I have different htmlText strings for my TextField. Each of them contains an image with the text: textfield.htmlText = "<img src='animage.jpg'>Here is my text"; textfield.htmlText = "<img src='anotherimage.jpg'>Here is my second text"; Now what I'm doing is making a fadein effect on the TextField, from 0 to 1, and changing the htmlText. The problem is that, when the image is not loaded in the cache, it is displayed a little abruptly after maybe half a second, which really doesn't look good. How could I force Flash the preloading of these images before the fadein without having the user notice it?
I'm searching high and low for a solution how to embed small 16x16 Icon Images into htmlText! Has anybody an idea where I could find something on the net about that item ??? Found this, but can't get it to work at all.
I've got two questions; one about whether or not something is natively possible in Flash and another if there is a free or commercial component to fix the problem.I know CSS/HTML in textfields is one of the weak points of Flash, but I still would like to clear something up(couldn' find a definitive 'not possible'through google).I'm trying to display images from HTML/XML as block through CSS in a dynamic textField but can't seem to get it to work.I've tried too many variations to display one piece of code which fails, but it boils down to:
* I load XML in which headings, paragraphs and images(usually within a paragraph) are set.
* I load CSS (or generate with AS for that matter) which set's the properties of the various tags.
* Images always display inline even if just one single char fits beside it in the field. If nothing really fits beside the image,Flash still places text there which is then hidden from the reader. All attempts to have the image's display set to block fail. Also if I try through a surrounding p-tag.
I tried all from XML.ignoreWiitespace,TextField.condenseWhite, adding p-, and br-tags. It just won't work.If there really is no (why not?!) possibility to have it done natively, does anyone know of a solution (paid or free) done previously?
I have a TextField and I am trying to display embedded images using htmlText:
var test:TextField = new TextField(); test.multiline = true; test.wordWrap = true;[code]....
In this case the raftImg is in the Assets class. The problem is that the image does not align as it should (it always stays in upper left corner). If I load it using "../ blah/ img.gif" it works properly.
I am working on an as3 project and trying to use htmlText to display images and text inline in rows to create a scroll bar if results are more than 5. for example each row has an image on the left and text on the right aligned like a simple table. However when I add the image tag and text then insert a break or <p> tag the text breaks out of alignment with the image. What is the best to acomplish displaying images and text aligned in rows and get a scroll bar if more than 5 rows in flash/ as3
I am currently building a flash site which uses dynamic images throughout using loadMovie("picture.jpg", mc_name) to load them into various movie clips. This all works fine and the site is starting to look good, the only problem i have is with preloading. I have the main swf file and everything contained within it preloading with a progress bar at the start which works fine. When the movie loads the main homepage image slowly fades in, however as the loadMovie("home.jpg", homepic) is on the same frame as the homepage, if you don't have the image in your cache then you miss the fade completely in the time it takes the image to load.
As a result i am wanting to preload this (and a few other) images during the initial preloader if possible, that way i can prevent this problem from occurring. Unfortunately from what i understand i can't run loadMovie from within my preloader actions as they're in a different frame so i'm really not sure how to do it, given the image is external
I got this gallery with thumbs, where i load my images out of an XML file..this all works fine, but now I want to see the progress of loading an image aswell. I use a preloader at the intro to load the whole index.swf file before entering the website. really simple one. Now I tryed to combine my xml gallery with the preloader I used for the website intro.but this seems not to work, it should probably, but im not a flash guru yet I'll post you the code of the gallery and the code of the preloader aswell..it's just a simple dynamic text preloader...
I am working on a slideshow where images are loaded from XML.Currently the slide show starts when all the images are loaded.I want to preload one image at one time i.e when first image is loaded,first image should be displayed then preloader for next image is to be shown and after that next images is displayed and so on....
I am creating a slide show with about 12 images.The images will be external to the swf and info pulled in via xml.Is there a way that I can get all the images to preloaded before the slide show starts. I don't really want to ahve a "Loading bar" between frames,
I'm working on a Flash portfolio asset that generates menus of thumbnail images based on the button the user clicks. (For Flash items, click the Flash button; for photos click on Photos, etc.) Once the menu is populated, you click on a thumbnail and the corresponding large image is displayed.
Everything works fine when testing, but in the browser the thumbnail images hang momentarily at at 0,0 and the the large images load too late for their fade-in effect to be viewed. Once the user clicks on everything once, everything works properly so I obviously need to preload things. What I can�t figure out is how to preload the menus and images on the fly. I�ve preloaded a whole asset before, but how does one go about preloading images that aren�t embedded?I�m using external .as files and there is nothing on the timeline. XML files contain all the info about the images, including urls.
did anyone come across this before? is there another way to make an image clickable inside a dynamically loaded xml text?Alternatively can anyone suggest a method to style dynamic textfields instead of using html?I've tried with many different fonts, and many different stylesheets, its still the same.
I need to create a preloader for a Gallery which is powered by a XML which tells which images to get, and then tells a LoadMovie function to insert these images into a movieclip that's already in the library, and place it on stage.
To keep things simple, I'll attach the fla and xml. Its gotoAndLearn's carousel.
i have a preloader working. except i want to be able to load external images fully first, before the preloader stops. currently the preloader loads everything except the external images, and then everything else starts (but behind the scenes the external images haven't loaded yet and this is annoying!)... how can have the preloader continue until all assets, internal and external, are fully loaded?
ps, i don't want to give each image an individual preloader! i need them all there when the thing starts.
