ActionScript 3.0 :: Preloading Parent Movie Clip?

Aug 14, 2011

function loadProgress(e:ProgressEvent):void {
var percent:Number = Math.floor( (MovieClip(parent).bytesLoaded*100)/MovieClip(parent).bytesTotal );

[code]...

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ActionScript 3.0 :: Resizing Parent Movie Clip Affects Child Movie Clip?

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i am trying to use the Tween class to change the size of movie clip to certain height.the code works for me but when resizing the parent, it effects the child.i tried the height and scaleY property for the thum, but does not work.

ActionScript Code:
import fl.transitions.Tween;
import fl.transitions.easing.*;
import fl.transitions.TweenEvent;

[code]....

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I'd like to take a gallery of images I'm bringing via amfphp and have one big preloader for all of them. So, once all the images are downloaded the loader bar is at 100%..Can I do this from an external swf loading in the gallery movie clip?

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I have a movie clip which is having dynamically loaded image. I want to preload it. how do i make a preloader for a movie clip.I used loader component for preloading images. And its work fine. But I have various images which are loading in a single movie clip when user clicks on a particular button.so i want to develop a preloader for a movie clip. And my client also doesn't want that simple look of a loader component. That's why i will can use any free preloader. But how to assign it to a movie clip which is having dynamically loaded images.

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Im trying to control a movie clip that is part of a swf from another swf file. For example. My main flash file is called index.swf. this flash files loads another flash file called image.swf within image.swf are several movie clips (mc_1, mc_2) that I need to control show hide. I need to do so directly from index.swf.This would be flash 9 action script 2.Here is the code i am trying to work with. "filter" is a movieclip on index.swf. mc_1 and so on are movie clips on image.swf. What is the path i need to define before "mcfadeTo..."[code]

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ActionScript 3.0 :: Can't Target Parent Movie Clip

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I have a swf which contains a main menu bar along the top which has been added dynamically at run time. ALl the controls for this bar live inside btnHold One of these buttons loads in a new swf. There is a button within this second swf that I want to use to control the main menu bar in the top layer (I want to make it invisible for a time, or get its layer and then ensure that its not too high etc etc)However, I just can't work out how to target this btnHold from within the newly loaded swf.

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ActionScript 3.0 :: Targeting A Parent Movie Clip?

Mar 18, 2010

this is weird, ive tried all my resources and cant come up with the solution.

heres the heirarchy

Main Stage

sampleStage_mc (this contains all my samples)

sampleStageNavigation_mc (this is the movieclip that houses my buttons)

............................................

what i want to happen is when you click on one of the button_mc, i want it to target a frame label on the "sampeStage_mc" timeline.

heres my code:

Actionscript Code:
toshibaBtn_mc.addEventListener(MouseEvent.CLICK, toshibaSample);function toshibaSample(evtObj:MouseEvent) {    parent.gotoAndPlay("toshiba");}


theres four timelines, here is the outline

button_mc (i click this and it runs the code in sampleStageNavigation timeline)
sampleStageNavigation_mc (timeline that holds the ActionScript and the button_mc)
sampleStage_mc (timeline - this is the one I need to access)
main stage (timeline)

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//Home Buttonfunction gotodsHome(event:MouseEvent):void{  MovieClip(root).gotoAndPlay("FullLoaded","01_Landing_Page");}Home_btn.addEventListener(MouseEvent.CLICK, gotodsHome);

[code]......

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I am attaching one Movie Clip to another using addChild [code]...

The problem is that when I use MovieClip(parent).mc2 the flash assumes that I call the stage, while I want to call the mc1.

I use only a document class file for this project (not object-oriented approach)

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I need to be able to load/change a movie within the main container using a button within a subcontainer if that makes sense?

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How can I change what movie clip an object is contained in after it has been added to the stage? I want a movie clip to start out in the main stage but them move into another movie clip so that when I move the containing movie clip the sub clip moves as well.

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ActionScript 2.0 :: (FMX) Checking For The Name Of The Parent Movie Clip?

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I'm checking for the name of the parent movie clip which is something like MyClip2 or MyClip3 ...when i trace the variable MyID, it displays the right number but when i try to do basic operation on it, it acts like a string not a number..

[AS]
on (press) {
if (this._name.substr(0, 6) == "MyClip") {
MyID = this._name.substr(6, 6);[c

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i know this has been covered a million times but im running into troubles repositioning a movie clip in as3 i have an mc that has this code on the timeline at frame 50:

[Code]...

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Setup:
*Scene 1:
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[code].....

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ActionScript 3.0 :: Use RotationY Relative To The Parent Movie Clip?

