ActionScript 3.0 :: Import Other Classes Into Main Class Or Extend Other Classes To Main Class?
Aug 1, 2011
how to get a Class file up and going in Flash and that works fine but say I want to import other classes. I try "import testCass" above in my import statements section of my as file and that doesn't work. What do I have to do to get that to work?
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Nov 30, 2009
What is the correct way to import 'sub' classes into a main class?What i have is a class (i call it Console) that gives the user info about the swf for debugging, but also gives the user the ability to give their input to dynamically change the swf. Sorta like what games have when you press the "`" key.But it handles more things then just read user input, it also connects to the Database through PHP and connects through the server using Sockets.And there are more of those things that gets added later, so to prevent it gets to big later i want to split it into multiple .as files
Console Class: renders stuff and allows user input.I want that to include the following classes:
ConnectPHP Class (handles php > mysql)
ConnectJava Class (handles sockets)
So that the methods in those 2 classes are accessible in the Console class like:
[code]...
I tried importing them but then i had to access them through the Object initialized:
[code]...
But i want to access them as
[code]...
removing the reference of the ConnectJava Object. Is this possible? If you wonder why, id like to keep it as simple as possible because i share the classes with my friends.
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Sep 25, 2009
I have a problem with classes. What I am trying to do is this: I create a main class and then i import another class into it.then I create an instance of the new class and add it to the stage.the problem occurs when im trying to use the new classes methods.
import classes.NewClass;
var test:NewClass = new NewClass();
addChild(test);[code].....
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Sep 25, 2009
The header says it all. I am trying to import a couple of classes without attaching a document class to the fla file. Is this possible? I have the class path set as appropriate (I think) in the publish settings since my fla is located inside a swf folder and my classes folder is located outside the swf folder. Its how my project is organized.
Class path set: "..classes"
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Mar 21, 2012
I am trying to make it so i import different .as files into the main.as filei got told it goes like this
Code:
Import stagePlace
And then in the
[code].....
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Aug 23, 2011
Is there any way to auto-import as3 classes (internal/intrinsic Flash Player classes at least) using Emacs ?
Looked for as3-mode and actionscript-mode but nothing working was found. as3-mode can import class if it is opened in buffer (but not *.mxml files)
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Oct 16, 2009
I have 3 functions in my main document class that I want to execute when the main timeline reaches a particular frame number. how do I do that?
see the code and comments
public function mainClass()
{
//stage declaraction
stage.align = StageAlign.TOP_LEFT;
[Code]....
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Jun 19, 2011
I am doing an Actionscript 3.0 project which involves introspection. I am wondering if there is a way to get all the classes within a given package structure.
[Code]....
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Feb 2, 2012
Maybe it sounds really stupid.. but I really dont have any idea how to place 3 classfiles named: Tower_Fire, Tower_Ice and Tower_Lightning into the main file:GameController.as
They're all the same, but I want to link them when I'm currently placing a tower. So as example, if I call Tower_Lightning.. that you can place the Tower_Lightning on the placing(spawn) where you want.However, with those 3 class files it's working, but I really want to put them all 3 in the main file instead.Tower_Fire.as:
ActionScript Code:
package Game
{
[code].....
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Apr 7, 2009
We are migrating to AS3 at my job and I have run across a weird bug (???). I use the same basic class structure for most of my projects:Main.as - document class. handles preloader and sometimes XML loading, etc.Navigation.as - the class that handles all menu buttons, etc.Content.as - handles all the pages, game content, whatever.I created a game with this basic structure and published the SWF. Everything works great.Now, I built a website with this same basic structure and when I try to load the game SWF, it throws a bunch of runtime errors - it seems to be confused by the fact that the class names are the same.Each SWF works fine by itself. It only crashes when I try to load one into the other.
I should mention that both the game and website have identical package structure (because they are for the same client, duh!).Is this a flash player bug or am I doing something wrong? I went through the website and renamed all of the classes and it fixed the problem, but my concern is that we may have to load SWFs in the future that we didn't create. What if they have a similar issue? Unlikely, but possible.
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Jul 9, 2011
I having trouble nesting classes then calling them on the main stage.I have one AS file that contains all the functionality to create a simple button with a text field that can be customized from the FLA file. I want to use this AS file to create another AS file for a form.I have called the simple button from the AS file into my other AS using import RoundRectButton.
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Dec 20, 2011
I have a project which has a main swf file that is compiled with a bunch of classes. The main swf also loads in other child swf objects, created in the flash IDE, that happen to reference some of the same classes.
It seems redundant to have the child swfs include the main swfs classes, especially if I update the classes which means I have to recompile all the child swfs, not just the main swf.
