ActionScript 3.0 :: Preloading External Data In Gallery Movie Clip?

Mar 31, 2009

I'd like to take a gallery of images I'm bringing via amfphp and have one big preloader for all of them. So, once all the images are downloaded the loader bar is at 100%..Can I do this from an external swf loading in the gallery movie clip?

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In what combination of as2 code would instruct a preloader to recieve bytes loaded and bytes total in addition to loading a external swf file into a blank movie clip? I've seen countless issues regarding the same problem but still haven't goten a clear answer. I dont want to use the video player component standard on Flash. I want a preloader to preload a external swf file and play it inside a movieclip.

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I am buidling a website in which i am importing external movie clips (swfs) using actions script 2.0 all of my imported movie clips so far work fine, but when it comes to import the xml gallery the who website goes in a loop. here is the script i am using to load the external movie clips.

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ActionScript 3.0 :: Preloading External Swf Photo Gallery?

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function loadProgress(e:ProgressEvent):void {
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[code]...

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I have a movie clip which is having dynamically loaded image. I want to preload it. how do i make a preloader for a movie clip.I used loader component for preloading images. And its work fine. But I have various images which are loading in a single movie clip when user clicks on a particular button.so i want to develop a preloader for a movie clip. And my client also doesn't want that simple look of a loader component. That's why i will can use any free preloader. But how to assign it to a movie clip which is having dynamically loaded images.

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So I have this gallery which I downloaded, it is AS 2.0.

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Here are the codes:

Perhaps there is something that I need to change?

Here is the actual gallery with my problem in it:

[URL]

First Frame:
------------------------------------------
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Stage.align = "TL";

[Code].....

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import fl.transitions.*;
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[Code]...

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I have a flash movie that loads all images onto the state... that is working fabulously ! im proud of myself on this

check it out at my site, im comfortable enough as it is www.sfmoe.com

the problem comes when the clients connection is suffering ( slow ) as such i want to add a preloader for each image.


here is my code, any ideas on how i would go about adding the preloader onto each instance of an image?

[Code]...

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Jan 20, 2009

I am trying to make a flash app where you click a movie clip (a picture frame) and a picture gallery pops up.Here is what I have so far. Click the Picture Frame movie clip and a shape tweens (for 24 frames) out to make the background for the gallery and I have a new key frame with a picture on it and left and right buttons. Then I have key frames following the first picture that just have images in them.At this point I use stop(); on that frame and stop the movieclip on the first picture. Now I'm trying to get the buttons to go forwards and backwards. It seems an easy enough task, I just can't figure out how to get the currentFrame and the totalFrames for my movie clip symbol.[code]I have also noticed that even when I replace the entire function with nextFrame (); it only restarts the movie clip symbol from the shape tween up to the first keyframe with a picture.

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I am trying to build a gallery where the thumbnail loads and then you hit the thumbnail and it opens the image full size. I don't want to have it resize.

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Code:
function loadXML(loaded) {
if (loaded) {
xmlNode = this.firstChild;

[Code].....

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Oct 10, 2002

I'm still a rookie in flash and I'm having a little bit of trouble with some actionscript. I've gotten as far as placing the buttons and assign the correct actionscript for them to work. Everything is working fine with the buttons activating the external .swf into a blank movie clip in the main movie. Ony thing is, I would like the external movie assigned to the first button to open once the movie is loaded.

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assigning a level for the external movie(reseller_locations.swf) loaded to a moivie clip(clipHolder)

code

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how would I go about preloading these images right before they can be accessed and so it doesn't screw up (i.e.) press back button too many times fast and the pictures don't animate..would it be something where I would preload every image separately and have if else statements.

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I would like to set height after I load an external movie into a movie clip.

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ActionScript 2.0 :: Gallery - The Placeholder Movie Clip Automatically Tweens To Adjust To The Image's Dimensions

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i've got 5 images. i want the following things to happen:

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2. the transition between each image is a la: [URL] -- front page when you enter

3. the images stay on the screen for approx. 5 seconds each.

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ActionScript 2.0 :: Preloading All Images In Flash / XML Photo Gallery

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I'm building a Flash photo gallery, and I came up with a solution using Flash and XML which is very, very similar to the one in this tutorial: [URL]. The catch is, I'd like to preload all of the images listed in the XML array before showing the first picture. Simply using _framesloaded will obviously not work; I searched around a bit on Internet, but I haven't yet found a solution. I thought I might try using an external script in PHP or javascript and use fscommand() in Flash, but I wanted to post here to see if anyone could think of another (simpler) way.

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I'm using a txt file that contains variables for image locations and text descriptions for a gallery. I'm currently using the following code to load the info:
loadVariablesNum("info.txt", 0);
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ActionScript 2.0 :: Photo Gallery - Preloading Images And Fading

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I've made this photo gallery but I'd like to add some extra things but don't know how to do it.
#1 - a preloader for the image loading,
#2 - make the image to show gradually like fading in in the box.

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ActionScript 1/2 :: Photo Gallery - Create An Empty Movie Clip Holder That Would Reside On The Main Timeline?

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I am using CS4 and ActionScript 2.0.I am trying to create a photo gallery.I have created 4 different movie clip buttons that reside on the content layer.Each button consists of one image.When the movie clip button is pressed, I want the full size image to appear on the stage next to the buttons.You can see the buttons in the image below.I am trying to create an empty movie clip holder that would reside on the main timeline while the buttons reside on the content layer.I need to get the images to load into the empty movie clip and then unload when the next button is selected?I can't seem to get the buttons to "talk" to the empty movie clip holder.I did manage to create code for an empty movie clip holder within each button, but then I end up with all four images on top of each other.

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I import my images with

imageLoader.contentLoaderInfo.addEventListener(Event.COMPLETE, onComplete);
imageLoader.load(imageRequest);
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[code]....

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ActionScript 3.0 :: Load XML Data Into A Movie Clip?

Feb 3, 2010

I've been trying to load xml data into a movie clip that's 2 levels into the main timeline, and it's not working....

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I'm assuming that xml only loads into the main timeframe, and that's the problem, but I'm not sure....

How to pass the XML object created in main timeline into a 2nd level movie clip?

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