ActionScript 3.0 :: Accessing A MC From A Class Other Than Main
Dec 2, 2010
How can I call a MC from a class other than my main. I am making a side scroller and I when the player hits certain parts of the level I want the floor to fall out from under him (think Mario). I created a new class to attach to the different MC of the floor but I cant figure out how to access the player MC from the class. The MC name is playerMC that was exported for actionscript, and the instance name is player_mc. This is the class.
[Code]....
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Dec 20, 2010
I have a class, the relevant parts of which are defined as follows:
class myClass extends MovieClip {
public function myfunc() {
trace( "mainVar: " + _root.mainVar );
}
}
As you can see, I want to access the variable "mainVar", which exists in the main movie, from within the class. This works fine, if I have only one instance of the class. But, if I have more than one instance, within separate movie clips, the value of mainVar is always taken from the first instance. How do I refer to the actual instance from within the class?
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Jun 2, 2011
Here's my main class:
Code:
package
{
import flash.external.ExternalInterface;
[Code]....
Basically the class waits for the callback variable (my_msg). The problem is: I need to set the dynamic textbox text to my_msg variable.
How can I access it? I know I can access a public var in the timeline with functioname.variable but I can't define a public var inside a function, right?
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May 18, 2010
I'm was getting good with as2 but recently made the mind switch from, I'll learn as3 tomorrow to as3 is awesome. The problem for me is that I don't understand the scope for classes. I know I can trace a variable on the main time line when the var is declared in the class. But how do you access a main time line var from a class? Here's an example - main time line Monkey.fla
Code:
var cagedMonkies:int = 10;
var monkeyTransport:MovieClip = new CarTrunk();
[Code]....
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Apr 13, 2010
I wanted to remove an event listener from main class stage, but i get the error 1120: Access of undefined property stage. How do I actually access the stage?
custom class:
import main;
main.disableVcam();
main class:
public static function disableVcam():void {
trace("disable");
stage.removeEventListener(MouseEvent.MOUSE_MOVE, movevC);
}
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Feb 16, 2011
I have a MovieClip, that I'm going to add to the display list with my document class at runtime beacuase there will be many instances of it. The MoviClip "box" has 3 more MovieClip instances inside it,and each of those three have two more.It looks like this:
box
circle 0
oval0
oval1
[code]....
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Oct 26, 2009
my movie is linked to an external class called game, and in the game cosntructor I am trying to access instances on my stage. I have tried MovieClip(root).instancename, root.instancename and even tried adding an event listener to listen when the movie is done loading because I thought maybe it was because the instances on the stage weren't created before the constructor is ran. This is the main class, shouldn't it be easy?
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Jun 2, 2011
Here's my main class:
[code]...
in the timeline I have a dynamic text box named my_textbox: var my_test:main = new main(); my_test.check_DVBViewer(); my_textbox.text = ??Basically the class waits for the callback variable (my_msg). The problem is: I need to set the dynamic textbox text to my_msg variable. How can I access it? I know I can access a public var in the timeline with functioname.variable but I can't define a public var inside a function, right?
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May 5, 2011
I've made it this way1. I made clip and it's main class (eg. timeline.as) - at this point it works2. I put code from main class to another class (eg. timeline_template.as) and in main class (timeline.as) I inherit it by :public dynamic class timeline extends timeline_template {3. I added stage items declarations in timeline_template.as because without that any code couldn't reach target an I got 1120: Access of undefined property xxx after these steps whole clip works but items on stage ( buttons, etc. ) are not affected by code. That's logical because code references to properties declared in timeline_template but not in timeline.fla. But how to get around that - I need several usage of timeline_template and I would like to avoid code redundancy
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Aug 1, 2011
how to get a Class file up and going in Flash and that works fine but say I want to import other classes. I try "import testCass" above in my import statements section of my as file and that doesn't work. What do I have to do to get that to work?
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Oct 16, 2009
I have 3 functions in my main document class that I want to execute when the main timeline reaches a particular frame number. how do I do that?
see the code and comments
public function mainClass()
{
//stage declaraction
stage.align = StageAlign.TOP_LEFT;
[Code]....
