ActionScript 3.0 :: AddChild() Display The Movie Clip Outside Of The Parent?
Nov 9, 2011
I use the method addChild() to add a Movie Clip intoa nother one.mc1.addChild(mc2);But once the Movie Clip is added (and the second Movie Clip is higher than the first one) then it's displayed outside the first Movie Clip. Is there a way to prevent to display outside the parent?
i am trying to use the Tween class to change the size of movie clip to certain height.the code works for me but when resizing the parent, it effects the child.i tried the height and scaleY property for the thum, but does not work.
The newMC doesn't show up.If I add 'parent.' in front of the addChild then it appears.mc_LibItem has a base class of "flash.display.MovieClip" and is exporting for ActionScript and on frame one.For grins I created a new .fla and began messing around with the same addChild idea and it worked.
I'm currently making a platform game and when the player shoots i want to add the bullets to the stage. The players gun class is in charge of adding bullets. The "players gun" is a child of "players gun holder" which is a child of "player" which is a child of the stage. is there a better or more dynamic way for the "players gun" to add bullets to the stage rather than using parent.parent.parent.addChild (bullet);
I'm trying to figure out how to use addChild to place a movie clip. I've got it working, but I can't get it to load in the bottom level of the movie. No matter what I do, it seems to load on top of everything else. I'm definately a newbie with AS3, and had only a little experience with AS2, but the load / unload movie seemed so much easier than this. I've found tutorials on addChild, but none of them specify how to load into a specific layer/level.
var a = parent.addChild(cloud); a.x=10; a = parent.addChild(cloud); a.x=100;
I only get one cloud made at the position (100,y) (or, the last cloud I declare is the only one to show). How do I add multiples of a movie clip ?EDIT: I tried using addChild(new cloud) but the compiler says "Call to a possibly undefined method cloud."
Im trying to control a movie clip that is part of a swf from another swf file. For example. My main flash file is called index.swf. this flash files loads another flash file called image.swf within image.swf are several movie clips (mc_1, mc_2) that I need to control show hide. I need to do so directly from index.swf.This would be flash 9 action script 2.Here is the code i am trying to work with. "filter" is a movieclip on index.swf. mc_1 and so on are movie clips on image.swf. What is the path i need to define before "mcfadeTo..."[code]
I have a swf which contains a main menu bar along the top which has been added dynamically at run time. ALl the controls for this bar live inside btnHold One of these buttons loads in a new swf. There is a button within this second swf that I want to use to control the main menu bar in the top layer (I want to make it invisible for a time, or get its layer and then ensure that its not too high etc etc)However, I just can't work out how to target this btnHold from within the newly loaded swf.
button_mc (i click this and it runs the code in sampleStageNavigation timeline) sampleStageNavigation_mc (timeline that holds the ActionScript and the button_mc) sampleStage_mc (timeline - this is the one I need to access) main stage (timeline)
Within ninja.swf, there are six scenes, and in the later 5 scenes, there is an movie clip (consule2)with has a halfdozen buttons (of which one is home_btn) that serve as the navigation across the site. So, in the consule2, I set up an Actions layer, and for Home_btn, have created this piece of code:
I have movie clip A and move clip B (in the root). Move clip A load data form external swf. The swf also load data from xml (the data is xml file name) till here work perfectly.What I want is, to pass the xml file name from the move clip A swf to movie clip B on button click. What Movie clip B do is load the xml file passed from the move clip A swf.
How can I change what movie clip an object is contained in after it has been added to the stage? I want a movie clip to start out in the main stage but them move into another movie clip so that when I move the containing movie clip the sub clip moves as well.
I'm checking for the name of the parent movie clip which is something like MyClip2 or MyClip3 ...when i trace the variable MyID, it displays the right number but when i try to do basic operation on it, it acts like a string not a number..
[AS] on (press) { if (this._name.substr(0, 6) == "MyClip") { MyID = this._name.substr(6, 6);[c
i know this has been covered a million times but im running into troubles repositioning a movie clip in as3 i have an mc that has this code on the timeline at frame 50:
What is the code to make you jump to a "Label" in a parent movie clip, when clicking on a button.Lets say the buttons name is push_btn and I am in mc2 and the label is located in mc1.