I'm trying to build a flash image banner which references an xml document for its content. The banner will automatically rotate through the images based on a set time interval. The user will also have the option to use a next/forward button and a direct slide (image w/caption, header & url) section button. There will always be 5 slides. There will be 7 buttons: a forward button - which shall rotate to the next slide, backwards button - which shall rotate to the previous slide, slide one button, slide two button, slide three button, slide four button and slide five button - these will take the user directly to that slide. I don't really care about Transitions.
Me and My friend building part of a site in AS2 which needs to preload images while the user is on the site. For example: Illustration section has 10 images A user clicks on the link for this section the images will begin to preload without the user knowing. They will be able to click on a link for an image and it will either display if fully loaded, or continue to load as a priority over the other images that are loading until it is ready to be displayed.
I'm having a problem preloading external images from an XML file in AS3. It's a scrolling image gallery and everything loads fine, but I can't figure out how to preload the images (all I've been able to do is preload the actual .xml file, which is useless to preload a 10k file). The thumbs skip, the big pics pause, etc.
I'm moderate in AS2 and decided to do this project in AS3(doh), and it's been painful;
im creating a site with one frame and one swf, some images are call from an XML file populating som mcs, i have just made a second SWF with the preloading(just like lee´s tutorial), but the problem is that only calculates the size of the SWF(content) but not the size of the images from the XML, so i have to wait some time where i only see the structure of the SWF but empty! i was thinking of making other preloding for that images, but its going to be strange 2 consecutive preloding..
I've been fighting with this for a while now, I am trying preload several jpgs who's locations are stored in an XML file and then display them sequentially (building a vertical list of thumbnails). What I'm having trouble to figure out is how to preload all the images with one preloader and only when all the iloading is done, to start building the list...I saw something similar here on the Forums, but couldn't manage alter it to fit my needsHere's the code I'm using:
Let's say I have an swf that loads lot's of jpg files externally (an image gallery for example). Is there a way I can preload all of those images at once so when it gets to the actual gallery they've all already been loaded.
Im using a mix between xml and loadClip to dynamically load the content of a photogallery into my swf. Everything is working fine except the preloader. I know how to make a preloader for each individual image using this function:[code]However for this particular project it does not matter when each individual image is loaded, but rather I need to know when the whole lot is done.it could be that Im using the wrong approach and maybe I can solve this with some kind of a onLoad(success) type function on the xml part of the code.
I have a sideshow with images (attached through actionscript) from the library.nfortunately, I have to select "export in first frame" and that causes the progress bar to not show. Is there a way to load the whole movie through a progress bar? If so, how?
I have a small problem with preloading images from a database.
Basically i have a folder on my server called 'work', i have a database in which when i add a new project a folder is created on the server in the folder 'work' and is labeled whatever the id number was of the project created eg. 1,2,3 etc.
In flash i have no problem loading the images into flash via the actionscript below:
Code: var loader:MovieClipLoader = new MovieClipLoader(); for (i=0; i<=this["total_items"]; i++) { loadingBar = _root.page_holder.thumbs["loadBar"+i];
I have an XML based gallery with AS3. Everything works fine locally. But when I upload load it to my site, the animations for the images are all messed up because the image still has to load. But after you have already loaded the image and go back to the the animation works fine because the image has already been loaded. I tried to use a counter to upload all the images as soon as the window opens then remove everything. but it didn't seem to do anything except give me a bunch of errors...
Here's the code and i have my timer preload commented out:
Code: import fl.transitions.*; import fl.transitions.easing.*; var xml:XML;
I'm creating an image gallery (similar to the one that is posted in the tutorials at kirupa) but with one difference. Rather than loading each file individually when they are called, I want to preload the whole array of images first and then let the user sift through them. I've tried attaching them into a nested movie clip that has a preloader on it, but it seems that Flash is too quick and will decide the file is loaded before the JPGs are imported.
I need to know can we add image in TextArea through StyleableTextField htmlText because my app for device Tablet. (Not possible to use TextLayoutFramework) or Anyother possible to add image into any text component?
I am loading images from a remote URL using the following code so that I can smooth and add colour effects to the bitmaps.The code is courtesy of this guy's nice example:
Code: import flash.display.*; function loadBitmapSmoothed(url:String, target:MovieClip) {
I am Developing a flash website.It has lots of images in various pages.Is this possible to load all the images at the preloading time itself as it wont take much time while showing those images. Can I have a empty movieclip on stage with visible false. and using a for loop can I load all the images into that?
I have a flash file that load an xml file and the links for a folder where I have some images that want to display with a greensock fade effect. the problem its that even the images are little, they take sometime to load because my client's internet its slow, there is a way to preload the images from the external source?
I have a really annoying slide show that shows pairs of before and after pictures. What I need is to be able to preload a folder of images and then load those images into movieClip holders. I have no idea how to get the images to preload.What I really wanted is a slide show that has pairs of images that fade from before to after. With buttons along the bottom that take you to the next pair of images. AND have all the images loaded in from an XML document. Bonus to anyone who can give me a hint on that one.Really i would settle how to preload the images while the preloader is going. And then loading the first pair of slides. [URL]