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ActionScript 3.0 :: Accessing The Main Timeline?


I have multiple instances of a movieclip (a1) within the main timeline. These instances move around via tweening within the main timeline. The instances also appear (are added) and disappear (are removed) while the main timeline is playing. Within the movieclip is this actionscript:

(code)
addEventListener(Event.ENTER_FRAME, ef);
function ef(evt:Event):void

[code].....


View 2 Replies (Posted: January 26th, 2008)

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ActionScript 3.0 :: Accessing Main Timeline?
I'm using flash CS 5.5 and AS 3.0 . I've a movieclip that contains 3 more moviclips that are acting as toggle buttons. I want to change frame number / label of main time line upon click of these buttons. With _root no longer available I dont know know how to do it.

Posted: 07-15-2011, 12:21 PM

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ActionScript 3.0 :: Accessing The Main Timeline
I have multiple instances of a movieclip (a1) within the main timeline. These instances move around via tweening within the main timeline. The instances also appear (are added) and disappear (are removed) while the main timeline is playing.

Within the movieclip is this actionscript:

[Code].....

How can I access the main timeline from each instance (even when it is not currently on stage)? how I can keep all of my code within the movieclip?

Posted: May 8, 2009 11:41 AM

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ActionScript 3.0 :: Accessing Main Timeline From An External .swf
I'm definitely more designer than flash developer (as most of you might know. At least those that hang in the lounge or Arena). I need to know how to allow a loaded .swf file to control the main timeline in AS3.

I have a container .swf that includes global controls (jump menu/volume control) and branding. Loading a swf for the dialogue boxes (timeline animated ... although I realize there may be better ways to handle it). Another swf for a simcity-ish illustration that has animated elements with various states. I need all to be able to communicate with each other. I was able to load the movies no problem. Even communicate with the loaded ones from the main timeline. Just need to be able to go the other way.

Posted: 04-29-2010, 10:37 PM

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ActionScript 3.0 :: Accessing Main Timeline From Loaded SWF
I have a question about accessing functions or variables on the main timeline from a loaded swf. I know that there are a few ways to do this

1. Casting the timeline as a movie clip
Loader SWF Script
var testText:String = "Test";
var myLoader:Loader = new Loader();
loadData("loaded.swf");
function LoadData(aURL){
myLoader.load(new URLRequest(aURL));
addChild(myLoader);
}

2. Cast the timeline as a generic object
var parentObj:Object = this.parent as Object;
parentObj.unloadSWF("loaded.swf")
Why can you not just reference the main timeline of the container swf directly.

Posted: March 11th, 2009

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ActionScript 3.0 :: Accessing Main Timeline Variables From Within A MovieClip
Let us say we have a movieclip "mc1" on the stage. We also have another movieclip "mc2" inside mc1. We have declared a variable, say, var number1:Number=5 on the first frame of the main timeline. Now we go inside mc1 and then inside mc2 and write some code on its first frame. Is there any way to use the variable number1 over here? Can properties of mc1 be altered using the code written here? In AS2, it could be done using the "_parent" command, but it doesn't seem to work in AS3. (when we use parent and try accessing a property, it says that it is possibly undefined)

Posted: Jun 13, 2009 9:34 PM

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ActionScript 2.0 :: Accessing Main Timeline Variable From Within A Class?
I have a class, the relevant parts of which are defined as follows:

class myClass extends MovieClip {
public function myfunc() {
trace( "mainVar: " + _root.mainVar );
}
}

As you can see, I want to access the variable "mainVar", which exists in the main movie, from within the class. This works fine, if I have only one instance of the class. But, if I have more than one instance, within separate movie clips, the value of mainVar is always taken from the first instance. How do I refer to the actual instance from within the class?

Posted: 12-20-2010, 10:44 PM

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ActionScript 3.0 :: Accessing A Class Variable In The Main Timeline?
Here's my main class:

Code:
package
{
import flash.external.ExternalInterface;

[Code]....

Basically the class waits for the callback variable (my_msg). The problem is: I need to set the dynamic textbox text to my_msg variable.

How can I access it? I know I can access a public var in the timeline with functioname.variable but I can't define a public var inside a function, right?

