ActionScript 2.0 :: Fading Attached Images From Array
Aug 8, 2008
I'm working on a little slideshow that loads images on an interval. The images load on the stage fine. But there are no transitions. I want it so it fades. But at the moment they just go on the stage.[code]...
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Nov 19, 2010
I am trying to take ten images, load them into an array, and then show them one at a time,fading out each one in turn. I keep getting this error.
ReferenceError: Error #1056: Cannot create property alpha on String.
at fl.transitions::Tween/setPosition()
at fl.transitions::Tween/set position()
at fl.transitions::Tween()
[Code]....
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Sep 8, 2007
how to have say... 5 images fading from one to another, looping using action script. I found a tut which does it using tweening, that's simple enough but apparently action script will reduce the file size and make it smoother.
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Jul 19, 2004
I�ve made this photo galery but i�d like to add some extra things but don�t know how to do it.
#1 - a preloader for the image loading,
#2 - make the image to show gradually like fading in in the box.
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Apr 15, 2009
I'm trying to do an animation in which 4 images will fade from one to the other. The problem is that they need to fade on a button command as opposed to a timed base. Meaning... there will be four buttons on top of the images, pretty much like onbut instead of the images going away and then having the new one come in, they have to fade from one to the other. Since the user can go from one to the next randomly, the image that's displaying has to fade out and the image whose number the user clicked has to fade in on top.
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Aug 16, 2010
I'm using the Loader class in AS3.0 to load external images. I need to load a random image each time and I'm using a timer to load a new image after 5 seconds or so. When I load the first image,
[Code]...
The problem is that my fading routine does not work. One image loads, and the next one appears straight away when it is finished loading.
My code feels like a bit of a hack...is there a nicer way that actually works...?
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Apr 11, 2011
I'm currently working on this site, which was made on a linear timeline and just rewinds and fast fowards to the frame with each page on [URL]
This was done with limited Actionscript, but now I need to redo it almost entirely in AS
I figure I need to keep everything on one frame (separate vertical frames, but no animation horizontally) and create movieclips for each page's content and tell it to fade in the content of whatever page is clicked on the nav, and fade out the rest. I will also need to do the same, but with the background images in fullscreen. I also have a problem with the bottom nav. It adjusts to window height on resize, but I can't get it to adjust automatically.
So how do I
1. Tell the movieclips to fade in and out when a button is clicked
2. Get the background images to fit full screen, and also fade in/out for each page
3. Get a movieclip to adjust to screen size without using onResize
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Sep 15, 2006
I already created my photo gallery with : down thumbnails and up a display with the big picture appearing when I pass my mouse over the thumbnails. Till now the pictures are just appearing in the display with no effect . How can I make them appear fading in the main display. May'be see my fla for better idea.
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Mar 20, 2007
my Flash file loads 1 of 6 random images onto the stage when it loads using the following code, how can I make the random images fade onto the stage? Starting at alpha 0 and ending at 100?
[code]
var myClip = this.createEmptyMovieClip("mcl", this.getNextHighestDepth());
var myLoader = new MovieClipLoader();
var myListener = new Object();
[Code]....
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Mar 2, 2009
I've always struggled with this for some reason, but say I have 5 images loading from XML. How would I make it so they would cross fade each other on an endless loop? I can make it so it gets to the end by loading them on top of each other and then fading each one out, but once I get to the end I'm lost.
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Jun 9, 2010
I'm still new to flash and I'm working on image transition. I have 3 movie clips on the main stage, frame 1. The 3 clips are called 'mc1', 'mc2' and 'mc3'. I've managed to load images in to the 3 movie clips by calling a php script (Select.php) to pass the image paths back to my flash movie in an array. This is all the actionscript I have on frame 1:
Code:
myVars = new LoadVars()
// Load the vars from the external Php file
myVars.load("Select.php")
myVars.onLoad = function(success) {
// Split the variables
[Code] .....
This seems to work ok. Now I want to fade the images in rather than have them just pop up. I think I'll need to put in some kind of pause to wait until the images are loaded before I try any fading but I don't know how to do that. What I need to do to fade my images in once they have loaded rather than just have them pop up?
