I'm searching high and low for a solution how to embed small 16x16 Icon Images into htmlText! Has anybody an idea where I could find something on the net about that item ??? Found this, but can't get it to work at all.
I am having a major issue with a textfield. I have a dynamic text field which receives html so its htmlText I cant use the regular textFormat as the overrides the bold tags in the html. So I need to use css. Minor complication I have to do inline css as I cant load external data due to the project specs. Not a problem I have done inline css pretty easy. But they want a non web safe font. Again no prob I can embed fonts via the library. The problem is getting the css to use the embed font from the library. I have tried adding the font as a object to my code and then in the css referencing it via myfont.fontName, as a string etc.. 5
I have different htmlText strings for my TextField. Each of them contains an image with the text: textfield.htmlText = "<img src='animage.jpg'>Here is my text"; textfield.htmlText = "<img src='anotherimage.jpg'>Here is my second text"; Now what I'm doing is making a fadein effect on the TextField, from 0 to 1, and changing the htmlText. The problem is that, when the image is not loaded in the cache, it is displayed a little abruptly after maybe half a second, which really doesn't look good. How could I force Flash the preloading of these images before the fadein without having the user notice it?
I've got two questions; one about whether or not something is natively possible in Flash and another if there is a free or commercial component to fix the problem.I know CSS/HTML in textfields is one of the weak points of Flash, but I still would like to clear something up(couldn' find a definitive 'not possible'through google).I'm trying to display images from HTML/XML as block through CSS in a dynamic textField but can't seem to get it to work.I've tried too many variations to display one piece of code which fails, but it boils down to:
* I load XML in which headings, paragraphs and images(usually within a paragraph) are set.
* I load CSS (or generate with AS for that matter) which set's the properties of the various tags.
* Images always display inline even if just one single char fits beside it in the field. If nothing really fits beside the image,Flash still places text there which is then hidden from the reader. All attempts to have the image's display set to block fail. Also if I try through a surrounding p-tag.
I tried all from XML.ignoreWiitespace,TextField.condenseWhite, adding p-, and br-tags. It just won't work.If there really is no (why not?!) possibility to have it done natively, does anyone know of a solution (paid or free) done previously?
I have a TextField and I am trying to display embedded images using htmlText:
var test:TextField = new TextField(); test.multiline = true; test.wordWrap = true;[code]....
In this case the raftImg is in the Assets class. The problem is that the image does not align as it should (it always stays in upper left corner). If I load it using "../ blah/ img.gif" it works properly.
I am working on an as3 project and trying to use htmlText to display images and text inline in rows to create a scroll bar if results are more than 5. for example each row has an image on the left and text on the right aligned like a simple table. However when I add the image tag and text then insert a break or <p> tag the text breaks out of alignment with the image. What is the best to acomplish displaying images and text aligned in rows and get a scroll bar if more than 5 rows in flash/ as3
did anyone come across this before? is there another way to make an image clickable inside a dynamically loaded xml text?Alternatively can anyone suggest a method to style dynamic textfields instead of using html?I've tried with many different fonts, and many different stylesheets, its still the same.
I need to know can we add image in TextArea through StyleableTextField htmlText because my app for device Tablet. (Not possible to use TextLayoutFramework) or Anyother possible to add image into any text component?
I am trying to embed a swf file, that came with images in folders, on a website. I don't have the original flash file. It works when I upload the file: [URL]
When I embed this code in our website, I get error message about the images.
I am trying to embed a swf file, that came with images in folders, on a website. I don't have the original flash file.It works when I upload the file: [URL]When I embed this code in our website, I get error message about the images.
I would like to know if I have to dispose an image in AS3/Flex when using the EMBED-tag[code]...
When I addChild this class and remove it via removeChild, do I have to dispose this or is this unnecessary? I just ask because it uses the Bitmap-class and under normal circumstances you have to dispose it for the garbage collector.
Or is there another way to embed images without the Bitmap class? I just ask because I'm new to Flex and have problems embedding my stuff into my game.
I would like to know if I have to dispose an image in AS3/Flex when using the EMBED-tag:
[Embed(source="../../../../../assets/interface/pause/cancel_btn_off.png")] public static const CancelOffBtn:Class; private var cancelOffBtn:Bitmap = new Library.CancelOffBtn(); addChild(cancelOffBtn);
When I addChild this class and remove it via removeChild, do I have to dispose this or is this unnecessary? I just ask because it uses the Bitmap-class and under normal circumstances you have to dispose it for the garbage collector. Or is there another way to embed images without the Bitmap class? I just ask because I'm new to Flex and have problems embedding my stuff into my game.
I have about 90 images which I need to embed into action script (version 3). The only way I could figure out is typing the following code 90 times for each image.
[Embed(source="images/door0091.bmp")] private var Door1:Class; var door1:Bitmap = new Door1();
It's really painful to write it so many times. I would like to know if there is any way to do it programatically?
I cannot use the loader method as the images need to be present along with the swf file. I want the swf to be independent once it is compiled.
I would like to know what is the more practical way to embed many images using actionscript. Firstly, I don't want to download an image every time from the server, and then I would like to change the number of images and/or their names. What do you propose for these requirements? I have been alerted for the Embed tag but it seems a little inconvenient in its use as you have to declare a new class for each asset and instantiate the class separately.
