ActionScript 3.0 :: Accessing Nested Dynamically Created MovieClips From Main Timeline
Feb 1, 2010
I have a movie clip menu on a main timeline and inside that movie clip I have created four buttons dynamically. How to access those nested buttons/movieClips (add event listeners etc) from main timeline? Here I am adding menu to the display list on main timeline:
[Code]...
View 2 Replies
Similar Posts:
Jun 3, 2009
I was trying to access some nested movieClips from the main time line but it was giving an error. What I have is a movieClip on the stage called "dog" and inside this movieClip I have two nested movieClips called "dogLH" and "dogRH". The movieClip "dog" was brought to the stage using actionscript 3.0 and when I tried to move the moveClips inside "dog" it gave me an error.
This is the code I have:
var dogog = new Dog();
dog.x =200;
dog.y =150;
[Code]....
What is strange is that if I add the movieClip "dog" to the stage manually and try the same thing it works. Any idea why it doesn't work when it is brought to stage with actionscript, but it works if I bring this manually?
View 2 Replies
Feb 16, 2011
I have a MovieClip, that I'm going to add to the display list with my document class at runtime beacuase there will be many instances of it. The MoviClip "box" has 3 more MovieClip instances inside it,and each of those three have two more.It looks like this:
box
circle 0
oval0
oval1
[code]....
View 2 Replies
Feb 17, 2010
I'm dynamically creating movieclips with dynamically created movieclips inside them and am having trouble with targeting them.
Below is a simplified example of what I'm trying to achieve, in the real file there are a lot more movieclips and I'm creating and naming them with a for loop.
This one is just one Sprite created inside another sprite. I can target the top level sprite named "testname". However when i try target the nested MC it throws an error.
The bottom couple of traces are just test MCs I've made to make sure i got the syntax right, on targeting nested movieclips.
PHP Code:
var holder:Sprite = new test1();
holder.name = "testname";
this.addChild(holder);
[Code]....
View 5 Replies
Nov 21, 2008
I have an application that I am adding movieclips to a container movieclip through a for loop and repeatedly calling myClip.addChild(theNewClip). Now I have a dozen clips in my container and it seems like the only way to access the clip is to use the getChildByName() method and cast it into a temporary clip so I can get at the its properties.
Is this the best and/or only way to do this? Does the old AS2 myContainer["theName"].property not work with dynamically created movieclips? It doesn't seem to work for me anymore.
access a dynamically created movie clip.
View 1 Replies
Nov 21, 2008
I have an application that I am adding movieclips to a container movieclip through a for loop and repeatedly calling myClip.addChild(theNewClip). Now I have a dozen clips in my container and it seems like the only way to access the clip is to use the getChildByName() method and cast it into a temporary clip so I can get at the its properties.
Is this the best and/or only way to do this? Does the old AS2 myContainer["theName"].property not work with dynamically created movieclips? It doesn't seem to work for me anymore.
access a dynamically created movie clip.
View 1 Replies
Nov 5, 2010
I have been searching for a resolution to this for weeks but to no avail. I have made a game already where I had a character names mainChar placed on the screen using the Flash IDE. With this method, i was able to access it's various nested movieclips such as mainChar.walk and mainChar.jump. The problem is that I am making a new game where the main character is loaded via external code using hero:mainChar = new mainChar(); in the external file. after this, i would like to check what the current frame of a nested movieclip is. for example, hero.walk.currentFrame. however, by initializing it using the external code, as opposed to my previous method of placing it right on the stage, the compiler is not picking up of hero.walk.currentFrame stating that "a term is undefined and has no properties (error type 1010)". Is there any way for me to let the compiler know that the nested movieclip is there. It's odd because i can state hero.gotoAndStop("walk"), but when i say hero.walk it gives an error, so i know it isnt spelling.
View 4 Replies
Dec 30, 2009
I have a main.fla which has 3 movieclips inside it. All 3 mc's have timelines that run 40 frames. The main.fla timeline has each mc instance on a frame. mc_1 is on frame 1 mc_2 is on frame 40 mc_3 is on frame 81 as the main timeline plays the clips each one fades to the other. I need to know how to target this scenerio after mc_3 plays I need to have a goToAndplay (20) set up so the animation inside mc_1 starts playing (frame 20) of mc_1.
View 5 Replies
Mar 13, 2011
I have a magic cloud effect. On frame 30 of the nested effect I would like an mc on the main timeline to become visible.Not too sure how to code with frame numbers,a) Do I put AS on the timeline of the nested clip ORb) Write code on the main timeline to listen for when the nested mc gets to frame 30
View 5 Replies
Dec 5, 2009
I have a movie clip (assigned to a class) with several keyframes. Each keyframe consists of another movieclip, which contains an animation and all use the same name. Lastly, several of the animations contain a third movieclip, which is also assigned to a class and also use the same name. I need the first movieclip to speak to the third, unfortunately, it simultaneously tells me that the clips in the second layer (the ones at the keyframes) exist and do not exist. Namely: second layer "does not exist" in that the primary movieclip has only one child: a null. If I add other movieclips to the primary's frames, they also report back as nulls depending on what frame I'm on. I've tested this in several parts of the code, though I suppose it's possible that I managed to pick five equally bad spots. It's just so bizarre I still don't know what to think about it. However, the second layer of named clips are there, but I can only prove it by deliberately breaking the code in hopes of deliberately getting a reference error (by attempting to make the clip private, which isn't allowed given my setup).