Posted: 06-02-2011, 11:36 PM

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ActionScript 3.0 :: Accessing Nested MovieClips From The Main Timeline
I was trying to access some nested movieClips from the main time line but it was giving an error. What I have is a movieClip on the stage called "dog" and inside this movieClip I have two nested movieClips called "dogLH" and "dogRH". The movieClip "dog" was brought to the stage using actionscript 3.0 and when I tried to move the moveClips inside "dog" it gave me an error.

This is the code I have:

var dogog = new Dog();
dog.x =200;
dog.y =150;

[Code]....

What is strange is that if I add the movieClip "dog" to the stage manually and try the same thing it works. Any idea why it doesn't work when it is brought to stage with actionscript, but it works if I bring this manually?

Posted: June 3rd, 2009

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ActionScript 3.0 :: Accessing A Main Timeline Variable From A Class?
I'm was getting good with as2 but recently made the mind switch from, I'll learn as3 tomorrow to as3 is awesome. The problem for me is that I don't understand the scope for classes. I know I can trace a variable on the main time line when the var is declared in the class. But how do you access a main time line var from a class? Here's an example - main time line Monkey.fla

Code:
var cagedMonkies:int = 10;
var monkeyTransport:MovieClip = new CarTrunk();

[Code]....

Posted: May 18th, 2010

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ActionScript 3.0 :: External Swf Button Accessing A Mc Frame In The Main Timeline?
I've beein digging forums everywhere but cant find the solution to my problem...

I have an external swf "advert_3.swf" loading into the main index.swf.

advert_3.swf has two buttons: one needs to go to "services" frame the other to "events" within a content_mc which is in the index.swf.

that is in the index.swf:

ActionScript Code:
var request:URLRequest = new URLRequest("advert_3.swf");
var loader:Loader = new Loader();
loader.x = 35;

[Code].....

Posted: 02-08-2010, 09:42 PM

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ActionScript 3.0 :: Reference Main Timeline - Accessing StartClips Function?
I have a function on the main timeline named startClips. Now, I want to call this from within two movie clips, the other nested inside the other. In other words, I have a movie clip called holder, and inside of a holder, I have a movieclip called homebase. Now, here is all the code I've been trying to use to access the startClips function which is own the main timeline from the movieclip homebase:

MovieClip(root).startClips();
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MovieClip(parent.parent).startClips();
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Posted: November 24th, 2009

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ActionScript 3.0 :: Accessing A Class Private Variable In The Main Timeline?
Here's my main class:

[code]...

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Posted: Jun 2, 2011 6:38 PM

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ActionScript 3.0 :: Accessing Nested Dynamically Created MovieClips From Main Timeline
I have a movie clip menu on a main timeline and inside that movie clip I have created four buttons dynamically. How to access those nested buttons/movieClips (add event listeners etc) from main timeline? Here I am adding menu to the display list on main timeline:

[Code]...

Posted: 02-01-2010, 08:47 AM

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ActionScript 3.0 :: Execute Functions In Main Document Class When Main Timeline Reaches Frame X
I have 3 functions in my main document class that I want to execute when the main timeline reaches a particular frame number. how do I do that?

see the code and comments

public function mainClass()
{
//stage declaraction
stage.align = StageAlign.TOP_LEFT;

[Code]....

Posted: 10-16-2009, 10:43 PM

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ActionScript 3.0 :: Loading Main Timeline Variable From Movie Clip Timeline?
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[Code]...

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[Code]...

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Posted: 10-09-2009, 01:47 AM

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The big problem I'm having is when I have the main (scene1) timeline with many frames, and then have symbols on that timeline, with it's own timeline with some frames. The frames in the symbol timeline is okey, but at the main timeline the frames is too short or too long so the animation of the symbol cuts of early or it plays more than one time (too many frames).

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ActionScript 3.0 :: Call A Function On Main Timeline From A Different Timeline
so here's the function on main stage:

[Code]....

and here's the code that wants to call this function in a another movie clip. I've attached this clip dynamicaly to the main stage as well.

[Code].....

How can i acess slideImage function on the main stage. in AS2 _root.slideImage(btnNumber); would work. How Would I do this in AS3?

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