ActionScript 3.0 :: Class Created Object To Array In Main Timeline?

Jan 16, 2011

class created object to array in main timeline?

View 1 Replies


Similar Posts:


ActionScript 3.0 :: Access A Class Object From Main Timeline

Dec 29, 2010

I have a class, and I'm trying access an object outside of that class. For example, in my class I have function: onNodeLoad(node:Object)with that function I can access the properties of node just fine, but outside the class I cannot.In the function that is inside the class, I can trace (node. title)I want to be able to do that trace on the main timeline.[code]So right now, in my main timeline, trace(con.node) comes up null.I've tried to declaring _node public, private, public static.

View 1 Replies

Actionscript 3 :: Have A Dialog Box Type Object Held In An Array By The Main Class For Program?

Dec 7, 2011

What happens when an object which has a function currently being executed has all its references removed?I want to have a dialog box type object held in an array by the main class for my program, and when the dialog needs to be closed, I want it to be removed from the array during that close-screen function. My question is, assuming the dialog box object is in all other ways eligible for garbage collection, what happens to the code it's supposed to be executing?

Edit for clarification:The array is a layer of visual elements in my program, of which the dialog box is one. The idea is that the "OK" button (or whatever) that closes the box will also remove it from the array of objects being displayed at the same time.

View 2 Replies

ActionScript 3.0 :: How To Load Manually Created MC On Main Timeline

Jan 25, 2011

I have manually created a empty mc on the maintimeline named 'loadme'. I have my buttons in a movieclip that is on stage and within that mc i have the follwing code to one of the buttons:

knowbtn.addEventListener(MouseEvent.CLICK, knowclick);
var loader = new Loader();
function knowclick(event:MouseEvent):void{
loader.load(new URLRequest("about.swf"));
loader.contentLoaderInfo.addEventListener(Event.CO MPLETE, handleContentLoader);
this.gotoAndPlay("buyingoff");
} function handleContentLoader(event:Event):void {
this.parent.loadme.addChild(loader);
}

I get an error 1119 when I run the swf. Also, is it possible to declare the variable for 'loader' on the maintimeline and then use it in my buttons mc?

View 3 Replies

ActionScript 3.0 :: Execute Functions In Main Document Class When Main Timeline Reaches Frame X

Oct 16, 2009

I have 3 functions in my main document class that I want to execute when the main timeline reaches a particular frame number. how do I do that?

see the code and comments

public function mainClass()
{
//stage declaraction
stage.align = StageAlign.TOP_LEFT;

[Code]....

View 5 Replies

ActionScript 3.0 :: Accessing Nested Dynamically Created MovieClips From Main Timeline

Feb 1, 2010

I have a movie clip menu on a main timeline and inside that movie clip I have created four buttons dynamically. How to access those nested buttons/movieClips (add event listeners etc) from main timeline? Here I am adding menu to the display list on main timeline:

[Code]...

View 2 Replies

Actionscript 3 :: Difference Between Object Main Timeline, Object Stage And Root ?

Sep 3, 2011

I want to know the difference between [object main timeline], [object Stage] and root in as3? I have read from the topic How stage, root, and MainTimeline Fit Together. But I didn't get clearly.

View 3 Replies

ActionScript 2.0 :: Access The _global Object, Which Was Created In The Main File?

Apr 5, 2005

Here's some background: I am working on a project in which we have one main Flash file that loads other Flash swfs into an empty movie clip within the main file.The main file instantiates a class I've made (stateManager) into a _global variable.This object keeps track of the most recent states of the other individual files so users can navigate between them all and come back to the same status they left it.Here's the issue:In the sub files, I need to access the _global object, which was created in the main file, many times so I would like to use the 'with' construct to reduce typing. However, because the 'with' statement needs an object to reference, I am unable to publish my files .I've tried adding an if-statement at the top of each file (if(_global. stateManager == undefined){ ), but this doesn't work either.I've included a portion of my code for you.

Code:
import classes.stateManager;
if (_global.stateManager==null) {
_global.stateManager = new classes.stateManager("./InitFiles/global.xml");[code]....

View 1 Replies

ActionScript 2.0 :: Created A MovieClip "Main" That Have A Class File "Main.flv" Attached To It

Jun 3, 2008

I have created a MovieClip "Main" that have a class file "Main.flv" attached to it. Inside this movieclip I have several buttons and movieclips.The problem I have is with the reference "this" inside the class file.When I write "this" I get a reference to my movieclip "Main". But when I write this.button I dont get a reference to my buttons inside the "Main" movieclip. The button have an instanse name "button".

