ActionScript 3.0 :: AddChild To Package Extending MovieClip Not Showing?
Mar 22, 2010[Code].....
The added movie clip is not displaying at all? I've ported the code over to frame 1 of the timeline and it is not showing up either.
[Code].....
The added movie clip is not displaying at all? I've ported the code over to frame 1 of the timeline and it is not showing up either.
why i keep getting Parameter child must be non-null. And my code won't display 5 enemyBlock objects onto the stage but only just one.
returns:
TypeError: Error #2007: Parameter child must be non-null.
at flash.display::DisplayObjectContainer/addChild()
at flash.display::Stage/addChild()
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My Question: AddChild() in Main class work as expected, but not in GoBall class. (Main class refers to GoBall: var go = new GoBall()
[Code]...
I have a main package that adds the background image to the project, from here on im trying to have seperate classes that add objects to the background as a parent and control these objects.my code in the main package:
package
{
import Dinos_Control;
[code]....
I would like to create a class displaying a button:
Code:
package {
import flash.display.Sprite;
import flash.display.SimpleButton;
import flash.display.MovieClip;
import flash.text.TextField;
[Code] .....
But when I call this from my fla file:
Code:
import AutoHideButton;
var button:AutoHideButton = new AutoHideButton();
no errors are given but nothing is displayed (the same code pasted directly into the timeline works).
I'm using FDT and Flash 10, and have just discovered Flixel, but when I import the source into my classes directory I get loads of errors and warnings.
I have fixed the errors, after reading this post, but I still have a lot of warnings left.
Is there any way to stop FDT from giving me warnings on a specific package? I guess Eclipse would have the same option?
I'm a self learning flash programer. Currently having trouble on a xml photo album for a friend's website. The rest of the site is working like a charm, except for a few glitches here and there. My real problem is that i can't put the thumbs on the stage. I'm using this code to do it.
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I have an odd predicament that I'm trying to wrap my head around. I have a textField, that is populated by data from an xml file. It contains simple line html line break tags, and when I use the htmlText option, it doesn't seem to recognize those tags, even though they don't show up when I view it online. Here is my code:
Code:
//FLASHVARS CODE
var varName:String;
var paramObj:Object = LoaderInfo(this.root.loaderInfo).parameters;
for (varName in paramObj) {
[Code]......
I can't figure out how to make it render properly. If I choose a dynamic text field already on the stage it works fine, but then the scrollbar doesn't work. I read that a TextField automatically uses a scrollbar when it gets too long. Can anyone suggest a possible work around for this? I feel the answer is staring me in the face and I just can't see it.
I have an odd predicament that I'm trying to wrap my head around. I have a textField, that is populated by data from an xml file. It contains simple line html line break tags, and when I use the htmlText option, it doesn't seem to recognize those tags, even though they don't show up when I view it online. Here is my code:
Code:
//FLASHVARS CODE
var varName:String;
var paramObj:Object = LoaderInfo(this.root.loaderInfo).parameters;
[code]...
I can't figure out how to make it render properly. If I choose a dynamic text field already on the stage it works fine, but then the scrollbar doesn't work. I read that a TextField automatically uses a scrollbar when it gets too long.
I'm building a Facebook client in actionscript, and I'm running into a problem. I have this block of code:
var loader:URLLoader = URLLoader(event.target);
var feedResponse:String = (event.target.data);
var object:Object = JSON.decode(feedResponse); //getting the data
[code].....
I have a coin MovieClip which revolves around different orbits in my puzzle game.
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I'm trying to do somthing like this:
class Timer extends MovieClip
{
// constructor
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I'm using AS2, and trying to use AS2's packages for the first time, so I can organize my .as files properly. I'm running into some problems though I've got some classes that extend MovieClip, and I've put the class names in the Linkage>Class fields. When I publish, though, I get the error: The class or interface 'ClassName' could not be loaded. anyone know what I'm doing wrong? I tried importing the classes on the main timeline, and even including the directories of those classes on the classpaths list, but no dice
View 1 RepliesI want to add a property to the MovieClip class. I just have a bunch of MovieClips that are placed on the stage by reading an XML file and creating lots of clips according to the information in them. Now, I need to know which MovieClips were created below previous clips, and I figure that the easiest way to do so would be by extending the MovieClip class and add an order property.I have some problems though: I don't know how to set or get this order property within the main clip, I don't know how to place this clip within my movie, and I don't know how to create them dynamically (do I just do something like var myNewObjectOfExtendedClass : myExtendedClassName = new myExtendedClassName?)
This is the code I have on my extended class, called Expando.as:
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extending a class from MovieClip? I could just make a movieclip variable in the class to make it simpler. I heard if you extend from Movieclip it makes it feel like its dynamic because you have frames (gotoAndStop, etc). However, it allows me to have direct access to variables (or this.) instead of somemc., and I believe thats faster because 1) smaller name variable lookup, 2) no get function call.
View 1 RepliesI've been going through the OOP AS 2.0 tutorial here on Kirupa, and I was curious WHY this code is in a class which extends the MovieClip class and is used to affect a linkage item in the library:
Code:
// init method for arguments which in other normal
// circumstances (non-MovieClip classes) would be
// given to the constructor. Not an option with MovieClips
[code].....
Is there something undocumented about why I wouldn't pass those parameters in when instantiating a new instance of the class in question? What is different about extending the MovieClip class?
When you do, you'll see that the movieclip should obviously be at position (0, 0) on the stage. However it appears at (25, 5)! if I leave in the original "this.x = xx;", then it appears at (50, 5). If I also leave in "this.y=yy;" then it appears at (50, 10).
