ActionScript 3.0 :: Class - Point It To The Main Timeline?
Apr 24, 2009In the Main Timeline I have
Code:
import FlashVar;
// Instantiate FlashVar Class and Pass Root.
[code]....
In the Main Timeline I have
Code:
import FlashVar;
// Instantiate FlashVar Class and Pass Root.
[code]....
In the Main Timeline I have
Code:
import FlashVar;
// Instantiate FlashVar Class and Pass Root.
var myFlashVar:FlashVar = new FlashVar(this);
trace(myFlashVar.getVar('myFlashVar'));
[code]....
Now I have to pass 'this' when instantiating the class so that later I can use DocRoot to get the loaderInfo for FlashVars.Is there any way to not have to pass 'this' and have the external class point to the Main Timeline?
I am trying to use a sound controller in a flash movie to play music and I am using loadMovieNum to load the sound controller movie at a particular point in the main timeline. I get the sound player to load up fine and the sound loads fine when a user presses play, but about a minute through the song the sound starts to play again, overlapping the song that is already playing. This happens with no user interaction...it just takes about a minute. I also noticed that it is only when the sound player is within one of the movies. It doesnt happen when the sound player is all by itself. Is there something in my movie that is making it loop over? What happen to the search that used to be at the bottom of the page?
View 2 RepliesI have 3 functions in my main document class that I want to execute when the main timeline reaches a particular frame number. how do I do that?
see the code and comments
public function mainClass()
{
//stage declaraction
stage.align = StageAlign.TOP_LEFT;
[Code]....
I've been working on flash CS3 for some time now and have learnt a lot in actionscript 3. However, I still have some very simple doubts which I want to clear:
1) Is the Document Class same as the Main Timeline?
2) If we type "trace(this)" in the actions panel on the main Timeline, it gives "object MainTimeline", is this what is the document class because there is nothing else as the mainTimeline Class.
3) If we type "stop()" in the main timeline, it stops the movie. Where does stop() belong, I mean, it is the method of which class?
4) Sometimes, when within a class or a movie clip, something like "root.gotoAndPlay" doesn't work while "MovieClip(root).gotoAndPlay()" works. Another example is when we try accessing a child of a movieClip by using getChildAt(i), "MC1.getchildAt(i).play()" does not work and we have to write "MovieClip(MC1.getchildAt(i)).play();
I'm trying to go to the next frame in the main timeline from a class with no luck.
I have a movieclip called winner_mc that is created in the document class.
winner_mc is linked to the Winner class.
The Winner class creates a movieclip called nextlevel_mc which is linked to the Nextlevel class.
Then when I click on the nextlevel_mc movieclip I want to go to the next frame on the main timeline.
I tried this for the Nextlevel class:
package {
import flash.display.MovieClip;
import flash.events.MouseEvent;
public class Nextlevel extends MovieClip {
[Code]....
I have a air for android project going and I am wanting to import a actionscript class for use in the main timeline. I wrote the class and imported it, but I get the following errors: Line 1 5001: The name of package 'com' does not reflect the location of this file. change the package definition's name inside this file, or move the file. Here is from the timeline
[Code]....
The code works, I'm jsut unable to read the Class variable "myString" on the main timeline.I thought I could pass the "myString" value from the Class to the Main Timeline?I created a variable in an external Class .as file.See coding below.
//------- Code on main timeline .Fla
var testClass:MyClass = new MyClass(myString);
var myString:String;
[code].....
I have no trouble invoking a Class using the code on the main timeline shown below; var testClass:MyClass = new MyClass(); //code on maintimeline invoke Class. However, if I were to remove this code and just use the Flash Class Input Field and insert; MyClass //the name of the Class. I get throwback errors:
1 - Call to possible addFrame Script?
2 - MyClass must subclass flash.display.MovieClip etc
I've tried variations of adding and removing the flsh.display.MovieClip Class
I have a menu btn that is created via an external class. I want to move the main timeline of my flash file to a frame label but I'm having a hard time referencing the main timeline via my external class code.
How do I control the timeline via this external class.
Is it possible to access the currentFrame of the main timeline from a document class (which extends movie clip)?
View 3 RepliesI have a class, the relevant parts of which are defined as follows:
class myClass extends MovieClip {
public function myfunc() {
trace( "mainVar: " + _root.mainVar );
}
}
As you can see, I want to access the variable "mainVar", which exists in the main movie, from within the class. This works fine, if I have only one instance of the class. But, if I have more than one instance, within separate movie clips, the value of mainVar is always taken from the first instance. How do I refer to the actual instance from within the class?
I have a class, and I'm trying access an object outside of that class. For example, in my class I have function: onNodeLoad(node:Object)with that function I can access the properties of node just fine, but outside the class I cannot.In the function that is inside the class, I can trace (node. title)I want to be able to do that trace on the main timeline.[code]So right now, in my main timeline, trace(con.node) comes up null.I've tried to declaring _node public, private, public static.