Im using FlashDevelop 4.0 RC3 with Flex 4.6/AIR 3.1 to code the main swf, and the child swfs are flas made in CS5.
I was thinking of using SWC's, but I'm not sure how to incorporate that into FlashDevelops workflow. I tried the SWC export plugin but that doesnt seem to work very well, it attempts to export everything in the project and doesnt seem to offer me an option to be specific...
Surely there is a way to compile flas from the IDE and allow for classes to be used for compile type checking etc, but not actually include them in the compiled swf? I know with the flex command line compiler you can generate a link-report xml from the main swf then use that xml file to exlude classes from the compile of the child swfs, but I cant see how to do something like that when exporting swfs from the flash IDE.
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Jul 4, 2011
How to add EventListener to classes, when the main movieclip is in stage.
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May 6, 2010
I'm working on a lot of different flash applications Most of those applications are visual and involves the main stage.I started oop a while ago and i got to a point that %99.9 percent of my code is extracted to different classes.There is one thing that repeat on a regular basis on all of my apps, passing the Stage variable to the different classes....It's working great but it doesnt feel right that i need to pass the main stage as a variable between the different classes,is there a better way to access the stage from external classes ? can i make the main stage a static property and access itwithin all the objects in the application ?
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Jul 27, 2010
I have the following code on the main timeline. I have soundLoad_mc assigned to the SoundChgUrl class.soundLoad_mc.mp3URL = "climbing.mp3";soundLoad_mc.swfName = "journey.swf";The code below is from SoundChgUrl. The import to mp3URL works. The one to swfName does not - it throws "1119: Access of possibly undefined property swfName through a reference with static type classes:SoundChgUrl." This doesn't make sense to me.
package classes{ import flash.display.MovieClip; import flash.net.URLRequest; import flash.net.navigateToURL; import flash.events.Event; import flash.media.Sound; import
[code].....
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Oct 11, 2010
Before this application runs, I have to do some basic intialising - load up some stuff, build the display list, check I've got the right xml, wire a few objects together. I'm used to doing all of this stuff in the constructor of Main() - my main application class, but it gets a little unwieldy. Would there be any mileage in offloading this into a command class? Is that common practice? I was thinking that way all that Main() would have to do is just listen for events and manipulate methods of the other main classes. The only thing that concerns me is that Main needs references to the main classes and to add event listeners etc. This could be tricky if it's all set up in a command...
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Aug 16, 2010
I have two classes. The Main class calls a function, which is defined in a Second class.I'm getting the following error:Error 1120: Access of undefined property myFunctionBasically, I am creating buttons in the Main class that will add a corresponding Child to an Object in the Second class (if you click one button, child x1 will be added, if you click another button, child x2 will be added, and so forth).Here's the relevant code for the Main.as file:
package
{
import flash.display.MovieClip;
[code].....
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Nov 8, 2009
I have question regarding removing instantiated objects. Let's say i have a main class in which i instantiate a custom video player (or whatever) class:
Code:
...
var videoPlayer = new VideoPlayer(...);
addChild(videoPlayer);
...
And inside VideoPlayer class i have of course dozens of objects (movie clips, sprites representing different parts of VideoPlayer) and dozens of event listeners attached to them. My question is, if i want to remove this VideoPlayer class from my main class is it enough to just do:
[Code]...
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Apr 8, 2010
I have a initApp.as which instantiates a class which needs to access the "currentState" property and the States array as well. However we cannot get this to work as we cannot see how we can access this information.
Within initApp.as currentState is accessed via "this.currentState". This does not work in the class which is instatiated within initApp.as. The following error is thrown:
"Access of undefined property currentState."
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Nov 8, 2009
I have question regarding removing instantiated objects. Let's say i have a main class in which i instantiate a custom video player (or whatever) class:
[Code]...
From my experience, if i don't destroy for example event listeners from my VideoPlayer class and just remove VideoPlayer class the way described they still get fired with null exception messages etc. This is something that's bugging me for a while so i would really like to know what's best thing to do here?
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Feb 2, 2010
I have a main class which listens for an event dispatched from another class say class A. Also there are other classes say class B, class C etc.There is a controller class.Classes B, C dispatches events that gets listened by the controller and works well.But the events dispatched by the Class A doesn't get listened by the main class.What might be the problem. Detailed Explanation of the problem.There is a main mxml file.