View 3 Replies

ActionScript 3.0 :: Referencing Array / Main Timeline

Dec 23, 2009

This used to work in flash 8.I just purchased CS4 and am trying to learn a few basics.I have nested arrays on frame 2 of the main timeline. [code]I can no longer use _root. on the mc to reference the main timeline.If I trace myQuestions from the mc I get an error.

View 14 Replies

ActionScript 3.0 :: Splicing An Array On The Main Timeline?

Jun 2, 2010

have an missileContainer array on the main timeline which I use to store the missile info in for collision detection. I use a for loop go to through the array every frame and check if it's hitting an asteroid. Everything there works fine, but in the missile's class I have a destroy function which removes the missile if it goes beyond the stage boundaries. However, I need to splice it from the missileContainer array on the main timeline, too. But I can't seem to access the missileContainer array from the class no matter what I try.

View 5 Replies

ActionScript 2.0 :: Create An Array On The Main Timeline?

May 12, 2005

I am trying to create an array on the main timeline that I can access from scripting in other movie clips. I have tried putting the _global. in front of my array initialization like this

_global.array_name:Array = new Array();

but i get a syntax error. how can I make my array global?

View 6 Replies

ActionScript 3.0 :: Splicing An Array On The Main Timeline From Within A Movieclip

Feb 16, 2011

i am trying to splice data to an array which is on the main timeline by using code placed in a timeline within a movieclip and no matter what i try i dont seem to be able to do it i am an absolute beginner Code on timeline

[Code]...

View 1 Replies

ActionScript 3.0 :: Change Array Data From Main Timeline?

Apr 7, 2011

Let's say I have a file that loads an AS. Within that AS is an array that loads to a list menu in the main file or .fla. The list menu is used as navigation, so when the user clicks on one of the items, in the list, it goes to, let's say, frame 2.Now, on frame 2 I would like to change the information in the array so that the list menu now contains a new list of links.

View 2 Replies

Actionscript 3 :: Create A New Array On Main Timeline With The Three Movieclips?

Sep 20, 2011

I'm new to AS3 so please excuse me if the question is a bit confusing.

I have 3 movieclips in my library with the Linkage names "Panel1", "Panel2" and "Panel3".

I want to create a new Array on my main timeline with the three movieclips.

i.e. var panelArray = new Array(Panel1, Panel2, Panel3);

How would I be able to do that?

View 1 Replies

ActionScript 3.0 :: Replacing An Array's Data Within The Main Timeline

Apr 7, 2011

Let's say I have a file that loads an AS. Within that AS is an array that loads to a list menu in the main file or .fla. The list menu is used as navigation, so when the user clicks on one of the items, in the list, it goes to, let's say, frame 2. Now, on frame 2 I would like to change the information in the array in the AS so that the list menu now contains a new list of links.

View 1 Replies

ActionScript 3.0 :: Is Document Class Same As Main Timeline

Dec 26, 2009

I've been working on flash CS3 for some time now and have learnt a lot in actionscript 3. However, I still have some very simple doubts which I want to clear:

1) Is the Document Class same as the Main Timeline?
2) If we type "trace(this)" in the actions panel on the main Timeline, it gives "object MainTimeline", is this what is the document class because there is nothing else as the mainTimeline Class.
3) If we type "stop()" in the main timeline, it stops the movie. Where does stop() belong, I mean, it is the method of which class?
4) Sometimes, when within a class or a movie clip, something like "root.gotoAndPlay" doesn't work while "MovieClip(root).gotoAndPlay()" works. Another example is when we try accessing a child of a movieClip by using getChildAt(i), "MC1.getchildAt(i).play()" does not work and we have to write "MovieClip(MC1.getchildAt(i)).play();

View 3 Replies

ActionScript 3.0 :: Go To Next Frame In Main Timeline From A Class?

Jan 19, 2011

I'm trying to go to the next frame in the main timeline from a class with no luck.
 
I have a movieclip called winner_mc that is created in the document class.
winner_mc is linked to the Winner class.

The Winner class creates a movieclip called nextlevel_mc which is linked to the Nextlevel class.
 
Then when I click on the nextlevel_mc movieclip I want to go to the next frame on the main timeline.
 
I tried this for the Nextlevel class:
 
package  {
import flash.display.MovieClip;
import flash.events.MouseEvent;
public class Nextlevel extends MovieClip {

[Code]....

View 21 Replies

Flash :: AS3 Importing A Class To Main Timeline

Nov 20, 2011

I have a air for android project going and I am wanting to import a actionscript class for use in the main timeline. I wrote the class and imported it, but I get the following errors: Line 1 5001: The name of package 'com' does not reflect the location of this file. change the package definition's name inside this file, or move the file. Here is from the timeline

[Code]....

