ActionScript 2.0 :: Preloading Images And Fading?

Jul 19, 2004

I�ve made this photo galery but i�d like to add some extra things but don�t know how to do it.

#1 - a preloader for the image loading,

#2 - make the image to show gradually like fading in in the box.

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ActionScript 2.0 :: Photo Gallery - Preloading Images And Fading

Jul 19, 2004

I've made this photo gallery but I'd like to add some extra things but don't know how to do it.
#1 - a preloader for the image loading,
#2 - make the image to show gradually like fading in in the box.

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IDE :: Fading Images Using Actionscript

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I'm using the Loader class in AS3.0 to load external images. I need to load a random image each time and I'm using a timer to load a new image after 5 seconds or so. When I load the first image,

[Code]...

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I am trying to take ten images, load them into an array, and then show them one at a time,fading out each one in turn. I keep getting this error.

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ActionScript 2.0 :: Fading Fullscreen Background Images?

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ActionScript 2.0 :: Fading Images In Photo Gallery?

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I already created my photo gallery with : down thumbnails and up a display with the big picture appearing when I pass my mouse over the thumbnails. Till now the pictures are just appearing in the display with no effect . How can I make them appear fading in the main display. May'be see my fla for better idea.

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ActionScript 2.0 :: Fading External Images Onto Stage?

Mar 20, 2007

my Flash file loads 1 of 6 random images onto the stage when it loads using the following code, how can I make the random images fade onto the stage? Starting at alpha 0 and ending at 100?

[code]
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[Code]....

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ActionScript 2.0 :: Fading Attached Images From Array

Aug 8, 2008

I'm working on a little slideshow that loads images on an interval. The images load on the stage fine. But there are no transitions. I want it so it fades. But at the moment they just go on the stage.[code]...

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ActionScript 3.0 :: Endless Loop Of Cross Fading Images?

Mar 2, 2009

I've always struggled with this for some reason, but say I have 5 images loading from XML. How would I make it so they would cross fade each other on an endless loop? I can make it so it gets to the end by loading them on top of each other and then fading each one out, but once I get to the end I'm lost.

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ActionScript 2.0 :: Three MovieClips On Stage - Fading Loaded Images

Jun 9, 2010

I'm still new to flash and I'm working on image transition. I have 3 movie clips on the main stage, frame 1. The 3 clips are called 'mc1', 'mc2' and 'mc3'. I've managed to load images in to the 3 movie clips by calling a php script (Select.php) to pass the image paths back to my flash movie in an array. This is all the actionscript I have on frame 1:

Code:
myVars = new LoadVars()
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myVars.load("Select.php")
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[Code] .....

This seems to work ok. Now I want to fade the images in rather than have them just pop up. I think I'll need to put in some kind of pause to wait until the images are loaded before I try any fading but I don't know how to do that. What I need to do to fade my images in once they have loaded rather than just have them pop up?

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IDE :: Fading Stops Working On Thumbnails/main Images?

Mar 29, 2009

got the fading working on an xml driven gallery i made, but after clicking the images a few times the fade effect gets faster and faster and eventually stops working.

link to test file:

[URL]

code: (all in one frame)
Code:
var showVar = new Number();
var fadeDone = new Boolean();
showVar = 0;

[Code]....

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ActionScript 2.0 :: Portfolio With Externally Loaded Images Fading In And Out

Mar 5, 2010

I'm still an amateur at flash (more precisely, actionscript), how to do a simple gallery with static thumbnails which, when clicked, dynamically load an image into an empty movie clip, fading in and out (using actionscript)? By that I mean, click on a thumbnail, main image fades in, click on another thumbnail, loaded image fades out, image of clicked thumbnail fades in. Is it possible? I have successfully achieved thumbnails that load an image externally using both XML and using the ordinary loadMovie function, opting in the end for the loadMovie function and modifying AnaS' [URL] code (some of his comments are still in there). The reasons being that I'm not particularly concerned if I can't use XML for this, but I do want the images to load externally to save space.