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Mar 29, 2009
got the fading working on an xml driven gallery i made, but after clicking the images a few times the fade effect gets faster and faster and eventually stops working.
link to test file:
[URL]
code: (all in one frame)
Code:
var showVar = new Number();
var fadeDone = new Boolean();
showVar = 0;
[Code]....
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Mar 5, 2010
I'm still an amateur at flash (more precisely, actionscript), how to do a simple gallery with static thumbnails which, when clicked, dynamically load an image into an empty movie clip, fading in and out (using actionscript)? By that I mean, click on a thumbnail, main image fades in, click on another thumbnail, loaded image fades out, image of clicked thumbnail fades in. Is it possible? I have successfully achieved thumbnails that load an image externally using both XML and using the ordinary loadMovie function, opting in the end for the loadMovie function and modifying AnaS' [URL] code (some of his comments are still in there). The reasons being that I'm not particularly concerned if I can't use XML for this, but I do want the images to load externally to save space.
I figure that the thumbnails are small enough in file size for me to afford to put them in, but just in case anyone think that XML is better for the job, I'm also including my XML file. On top of AnaS' code, I have added an if-else statement (lines 13-21) but, as I have said before, I'm an amateur, so I can get my head around the 'if' part of the statement, but haven't figured out the 'else' section (namely, the fade out). From what I have seen (I've been looking for the solution for a long time), most people just settle for fading the image either in or out, but rarely both. If there IS a gallery with both fades, it is usually done professionally and the code is either unavailable or goes over my head.
How to click on a thumbnail and load and unload the image using in and out fades. I have seen something which is almost what I need (both fade in and fade out are present) in the form of Kirupa's XML gallery, but I wanted to make mine just the bare essentials and really simple (i.e., no carousel/sliding effects). I just noticed that there is no tutorial for something like this. Kirupa has two very, very good tutorials (the XML portfolio, which is very simple, and the XML gallery with the slide, which is quite advanced) but not an 'in-between' one, such as the one I'm trying to create. [URL]. I have an empty movie clip ('loader') and three thumbnails ('thumb1', 'thumb2' and 'thumb3') on the stage.
My code:
this.onEnterFrame=function() {
if (loader._alpha <100) {
loader._alpha += 5;
} /*else {
if (loader._alpha > 0) {
loader._alpha -= 5;
[Code] .....
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Jul 19, 2004
I've made this photo gallery but I'd like to add some extra things but don't know how to do it.
#1 - a preloader for the image loading,
#2 - make the image to show gradually like fading in in the box.
View 1 Replies
Jun 17, 2010
I have an array with 20 elements and a shuffle function applied. Now i need to screen only 4 elements from that, which then should be deleted from the array in order to avoid repetition (next play will pick other 4 images and so on) Anyone knows if there a class i can use?
ActionScript Code:
function processXML(e:Event):void {
var my_xml:XML=new XML(e.target.data);
my_speed=my_xml.@SPEED;
[code]....
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Aug 9, 2004
what it has to do is to generate "j" buttons (j being the number of registrations from my database) and arrange them in rows of 5 or 6. unfortunately the buttons are generated but are not arranged properly. i have 9 registrations in the database so there are 9 buttons... the first 8 are next to each other and the last one is somewhere to the right.further on, at the release of a button it should create the lwLogo movieclip and load there a certain pic (the path being taken from my database). then the lwLogo mc should be centered on the screen... as this doesn't happen in the _root the center of the screen would be -442 in this movie clip so normally to center the image i should place lwLogo at -442-(lwLogo._width/2) but this doesn't work. the photos are loaded but not in the center.[code]
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Dec 7, 2004
I just want each instance of the movie clip from my collect_array to show up in a different x & y position.
(the collect_array is defined as an array elsewhere). It displays the first item in the array once (or it's displaying all the items on top of each other).
PHP Code:
if (collect_array.length > 0) {
var xplace = 50;
var yplace = 50;
[Code].....
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Jun 7, 2007
is there anyway to put all movies that are attached with attachMovie in an array?
ex.
attachMovie ('ball','ball1',this.getNextHighestDepth())
then it will allso run a code that push the array with 'ball1' ? ?
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Mar 30, 2012
I'm trying to play 2 external flash movies. its already running ok but i need the scene to be somewhat to gradually become transparent so that the timebased scene2 will comeout to of the screen.
