ActionScript 3.0 :: CurrentFrame Of Main Timeline From Document Class

Jul 8, 2009

Is it possible to access the currentFrame of the main timeline from a document class (which extends movie clip)?

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ActionScript 3.0 :: Execute Functions In Main Document Class When Main Timeline Reaches Frame X

Oct 16, 2009

I have 3 functions in my main document class that I want to execute when the main timeline reaches a particular frame number. how do I do that?

see the code and comments

public function mainClass()
{
//stage declaraction
stage.align = StageAlign.TOP_LEFT;

[Code]....

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ActionScript 3.0 :: Is Document Class Same As Main Timeline

Dec 26, 2009

I've been working on flash CS3 for some time now and have learnt a lot in actionscript 3. However, I still have some very simple doubts which I want to clear:

1) Is the Document Class same as the Main Timeline?
2) If we type "trace(this)" in the actions panel on the main Timeline, it gives "object MainTimeline", is this what is the document class because there is nothing else as the mainTimeline Class.
3) If we type "stop()" in the main timeline, it stops the movie. Where does stop() belong, I mean, it is the method of which class?
4) Sometimes, when within a class or a movie clip, something like "root.gotoAndPlay" doesn't work while "MovieClip(root).gotoAndPlay()" works. Another example is when we try accessing a child of a movieClip by using getChildAt(i), "MC1.getchildAt(i).play()" does not work and we have to write "MovieClip(MC1.getchildAt(i)).play();

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ActionScript 3.0 :: Get Variable On Main Timeline Into Document Class?

Mar 24, 2009

I have a new FLA with a variable in frame 1:

Code:
var testVar:String = "hello";
//--- my document class:
package

[Code]....

I just get null. How can I see a variable like that?

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ActionScript 3.0 :: Execute Functions In Document Class When Main Timeline Reaches A Frame

Oct 16, 2009

I have 3 functions in my main document class that I want to execute when the main timeline reaches a particular frame number. how do I do that? see the code and comments

[Code]...

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IDE :: Acquire The CurrentFrame Of A Movieclip Symbol Placed On The Main Timeline?

Aug 19, 2009

Does anyone know a good way to acquire the currentFrame of a movieclip symbol placed on the main timeline? currently there is only 1 frame, but the movieclip has 50.

If i trace currentFrame, i only get 1. and tracing the child name doesnt work either.

I got it to work earlier but it crashed before i got to save and now i cant figure it out. Was something to do with making another movieclip symbol.

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ActionScript 3.0 :: Main Timeline Cotrolled By Movieclip CurrentFrame?

Oct 29, 2009

I know that the functionality of the addChildToStage and deleteChildFromStage functions works fine because I have tested it here: [URL] the nav adds a new instance of "player" to the stage and the big red button deletes "player".

I want to start the movie with a mc_CopyBlank on stage and then have the nav issue play(); command to the movie clip held in "player" then have the current frame of that clip trigger the addChildToStage and DeleteChildFromStage functions that I've written here. The .fla is hosted here: [URL]why this doesn't work. Feel free to keep the .fla as it's basically a barebones four page site. (if it ever works)

stop();
mc_nav1.buttonMode = true;
mc_nav2.buttonMode = true;
mc_nav3.buttonMode = true;

[Code].....

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ActionScript 2.0 :: Currentframe - Send Movie Clip To A Specific Frame On The Main Timeline When Close

Jun 25, 2006

I have a movie clip which, when closed, should send you to a specific frame on the main timeline... I have used frame labels on the main timeline... Here is a bit of my code so far:

[Code]...

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ActionScript 3.0 :: Reference Main Document Class From Document Class Of Loaded Swf

May 7, 2011

I have a FLA (say Main.FLA) document class with a child MovieClip on the stage: into the child MovieClip I load other swf files: each of the files contains its own Document Class (every swf is a somewhat independent application, say quizzes and so on).For some reason I must use the Main document class to store data (scores or so) from the child swfs loaded into the Main swf. HOW do I reference the Main class? I can't find a way.[code]and dispatch an Event this way from the loaded swf document class to the Main class:[code]Now, first of all I don't know if this could even work. Secondly, I tried to make it work by adding an event listener to my Main class but id did not work.

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Flash - Listener In Main Document Class For Custom Dispatch Event From Another Class Does Not Respond Or Call Function?

Apr 1, 2011

I have a document class called Main.as In the class constructor I have the following listener:

enter code here
var listeningFORModeChangeToStudent:Sprite = new Sprite;
listeningFORModeChangeToStudent.addEventListener(TellAllModeChangeToStudent.STUDENT,exp);
addChild(listeningFORModeChangeToStudent);

[code]....

