ActionScript 2.0 :: Slideshow Gallery Preloading Images?

Mar 31, 2012

how would I go about preloading these images right before they can be accessed and so it doesn't screw up (i.e.) press back button too many times fast and the pictures don't animate..would it be something where I would preload every image separately and have if else statements.

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ActionScript 2.0 :: Preloading All Images In Flash / XML Photo Gallery

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I've made this photo gallery but I'd like to add some extra things but don't know how to do it.
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I have a flash movie that loads all images onto the state... that is working fabulously ! im proud of myself on this

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here is my code, any ideas on how i would go about adding the preloader onto each instance of an image?

[Code]...

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ActionScript 2.0 :: Preloading Xml Photo Gallery

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I have a xml photogallery that I'm loading into an empty movie clip in my main movie. I can preload each image seperatly but would like to have a preloader that preloads either all or a certain percentage of the images and then starts the gallery. I've provided the code below. I'm using mx 2004. Here's a link

Code:
function loadXML(loaded) {
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[Code].....

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ActionScript 3.0 :: Preloading External Data In Gallery Movie Clip?

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I am currently building a flash site which uses dynamic images throughout using loadMovie("picture.jpg", mc_name) to load them into various movie clips. This all works fine and the site is starting to look good, the only problem i have is with preloading. I have the main swf file and everything contained within it preloading with a progress bar at the start which works fine. When the movie loads the main homepage image slowly fades in, however as the loadMovie("home.jpg", homepic) is on the same frame as the homepage, if you don't have the image in your cache then you miss the fade completely in the time it takes the image to load.

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ActionScript Code:
import gs.TweenLite;
import gs.easing.*;
import flash.display.*;

[code]....

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I'm working on a Flash portfolio asset that generates menus of thumbnail images based on the button the user clicks. (For Flash items, click the Flash button; for photos click on Photos, etc.) Once the menu is populated, you click on a thumbnail and the corresponding large image is displayed.

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i have a preloader working. except i want to be able to load external images fully first, before the preloader stops. currently the preloader loads everything except the external images, and then everything else starts (but behind the scenes the external images haven't loaded yet and this is annoying!)... how can have the preloader continue until all assets, internal and external, are fully loaded?

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ActionScript 3.0 :: Preloading Images Specified In An XML Document

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I'm trying to build a flash image banner which references an xml document for its content. The banner will automatically rotate through the images based on a set time interval. The user will also have the option to use a next/forward button and a direct slide (image w/caption, header & url) section button. There will always be 5 slides. There will be 7 buttons: a forward button - which shall rotate to the next slide, backwards button - which shall rotate to the previous slide, slide one button, slide two button, slide three button, slide four button and slide five button - these will take the user directly to that slide. I don't really care about Transitions.

[Code]...

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ActionScript 2.0 :: Preloading Images (SWF) In Background

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Me and My friend building part of a site in AS2 which needs to preload images while the user is on the site. For example:
Illustration section has 10 images
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Actionscript 3.0 :: Preloading External Images From XML?

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I'm having a problem preloading external images from an XML file in AS3. It's a scrolling image gallery and everything loads fine, but I can't figure out how to preload the images (all I've been able to do is preload the actual .xml file, which is useless to preload a 10k file). The thumbs skip, the big pics pause, etc.

I'm moderate in AS2 and decided to do this project in AS3(doh), and it's been painful;

Here's my code:

Code: Select allimport flash.display.*;
import flash.events.*;
import fl.transitions.Tween;

[Code]....

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Actionscript 3.0 :: Preloading SWF Do Not Calculate Images (XML)

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im creating a site with one frame and one swf, some images are call from an XML file populating som mcs, i have just made a second SWF with the preloading(just like lee´s tutorial), but the problem is that only calculates the size of the SWF(content) but not the size of the images from the XML, so i have to wait some time where i only see the structure of the SWF but empty! i was thinking of making other preloding for that images, but its going to be strange 2 consecutive preloding..

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ActionScript 2.0 :: Preloading Images And Fading?

Jul 19, 2004

I�ve made this photo galery but i�d like to add some extra things but don�t know how to do it.

#1 - a preloader for the image loading,

#2 - make the image to show gradually like fading in in the box.

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ActionScript 2.0 :: Preloading All Images In Array?

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I've been fighting with this for a while now, I am trying preload several jpgs who's locations are stored in an XML file and then display them sequentially (building a vertical list of thumbnails). What I'm having trouble to figure out is how to preload all the images with one preloader and only when all the iloading is done, to start building the list...I saw something similar here on the Forums, but couldn't manage alter it to fit my needsHere's the code I'm using:

Code:
stop();
this.listContainer.setMask(deviceFontMask);

[code].....

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ActionScript 2.0 :: Preloading Multiple Images At Once?

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Let's say I have an swf that loads lot's of jpg files externally (an image gallery for example). Is there a way I can preload all of those images at once so when it gets to the actual gallery they've all already been loaded.

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ActionScript 2.0 :: Preloading All External Images At Once

Jul 12, 2007

Im using a mix between xml and loadClip to dynamically load the content of a photogallery into my swf. Everything is working fine except the preloader. I know how to make a preloader for each individual image using this function:[code]However for this particular project it does not matter when each individual image is loaded, but rather I need to know when the whole lot is done.it could be that Im using the wrong approach and maybe I can solve this with some kind of a onLoad(success) type function on the xml part of the code.

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