usage of timeline_template and I would like to avoid code redundancy
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Sep 14, 2010
Ok. So heres what I am trying to do. I want one movie clip to follow another one that I move around with actions on the main timeline.The problem is that the follower clip is linked to a class file and I cannot find a way to find the players position.
[Code]...
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Jan 6, 2011
I have created a class, call it Class1, that has various objects drawn on the stage (drawn in the IDE). It also has a function, called setColour, for changing the colour of those objects. The function works fine if I call it from within Class1.
Now I have another class, call it testClass1, that imports Class1 and calls the setColour function. First of all, none of the stage objects from Class1 are visible. Secondly, when setColour tries to modify the colour of an object, I get the error:
TypeError: Error #1009: Cannot access a property or method of a null object reference.
This is the code for testClass1:
ActionScript Code:
package
{
import flash.display.*;
[Code].....
So, what is the problem? Is it possible to change objects that are drawn on the stage of an imported class?
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Aug 2, 2010
The following is that long only because I gave examples of what I want to know, not because it is complex .I have three basic questions regarding AS 3.0 classes.
1. How can I make a class object interact with an object on stage?
For example, when I have a square (mc_Square) with class "square" attached to it and I want it to trace "Colliding!" and print the X and Y of the mc_Box on contact with an on-stage *hollow* box (mc_Box) that has no class attached to it.how to do it vice-versa would also be awesome .
2. How can I make a class object interact with the same class object? For example, when I have two squares (mc_Square) that both have the class "square" attached to it and when they collide, it prints the X and Y of both of them.
3. How can I make a class object interact with a different class object?
For example, when I have two squares mc_Square1 with class "square1 (that also has a variable Primary=true written in it)" and a mc_Square2 with class "square2"; When they collide, the one with Primary=true would be removed and it's X,Y position traced.
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Oct 22, 2011
I had a 2 frame setup with some actionscript for each frame. Tried to move it all into one class file and a
1. frame .fla. ; Hiding and showing the resp. moviclips when i virtually move from frame 1 to frame
2. Now I get these ...Error #1069: Property edit_panel_mc not found on flash.display and there is no default value. errors or..
when i thought beeing clever adding the stage. prefix ReferenceError: Error #1069: Property edit_panel_mc not found on flash.display.Stage and there is no default value. The mc's are on the stage... i have a single .as classfile. Why cant I reference them? or how should i do it/ what should i do to change it from beeing .fla script to class script.
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Nov 21, 2009
I have a custom class which uses some buttons on the stage. Or at least is trying to.say have this code in the customClass.as file
package{
import flash.events.*;
import flash.display.MovieClip
[code].....
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Oct 16, 2010
How you can assign a class to an object on stage.[code]...
This would make a new object, but the current object already exists, it just needs to be notified that it's of the type "ClassName" so it can inherit it's properties.I've also tried assigning the "ClassName" in the linkage as either the base path or the class name. But in either situations I get an error saying that the class needs to be unique when I use the same class on multiple objects.
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Jan 6, 2010
I have a document class called Main, and a class called DispatchEventExample. In DispatchEventExample, I'm trying to add an event listener to the stage but get an 1120 error, access of undefined property stage.
If I understand things correctly, even though I create an instance of DispatchEventExample in Main, it's not added to the display list & therefore cannot access stage.
[Code]...
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Feb 13, 2009
Linking class with stage object..
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Nov 16, 2010
I have a class that have a method to do some work and return a MovieClip. How can I access the stage from the class ? I don't add the class object to stage.
My code is like this :
Code:
import com.ClassName
.
.
.
var c:ClassName= new ClassName();
var mc:MovieClip;
mc = ClassName.create("some parameter");
I want to get access to the stage from ClassName class file.
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Feb 13, 2009
I've just started using classes while developing my basic platform game in Flash AS3.
On the stage I have a character, instance name 'ball_mc'. I have AS in the time line which controls the characters movements.