I figure that the thumbnails are small enough in file size for me to afford to put them in, but just in case anyone think that XML is better for the job, I'm also including my XML file. On top of AnaS' code, I have added an if-else statement (lines 13-21) but, as I have said before, I'm an amateur, so I can get my head around the 'if' part of the statement, but haven't figured out the 'else' section (namely, the fade out). From what I have seen (I've been looking for the solution for a long time), most people just settle for fading the image either in or out, but rarely both. If there IS a gallery with both fades, it is usually done professionally and the code is either unavailable or goes over my head.

How to click on a thumbnail and load and unload the image using in and out fades. I have seen something which is almost what I need (both fade in and fade out are present) in the form of Kirupa's XML gallery, but I wanted to make mine just the bare essentials and really simple (i.e., no carousel/sliding effects). I just noticed that there is no tutorial for something like this. Kirupa has two very, very good tutorials (the XML portfolio, which is very simple, and the XML gallery with the slide, which is quite advanced) but not an 'in-between' one, such as the one I'm trying to create. [URL]. I have an empty movie clip ('loader') and three thumbnails ('thumb1', 'thumb2' and 'thumb3') on the stage.

My code:
this.onEnterFrame=function() {
if (loader._alpha <100) {
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} /*else {
if (loader._alpha > 0) {
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[Code] .....

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Preloading Dynamic Images Using CS3?

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I am currently building a flash site which uses dynamic images throughout using loadMovie("picture.jpg", mc_name) to load them into various movie clips. This all works fine and the site is starting to look good, the only problem i have is with preloading. I have the main swf file and everything contained within it preloading with a progress bar at the start which works fine. When the movie loads the main homepage image slowly fades in, however as the loadMovie("home.jpg", homepic) is on the same frame as the homepage, if you don't have the image in your cache then you miss the fade completely in the time it takes the image to load.

As a result i am wanting to preload this (and a few other) images during the initial preloader if possible, that way i can prevent this problem from occurring. Unfortunately from what i understand i can't run loadMovie from within my preloader actions as they're in a different frame so i'm really not sure how to do it, given the image is external

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ActionScript 3.0 :: Preloading For Xml Images?

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ActionScript Code:
import gs.TweenLite;
import gs.easing.*;
import flash.display.*;

[code]....

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ActionScript 2.0 :: Preloading Images One After Another?

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I am working on a slideshow where images are loaded from XML.Currently the slide show starts when all the images are loaded.I want to preload one image at one time i.e when first image is loaded,first image should be displayed then preloader for next image is to be shown and after that next images is displayed and so on....

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ActionScript 2.0 :: Preloading All Images Before Swf?

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I am creating a slide show with about 12 images.The images will be external to the swf and info pulled in via xml.Is there a way that I can get all the images to preloaded before the slide show starts. I don't really want to ahve a "Loading bar" between frames,

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ActionScript 3.0 :: Preloading Images On The Fly?

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I'm working on a Flash portfolio asset that generates menus of thumbnail images based on the button the user clicks. (For Flash items, click the Flash button; for photos click on Photos, etc.) Once the menu is populated, you click on a thumbnail and the corresponding large image is displayed.

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ActionScript 2.0 :: Preloading Images Via XML Using LoadMovie?

Nov 19, 2009

I need to create a preloader for a Gallery which is powered by a XML which tells which images to get, and then tells a LoadMovie function to insert these images into a movieclip that's already in the library, and place it on stage.

To keep things simple, I'll attach the fla and xml. Its gotoAndLearn's carousel.

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ActionScript 3.0 :: Preloading All External Images First?

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i have a preloader working. except i want to be able to load external images fully first, before the preloader stops. currently the preloader loads everything except the external images, and then everything else starts (but behind the scenes the external images haven't loaded yet and this is annoying!)... how can have the preloader continue until all assets, internal and external, are fully loaded?

ps, i don't want to give each image an individual preloader! i need them all there when the thing starts.