View 2 Replies

ActionScript 3.0 :: Class - Point It To The Main Timeline?

Apr 24, 2009

In the Main Timeline I have

Code:
import FlashVar;
// Instantiate FlashVar Class and Pass Root.

[code]....

View 2 Replies

ActionScript 3.0 :: Object Removal - Remove VideoPlayer Class From My Main Class

Nov 8, 2009

I have question regarding removing instantiated objects. Let's say i have a main class in which i instantiate a custom video player (or whatever) class:

[Code]...

From my experience, if i don't destroy for example event listeners from my VideoPlayer class and just remove VideoPlayer class the way described they still get fired with null exception messages etc. This is something that's bugging me for a while so i would really like to know what's best thing to do here?

View 1 Replies

ActionScript 3.0 :: Retrieving Class Values In Main Timeline?

Feb 28, 2012

The code works, I'm jsut unable to read the Class variable "myString" on the main timeline.I thought I could pass the "myString" value from the Class to the Main Timeline?I created a variable in an external Class .as file.See coding below.

//------- Code on main timeline .Fla
var testClass:MyClass = new MyClass(myString);
var myString:String;

[code].....

View 3 Replies

ActionScript 3.0 :: Invoking A Class Using The Code On The Main Timeline?

Feb 29, 2012

I have no trouble invoking a Class using the code on the main timeline shown below; var testClass:MyClass = new MyClass(); //code on maintimeline invoke Class. However, if I were to remove this code and just use the Flash Class Input Field and insert; MyClass //the name of the Class. I get throwback errors:

1 - Call to possible addFrame Script?

2 - MyClass must subclass flash.display.MovieClip etc

I've tried variations of adding and removing the flsh.display.MovieClip Class

View 2 Replies

ActionScript 3.0 :: Control Main Timeline With Class File?

Jan 13, 2009

I have a menu btn that is created via an external class. I want to move the main timeline of my flash file to a frame label but I'm having a hard time referencing the main timeline via my external class code.

How do I control the timeline via this external class.

View 3 Replies

ActionScript 3.0 :: Simple Class - Point It To The Main Timeline?

Feb 3, 2011

In the Main Timeline I have

Code:
import FlashVar;
// Instantiate FlashVar Class and Pass Root.
var myFlashVar:FlashVar = new FlashVar(this);
trace(myFlashVar.getVar('myFlashVar'));

[code]....

Now I have to pass 'this' when instantiating the class so that later I can use DocRoot to get the loaderInfo for FlashVars.Is there any way to not have to pass 'this' and have the external class point to the Main Timeline?

View 1 Replies

ActionScript 3.0 :: CurrentFrame Of Main Timeline From Document Class

Jul 8, 2009

Is it possible to access the currentFrame of the main timeline from a document class (which extends movie clip)?

View 3 Replies

ActionScript 2.0 :: Accessing Main Timeline Variable From Within A Class?

Dec 20, 2010

I have a class, the relevant parts of which are defined as follows:

class myClass extends MovieClip {
public function myfunc() {
trace( "mainVar: " + _root.mainVar );
}
}

As you can see, I want to access the variable "mainVar", which exists in the main movie, from within the class. This works fine, if I have only one instance of the class. But, if I have more than one instance, within separate movie clips, the value of mainVar is always taken from the first instance. How do I refer to the actual instance from within the class?

View 0 Replies

ActionScript 3.0 :: Accessing A Class Variable In The Main Timeline?

Jun 2, 2011

Here's my main class:

Code:
package
{
import flash.external.ExternalInterface;

[Code]....

Basically the class waits for the callback variable (my_msg). The problem is: I need to set the dynamic textbox text to my_msg variable.

How can I access it? I know I can access a public var in the timeline with functioname.variable but I can't define a public var inside a function, right?

View 4 Replies

ActionScript 3.0 :: Get Variable On Main Timeline Into Document Class?

Mar 24, 2009

I have a new FLA with a variable in frame 1:

Code:
var testVar:String = "hello";
//--- my document class:
package

[Code]....

I just get null. How can I see a variable like that?

View 1 Replies

ActionScript 3.0 :: Accessing A Main Timeline Variable From A Class?

May 18, 2010

I'm was getting good with as2 but recently made the mind switch from, I'll learn as3 tomorrow to as3 is awesome. The problem for me is that I don't understand the scope for classes. I know I can trace a variable on the main time line when the var is declared in the class. But how do you access a main time line var from a class? Here's an example - main time line Monkey.fla

Code:
var cagedMonkies:int = 10;
var monkeyTransport:MovieClip = new CarTrunk();

[Code]....

View 13 Replies







Copyrights 2005-15 www.BigResource.com, All rights reserved