Mar 21, 2010

I am using the following code to rotate movieclips with a nice 3d flip effect. var flipTween:Tween = new Tween(mc,"rotationY",Strong.easeIn, mc.rotationY,mc.rotationY + 180,time,true)

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ActionScript 3.0 :: AddChild() Display The Movie Clip Outside Of The Parent?

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I use the method addChild() to add a Movie Clip intoa nother one.mc1.addChild(mc2);But once the Movie Clip is added (and the second Movie Clip is higher than the first one) then it's displayed outside the first Movie Clip. Is there a way to prevent to display outside the parent?

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How to access variable of parent movie clip in child movie clip in Action script 3.0

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I have a movie into which I am loading external swfs. this all works fine but some of the content is duplicated and where there is slimline text it shows that there are two layers. see the header on white here:

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I'm working on a map project with several movie clips that are dragged and dropped onto their respective movie clips. PROBLEM:

Initially, draggable movie clips are reduced their original size. When they are dropped onto their matching movie clip, I would like them to take the dimensions of the movies placed on the map. How to do that?

HERE IS MY CODE
stop();
var startX:Number;
var startY:Number;
var finalX:Number;

[Code].....

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I have a child movie clip attached to the parent via the flash interface. The child is running a timer via code on its (the child's) timeline. When the timer finishes it needs to trigger a function on the parent's timeline. All the examples show how to trigger a function on the child - that is easy and I have got that working.

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Dec 26, 2011

I'm having a hard time working out the most appropriate way to move a child movieclip between parent objects.
 
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So I can think of two routes that I can take: Making a getter/setter for the Square class that manages a private Piece property (as well as the adding and removing of the child piece to/from the parent square), or using getChildAt(index:int) to try to access the child piece.
 
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I am writing code in a MovieClip and want to refer to another MovieClip that shares the same parent.it'll be MovieClip(parent).theOtherMovieClip.But I want to refer to the MovieClip using the current MovieClip's instance name + "txt." This was my guess at the code, but it doesn't work.

MovieClip(parent).MovieClip(this.target.name+"txt" )

This didn't work either

MovieClip(parent).this.target.name+"txt"

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ActionScript 3.0 :: Parent Movie Clip Properties Are Affected By Child's

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My player movie clip has a smaller movieclip within it. Because the smaller movieclip is not within the parent clip it changes the x,y,width,and height value of the player movieclip and throwing everything off! To adjust I have to add (-2ndmovieclip.height) to everything i want to do. This is sloppy and I don't like it. Is there a better way to have a child within a movieclip without it affecting the parents properties? i want the parent to keep its original x,y,width,and height properties but the child keeps adding to them!

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I have one movieclip object with a custom class.

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This is the custom class of the second movieclip that gets instatiated a few times by the first custom class...

This custom class relates to a movieclip that has a child MC called recent_text (which I can access ok) and in that child is another child (a dynamic text field called "aDynamicTextBox", which I can't access)[code]...

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ActionScript 3.0 :: Preloading Siblings - It Only Goes Up To The Parent, Not Down To The Child MovieClip?

Jun 22, 2010

I have a Flash file with a lot of animation and effects applied. I am trying to optimize my Flash by moving away from timeline animation and using Actionscipt wherever possible. My file consists of several layers. I have used preloaders before but they were pretty basic. I âm comfortable with the framesLoaded and totalFrames coding but don't know what frames to count. I have my preloader in a MovieClip on the first frame of the first layer; therefore, the preloader is a child of the main stage. The other MovieClips are children of the main stage as well.

For example, how would I have the preloader look to a sibling (go up to parent and down to child on second frame of second layer)? I haven't found anything on the forums so maybe I'm going about this wrong. The following is what I have so far; it only goes up to the parent, not down to the child MovieClip I need to preload:


ActionScript Code:
if(MovieClip(parent).framesLoaded < MovieClip(parent).totalFrames){[code]........

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ActionScript 3.0 :: Add A Clip To The Stage As A Child And Remove The Parent And Set The Parent Equal To Null?

Sep 11, 2010

if I add a clip to the stage as a child and remove the parent and set the parent equal to null, does the child get collected and removed from memory? What if the child has an image loaded into it as its child? 

In my application I'm loading a series of png images as overlays that can be tinted for customizing in this app. When I trace my memory, the basic app idles at 64,000 k. The exact second I load those overlay images it goes up to 205,000k. If I remove those clips and "clear" the stage I should go back down to 64,000 k if everything is removed and collected correctly, right? It's not, it's hanging at 215,000 k. Are my images being cached and that is the reason for the memory staying up? If so, how do I prevent that. Or upon removing the parent of the image how can I un-cache the image.

If a user switches between models and loads several different items then the application actually crashes the Flash environment because of too much memory usage. It also does the same to browsers.

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