In a third class I make a call to the despatcher in the previous class:

enter code here
var ThisTellAllModeChangeToStudent:TellAllModeChangeToStudent = new TellAllModeChangeToStudent;
ThisTellAllModeChangeToStudent.tellAllModeChangeToStudent();

I have trace statements in eveything and from this I know the despatcher in TellAllModeChangeToStudent is being called.The problem is that the listener in the main.as is not calling the function exp.I cant see why and I dont know how to check if the listener is actually seeing the dispatch event?

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ActionScript 3.0 :: Link To A Class File From The Timeline Rather Than Using The Document Class?

Aug 21, 2009

Is there a way to link to a class file from the timeline rather than using the Document Class? (I tried using the document class but it messed up because of the nested movie clips and stuff like that... so I need another way)

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ActionScript 3.0 :: Notify Main Document From A Class?

Sep 10, 2009

I'm using document classes, and I've created a separate class to create many objects, with graphics and events, strings, etc. But I'd like to be able to add an event listener inside it that will call a function inside my Main document class..

Edit: or even have classes communicating with other classes.Having classes seems to cut off things from other things.

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ActionScript 3.0 :: Document Class From Timeline?

Feb 4, 2012

This is probably something basic, but I was wondering how you can access the document class and its children through a frame on movie clip's timeline.

I tried root.<object I am looking for> and stage.<object I am looking for> but neither seem to work.

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Pass Parameters To Flash Main (Document) Class?

May 2, 2010

In Flash CSn/AS3 you associate a Main class with a flash file which when loaded in the flash player "automatically creates an instance of the program's main class."I'd like to know how to pass arguments to the main class, since you don't write it yourself (you put its name in the Document textfield in the IDE).

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ActionScript 3.0 :: Calling NavBar From Main Document Class

Jul 8, 2009

I am trying to rebuild an AS2 navigation in AS3. I built a button class (PortfolioNavItem.as) and a navigation bar class (PortfolioNav.as). This works if I use PortfolioNav as the Document class. However, I want to do things the proper way and call PortfolioNav from a Main document class (Main.as) but when I try it I keep getting that Error #1009.

Main.as
package com.tagehaun {
import flash.display.Sprite;
//import com.tagehaun.PortfolioNav;
public class Main extends Sprite {
//public var portfolioNavItem:Sprite = new Sprite();
public var portfolioNav:PortfolioNav = new PortfolioNav();
[Code] .....

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ActionScript 3.0 :: Getting Loaded SWF To Use A Function From Main.fla Document Class?

Dec 16, 2009

I have a main movie with thumb movieclips that load new children and stops the main movie's animation. Within the child there is a close buttion that removes itself. I also wanted the close button to start the animation of the main movie again once it removed the child. Since I am using a document class to load everything for the main move, how can the close button from the loaded swf use a function from the main document class?

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ActionScript 3.0 :: Using Document Class Vs Instantiating From Timeline

Dec 30, 2008

When I set the following class as my document class it works (draws a rectangle) but when I don't set it as my document class and instead instantiate it using var myRec:simple_shape = new simple_shape(); in first frame of my timeline nothing happens no rectangle and no error either). why and how I can get it to work without setting it as my document class?

[Code]...

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ActionScript 3.0 :: Control FLA With Timeline From Document Class?

Jul 14, 2010

Is it possible to control items lying on different frames of an FLA file from its document class?

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ActionScript 3.0 :: Access The Timeline From Document Class?

Nov 14, 2010

How do I access the timeline from the document class? I tried: trace(this.parent as MovieClip)

but I got a null object.

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ActionScript 3.0 :: Document Class AND Some Frame In Timeline?

Apr 10, 2009

Hi! Is it good to have a document class and still some other frames in the mainTimeline with some code inside?

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ActionScript 3.0 :: DispatchEvent - Create A Listener In My Main Document Class?

Jan 13, 2009

I'm trying to dispatch a custom event. So that my main document class can react when a nav button is clicked.I have a navbutton class which creates the dispatch's the event... and is handled by the onNavigate Method...

private function onClick(evt:MouseEvent):void {
//trace(_label.text + ": path = " + _projectNode.@path);
//trace(evt.target._label.text);[code]....

This onNavigate method works perfectly.... however when I try to create a listener in my main document class I don't "hear" the event.Here's part of the code from the main doc class...here's where I register the listener

this.addEventListener("NAVIGATE", doSomething);

here's where I should handle it...

private function doSomething(e:Event) {
trace(e.target.name);
trace(e.target._label.text);

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ActionScript 3.0 :: Retrieving Loaded XML Data From Main Document Class

Feb 28, 2011

I need to access successfully loaded XML data from the main document class BUT from objects multiple levels deep. I could hack around this setting properties deep down from the top but it doesn't seem like good practice. Is there a better way?

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ActionScript 3.0 :: Flash - Access Nested MCs From Main Document Class?