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Feb 19, 2010
I realize this is kind of an odd issue, but I am wondering if there's any way to get Flash to allow me to access a class's static functions using a class variable that points to the class. Example:I create a class called FooClass that has a static function named fooI then create a variable of type Class that points to it
Code:
var class:Class = Class(getDefinitionByName("FooClass"));
However, when I try to call foo() using the variable, it errors saying the function
[code].....
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Jul 15, 2011
I'm using flash CS 5.5 and AS 3.0 . I've a movieclip that contains 3 more moviclips that are acting as toggle buttons. I want to change frame number / label of main time line upon click of these buttons. With _root no longer available I dont know know how to do it.
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May 8, 2009
I have multiple instances of a movieclip (a1) within the main timeline. These instances move around via tweening within the main timeline. The instances also appear (are added) and disappear (are removed) while the main timeline is playing.
Within the movieclip is this actionscript:
[Code].....
How can I access the main timeline from each instance (even when it is not currently on stage)? how I can keep all of my code within the movieclip?
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Jan 26, 2008
I have multiple instances of a movieclip (a1) within the main timeline. These instances move around via tweening within the main timeline. The instances also appear (are added) and disappear (are removed) while the main timeline is playing. Within the movieclip is this actionscript:
(code)
addEventListener(Event.ENTER_FRAME, ef);
function ef(evt:Event):void
[code].....
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Jan 6, 2011
I have created a class, call it Class1, that has various objects drawn on the stage (drawn in the IDE). It also has a function, called setColour, for changing the colour of those objects. The function works fine if I call it from within Class1.
Now I have another class, call it testClass1, that imports Class1 and calls the setColour function. First of all, none of the stage objects from Class1 are visible. Secondly, when setColour tries to modify the colour of an object, I get the error:
TypeError: Error #1009: Cannot access a property or method of a null object reference.
This is the code for testClass1:
ActionScript Code:
package
{
import flash.display.*;
[Code].....
So, what is the problem? Is it possible to change objects that are drawn on the stage of an imported class?
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Mar 14, 2011
I've only been programming in as3 for a couple months, and so far I've written several compositional classes that take MovieClips as inputs to handle behaviors and interactions in a simple game I'm creating. One problem I keep coming upon is that I'd love to access the custom variables I define within one class from another class. In the game I'm creating, Main.as is my document class, from which I invoke a class called 'Level1.as' which invokes all the other classes I've written.Below I've pasted my class 'DieLikeThePhishes'. For example, I would love to know the syntax for accessing the boolean variable 'phish1BeenHit' (line 31) from another class. I've tried the dot syntax you would use to access a MovieClip inside another MovieClip and it doesn't seem to be working for me.[code]
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Mar 14, 2011
I've only been programming in as3 for a couple months, and so far I've written several compositional classes that take MovieClips as inputs to handle behaviors and interactions in a simple game I'm creating. One problem I keep coming upon is that I'd love to access the custom variables I define within one class from another class. In the game I'm creating, Main.as is my document class, from which I invoke a class called 'Level1.as' which invokes all the other classes I've written.Below I've pasted my class 'DieLikeThePhishes'. For example, I would love to know the syntax for accessing the boolean variable 'phish1BeenHit' (line 31) from another class. I've tried the dot syntax you would use to access a MovieClip inside another MovieClip and it doesn't seem to be working for me
package jab.enemy
{
import flash.display.MovieClip;
[code].....
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Jun 9, 2011
I have a class, call it MyClass, and there are several variables that I need to be able to access each instance of from within the class.So for instance, I need the object myObject1, a member of MyClass, to store the variable myNumber.From the main timeline, if I trace myObject1.myNumber, I get whatever number I've stored.
However, I need to check the numbers against another parameter, so I need to be able to test if myObject.myNumber == myOtherNumber. But from within the class, if I trace this.myNumber or myNumber I get null.What is the proper syntax for accessing a variable within a class?
