ActionScript 2.0 :: Preloading Images (SWF) In Background

Apr 19, 2011

Me and My friend building part of a site in AS2 which needs to preload images while the user is on the site. For example:
Illustration section has 10 images
A user clicks on the link for this section the images will begin to preload without the user knowing. They will be able to click on a link for an image and it will either display if fully loaded, or continue to load as a priority over the other images that are loading until it is ready to be displayed.

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Can u give some excellent code for preloading images in background while rest of the movie is playing.

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code for preloading images in background while rest of the movie is playing.

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ActionScript 2.0 :: Preloading External SWFs In Background

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ActionScript Code:
import gs.TweenLite;
import gs.easing.*;
import flash.display.*;

[code]....

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ActionScript 2.0 :: Preloading All Images Before Swf?

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ActionScript 3.0 :: Preloading Images On The Fly?

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I'm working on a Flash portfolio asset that generates menus of thumbnail images based on the button the user clicks. (For Flash items, click the Flash button; for photos click on Photos, etc.) Once the menu is populated, you click on a thumbnail and the corresponding large image is displayed.

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i have a preloader working. except i want to be able to load external images fully first, before the preloader stops. currently the preloader loads everything except the external images, and then everything else starts (but behind the scenes the external images haven't loaded yet and this is annoying!)... how can have the preloader continue until all assets, internal and external, are fully loaded?

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[Code]...

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Actionscript 3.0 :: Preloading External Images From XML?

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I'm having a problem preloading external images from an XML file in AS3. It's a scrolling image gallery and everything loads fine, but I can't figure out how to preload the images (all I've been able to do is preload the actual .xml file, which is useless to preload a 10k file). The thumbs skip, the big pics pause, etc.

I'm moderate in AS2 and decided to do this project in AS3(doh), and it's been painful;

Here's my code:

Code: Select allimport flash.display.*;
import flash.events.*;
import fl.transitions.Tween;

[Code]....

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im creating a site with one frame and one swf, some images are call from an XML file populating som mcs, i have just made a second SWF with the preloading(just like lee´s tutorial), but the problem is that only calculates the size of the SWF(content) but not the size of the images from the XML, so i have to wait some time where i only see the structure of the SWF but empty! i was thinking of making other preloding for that images, but its going to be strange 2 consecutive preloding..

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I've been fighting with this for a while now, I am trying preload several jpgs who's locations are stored in an XML file and then display them sequentially (building a vertical list of thumbnails). What I'm having trouble to figure out is how to preload all the images with one preloader and only when all the iloading is done, to start building the list...I saw something similar here on the Forums, but couldn't manage alter it to fit my needsHere's the code I'm using:

Code:
stop();
this.listContainer.setMask(deviceFontMask);

[code].....

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ActionScript 2.0 :: Preloading Multiple Images At Once?

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Let's say I have an swf that loads lot's of jpg files externally (an image gallery for example). Is there a way I can preload all of those images at once so when it gets to the actual gallery they've all already been loaded.

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ActionScript 2.0 :: Preloading All External Images At Once

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Im using a mix between xml and loadClip to dynamically load the content of a photogallery into my swf. Everything is working fine except the preloader. I know how to make a preloader for each individual image using this function:[code]However for this particular project it does not matter when each individual image is loaded, but rather I need to know when the whole lot is done.it could be that Im using the wrong approach and maybe I can solve this with some kind of a onLoad(success) type function on the xml part of the code.

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ActionScript 2.0 :: Preloading All Images In Movie?

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I have a sideshow with images (attached through actionscript) from the library.nfortunately, I have to select "export in first frame" and that causes the progress bar to not show. Is there a way to load the whole movie through a progress bar? If so, how?

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ActionScript 2.0 :: Preloading Images From Database?

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I have a small problem with preloading images from a database.

Basically i have a folder on my server called 'work', i have a database in which when i add a new project a folder is created on the server in the folder 'work' and is labeled whatever the id number was of the project created eg. 1,2,3 etc.

In flash i have no problem loading the images into flash via the actionscript below:

Code:
var loader:MovieClipLoader = new MovieClipLoader();
for (i=0; i<=this["total_items"]; i++) {
loadingBar = _root.page_holder.thumbs["loadBar"+i];

[Code].....

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ActionScript 3.0 :: Preloading Images In HtmlText

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I have different htmlText strings for my TextField. Each of them contains an image with the text: textfield.htmlText = "<img src='animage.jpg'>Here is my text"; textfield.htmlText = "<img src='anotherimage.jpg'>Here is my second text"; Now what I'm doing is making a fadein effect on the TextField, from 0 to 1, and changing the htmlText. The problem is that, when the image is not loaded in the cache, it is displayed a little abruptly after maybe half a second, which really doesn't look good. How could I force Flash the preloading of these images before the fadein without having the user notice it?

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ActionScript 3.0 :: Preloading Images With A XML File?

Jan 5, 2010

I have an XML based gallery with AS3. Everything works fine locally. But when I upload load it to my site, the animations for the images are all messed up because the image still has to load. But after you have already loaded the image and go back to the the animation works fine because the image has already been loaded. I tried to use a counter to upload all the images as soon as the window opens then remove everything. but it didn't seem to do anything except give me a bunch of errors...

Here's the code and i have my timer preload commented out:

Code:
import fl.transitions.*;
import fl.transitions.easing.*;
var xml:XML;

[code].....

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ActionScript 2.0 :: Preloading An Array Of Images (from XML)

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I'm creating an image gallery (similar to the one that is posted in the tutorials at kirupa) but with one difference. Rather than loading each file individually when they are called, I want to preload the whole array of images first and then let the user sift through them. I've tried attaching them into a nested movie clip that has a preloader on it, but it seems that Flash is too quick and will decide the file is loaded before the JPGs are imported.

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ActionScript 3.0 :: Swapping Images - Change Background Images

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I would like to have my background image change images every so often. I would like to use only AS3 for this. Could someone point me in the right direction. I am new to the language as well as flash.

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