Actionscript 3 :: Use Addchild In Another Class Not The Main Class As Of .fla File?

Jun 3, 2010

i want to add to stage a movieclip in another class not the .as file as the same name of .fla file how can i get this.When i run same code in main.as i get the result but in another class it runs but no result.

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ActionScript 3.0 :: AddChild From An External Class To Main?

Jan 25, 2010

i only want to make an addChild on the "root" ( or stage? as3 is really different from 2, im really confused)

the MAIN class:

ActionScript Code:
package com.website
{
import flash.display.*;

[Code].....

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ActionScript 3.0 :: AddChild From Class To Parent In Main Package?

Feb 16, 2011

I have a main package that adds the background image to the project, from here on im trying to have seperate classes that add objects to the background as a parent and control these objects.my code in the main package:

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[code]....

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ActionScript 3.0 :: Change The TxtField.text Without Using The AddChild Function In The Main Class?

Feb 19, 2012

I have the following scenarios.

[Code]....

how can I change the txtField.text without using the addChild function in the main class?? because the Content Class is already visible when you compile it.. and when I remove the that addChild function, the txtField.text is still in its default value which is "Lorem Ipsum"

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Sep 12, 2009

I am facing a technical proble when I am importing a "FlashVarsParam.as" class file in my main class " VideoPlayer.as" and when I am using "FlashVarsParam.as" in my FLA doucument class "VideoPlayer.fla" then it is workining fine. "FlashVarsParam.as" file given below so I am accessing in my main class and then it gives me error

[Code]...

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ActionScript 3.0 :: AddChild From .as File That Isn't The Document Class

Apr 10, 2010

I can't do many simple things in AS3 that take 1 second to do in AS2,

All I want to do is attach a movieclip to the stage via a .as file that ISNT the document class.

So for examples sake lets say I have Main.swf - Main swf file with a movieclip called "PreloaderGUI". Main.as - The document class, this loads Preloader.as. Preloader.as - This preloads the movie and attaches PreloaderGUI.

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Flash :: AS 3.0 - AddChild Of A Sprite Thats Defined On A Class In A .as File?

Feb 6, 2012

I have defined some sprites in a class .as file and I want to put them in the screen. How can I do this?

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ActionScript 3.0 :: AddChild From A Class Called By Document Class?

Dec 30, 2009

I have an FLA in which there are a number of MovieClips in its library. I also have a document class for this FLA, which I will refer to as Body.as from here out.From Body.as, I call other classes designed to put stuff together and allow for organization due to large amount of MCs I have to use in the FLA. For reference, these classes are called as such: Head.as, Chest.as, Arms.as, etc etc.Now, where Body.as is the document class, and is therefore functioning to operate all areas in the FLA, I wanted to use these additional class files to be used to manage anything related to them, including any MCs I have. I'll use Head.as for explaining. To that end, I have four MCs, each named as follows:hat1hat2hathat4s part of trying to organize it all, I want to be able to call a singular function in Head.as that will retrieve these MovieClips and add them to the stage (Or, as I hope to do once I get a bit further in, add them to a larger MC that will then be added to the stage).

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ActionScript 3.0 :: AddChild From A Class - Get The Error "1180 : Call To A Possibly Undefined Method AddChild?

Jun 15, 2011

I'm trying to have a class file which can add objects to the stage via addChild; however, when I call addChild from within the class file, I get the error "1180: Call to a possibly undefined method addChild." I've tried importing flash.display.* and that doesn't fix the problem. Does the class file have to extend Sprite or MovieClip to be able to add objects to the stage?

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ActionScript 3.0 :: Box2d Addchild - 41061: Call To A Possibly Undefined Method AddChild Through A Reference With Static Type Class

Jan 16, 2012

I have downloaded Box2d ([URL]) and created a project that looks like this: [URL]. catalyst is the green cube and it has the base class "shapes.box", it is inside "world" which has the base class "wck.World". What i want to do is to add another "catalyst" from the library inside "world" when i click on add_btn. I tried to accomplish this by this code:

[Code]...

Symbol 'buttons', Layer 'Actions', Frame 1, Line 41061: Call to a possibly undefined method addChild through a reference with static type Class.

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Flash :: Create A Separate Class Then Create An Object Of That Class Within The Main Class?

May 17, 2011

I'm new to Flash AS3. I started making a game and I am a bit confused. Let's assume that I want to create a game that has multiple levels/modes, how can I do this in an object orientated way?

When i create games in other languages e.g. XNA C#, i create a separate class then create an object of that class within the main class and run the game based on a simple statement.

[Code]...

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Actionscript 3 :: Calling A Method, Which Is Defined In Another Class, From Main Class Gives Error 1120?