I have an external AS file named 'Ground.as' which is basically an ENTERFRAME hittest which stops the character from moving when the character 'hits' the ground.
I have placed a rectangle MC on the stage to represent the ground and linked it to the external AS file 'Ground.as'
The Code for Ground.as is as follows:
package
{
import flash.display.MovieClip;
import flash.events.Event;
[Code]....
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Jun 8, 2011
I've googled this to no avail, I've only found how to manipulate the stage itself and not a display object on it,I have a movie clip on the main timeline with instance name displayName. I created a button that should change what frame displayName goes to (in order to...did you guess it?! diplay the Name of the button.So I am trying to write the code in a reusable fashion and have the buttons all linked to a class called GeoPuzzle. Inside GeoPuzzle I instantiate a touch event and run the code. However, the function has to be able to change displayName in the main part of the timeline and, of course, the compiler says displayName doesn't exist because I'm in a class and I'm talking about the stage.[code]How can I tell displayName to change it's current frame from within display object class?
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Jan 1, 2012
I'm currently trying to add the resulting XML (xmlResult) to a textbox that is on the stage. I did try using MovieClip(root).[instancename].text = ..... however it didn't work - null object reference?
package {
public class ChatHistory extends MovieClip {
public function ChatHistory()
[Code]....
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Sep 6, 2011
I have a media player that I am codging together, one that will play either videos or MP3s depending on the variables it is passed. The video player part works fine. The MP3 player controls are all actual physical MCs on the stage; each one has its own AS class file as part of the package, but there is also a lot of AS that is happening in the main FLA as well. Messy, I know, but it mostly works great.
The MC on the stage in the main FLA is properly linked to the class file via Actionscript linkage, and the control itself works. However, I am trying to make some aspects of the control respond to variables that are set within the AS on the timeline of the main FLA, and I cannot seem to pass values to the control no matter what I do.
[Code]....
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Oct 11, 2010
I was wondering if there is a simple way to access variables from a class object, where the variables are not actually a part of that class. So if you had an array defined on the first frame of the stage, and added some elements to it, you could use the methods of the custom class to manipulate the array's data.
Stage Frame 1
Code:
var myArray:Array = new Array( "apple", "banana", "pear" );
var myClass:someFunctions = new someFunctions();
myClass.addValue( "orange" );
myClass.sortValues();
[Code] .....
It might not seem logical as to why you would ever want to do that, but it's a very simple example, and it's the means I'm after, not the result. I'm creating a list of functions available to execute by a user via an input field. To keep things simple I made them the methods of a class. The issue, however, is that these methods need to manipulate objects which are on the stage, added and removed by a separate controller class. Passing the objects by reference to the class as a parameter would not be viable with what I'm trying to do either.
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May 14, 2011
- I have A.fla.
- A.fla includes buttons, movie clips and also B.swf is loaded in A.fla using a LOADER
- i want to access elements in A.fla, from the actionscript codes inside B.fla to modify those movie clips and buttons based on actions going on in B.swf
for instance, lets say there is a button X in A.fla, and there is a button Y in B.fla, B.swf is loaded into A.fla, and I want the button Y to erase button X when clicked.
general question: accessing elements in a stage, through a SWF file loaded into that stage.
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Jan 8, 2009
I have a dynamic textfield called neighName on my Flash stage. I also have a movieclip that I call a region on my stage. When I mouseover the region, I want a word to display in a little popup *and* I want some text to display in my textfield. I have an external .as file for handling the region. I can make the code "see" my region, but I can't seem to make it see my textfield, although no errors are being thrown.
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May 13, 2011
Is there a way to make an static method act over an object of its class that is already on the stage, without using the keyword "this"? I mean, like "generic object of this class: do what I'm telling you to do, wathever your instance name".My goal is to create an method that get called by any object of this class, based on the changing on the value of an external variable, but since I cannot use the "this" keyword to reffer to each instance, I could not figure out a solution.