View 0 Replies
Jan 18, 2010
I am having a newbie problem here. I am loading an external SWF with embedded movieclips (all clips are set to export in the original file). However, I can't figure out how to access those embedded clips in my new, parent, flash file. Here is my code:
Code:
var container:MovieClip=new MovieClip()
var house_Loader:Loader = new Loader();
[code].....
View 4 Replies
Dec 15, 2009
I am able to dynamically create an object on the stage with a function, but I am at a loss for how to access and manipulate the properties of that object from my Main Class.
in my Main Class I have:
ActionScript Code:
NLP_addChild.addObject(stage)
// NLP_addChild is the other class addObject() is the function
in NLP_addChild Class appears the following:
ActionScript Code:
public static function addObject(stage:Stage)
{
var myCircle:MovieClip = new circle()
[code]....
myCircle displays correctly on the stage, myCircle is correctly assigned an x of 300. But myCircle x property cannot be assigned from my main class.
View 2 Replies
Mar 17, 2009
If objects are created dynamically in AS3, using code like this:
for (var num:Number = 0; num<10; num++){
var txtFld:TextField = new TextField();
txtFld.text = 'This is the original text';
this.addChild(txtFld);
}
then later, i want to changet the text of one of the TextFields, how can I do that? The only instance listed in the variables is a single instance of "txtFld" and it is the last one that is created. How can I access the others?
View 1 Replies
Oct 16, 2011
I have a MC with 2 children in library:
myParent1 -> myChild1
-> myChild2
when I put it on stage in editor and run following script, both trace are valid and give response "true":
ActionScript Code:
trace (myParent1.myChild2.visible); // true[code]....
but when I put MC on stage dynamically via addChild, the first trace gives
compiler error while second trace works(error: Scene 1, Layer 'Layer 1', Frame 1, Line 81120: Access of undefined property myParent1)
[code]....
View 3 Replies
Dec 1, 2011
actionScript 2.0
flash mx4 pro
here is a description of the flash movie.I have a map of the world on the main timeline that is a movie. The map is compiled of buttons that navigate the main timeline to named frames. -Ex. If you click Africa from the world map you are taken to the �Africa� named frame on the main timeline. This works perfectly.At the Africa named frame on the main timeline I have replaced the world map with a large map of just Africa. This large Africa map is a movieclip instance that has script on it to be draggable. This works perfectly.
The Africa map contains little movieclips that blink. I would like the little blinking movieclips to control the alpha of a movieclip (when rolled over/off) that is on the main stage and timeline.
View 4 Replies
Aug 23, 2010
I'm trying to build a relatively simple photo gallery where the images are loaded via XML into thumbnail movieclips that have been dynamically generated, positioned and added to the display stack. I used a simple for loop to generate the thumbs and traced the thumb.name to make sure they all had unique instance names. I then added a listener to the thumb mcs in the for loop and created a function that traces the instance name of each thumb mc, to see if all is working, however, every thumb mc traces the same instance name. My question is how can I create the thumbs dynamically in a loop and, essentially, make them buttons that would display the big the full size photo.
Here is my prototype code:
ActionScript Code:
for (var i=0; i<12; i++) {
var thumb_mc:MovieClip = new thumb();
// Positioning: The xy coordinates are in an array outside the for loop.
[Code]......
View 4 Replies
Jan 12, 2010
I'm trying to create a flash banner with several nested movie clips within it. I want each movie to run one after the other (not at the same time) but the top layer just keeps dominating (but not even working) even though I've added it's movie further down the main timeline. Before dragging on the second movie I inserted a keyframe.[code]...
View 3 Replies
Jul 12, 2010
i've made a drop down menu that works fine as it goes for dropping down when moused over the button which triggers is menu. but when im trying to add functionality which is triggered by the nested buttons that drop down i cant control the frame position of the main timeline does anyone know how i can do this.
View 1 Replies
Jan 27, 2010
I'm having a problem opening a masked mc on the main timeline (moonCycle) from the first frame of another mc. I've been using code similar to below, which isn't working.
_parent.attachMovie('moonCycle','moonCycle',this.getNextHighestDepth());
_parent.mask.moonCycle.gotoAndPlay(1);
Is there something else that will help since the moonCycle mc is on the main timeline and masked?