I am putting together a Flash game (using Flixel) and I have a lot of sprites whose images (.png format, mostly) I need to include in my game. I'm used to using code like:[Embed(source = "../../lib/ship-0001.png")]private var _ship0001Sprite:Class;in order to include an image file. Is there a way I can do this other than embed? I'd like to use a for loop if possible, grabbing every needed file by number. This way instead if having several lines for each ship type (to grab its sprite, icon, store view, etc), I can just change a variable (eg NUM_SHIP_TYPES) and add the files by number for the new ship.?
I would like to know if I have to dispose an image in AS3/Flex when using the EMBED-tag:
[Code]...
When I addChild this class and remove it via removeChild, do I have to dispose this or is this unnecessary? I just ask because it uses the Bitmap-class and under normal circumstances you have to dispose it for the garbage collector. Or is there another way to embed images without the Bitmap class? I just ask because I'm new to Flex and have problems embedding my stuff into my game.
I have an image of type '.bmp' (NOT jpeg or png). I am trying to embed it using the following code.
[Embed(source="images/door0091.bmp")] private var door0091_class:Class; private var door91:Bitmap = new door0091_class();
On compiling, the code throws following error.
'door0091.bmp' does not have a recognized extension, and a mimeType was not provided Unable to transcode door0091.bmp.
To overcome that I tried to give a 'mimeType' which is giving a type coercion error during runtime:
[Embed(source="images/door0091.bmp", mimeType = 'application/octet-stream')] private var door0091_class:Class; private var door91:Bitmap = new door0091_class();
TypeError: Error #1034: Type Coercion failed: cannot convert DoorImages_door0091_class@3891e041 to flash.display.Bitmap.
I've searched in the google, but I am not able to find the correct answer. I don't want to convert the image type(bmp) to jpeg or png.
I have this flashbanner that is using an external xml file which lists the images used in the movie. Is it possible to embed this xml and images to the flash document. Because i've no possibility to use any external files wit this one...just the flash file.
I'm using image embedding in Flex 4 (the same goes with Flex 3). [code]...
When i run the application i see the icon but in Flash(Flex) Builder i can't see the images while working in Design mode. Is there any way to enable image visualization in Flash Builder design mode ? or a better way to include resources.
We have a flex application which compiles fine on windows box using mxmlc ant task but when we try to run the same build scripts on linux, it throws the 'Invalid Embed directive in stylesheet' error indicating it is not able to resolve the path to the image files.
Can someone pls. educate me on if there is a difference in the way the image files are looked up, in a CSS file, on windows vs linux.
Flex sdk version is 3.3. The same sdk is used on both windows and linux. Not sure if this has been fixed by any future 3.x sdks.
Making a piano/keyboard application and trying to figure out the best way to set this up .I plan on having a directory of sounds for each 'instrument' in my assets folder (piano1/C4.mp3,piano1/D4.mpg,...)Is there a way to import/embed all of these as an array? Also is there a way I can pass a variable to this class to indicate which folder I want to import these from? Something that would be ideal
var type = "piano2"; //passed from class being called by foreach(notes as note){ [Embed(source = 'assets/sounds/'+type +'/'+note+'.mp3')] private const C3:Class; public var c3:Sfx = new Sfx(C3); }
Or would it be a better idea to have a class for each of these "types" that pulls all notes?
But there is no change in the appearance of the Text whatsoever.. I need the text to be crisp and clear.Just like the way it looks when we embed the fonts using the Embed... Button in the Flash IDE.
I'm creating a wrapper SWF that needs to embed multiple swf's using the [Embed ] tag in Actionscript 3.How can i embed a custom swf when compiling a as3 project using the flex sdk, E.G:
I've been experimenting with learning game coding and have encountered an issue I'm curious about...
At the moment I have 3 GIFs and 1 sound effect being used, with more to come. Now, is it more recommended to embed these files, which I'm been doing, or is it better to load them externally? To be honest, I really hate the idea of having to load them and would much prefer to embed them directly in to my project. What is the general consensus as to which technique is better?
Is there any solution to dynamic fonts yet. I have tried to write classes and followed so much stuff on various blogs but none of them is working. For example, i'm using a font(which is not installed in most machines) say "abc" on my Input and other TextFields/Combos/Radio etc. Now no matter whatever i do, it uses some default font instead of "abc" if accessed from a PC in which this font isn't installed.
One (bad)solution is to embed fonts using the Embed button in "Properties" FOR EACH TEXT FIELd seperately and increase the file size? Still this way wouldn't work for Combos and radio Btns.
if I use an <img src='images/pic.jpg' /> within a text box that is using classic text, dynamic text as its settings, it has been assigned "render text as html" and has been set to multiline, it works great, that is when my image is in the top of the text area. When I move the image to the end of the scrolling text, it makes my text block larger to accommodate the text instead of making it just scroll more.
context: flashplayer 9, in the same folder as the .fla I have an images folder and inside that the png I wish to display
For the life of me I can't get the img tag to work in a textfield Here is my code, what the bleep am I missing here!! (the other html tags seem to work but not image)
I have been working with htmlText and everything is loading and appears fine with one minor exception. For some reason there is no space between paragraphs defined by the <p> tag. There will be a line break, but not the extra space between the paragraphs.