Aug 16, 2010

I have two classes. The Main class calls a function, which is defined in a Second class.I'm getting the following error:Error 1120: Access of undefined property myFunctionBasically, I am creating buttons in the Main class that will add a corresponding Child to an Object in the Second class (if you click one button, child x1 will be added, if you click another button, child x2 will be added, and so forth).Here's the relevant code for the Main.as file:

package
{
import flash.display.MovieClip;

[code].....

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ActionScript 3.0 :: Removing Instantiated Objects - VideoPlayer Class From Main Class

Nov 8, 2009

I have question regarding removing instantiated objects. Let's say i have a main class in which i instantiate a custom video player (or whatever) class:

Code:
...
var videoPlayer = new VideoPlayer(...);
addChild(videoPlayer);
...

And inside VideoPlayer class i have of course dozens of objects (movie clips, sprites representing different parts of VideoPlayer) and dozens of event listeners attached to them. My question is, if i want to remove this VideoPlayer class from my main class is it enough to just do:

[Code]...

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Actionscript 3 :: Access Variables In Main Application Class From Instantiated Class?

Apr 8, 2010

I have a initApp.as which instantiates a class which needs to access the "currentState" property and the States array as well. However we cannot get this to work as we cannot see how we can access this information.

Within initApp.as currentState is accessed via "this.currentState". This does not work in the class which is instatiated within initApp.as. The following error is thrown:

"Access of undefined property currentState."

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ActionScript 3.0 :: Object Removal - Remove VideoPlayer Class From My Main Class

Nov 8, 2009

I have question regarding removing instantiated objects. Let's say i have a main class in which i instantiate a custom video player (or whatever) class:

[Code]...

From my experience, if i don't destroy for example event listeners from my VideoPlayer class and just remove VideoPlayer class the way described they still get fired with null exception messages etc. This is something that's bugging me for a while so i would really like to know what's best thing to do here?

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ActionScript 3.0 :: Events Dispatched By The Class A Doesn't Get Listened By The Main Class?

Feb 2, 2010

I have a main class which listens for an event dispatched from another class say class A. Also there are other classes say class B, class C etc.There is a controller class.Classes B, C dispatches events that gets listened by the controller and works well.But the events dispatched by the Class A doesn't get listened by the main class.What might be the problem. Detailed Explanation of the problem.There is a main mxml file.

Class files are in:
ProcessInput.as
DBController.as
ShortMemDB.as ....etc

The main mxml file gets the input from a textArea. Sends the input to the capturedInput (input:String) function using set method which is in the ProcessInput Class.Now I need to dispatch events NORMAL, COMMAND depending on the input obtained after the processing, where I'm having problems. The reason is that if the event NORMAL is dispatched a particular function inside the DBController is to be called. If COMMAND event is dispatched then I need to call another function. This idea doesn't work since the events doesn't get listened.But the events dispatched by the CSDB class when listened by the DBController works well.

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ActionScript 3.0 :: Flash Image Won't Load From Class Referenced By The Main Class

Jul 25, 2011

why my image won't load when I have it's class referenced from the document class rather that being in the document class?

This produces no errors and the second class traces the note, but it doesn't load the image.

// ----- Main Class
package {
import flash.display.Sprite;

[Code]....

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Actionscript 3 :: Flash Failing With A RSL Library, When Main Class Extends A Class And Implements An Interface?

Mar 13, 2011

I'm trying to load a RSL library into a flash animation developed with Flash CS5 IDE, that extends a custom class and implements an interface. I have reduced the problem to the simplest setup and find that I can have my main class extend another class or implement an interface, but not do both at the same time if I want to load an RSL.I have a very simple class to extend:

import flash.display.Sprite;
public class MySprite extends Sprite
{[ code]...........

but if I want both I get the VerifyError: Error #1014 with MySprite not found and ReferenceError: Error #1065.

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ActionScript 3.0 :: Embedded Two Class File Into Main.fla File?

Aug 10, 2010

can i embedded two class file into main.fla file?

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ActionScript 3.0 :: Calling A Function Located On The Main Class From A Sub Class?

Nov 21, 2009

I'm not sure that I'm on the right track here. I've got what is essentially a 'gateway' movieclip and depending on the CLICK a corresponding movieclip (form) is loaded -- these all being in their own AS file. There are multiple corresponding pages that will all load/close in their own fashion but the 'gateway' will reload in it's own function-- consequently, I have this function on the main_AS.  Can I trigger this function from the sub class or do I need to move the 'reload' function to a 'reload' class.

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Flex :: Error #1014: Class [some Class In MAIN] Could Not Be Found?