View 1 Replies
Sep 27, 2004
Basically I am trying to get buttons that I have in a drop down menu load an external .swf into an empty movie clip placed on the main timeline. However for some reason it is not working. The buttons are contained in a movie called "menuItems" which is then placed in a movieclip called "mainMenu" which is then placed on the main timeline.
on (release) {
_parent.gotoAndPlay("reverse");
if (_root._root._root.currMovie == undefined) {
_root._root._root.currMovie = "personalData";
[Code].....
View 3 Replies
Aug 9, 2010
I am trying to "gotoAndStop" on a frame in a nested timeline from the main timeline, but can't seem to figure out the correct way to write it with it's 'parents' etc... this is how I have tried which makes sense to me (have tried other ways too) but no success.
gotoAndStop(parent."framename");
View 3 Replies
Sep 17, 2009
Im dynamically creating an instance of a movieclip, call it a game piece. This game piece has 4 frames, each with a movieclip called base(although one is red, one blue, one green, one yellow). When the game piece is created I set the frame to indicate player color. Im also changing the alpha of base to 1.0 when its being dragged, 0.5 when its dropped.
Using the following code, everything works fine if the game piece color is set to the base in frame 1 (red). If the game piece is created and the timeline moved to a frame other than 1, I throw an error when trying to access base.alpha (this would be the second, third, and fourth instances of base in the game piece timeline). Heres the strange part, this is only a problem when the game piece is first created and added to the display list. Once created, even after the error has been thrown, I can access the alpha of bases 2, 3, and 4 in the drag start/stop listeners. Heres a link to the work in progress, and the relevant sections of code (shortened for brevity, t1 is the top left piece on the pallet, others just repeat the same code):[URL]
[Code]....
View 3 Replies
Jan 29, 2008
the variables listHeight and maskHeight won't populate. they come up 'undefined'.
here's the code essence:
Code:
xml.onLoad = function(success:Boolean)
{
var stuff:Array = xml.firstChild.childNodes;
if (success)
[Code]....
View 4 Replies
Mar 10, 2011
I created a movieclip and linked it to a class called CustomButton. Inside the movie clip is a text field with name btnText. I then created a few buttons with this code:
Code:
var newBtn:CustomButton = new CustomButton();
// set properties of new button
newBtn.x = INIT_X;
[code]....
So far, so good. Everything works ok and the code sets the text of the new movieclip. Now, I wanted to actually write the CustomButton class and add some properties and eventually do other stuff with it and so I wrote this:
Code:
package
{
import flash.display.MovieClip;
[code]....
On trying my script again, it gives me this error:
Code:1119: Access of possibly undefined property text through a reference with static type String
the line of code it refers to is:
Code:
newBtn.btnText.text = text;
View 1 Replies
Jul 15, 2011
I'm using flash CS 5.5 and AS 3.0 . I've a movieclip that contains 3 more moviclips that are acting as toggle buttons. I want to change frame number / label of main time line upon click of these buttons. With _root no longer available I dont know know how to do it.
View 2 Replies
May 8, 2009
I have multiple instances of a movieclip (a1) within the main timeline. These instances move around via tweening within the main timeline. The instances also appear (are added) and disappear (are removed) while the main timeline is playing.
Within the movieclip is this actionscript:
[Code].....
How can I access the main timeline from each instance (even when it is not currently on stage)? how I can keep all of my code within the movieclip?
View 2 Replies
Jan 26, 2008
I have multiple instances of a movieclip (a1) within the main timeline. These instances move around via tweening within the main timeline. The instances also appear (are added) and disappear (are removed) while the main timeline is playing. Within the movieclip is this actionscript:
(code)
addEventListener(Event.ENTER_FRAME, ef);
function ef(evt:Event):void
[code].....
View 2 Replies
Feb 5, 2010
I have a button inside a movieclip. When the button is clicked I want it to make a movieclip in the main timeline go to a specific frame. what's the code I need to use to define that movieclip located on the main timeline? Right now I have my code written inside the movieclip where the button is located because I have multiple buttons on multiple frames, and I don't know the syntax to define a button in a specific frame inside a movieclip.
Here's my current coding...
Code:
Select allfunction bwbtn2(btn:SimpleButton,frame:Number) {
btn.addEventListener(MouseEvent.CLICK,function() {photobw_img.gotoAndStop(frame);});
}
bwbtn2(bw19_btn,19);
View 2 Replies
Jan 21, 2006
How do you call a function on the main timeline from a an onRealease in a nested mc?I have created a function that resides on the main timline, and when a button is released I want to call it, but the button is nested in a movie clip.
View 2 Replies
Mar 4, 2008
so i have a main timeline and a nested one. the main timeline has a button named "how_btn" that plays the nested mc (named "how"). once i get into playing "how", i have a button named "menu" that i want to bring the user back to the main timeline (where the "how" button is). this is how i scripted:
how_btn.onRelease = function () {
gotoAndStop("how");
}
menu_btn.onRelease = function () {
gotoAndStop("nav");
}
the how button script works, however the menu button does not. is this b/c it's in a nested mc? i tried specifying the root, but that didn't do it either.
View 12 Replies