ActionScript 3.0 :: Invoking A Class Using The Code On The Main Timeline?

Feb 29, 2012

I have no trouble invoking a Class using the code on the main timeline shown below; var testClass:MyClass = new MyClass(); //code on maintimeline invoke Class. However, if I were to remove this code and just use the Flash Class Input Field and insert; MyClass //the name of the Class. I get throwback errors:

1 - Call to possible addFrame Script?

2 - MyClass must subclass flash.display.MovieClip etc

I've tried variations of adding and removing the flsh.display.MovieClip Class

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