ActionScript 3.0 :: AddChild From Class To Parent In Main Package?
Feb 16, 2011
I have a main package that adds the background image to the project, from here on im trying to have seperate classes that add objects to the background as a parent and control these objects.my code in the main package:
package
{
import Dinos_Control;
[code]....
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Sep 30, 2011
I'm working on a spider solitaire game and I need a way to bring cards out of their parent column and on to the main stage when they are selected. Here's my current code:
[Code]...
However, the above gives me an error on the stage.addChild line. "1118: Implicit coercion of a value with static type Object to a possible unrelated type flash.display: DisplayObject."
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Jun 3, 2010
i want to add to stage a movieclip in another class not the .as file as the same name of .fla file how can i get this.When i run same code in main.as i get the result but in another class it runs but no result.
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Oct 27, 2009
What I describe here is not correct. My full code had some other things in it that was the reason I couln't see mc2. The code described under is actually working!
I have custom class (MyContainer) that extends Sprite. Then:
Code:
var mycon:MyContainer = new MyContainer();
var mc1:Sprite = new Ball(); // Ball is a sprite in my library
var mc2:Sprite = new Ball();
[Code]....
it works, but I dont want that, as MyContainer has custom variables and functions I use. A simple: if (mycon is DisplayObjectContainer) evaluates to true.
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May 12, 2011
[Code]...
Is there an easy way to reset all of my variables to the way they were when I first loaded the package so that I don't have to go through all of the variables and reset them manually?
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Jun 27, 2009
I have built this small tail type graphic to follow a motion path. Its slowing down after a while, I think im cleaning up things but it stats to chug.I loop round and take a draw snapshot so im not duplicating clips, there should only ever be 10 sprites at a time in the display object container. I have attached the package if anyone fancies a challenge,Unable to upload the package so I attach the main class.[code]we have frame x in the bitmap capture - we want to make sure it only has one frame of a dot insode the capture so it needs hiding before we take another frame.[code]
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Jan 25, 2010
i only want to make an addChild on the "root" ( or stage? as3 is really different from 2, im really confused)
the MAIN class:
ActionScript Code:
package com.website
{
import flash.display.*;
[Code].....
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Dec 18, 2009
I am having troubles passing an x and y argument into a package function that creates a projectile on stage at the tank.gun's x and y.I have attached a zip of the code I am working on.[code]
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Feb 19, 2012
I have the following scenarios.
[Code]....
how can I change the txtField.text without using the addChild function in the main class?? because the Content Class is already visible when you compile it.. and when I remove the that addChild function, the txtField.text is still in its default value which is "Lorem Ipsum"
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Aug 11, 2009
I'm trying to resolve an issue that reared it's ugly head yesterday.Frame one of main timeline I have the following code:
Code:
import flash.display.MovieClip;
import flash.events.MouseEvent;
[code]....
The newMC doesn't show up.If I add 'parent.' in front of the addChild then it appears.mc_LibItem has a base class of "flash.display.MovieClip" and is exporting for ActionScript and on frame one.For grins I created a new .fla and began messing around with the same addChild idea and it worked.
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Jul 10, 2009
I'm currently making a platform game and when the player shoots i want to add the bullets to the stage. The players gun class is in charge of adding bullets. The "players gun" is a child of "players gun holder" which is a child of "player" which is a child of the stage. is there a better or more dynamic way for the "players gun" to add bullets to the stage rather than using parent.parent.parent.addChild (bullet);
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Dec 14, 2004
I have classes witch resides in this package :com.network.interface_as. When I try to load one class from that package in another class in the same package like this:
[Code]...
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Sep 24, 2009
My Question: AddChild() in Main class work as expected, but not in GoBall class. (Main class refers to GoBall: var go = new GoBall()
[Code]...
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Mar 22, 2010
[Code].....
The added movie clip is not displaying at all? I've ported the code over to frame 1 of the timeline and it is not showing up either.
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May 13, 2011
I would like to create a class displaying a button:
Code:
package {
import flash.display.Sprite;
import flash.display.SimpleButton;
import flash.display.MovieClip;
import flash.text.TextField;
[Code] .....
But when I call this from my fla file:
Code:
import AutoHideButton;
var button:AutoHideButton = new AutoHideButton();
no errors are given but nothing is displayed (the same code pasted directly into the timeline works).
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Jun 15, 2011
I'm trying to have a class file which can add objects to the stage via addChild; however, when I call addChild from within the class file, I get the error "1180: Call to a possibly undefined method addChild." I've tried importing flash.display.* and that doesn't fix the problem. Does the class file have to extend Sprite or MovieClip to be able to add objects to the stage?
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Jan 16, 2012
I have downloaded Box2d ([URL]) and created a project that looks like this: [URL]. catalyst is the green cube and it has the base class "shapes.box", it is inside "world" which has the base class "wck.World". What i want to do is to add another "catalyst" from the library inside "world" when i click on add_btn. I tried to accomplish this by this code:
[Code]...