Class files are in:
ProcessInput.as
DBController.as
ShortMemDB.as ....etc
The main mxml file gets the input from a textArea. Sends the input to the capturedInput (input:String) function using set method which is in the ProcessInput Class.Now I need to dispatch events NORMAL, COMMAND depending on the input obtained after the processing, where I'm having problems. The reason is that if the event NORMAL is dispatched a particular function inside the DBController is to be called. If COMMAND event is dispatched then I need to call another function. This idea doesn't work since the events doesn't get listened.But the events dispatched by the CSDB class when listened by the DBController works well.
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Jul 25, 2011
why my image won't load when I have it's class referenced from the document class rather that being in the document class?
This produces no errors and the second class traces the note, but it doesn't load the image.
// ----- Main Class
package {
import flash.display.Sprite;
[Code]....
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Nov 2, 2009
I had to create a menu using array and I had to animate it. With some great expertise from people, I've accomplished that. But now I have a question about OOP, because I'm trying to add functionality to the buttons to load swfs into my main movie. Even though I strictly follow tutorials and exercises, I can't figure out how to reference a variable made in one class to another. For instance, I have index.as, navbar.as, and menubutton.as. I assume I need to add a loader to my index.as. But I can't trace the loader in my other classes. I've been told to effectively accomplish this, it is best to use custom event dispatchers. But I'm lost on how to use them.
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Jan 5, 2011
I just started using flashdevelop and I have some problems with importing all classes.
1. I used export all classes to SWC file and I added it to the library in FD. How can I import instances placed on the stage without creating AS linkages? I don't want to export these instances for AS, because some of them are textfields. By making linkages I'm forced to transform them to Sprite or MovieClip (am I right?) and my methods connected to these object don't work anymore.
2. When I export my project in FD, I get error 1065: variable Main is not defined. Main is my document class. I made this class my entry in FD.
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Mar 13, 2011
I'm trying to load a RSL library into a flash animation developed with Flash CS5 IDE, that extends a custom class and implements an interface. I have reduced the problem to the simplest setup and find that I can have my main class extend another class or implement an interface, but not do both at the same time if I want to load an RSL.I have a very simple class to extend:
import flash.display.Sprite;
public class MySprite extends Sprite
{[ code]...........
but if I want both I get the VerifyError: Error #1014 with MySprite not found and ReferenceError: Error #1065.
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Nov 21, 2009
I'm not sure that I'm on the right track here. I've got what is essentially a 'gateway' movieclip and depending on the CLICK a corresponding movieclip (form) is loaded -- these all being in their own AS file. There are multiple corresponding pages that will all load/close in their own fashion but the 'gateway' will reload in it's own function-- consequently, I have this function on the main_AS. Can I trigger this function from the sub class or do I need to move the 'reload' function to a 'reload' class.
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Nov 19, 2009
I am refactoring a hugh action script solution in Flash builder (beta 2) using the flex 4 sdk.The project does NOT use the mx framework.What i want to have is:
A big 'MAIN' project several small 'MODULE' projects. each 'MODULE' class refrences the 'MAIN' project as an External reference (doesnt compile into swf) - this is done by setting link type = external in the 'MODULE' project properties -> library path.'MAIN' loads a 'MODULE' project on runtime using the 'loader' class.
the problem:I recieve an error from the MODULE project: VerifyError: Error #1014: Class [some class in MAIN] could not be found.
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Apr 1, 2011
I have a document class called Main.as In the class constructor I have the following listener:
enter code here
var listeningFORModeChangeToStudent:Sprite = new Sprite;
listeningFORModeChangeToStudent.addEventListener(TellAllModeChangeToStudent.STUDENT,exp);
addChild(listeningFORModeChangeToStudent);
[code]....
In a third class I make a call to the despatcher in the previous class:
enter code here
var ThisTellAllModeChangeToStudent:TellAllModeChangeToStudent = new TellAllModeChangeToStudent;
ThisTellAllModeChangeToStudent.tellAllModeChangeToStudent();
I have trace statements in eveything and from this I know the despatcher in TellAllModeChangeToStudent is being called.The problem is that the listener in the main.as is not calling the function exp.I cant see why and I dont know how to check if the listener is actually seeing the dispatch event?
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Feb 19, 2011
Iīm making a game and now I wonder if itīs good practice to have a class named Main for my game. I was thinking about to have a Preloader, Console and Game classes. Now I donīt know anymore. Maybe itīs better to have a Main class that loads including a preloader, which loads Console wich loads Game.
Thatīs the better way to making a game application? Iīm talking about best practices.
why if yes there has to be a Main class that extends Sprite?
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Jun 3, 2010
i want to add to stage a movieclip in another class not the .as file as the same name of .fla file how can i get this.When i run same code in main.as i get the result but in another class it runs but no result.
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