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ActionScript 3.0 :: Preloading Images Specified In An XML Document

Sep 9, 2010

I'm trying to build a flash image banner which references an xml document for its content. The banner will automatically rotate through the images based on a set time interval. The user will also have the option to use a next/forward button and a direct slide (image w/caption, header & url) section button. There will always be 5 slides. There will be 7 buttons: a forward button - which shall rotate to the next slide, backwards button - which shall rotate to the previous slide, slide one button, slide two button, slide three button, slide four button and slide five button - these will take the user directly to that slide. I don't really care about Transitions.

[Code]...

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ActionScript 2.0 :: Preloading Images (SWF) In Background

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Me and My friend building part of a site in AS2 which needs to preload images while the user is on the site. For example:
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Actionscript 3.0 :: Preloading External Images From XML?

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I'm having a problem preloading external images from an XML file in AS3. It's a scrolling image gallery and everything loads fine, but I can't figure out how to preload the images (all I've been able to do is preload the actual .xml file, which is useless to preload a 10k file). The thumbs skip, the big pics pause, etc.

I'm moderate in AS2 and decided to do this project in AS3(doh), and it's been painful;

Here's my code:

Code: Select allimport flash.display.*;
import flash.events.*;
import fl.transitions.Tween;

[Code]....

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Actionscript 3.0 :: Preloading SWF Do Not Calculate Images (XML)

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im creating a site with one frame and one swf, some images are call from an XML file populating som mcs, i have just made a second SWF with the preloading(just like lee´s tutorial), but the problem is that only calculates the size of the SWF(content) but not the size of the images from the XML, so i have to wait some time where i only see the structure of the SWF but empty! i was thinking of making other preloding for that images, but its going to be strange 2 consecutive preloding..

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ActionScript 2.0 :: Preloading All Images In Array?

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I've been fighting with this for a while now, I am trying preload several jpgs who's locations are stored in an XML file and then display them sequentially (building a vertical list of thumbnails). What I'm having trouble to figure out is how to preload all the images with one preloader and only when all the iloading is done, to start building the list...I saw something similar here on the Forums, but couldn't manage alter it to fit my needsHere's the code I'm using:

Code:
stop();
this.listContainer.setMask(deviceFontMask);

[code].....

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ActionScript 2.0 :: Preloading Multiple Images At Once?

Oct 22, 2006

Let's say I have an swf that loads lot's of jpg files externally (an image gallery for example). Is there a way I can preload all of those images at once so when it gets to the actual gallery they've all already been loaded.

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ActionScript 2.0 :: Preloading All External Images At Once

Jul 12, 2007

Im using a mix between xml and loadClip to dynamically load the content of a photogallery into my swf. Everything is working fine except the preloader. I know how to make a preloader for each individual image using this function:[code]However for this particular project it does not matter when each individual image is loaded, but rather I need to know when the whole lot is done.it could be that Im using the wrong approach and maybe I can solve this with some kind of a onLoad(success) type function on the xml part of the code.

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ActionScript 2.0 :: Preloading All Images In Movie?

Oct 20, 2008

I have a sideshow with images (attached through actionscript) from the library.nfortunately, I have to select "export in first frame" and that causes the progress bar to not show. Is there a way to load the whole movie through a progress bar? If so, how?

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ActionScript 2.0 :: Preloading Images From Database?

Mar 7, 2009

I have a small problem with preloading images from a database.

Basically i have a folder on my server called 'work', i have a database in which when i add a new project a folder is created on the server in the folder 'work' and is labeled whatever the id number was of the project created eg. 1,2,3 etc.

In flash i have no problem loading the images into flash via the actionscript below:

Code:
var loader:MovieClipLoader = new MovieClipLoader();
for (i=0; i<=this["total_items"]; i++) {
loadingBar = _root.page_holder.thumbs["loadBar"+i];

[Code].....

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