View 1 RepliesHere's my main class:
Code:
package
{
import flash.external.ExternalInterface;
[Code]....
Basically the class waits for the callback variable (my_msg). The problem is: I need to set the dynamic textbox text to my_msg variable.
How can I access it? I know I can access a public var in the timeline with functioname.variable but I can't define a public var inside a function, right?
I have a new FLA with a variable in frame 1:
Code:
var testVar:String = "hello";
//--- my document class:
package
[Code]....
I just get null. How can I see a variable like that?
I'm was getting good with as2 but recently made the mind switch from, I'll learn as3 tomorrow to as3 is awesome. The problem for me is that I don't understand the scope for classes. I know I can trace a variable on the main time line when the var is declared in the class. But how do you access a main time line var from a class? Here's an example - main time line Monkey.fla
Code:
var cagedMonkies:int = 10;
var monkeyTransport:MovieClip = new CarTrunk();
[Code]....
How can a function in main timeline be called from class file?
View 4 RepliesI have some functions defined at the main timeline, and I need to call them from a class, how can I do this?
I've tried object(parent).function();
and object(root).function();
but didn't worked
those functions need to be on the main timeline because they removeChild() of the class
I had watched a CartoonSmart Tutorial on AS3, and the amount of code that goes into a button seems to much (especially coming from AS2). I tried to create a custom class to make my life easier for this, but... I ran into a snag.
Errors:
Code:
1046: Type was not found or was not a compile-time constant: MouseEvent.
I receive that error 4 times in these locations.
Code:
function ButtonClick(event:MouseEvent):void {
function ButtonRollOver(event:MouseEvent):void {
function ButtonRollOut(event:MouseEvent):void {
function ButtonDown(event:MouseEvent):void {
Here is my button_class.as file.
package {
public class button_class {
function button() {
}buttonVar.addEventListener(MouseEvent.MOUSE_UP , ButtonClick );
function ButtonClick(event:MouseEvent):void {
I am using Flash CS3 Professional. And when I have the class put directly into the main time line ( Copy and paste) It works perfectly, but not here.
i am getting a "ReferenceError: Error #1069: Property beginTargetLock not found on AimCursor and there is no default value."
[Code].....
I've been programming with AS2 for a few years and I just made the switch to AS3. I'm hoping there is an easy solution to this problem. I have a class 'Actor' (extends MovieClip) that needs to hitTestPoint on a nested MovieClip 'root.World.walls' in a function moveRight(). The line of code looks like this: ...while (MovieClip(root).World.walls.hitTestPoint(pnt.x, pnt.y, true)) {... But I keep getting various errors when I try different solutions.
View 1 RepliesHere's my main class:
[code]...
in the timeline I have a dynamic text box named my_textbox: var my_test:main = new main(); my_test.check_DVBViewer(); my_textbox.text = ??Basically the class waits for the callback variable (my_msg). The problem is: I need to set the dynamic textbox text to my_msg variable. How can I access it? I know I can access a public var in the timeline with functioname.variable but I can't define a public var inside a function, right?
class created object to array in main timeline?
View 1 RepliesHow do i tell the playhead to gotoAndStop(); on frame 2 of the main timeline from a class file?....I'm trying to oop this program.
View 2 RepliesI have 3 functions in my main document class that I want to execute when the main timeline reaches a particular frame number. how do I do that? see the code and comments
[Code]...
I'm creating a game in flash for a university project, and learning actionscript and programming as I go. I'm very much still at a beginner level - at the moment al I have is some actionscript for drawing rectangles and moving them about the screen. This is what I'm having trouble with at the moment: I have a class called 'Creature', and I want instances of it to interact with each other. I want them to do something when they come within a certain distance of another instance. And I want them to be able to pick a random other instance to get the location of, in order to do something with that information.
What I think I need is: A function for telling the distance between two (x,y) points.
A way of referencing the nearest other instance of the class. And a way of randomly selecting from all of the instances of the class.
why the timeline inside these movie clips and the timeline on the main scene have to correspond to work. [URL]
View 1 RepliesI cannot seem to find anything of what I need from google.(Well, I can find the reverse method to what i need ) Basically I wish to access a variable declared in the Root Timeline from my Movie clips timeline.
[Code]...
I simply want to assign a variable to the current frame of the main timeline (not movieclip timeline) I already know about _currentframe and it doesn't help in this case.
View 4 RepliesI am in the learning process. Working with FlashCS5 and AS3. if the issue appears to be too simple for you. Placed a movieclip(mcassessJohn) on the main timeline and moved to the frame labelled "johnFeedback" in the movieclip timeline using the following actionscript code.
[Code]...