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Sep 6, 2011
I have a media player that I am codging together, one that will play either videos or MP3s depending on the variables it is passed. The video player part works fine. The MP3 player controls are all actual physical MCs on the stage; each one has its own AS class file as part of the package, but there is also a lot of AS that is happening in the main FLA as well. Messy, I know, but it mostly works great.The MC on the stage in the main FLA is properly linked to the class file via Actionscript linkage, and the control itself worksHowever, I am trying to make some aspects of the control respond to variables that are set within the AS on the timeline of the main FLA, and I cannot seem to pass values to the control no matter what I do.The following variable is set in the main AS:Code:var notPlayedYet:Boolean = true;I also have some flashVars being passed in from the html, and these I can reference with no trouble from the main AS - the relevant one is:
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Oct 6, 2010
What's the easiest way to move one item from one spot to another, within the same array?Say I have an array consisting of four movieclips array = [rock, scissors, paper, bomb].Now i want to move the paper from its position as nr 3 (or array[2], and put it in the first positon array[0]. [code]but that just gave me a bunch of unwanted errors then i tried just the unshift(scissors), but now the array contains two instances of the scissors. What to do? Is there really no array.takeOutAndPutBackInFront(scissors)-ish method?
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Jan 23, 2009
I have this code in a class:
Code: Select allpackage com.jhoyt{
import flash.net.URLRequest;
import flash.events.*;[code]....
and I have this code on the timeline of the movie its being loaded into:
Code: Select allimport com.jhoyt.SSIlaunch;
var ssi:SSIlaunch = new SSIlaunch();
addChild(ssi);
I know its loading because I can put trace actions into the addAndPoint function and it gets called. what can I do to make it display?
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Jan 23, 2009
I have this code in a class:
[Code]...
I know its loading because I can put trace actions into the addAndPoint function and it gets called. what can I do to make it display?
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Dec 1, 2010
I understand how Math.random works, and I understand how Arrays work, but I don't understand how to either rearrange the indices of an existing Array, or how to populate it from another Array in a random sequence without an index possibly repeating.
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May 3, 2010
I have a class called shapeC that only creates a rectangle and then addChild(rectangle);. That class is instantiated on the main timeline. Currently, the only way you can see that rectangle is to add the instantiated class to the stage via addChild(shapeC);. My question is, is there a way that the shapeC class can add the rectangle to the root stage without requireing the instantiated class to be added to the stage?
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Jun 8, 2009
I'm in need of some dire help here. I'm writing an application in Flex 3 that utilizes a TileList with a custom itemRenderer to display info from a service. Unfortunately, I'm running into an exception with the drag/drop/rearrange portion of the TileList. With dragEnabled and dragMoveEnabled, I receive a fully-reproducible exception when trying to rearrange the tiles in the control:
Exception:
ArgumentError: Error #2004: One of the parameters is invalid.
at flash.utils::ByteArray/writeObject()
at flash.desktop::Clipboard/putSerialization()[code]....
When I try to debug, the debugger doesn't seem to indicate to me any piece of code that might be faulty.
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Jul 2, 2011
I needed to make my document size larger. Is there an easy way to center all the content in the new size? Right now everything is flushed to the top left corner.
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Jun 21, 2010
I am using preloaders to load "modules" of pictures. They are working but I need to unload them before navigating to the next frame (to load the next module). Is there a way to condition action upon leaving a frame? Do I need to create some kind of unloader before the preloader? That might be difficult because I won't know what page I am navigating FROM. Here is my loader [code]...
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Aug 4, 2009
I'm having some troubles with the use of interface and inheritance in AS3. I've done lots of OOP in the past and what I'm trying to do seems obvious to me, but doesn't work in AS3. The question is : Is it possible to override a function that return an Object of class A, and make it return an Object of Class B which extends A ? It seems not to be possible, since I'm getting a signature error in Flash, when compiling. For example, the following set of class do not compile (the code in function definition doesn't matter):
[Code].....
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