my Flash file loads 1 of 6 random images onto the stage when it loads using the following code, how can I make the random images fade onto the stage? Starting at alpha 0 and ending at 100?
[code]
var myClip = this.createEmptyMovieClip("mcl", this.getNextHighestDepth());
var myLoader = new MovieClipLoader();
var myListener = new Object();
I'm still new to flash and I'm working on image transition. I have 3 movie clips on the main stage, frame 1. The 3 clips are called 'mc1', 'mc2' and 'mc3'. I've managed to load images in to the 3 movie clips by calling a php script (Select.php) to pass the image paths back to my flash movie in an array. This is all the actionscript I have on frame 1:
Code: myVars = new LoadVars() // Load the vars from the external Php file myVars.load("Select.php") myVars.onLoad = function(success) { // Split the variables [Code] .....
This seems to work ok. Now I want to fade the images in rather than have them just pop up. I think I'll need to put in some kind of pause to wait until the images are loaded before I try any fading but I don't know how to do that. What I need to do to fade my images in once they have loaded rather than just have them pop up?
I'm using the Loader class in AS3.0 to load external images. I need to load a random image each time and I'm using a timer to load a new image after 5 seconds or so. When I load the first image,
[Code]...
The problem is that my fading routine does not work. One image loads, and the next one appears straight away when it is finished loading.
My code feels like a bit of a hack...is there a nicer way that actually works...?
I am trying to take ten images, load them into an array, and then show them one at a time,fading out each one in turn. I keep getting this error.
ReferenceError: Error #1056: Cannot create property alpha on String. at fl.transitions::Tween/setPosition() at fl.transitions::Tween/set position() at fl.transitions::Tween()
I am preparing a photo gallery containing over 100 HD images, and I don't want any site visitor to wait the whole gallery to load. So I made them loaded from a folder with the help of an xmlList file. With GoForward and GoBackward buttons, I made every picture to load when requested with "addChild" command after removing the previous one. But if the next image is too big the visitor still have to wait the image to load, and another problem is if the visitor makes a few forward or backward moves he/she still have to wait for the very same image to load which is shown moments ago because the image have been unloaded.
Is there a way to load all the external images into library but make them wait in the swf cache until the associated button is clicked. so this way no image will be load twice nor the visitor should have wait.
how to have say... 5 images fading from one to another, looping using action script. I found a tut which does it using tweening, that's simple enough but apparently action script will reduce the file size and make it smoother.
I'm using this AS to load multiple external images into mc instances on a stage, using different loaders.[code] The external images always load from the upper left corner down, how can you make the image load from the center of the instance on stage?I found this code below and doubt it will work for me since I have 5 mc instances on different parts of the stage, so the stage wouldnt be a good reference point.[code]
I'm trying to do an animation in which 4 images will fade from one to the other. The problem is that they need to fade on a button command as opposed to a timed base. Meaning... there will be four buttons on top of the images, pretty much like onbut instead of the images going away and then having the new one come in, they have to fade from one to the other. Since the user can go from one to the next randomly, the image that's displaying has to fade out and the image whose number the user clicked has to fade in on top.
I'm currently working on this site, which was made on a linear timeline and just rewinds and fast fowards to the frame with each page on [URL]
This was done with limited Actionscript, but now I need to redo it almost entirely in AS
I figure I need to keep everything on one frame (separate vertical frames, but no animation horizontally) and create movieclips for each page's content and tell it to fade in the content of whatever page is clicked on the nav, and fade out the rest. I will also need to do the same, but with the background images in fullscreen. I also have a problem with the bottom nav. It adjusts to window height on resize, but I can't get it to adjust automatically.
So how do I
1. Tell the movieclips to fade in and out when a button is clicked
2. Get the background images to fit full screen, and also fade in/out for each page
3. Get a movieclip to adjust to screen size without using onResize
I already created my photo gallery with : down thumbnails and up a display with the big picture appearing when I pass my mouse over the thumbnails. Till now the pictures are just appearing in the display with no effect . How can I make them appear fading in the main display. May'be see my fla for better idea.