Here is the script of it:
var myLoader:Loader = new Loader();
var url:URLRequest = new URLRequest("scene2.swf");
myLoader.load(url);
addChild(myLoader);
[Code]....
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Apr 17, 2012
I've got an array of Strings each of which have been input by a series of coloured buttons with sounds attached. When a play button is pressed the strings that correspond to different coloured sounds should play one after the other. Instead they all play at the same time as one jumbled mess of noise and I have tried everything to get it to work. The trace shows that the for loop through the array seems to be doing the right thing which is why I can't understand why it won't just play back one after the other.
This is the code for the play button:
PlayBTN.onRelease = function(){
trace("PlayButton Pressed");
for(var i:Number =0; i<songArray.length; ++i){
trace("Inside Loop");
trace(i);
[Code] .....
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Apr 7, 2009
I can't work out why - but when I try to fade out some text (by calling fadeoutSecondText), the text fades out, and then immediately fades back in. Fading in and out struggle against each other, resulting in rapidly flashing text!
[Code]...
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Mar 31, 2011
Is there a way using flash you can display images but each one selected randomly from say an array of different images?
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Oct 11, 2003
when i test the movie all i see is a large grey box (border color) with a medium white box (box color) in the bottom right.when i edit the border and lose the grey box but leave its line borders then i get the image with the white box in the bottom right. i've got an image: instance named 'image', a box: instance named 'box' and a border: instance named 'border' and pasted in the actionscript in
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Oct 11, 2003
i've done the Fading Grid tutorial that Voetsjoeba wrote but i seem to be de-railing somewhere when i test the movie all i see is a large grey box (border color) with a medium white box (box color) in the bottom right.when i edit the border and lose the grey box but leave its line borders then i get the image with the white box in the bottom right. i've got an image: instance named 'image', a box: instance named 'box' and a border: instance named 'border' and pasted in the actionscript in place but it still hangs.
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Dec 14, 2009
PHP Code:
var filePaths:Array=["thmb1.swf","thmb2.swf","thmb3.swf","thmb4.swf", "thmb5.swf", "thmb6.swf",
"thmb7.swf","thmb8.swf", "thmb9.swf", "thmb10.swf", "thmb11.swf" ];
function loadImages3(event:MouseEvent):void {
[code]....
My problem is that I can't figure out how to decouple the loader from this loadNewRow function. Ideally, I'd like to figure out how to load all the swf's give them dynamic names... like thmb1loaded, thmb2loaded, thmb3loaded.. push into an a ("loaded") array and then have that be used to build the grid.Right now, its loading them every time the loadnewrow function fires. I'm sure its a simple matter of iterating a .name within a contentloaderinfo .onComplete when each swf is loaded...
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Sep 19, 2009
Can images be stored in some sort of array and then called to the stage ramdomly?
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Feb 12, 2010
I'm making a slideshow with 7 pictures in it, what i want to do is add the images to the array.
image names/class(?) are image1, image2, image3, ... image7 and I'm adding them in a loop.
Code:
var arrayName:Array = new Array();
for(var i:int=0;i<6;i++){
arrayName[i] = //this is where I'm stuck
}
need help with that one line of code, and how to get the name right while using numbers in the array elements and, if possible, the class.
I've never done this before, but I'm prety sure its possible to store almost anything in an array.
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Mar 25, 2011
I'm making a Matching Game in Flex. I want to have images from one array on my left and images from the second array on my right, so that user can drag&drop images from the left onto matching images on the right.I have mx:HBox and two mx:VBox inside. Now, how can I display images in VBox that I have in my gameArray, if the length of my array (amount of images) may differ? I would have to create as many mx:Image as the length of my gameArray, but how do I do it in MXML?
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Oct 7, 2009
ActionScript Code:
button1.addEventListener(MouseEvent.MOUSE_UP , Button1Click );
function Button1Click(event:MouseEvent):void {
var pictureLoader:Loader = new Loader();
//var pictureURL:String = "dude.jpg"; this works but if I put the name as an array it does not work
[Code] .....
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Nov 10, 2008
Code below:
photos.stop();
var startX:Number;
var startFrame:int;
var changeDistance:int;
var travelDistance:int;
[Code]...
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