Symbol 'buttons', Layer 'Actions', Frame 1, Line 41061: Call to a possibly undefined method addChild through a reference with static type Class.
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Apr 20, 2009
I have a child class that is loaded into the parent class when the swf begins, like so: var myvar = 'hello'; public function Parent() { this.child = new Child(); }; How can I retrieve the variable 'myvar' from within child?
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Dec 19, 2009
There is the stage, the level object then the player object in the level. The player object has a sub-object that is a weapon. When I fire the weapon a bullet is to be placed on the level stage. At the moment I have this code in the weapon class when the weapon is fired.
[Code]....
(In case it helps you know my skill level, I'm currently reading Foundation Game Design with Flash by Rex van dur Spuy and am a PHP web developer, also played around with Flex - ActionScript is still new to me)
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Dec 27, 2010
Is there anyway to implement the parent addchild without its parent x and y coordinate?
ActionScript Code:
iamparent.x =100
iamparent.y=100;[code]....
the final coordinate of the child would be x=200, y=200. But, is there anyway that that i cant addChild with only respect to the coordinate of iamchild?
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Sep 6, 2011
I have a ball MC that is a child of a ship MC, and when the ship fires the ball I need to make the ball MC a child of the stage instead of the ship. Here's the code I have (contained in ball.as, this function is called when the ball is fired)
public function prep():void {
ship.removeChild(this);
screen.addChild(this);
[Code].....
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Aug 27, 2010
how to package entire project. I mean to say that i have large project and i want to manage all files. I have main fla file, some xml files. some .as files. right now all this in one folder. i mean to say how to say path to the main file.
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Oct 23, 2009
I am trying to get a circle shape and a text-field sit inside a square sprite, using addChild() method. Both the children seem not to agree sitting in the lap of their parent; and are sitting at a distance, instead. If I create a square symbol on the stage and run the application, everything is fine.
[Code].....
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Nov 9, 2011
I use the method addChild() to add a Movie Clip intoa nother one.mc1.addChild(mc2);But once the Movie Clip is added (and the second Movie Clip is higher than the first one) then it's displayed outside the first Movie Clip. Is there a way to prevent to display outside the parent?
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Apr 22, 2011
I usually, use SWF Protection, to protect my swf's from decompiling. It also adds a load bar to the swf.
The problem is that I have codes like this:
logo= new marca();
parent.addChild(logo);
logo.mouseEnabled=false;
I use parent, because I need to put the movie clip above everything, because my application allows the user to add a lot of things to the stage, so a don't want anything covering the logo.
The application works well while unprotected, but If I protect it using SWF Protection, then, I get just white screen. Nothing appears after loading.
Is there another way, to put a movieclip above everything, without being necessery to add a ON ENTER FRAME LISTENER, to update the movieclip deph, to keep it above everything?
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Jun 18, 2010
So basically i have my root folder with my fla and my document class in it, then I have a folder called 'main' with another class in it (Control)
But I can't seem to import my main.Control into my document class... (I would like to create an instance)
Code:
package{
import flash.display.*
import main.Control//is this wrong?
[Code]....
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Jan 29, 2007
I am working on AS3 and I have a created a button class which have an off state and on state. I did the class and it works fine, but i need a little fine tuning. Right now I am polling the button state from the root(main timeline) by checking a boolean property in the button class. I feel it is quite inefficient to check the button state on every enterFrame event of the main timeline. Rather I would prefer the button to tell the root time line by invoking a function written in the root, whenever a state change occurs. t should be cleaner , right?? But when I try to access a function in the root which goes like this
[Code]...
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Jan 3, 2012
So I have Main.as and Helpers.as
I've made a function who adds children to stage but I get this error: "Main.as 1180: Call to a possibly undefined method addChildToStage"
So here's the code:
Main.as
package
{
import flash.geom.*;
[Code].....
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Dec 30, 2009
I have an FLA in which there are a number of MovieClips in its library. I also have a document class for this FLA, which I will refer to as Body.as from here out.From Body.as, I call other classes designed to put stuff together and allow for organization due to large amount of MCs I have to use in the FLA. For reference, these classes are called as such: Head.as, Chest.as, Arms.as, etc etc.Now, where Body.as is the document class, and is therefore functioning to operate all areas in the FLA, I wanted to use these additional class files to be used to manage anything related to them, including any MCs I have. I'll use Head.as for explaining. To that end, I have four MCs, each named as follows:hat1hat2hathat4s part of trying to organize it all, I want to be able to call a singular function in Head.as that will retrieve these MovieClips and add them to the stage (Or, as I hope to do once I get a bit further in, add them to a larger MC that will then be added to the stage).
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Mar 13, 2009
I need to insert a menu in the main stage and I have three movieclips exported to ActionScript with their base classes.
[Code]...
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