Nov 19, 2009

I am refactoring a hugh action script solution in Flash builder (beta 2) using the flex 4 sdk.The project does NOT use the mx framework.What i want to have is:

A big 'MAIN' project several small 'MODULE' projects. each 'MODULE' class refrences the 'MAIN' project as an External reference (doesnt compile into swf) - this is done by setting link type = external in the 'MODULE' project properties -> library path.'MAIN' loads a 'MODULE' project on runtime using the 'loader' class.

the problem:I recieve an error from the MODULE project: VerifyError: Error #1014: Class [some class in MAIN] could not be found.

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Flash - Listener In Main Document Class For Custom Dispatch Event From Another Class Does Not Respond Or Call Function?

Apr 1, 2011

I have a document class called Main.as In the class constructor I have the following listener:

enter code here
var listeningFORModeChangeToStudent:Sprite = new Sprite;
listeningFORModeChangeToStudent.addEventListener(TellAllModeChangeToStudent.STUDENT,exp);
addChild(listeningFORModeChangeToStudent);

[code]....

In a third class I make a call to the despatcher in the previous class:

enter code here
var ThisTellAllModeChangeToStudent:TellAllModeChangeToStudent = new TellAllModeChangeToStudent;
ThisTellAllModeChangeToStudent.tellAllModeChangeToStudent();

I have trace statements in eveything and from this I know the despatcher in TellAllModeChangeToStudent is being called.The problem is that the listener in the main.as is not calling the function exp.I cant see why and I dont know how to check if the listener is actually seeing the dispatch event?

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ActionScript 3.0 :: Main Class And Game Class Structure?

Feb 19, 2011

Iīm making a game and now I wonder if itīs good practice to have a class named Main for my game. I was thinking about to have a Preloader, Console and Game classes. Now I donīt know anymore. Maybe itīs better to have a Main class that loads including a preloader, which loads Console wich loads Game.
 
Thatīs the better way to making a game application? Iīm talking about best practices.
 
why if yes there has to be a Main class that extends Sprite?

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AS3 :: Listen From The Main Class To A Sub Class For A Variable Change?

Apr 25, 2011

How do I listen from the main class to a sub class for a variable change?

package {
import flash.events.*
public class DataBase extends MovieClip {

[Code].....

This is what I have so far for the sub class but I can't seem to figure out how to listen to this variable change from Main() or even if I am dispatching the event properly.

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ActionScript 3.0 :: Create A Main Class And Then I Import Another Class Into It?

Sep 25, 2009

I have a problem with classes. What I am trying to do is this: I create a main class and then i import another class into it.then I create an instance of the new class and add it to the stage.the problem occurs when im trying to use the new classes methods.

import classes.NewClass;
var test:NewClass = new NewClass();
addChild(test);[code].....

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ActionScript 3.0 :: Access Function At Main Class From A Sub Class?

Mar 3, 2011

My first experience is build an aquarium with a lot of fish swimming, and they can be clicked. When one of them is clicked we should receive a trace message saying ("Iïŋ―m a Fish!"). To do this, I thought that the best way will be:

1- create a document class, named Main.as

2- create a base class, named Clicked.as

2- create a movie clip with a fish.

3- export the movieclip to actionscript. In the mc properties set Class as "fish" and Base Class as "Clicked".

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ActionScript 3.0 :: Access A Function In The Main Class From Another Class?

Mar 1, 2010

i have a game that i want to put load screen on, which i created a separate class for. first the main class is initialized and in the constructor function, it does an addChild(loadScreen) which places an instance of the loadScreen MC on the stage. within the loadScreen is a "Play Button" that when a user presses this button i want it to continue startGame in the Main class. the way i tried it was Main.startGame from the loadScreen class, but that obviously does not work. is it possible to call a function from a different class.i have three files:

Main.fla
Main.as
loadScreen.as

the Main.as file:

Code:
package
{
import flash.text.*;
import flash.display.*;

[code]....

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ActionScript 3.0 :: Import Other Classes Into Main Class Or Extend Other Classes To Main Class?

Aug 1, 2011

how to get a Class file up and going in Flash and that works fine but say I want to import other classes. I try "import testCass" above in my import statements section of my as file and that doesn't work. What do I have to do to get that to work?

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ActionScript 3.0 :: Control Main Timeline With Class File?

Jan 13, 2009

I have a menu btn that is created via an external class. I want to move the main timeline of my flash file to a frame label but I'm having a hard time referencing the main timeline via my external class code.

How do I control the timeline via this external class.

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ActionScript 3.0 :: Call Function In Main Timeline From Class File?

Jun 3, 2009

How can a function in main timeline be called from class file?

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