I am using the following code to rotate movieclips with a nice 3d flip effect. var flipTween:Tween = new Tween(mc,"rotationY",Strong.easeIn, mc.rotationY,mc.rotationY + 180,time,true)
However the rotationY is relative to the stage not the parent movieclip of mc.I.e: If the rotation effect on the movieclips looks different depending on where on the stage they are. I know that with the roation tool in cs4 you can rotate relative to the parent movie clip, how can you do this in AS3 code.
I have a movie into which I am loading external swfs. this all works fine but some of the content is duplicated and where there is slimline text it shows that there are two layers. see the header on white here:
how can i set the alpha to 0 or remove the host movieclip, from the externally loaded swf. does that make sense? so once the external swf has loaded into the empty movieclip then the parent movie disappears.
I'm working on a map project with several movie clips that are dragged and dropped onto their respective movie clips. PROBLEM:
Initially, draggable movie clips are reduced their original size. When they are dropped onto their matching movie clip, I would like them to take the dimensions of the movies placed on the map. How to do that?
HERE IS MY CODE stop(); var startX:Number; var startY:Number; var finalX:Number;
I have a child movie clip attached to the parent via the flash interface. The child is running a timer via code on its (the child's) timeline. When the timer finishes it needs to trigger a function on the parent's timeline. All the examples show how to trigger a function on the child - that is easy and I have got that working.
I'm having a hard time working out the most appropriate way to move a child movieclip between parent objects.
I'm creating a board-game type game wherein I've dynamically created an array of 'Square' movieclips, with no visual elements, which are arranged in a 10x10 rectangle on the stage. I then dynamically add the appropriate types of piece movieclips to the various squares with the addChild() method. In general, a square should only have one child piece at a time.
All of this works well for setting up the play area, but now I'm having an issue with moving a piece from one square to another. I want to have the user click a square with a piece on it, then click the destination square to move the piece. I have the logic for determining where a user can move any given piece to, but I don't know how to actually move the piece.
The pieces are all different class objects that extend both a base class I call Piece as well as the MovieClip class. The main issue is that when dynamically adding the various pieces to the squares, I don't provide them a unique name to access them later. I don't bother with unique names because I have no way of knowing which piece instance will be in a given square, so using getChildByName(name:String) isn't very useful.
So I can think of two routes that I can take: Making a getter/setter for the Square class that manages a private Piece property (as well as the adding and removing of the child piece to/from the parent square), or using getChildAt(index:int) to try to access the child piece.
I want to go with the first route as it seems to be the most maintainable to me. My problem is that I can't work out how to manage empty squares in this scenario. My instinct is to null to private _piece property of one square once I've moved the child piece instance to another square... but I'm fairly certain that the private property is a reference type, and nulling it out will null the actual piece object even after it's changed parents.
I am writing code in a MovieClip and want to refer to another MovieClip that shares the same parent.it'll be MovieClip(parent).theOtherMovieClip.But I want to refer to the MovieClip using the current MovieClip's instance name + "txt." This was my guess at the code, but it doesn't work.
My player movie clip has a smaller movieclip within it. Because the smaller movieclip is not within the parent clip it changes the x,y,width,and height value of the player movieclip and throwing everything off! To adjust I have to add (-2ndmovieclip.height) to everything i want to do. This is sloppy and I don't like it. Is there a better way to have a child within a movieclip without it affecting the parents properties? i want the parent to keep its original x,y,width,and height properties but the child keeps adding to them!
That class has a loop that creates / instantiates a number of copies of another movieclip from the library. This second movieclip has a textfield child in it. When I convert this textfield to a movieclip I can access the properties of it fine, but just as a dynamic textbox I can't access it.
This is the custom class of the second movieclip that gets instatiated a few times by the first custom class...
This custom class relates to a movieclip that has a child MC called recent_text (which I can access ok) and in that child is another child (a dynamic text field called "aDynamicTextBox", which I can't access)[code]...