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What more can be done if I extend MainClass with MovieClip rather than Sprite. I know that MovieClip extends Sprite and it has Timeline defined under it. But still how it will be usable to me by MovieClip ?
package {
import flash.display.Sprite;
import flash.text.TextField;
import flash.text.TextFormat;
import flash.display.MovieClip;
import flash.text.TextFieldType;
[Code] .....
How to use Timeline if I replace Sprite by MovieClip ?
Is there any way of extending a class which is extending the movieClip class? Or generally a way to add extra methods to an allready existing class without having to add them in the actual class declaration. I was thinking of using Interfaces but how can I implement an Interface to a class which is extending a movieclip?
Code:
import interfaceName
class className implements interfaceName{
//stuff
}
But where do I put the code which extends the MovieClip?
Code:
class className extends MovieClip{
//
}
I would love if someone could take a look at the code below. When you do, you'll see that the movieclip should obviously be at position (0, 0) on the stage. However it appears at (25, 5)! if I leave in the original "this.x = xx;", then it appears at (50, 5). If I also leave in "this.y=yy;" then it appears at (50, 10).
[Code]...
I'm currently working on a AS3.0 project in Flash. I have a main movie clip in flash on the stage. This mc contains 3 frames. They represent the pages in my application. In each of those frames are a lot of nested MCs. Such as menu buttons, display content for the MC buttons, etc. Everything is controlled by a class extending from MovieClip. When I run the application and press the green button on the second frame in a nested MC of the main Movie Clip on the stage. The event must jump to the 3th frame in that main MovieClip.
Here's the problem
If I immediately press the green button, everything works great.
But this does not happen when I press a different menu button first.
I've got a simple class:
package somepackage
{
import flash.display.MovieClip;
public class NewMc extends MovieClip{ public var myVar:String = "something";}}
And there is a question now: how can I assign a "real" MovieClip object to my created-class object?
I mean: var realMc:MovieClip = new MovieClip();
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I have a library symbol, exported for Action-Script and to Frame1. Now in the document Class, i write
public class Test
{
public function Test():void
{
[Code]....
Now the code works fine but when i write my own (sealed/fixed) Box Class that surely Extends MOVIE-CLIP, statement-2 gives error , i know the Box Class is not dynamic but the Movie-Clip is Dynamic. Now what i understand that Movie-Clip Class being dynamic becomes fixed/sealed when it is extended by any Fixed/sealed Class???
When we want to know if a MovieClip animation has ended, we use to listen the enter frame event and check if current frame is the final one (where the movieclip frame has a stop).
But we've thought on a new idea: to extend MovieClip and override stop method. In the override we dispatch an event indicating the animation is ended. So, we hope the clip to find a stop in a frame, call the overriden method and execute both, the super.stop() and the event dispatch.
This is something I'm experimenting with, but haven't seemed to figure out... I have several MovieClips, basically the same, only different colors. As each one plays, I'd like it to "overlap" whichever one is already there. Right now I have each button linked to a gotoAndPlay function, but I don't think that will ever get me what I want. You can see how I have it now here: [URL]
Instead of having the content MovieClip go back to all white when a button is clicked, I'd like the preivious one to remain, and get "covered up" by the new one. You continue to see the old color, and the new color overlaps it. I have a feeling I need to use a variable and then addChild, with a removeChild for the old MovieClip after the new MovieClip has loaded, but I'm not getting any good results yet.
i am using a movieclip who has two nested movieclips, the problem i am dealing is that when i try to get the width or height of the parent movieclip it always showing the values of the small nested movieclip, when i draw the movieclip it draw perfect but when i read this values shows that error, what can i do?
View 2 Repliesmy_mediafile.load(new URLRequest("PMP2.jpg"));
//trace ("my_mediafile "+my_mediafile);
trace(mc_pmp.gfx_pmp)
mc_pmp.addChild(my_mediafile);
i have a movie clip(called gfx_pmp) inside of my movieclip (called mc_pmp) and i wanted to add a child to that movieclip gfx_pmp
thought i could use this code
mc_pmp.gfx_pmp.addChild(my_mediafile)
but it doesn't seem to work. when i ran a trace on mc_pmp.gfx_pmp it returned null as a value
trace(mc_pmp.gfx_pmp)
//returns null
i dont see what the issue is here, or why the trace on that is returning null
[object mc_pmp_43]
1st trace gfx_pmp [object MovieClip]
2ndtrace gfx_pmp [object MovieClip]
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I am having troubles passing an x and y argument into a package function that creates a projectile on stage at the tank.gun's x and y.I have attached a zip of the code I am working on.[code]
View 6 RepliesI'm running into this weird thing with ASDoc. It will only document one package function per package.For example.I have these two functions:
gs.util.printf
gs.util.ftrace
In these files:
gs/util/printf.as
gs/util/ftrace.as
The only function that get's documented in ASDocs is "printf". But I know it can do more than one. As an example, in the livedocs [URL] There are more than one functions documented.
I have a timer on my main flash document, and a package class that opens a MovieClip on a button click.
I want to stop the timer when the user starts the movieclip and then restart it when they close the movieclip. I don't know how to send information back to the main flash document from the package though.
Calling an object's method from the main flash doc is object.method(); But I need to do the reverse. I know this a low level super easy question, but I cant find the answer. Something like _MainDocument.function(); would be my guess. Or is there a addEventListener(class Deconstructs, doSomethig) ?