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Jun 12, 2011
I can't find a way to directly access a MC (or textfield, etc) on the timeline from a Class loaded into my Document Class. No problem from the Doc Class, but can't do it directly from the loaded Class. Is there a trick to essentiall extend the Doc Class AS from another external class?
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Jul 3, 2009
I'm being really dumb today and I know this should be simple.....How do i access the stage from a class which isn't the Document Class? For instance, I want to create a tween which takes in the parameters of the stage's width? So I've written.....
ActionScript Code:
var myTweenX:Tween = new Tween(this, "x", Regular.easeOut, this.x, stage.stageWidth, 60, true);
[code].....
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Mar 11, 2009
I have an array in my doc class that I'd like to access from an external class. Can you do this and if so what's the syntax?
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Sep 3, 2009
I have a document class that looks like this:
Code:
package
{
import Map;
[Code]....
Is it possible to access a property of the Map class (though map defined in the Document class) from within the hero class?
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Feb 28, 2010
The Main.as file will have all of the game logic, such as the mysteryNumber.
The other actionScript files represent rooms that the user may click and depending on the 'mysteryNumber', it will execute the 1 of 6 scenarios.
So for example, if a user clicks the Library page, the LibPage.as will call the 'mysteryNumber' and execute some code to display on the library page.
It will be the same for the other 4 rooms.
The problem I have is that the LibPage.as won't call the 'theNumber' property from Main.as
Here's the Main.as
Code:
package
{
import flash.display.MovieClip;
import flash.events.MouseEvent;
[Code]....
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Oct 6, 2010
I'm trying to do this,
Code:
Main.instance.subClassFunction();
instance is a public static variable on the default class, Main. I can do Main.instance.defaultClassFunction() with no problems at all, I use it to access functions and variables from within other classes. Is it possible to use this method to call a function on the subclass, currently I have to do this,
[Code]...
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Oct 12, 2011
I'm pretty new to fully using class's for my programming (in-frame scripting satisfied me for a while). I am having a problem accessing the properties of a class from another class. The first class (I'll call it controller) receives a reference to an object of another class (I'll call it display). Display have several specialized subclass (I'll call one SequencedDisplay). SequencedDisplay has a timer in it that I need to access:
[Code]...
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Apr 29, 2010
I'm definitely more designer than flash developer (as most of you might know. At least those that hang in the lounge or Arena). I need to know how to allow a loaded .swf file to control the main timeline in AS3.
I have a container .swf that includes global controls (jump menu/volume control) and branding. Loading a swf for the dialogue boxes (timeline animated ... although I realize there may be better ways to handle it). Another swf for a simcity-ish illustration that has animated elements with various states. I need all to be able to communicate with each other. I was able to load the movies no problem. Even communicate with the loaded ones from the main timeline. Just need to be able to go the other way.
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Apr 7, 2011
From within a movie clip, I'm trying to update variables on my main timeline. I tried both _parent.variablename and _root.variablename, but neither worked.
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Mar 11, 2009
I have a question about accessing functions or variables on the main timeline from a loaded swf. I know that there are a few ways to do this
1. Casting the timeline as a movie clip
Loader SWF Script
var testText:String = "Test";
var myLoader:Loader = new Loader();
loadData("loaded.swf");
function LoadData(aURL){
myLoader.load(new URLRequest(aURL));
addChild(myLoader);
}
2. Cast the timeline as a generic object
var parentObj:Object = this.parent as Object;
parentObj.unloadSWF("loaded.swf")
Why can you not just reference the main timeline of the container swf directly.
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Jun 13, 2009
Let us say we have a movieclip "mc1" on the stage. We also have another movieclip "mc2" inside mc1. We have declared a variable, say, var number1:Number=5 on the first frame of the main timeline. Now we go inside mc1 and then inside mc2 and write some code on its first frame. Is there any way to use the variable number1 over here? Can properties of mc1 be altered using the code written here? In AS2, it could be done using the "_parent" command, but it doesn't seem to work in AS3. (when we use parent and try accessing a property, it says that it is possibly undefined)
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