Actionscript 3 :: Embed About 90 Images In The Flash
Aug 6, 2010
I have about 90 images which I need to embed into action script (version 3). The only way I could figure out is typing the following code 90 times for each image.
[Embed(source="images/door0091.bmp")]
private var Door1:Class;
var door1:Bitmap = new Door1();
It's really painful to write it so many times. I would like to know if there is any way to do it programatically?
I cannot use the loader method as the images need to be present along with the swf file. I want the swf to be independent once it is compiled.
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Aug 9, 2010
I have an image of type '.bmp' (NOT jpeg or png). I am trying to embed it using the following code.
[Embed(source="images/door0091.bmp")]
private var door0091_class:Class;
private var door91:Bitmap = new door0091_class();
On compiling, the code throws following error.
'door0091.bmp' does not have a recognized extension, and a mimeType was not provided Unable to transcode door0091.bmp.
To overcome that I tried to give a 'mimeType' which is giving a type coercion error during runtime:
[Embed(source="images/door0091.bmp", mimeType = 'application/octet-stream')]
private var door0091_class:Class;
private var door91:Bitmap = new door0091_class();
TypeError: Error #1034: Type Coercion failed: cannot convert DoorImages_door0091_class@3891e041 to flash.display.Bitmap.
I've searched in the google, but I am not able to find the correct answer.
I don't want to convert the image type(bmp) to jpeg or png.
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Dec 30, 2011
I have this flashbanner that is using an external xml file which lists the images used in the movie. Is it possible to embed this xml and images to the flash document. Because i've no possibility to use any external files wit this one...just the flash file.
XML:
<icons>
<icon image="icon1.png" content="Valio Polar 15%.
Pysyvsti halvempi hinta 4.11.2011 lhtien" />
<icon image="icon2.png" content="Valio Polar 15%.
[Code]....
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Jun 7, 2010
I'm using image embedding in Flex 4 (the same goes with Flex 3). [code]...
When i run the application i see the icon but in Flash(Flex) Builder i can't see the images while working in Design mode. Is there any way to enable image visualization in Flash Builder design mode ? or a better way to include resources.
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Apr 28, 2010
I am trying to embed a swf file, that came with images in folders, on a website. I don't have the original flash file. It works when I upload the file: [URL]
When I embed this code in our website, I get error message about the images.
<object width="448" height="480">
<embed src="http://www.canadianart.ca/microsites/flashfiles/mullin/mullin_combo_lowres.swf" width="448" height="480" allowFullScreen="true">
[Code].....
Is there a way to do something without the original flash file?
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Nov 23, 2010
I am trying to embed a swf file, that came with images in folders, on a website. I don't have the original flash file.It works when I upload the file: [URL]When I embed this code in our website, I get error message about the images.
<object width="448" height="480">
<embed src="http://www.canadianart.ca/microsites/flashfiles/mullin/mullin_combo_lowres.swf" width="448" height="480" allowFullScreen="true">
[code]....
The error messages are:
ERROR: download of "mullin_combo_lowresdata/graphics/btn_home.png" failed
ERROR: download of "mullin_combo)lowresdata/graphics/btn_openfs.png" failed ...
Is there a way to do something without the original flash file?
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Jan 13, 2012
I would like to know if I have to dispose an image in AS3/Flex when using the EMBED-tag[code]...
When I addChild this class and remove it via removeChild, do I have to dispose this or is this unnecessary? I just ask because it uses the Bitmap-class and under normal circumstances you have to dispose it for the garbage collector.
Or is there another way to embed images without the Bitmap class? I just ask because I'm new to Flex and have problems embedding my stuff into my game.
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Jan 14, 2012
I would like to know if I have to dispose an image in AS3/Flex when using the EMBED-tag:
[Embed(source="../../../../../assets/interface/pause/cancel_btn_off.png")]
public static const CancelOffBtn:Class;
private var cancelOffBtn:Bitmap = new Library.CancelOffBtn();
addChild(cancelOffBtn);
When I addChild this class and remove it via removeChild, do I have to dispose this or is this unnecessary? I just ask because it uses the Bitmap-class and under normal circumstances you have to dispose it for the garbage collector. Or is there another way to embed images without the Bitmap class? I just ask because I'm new to Flex and have problems embedding my stuff into my game.
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Apr 22, 2009
Since I want a loading progress for several images together I want to embed images into one swf.
How do I embed images so that they are included in the swf?
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Jul 8, 2011
I'm searching high and low for a solution how to embed small 16x16 Icon Images into htmlText! Has anybody an idea where I could find something on the net about that item ??? Found this, but can't get it to work at all.
[Code]...
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Oct 11, 2010
I would like to know what is the more practical way to embed many images using actionscript. Firstly, I don't want to download an image every time from the server, and then I would like to change the number of images and/or their names. What do you propose for these requirements? I have been alerted for the Embed tag but it seems a little inconvenient in its use as you have to declare a new class for each asset and instantiate the class separately.
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Nov 4, 2011
I am putting together a Flash game (using Flixel) and I have a lot of sprites whose images (.png format, mostly) I need to include in my game. I'm used to using code like:[Embed(source = "../../lib/ship-0001.png")]private var _ship0001Sprite:Class;in order to include an image file. Is there a way I can do this other than embed? I'd like to use a for loop if possible, grabbing every needed file by number. This way instead if having several lines for each ship type (to grab its sprite, icon, store view, etc), I can just change a variable (eg NUM_SHIP_TYPES) and add the files by number for the new ship.?
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Oct 19, 2009
I have those images: img1.png, img2.png..., imgn.png.and I want to embed them without writing n lines of embed.so I want something like:
Code:
for(i:Number=1;i<n;i++)
{
[code]......
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Jan 13, 2012
I would like to know if I have to dispose an image in AS3/Flex when using the EMBED-tag:
[Code]...
When I addChild this class and remove it via removeChild, do I have to dispose this or is this unnecessary? I just ask because it uses the Bitmap-class and under normal circumstances you have to dispose it for the garbage collector. Or is there another way to embed images without the Bitmap class? I just ask because I'm new to Flex and have problems embedding my stuff into my game.
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Jan 30, 2007
I am using the following line before my class declaration .
[Embed(source="C:WINDOWSFontsVERDANA.TTF", fontName="VERDANA", mimeType="application/x-font-truetype", flashType = true)]
But there is no change in the appearance of the Text whatsoever.. I need the text to be crisp and clear.Just like the way it looks when we embed the fonts using the Embed... Button in the Flash IDE.
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Feb 9, 2011
I've been experimenting with learning game coding and have encountered an issue I'm curious about...
At the moment I have 3 GIFs and 1 sound effect being used, with more to come. Now, is it more recommended to embed these files, which I'm been doing, or is it better to load them externally? To be honest, I really hate the idea of having to load them and would much prefer to embed them directly in to my project. What is the general consensus as to which technique is better?
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We have a flex application which compiles fine on windows box using mxmlc ant task but when we try to run the same build scripts on linux, it throws the 'Invalid Embed directive in stylesheet' error indicating it is not able to resolve the path to the image files.
Can someone pls. educate me on if there is a difference in the way the image files are looked up, in a CSS file, on windows vs linux.
Flex sdk version is 3.3. The same sdk is used on both windows and linux. Not sure if this has been fixed by any future 3.x sdks.
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}
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