Mar 11, 2012

I have 3 dynamic textfields that are added to the stage through an external class, (I only add the main container from the Main.as) the textfields are nested under 5 MCs (that's what i see when i list objects in the debugger) how can i access those textfield from the Main document class?I've tried by path, by getchildbyname, i've exported the font for AS (the textfields have instance names)... and nothing works, i either get an error or it tells me it has no properties, or null..

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ActionScript 3.0 :: Combining Document Class With Timeline Code?

Jan 6, 2010

I've written a game in Flash using timeline code like this:On the main timeline:

Code:

stop();
include "includes/mySourceCode.as";
init();

Then,in mySourceCode.as I have a set of functions (including init(), of course).I know this technique of coding is frowned upon by many,but it was what I learned when I started out with Flash and it has always worked well for me. It also means I don't usually have to bother with importing classes to make most methods work as I guess they are all 'built in' to the main timeline already.

The problem I have now is that I have got the game sponsored, and the sponsor needs me to include his preloader, which is a document classfile.So I have his preloader working, and once loaded it tells the main timeline to proceed to the next frame, where I have my usual code as above - which now doesn't work.Firstly, it can't find my include files because it is now looking in the document class folder instead of the main .fla folder it usually looks in.Secondly, once I have moved my include files to the same folder as the document class, it gives me around 70 errors about undefined properties and methods, and things not being'compile time constants' whatever that means.

I am guessing that for some reason, since there is now a document class, Flash is no longer importing all the classes it usually does automatically for me - so could it be that I need to go through my whole game and figure out the class import paths for all the methods I have used? Or is there an easier way to get my code working how it was before without having to change it? If I do impoort all the right classes, should it work then or will I still face problems?

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ActionScript 3.0 :: Accessing Document Class Function Within Timeline

Oct 10, 2010

have a very simple question, (Bear with me I'm still quite new to as3 and some of my terminology may not be solid) I want to access a function that is within my document class when a movie clip on the timeline has played to a specific point (being the end). I have already been able to call another function from the document class at the top/root level (it is called to initialize all clips and buttons when you click on the "enter" button on the splash screen. Problem is that I cannot call another function (in the document class) from a movie clip within a movie clip on the timeline. Is there an easy way to do this? I have considered writing a separate class for the movie clip and then adding it onto the movie clip (using the property panel). I don't really want to do it this way because I am already using a base class on that movie clip and 3 others that use a set of generic functions.

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ActionScript 3.0 :: Document Class Vs Timeline Code Differences

Nov 21, 2010

I'm trying to hunt down some kind of class conflict I seem to be having when using TweeLite easing and found out the same code that errors in a document class works fine if I place it in the timeline. Example - this works in frame one of the timeline:

[Code]...

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Flash :: Differences Between Code In The Timeline And Using A Document Class?

Mar 9, 2011

I had some code directly in the timeline that accessed/modified properties of some movie clips.
I then did the proper thing and moved the code to a Document class. I put the code that was formerly in the timeline into the document class constructor.

The issue I'm having is that if I access the movie clip properties "too soon" it reports that they are null. If I put the code in a timer event callback for half a second or so, or put an addFrameScript call with a frame of around 8 or higher, the movie clip references are valid and it all works.

So for some reason by the time the code in the timeline gets called all of the movie clip instances are valid. However, when inside of a document class constructor, they are not. I've tried using the ENTER_FRAME event callback but the movieclips still aren't ready.

The code is supposed to change some movie clip properties based on some loaderinfo parameters, so I do kind of need to set those properties before anything starts animating.

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ActionScript 3.0 :: Accessing A Method In A Class Document From The Timeline?

Apr 11, 2010

I have built a button in the fla timeline and need to have it fire a method in a document called gigyaSocial. the Timeline code works fine but I cant get it to recognise the method that I commented out at the bottom if this code snipit.

ActionScript Code:
import fl.controls.Button;
import com.player;
import com.gigyaSocial;

[Code]......

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Actionscript 3.0 :: Pass Timeline Variables To Document Class?

Mar 22, 2010

I have a document class called PlayVoiceOvers; I set voiceToPlay and frameToPlay in the public function and when the voice "v001.mp3" is done playing it jumps to frame label v2.[code]...

However the new voiceToPlay and frameToPlay don't do anything even though when the soundCompleteHandler is done it traces the correct values.can I pass variable information from the main timeline to the document class, apparently I can but I don't know why the new voice over doesn't play.

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ActionScript 3.0 :: Call Document Class Function From A Movieclip On Timeline

Jun 25, 2009

I have a function defined in my document class that I want to call on a framescript of a movieclip placed on a timeline. Of course, left to itself it's "undefined", and I can't figure out how to reference parent/root/document class.

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