I'm working on a little slideshow that loads images on an interval. The images load on the stage fine. But there are no transitions. I want it so it fades. But at the moment they just go on the stage.[code]...
I've always struggled with this for some reason, but say I have 5 images loading from XML. How would I make it so they would cross fade each other on an endless loop? I can make it so it gets to the end by loading them on top of each other and then fading each one out, but once I get to the end I'm lost.
got the fading working on an xml driven gallery i made, but after clicking the images a few times the fade effect gets faster and faster and eventually stops working.
link to test file:
[URL]
code: (all in one frame) Code: var showVar = new Number(); var fadeDone = new Boolean(); showVar = 0;
I'm still an amateur at flash (more precisely, actionscript), how to do a simple gallery with static thumbnails which, when clicked, dynamically load an image into an empty movie clip, fading in and out (using actionscript)? By that I mean, click on a thumbnail, main image fades in, click on another thumbnail, loaded image fades out, image of clicked thumbnail fades in. Is it possible? I have successfully achieved thumbnails that load an image externally using both XML and using the ordinary loadMovie function, opting in the end for the loadMovie function and modifying AnaS' [URL] code (some of his comments are still in there). The reasons being that I'm not particularly concerned if I can't use XML for this, but I do want the images to load externally to save space.
I figure that the thumbnails are small enough in file size for me to afford to put them in, but just in case anyone think that XML is better for the job, I'm also including my XML file. On top of AnaS' code, I have added an if-else statement (lines 13-21) but, as I have said before, I'm an amateur, so I can get my head around the 'if' part of the statement, but haven't figured out the 'else' section (namely, the fade out). From what I have seen (I've been looking for the solution for a long time), most people just settle for fading the image either in or out, but rarely both. If there IS a gallery with both fades, it is usually done professionally and the code is either unavailable or goes over my head.
How to click on a thumbnail and load and unload the image using in and out fades. I have seen something which is almost what I need (both fade in and fade out are present) in the form of Kirupa's XML gallery, but I wanted to make mine just the bare essentials and really simple (i.e., no carousel/sliding effects). I just noticed that there is no tutorial for something like this. Kirupa has two very, very good tutorials (the XML portfolio, which is very simple, and the XML gallery with the slide, which is quite advanced) but not an 'in-between' one, such as the one I'm trying to create. [URL]. I have an empty movie clip ('loader') and three thumbnails ('thumb1', 'thumb2' and 'thumb3') on the stage.
My code: this.onEnterFrame=function() { if (loader._alpha <100) { loader._alpha += 5; } /*else { if (loader._alpha > 0) { loader._alpha -= 5; [Code] .....
I've made this photo gallery but I'd like to add some extra things but don't know how to do it. #1 - a preloader for the image loading, #2 - make the image to show gradually like fading in in the box.
I have an empty_mc and an external .swf I want to have the swf fade into the empty_mc on a button release. I also want to be able to control the fade rate. Then I want to do the same thing with a fade out on button release. I'm using AS2 CS5
I have an main index.swf that loads external swfs. In these external swf timelines I have fade ins of its content and artwork, so what I'm trying to do is simply have these swfs load over the current loaded one without starting from a blank space, and then I'll remove the replaced swf with removeEventListener(Event.ENTER_FRAME, onEnter);. But I can't figure out how to get the clips to load over each other with my current code.
I'm attempting this by loading them into movieclips. I can't quite figure it out using muliple Loader's, which I'm sure is a way to acheive this.
What happens thus far: the loading swfs replace the current loaded swf, but the loaded swf is blank every other click, and even without the alpha event handler code the swf just replaces the current swf in its movieclip from blank space.
I have this fully integrated site where the menu(which loads from different swf) loads external swf into a container. Whenever a new bottom i selected i want the swf in the container to fade out. Can i add a script to my present code that fades the container "contact" out.
II'm trying to create a title page where two movie clips fade in. One is a dynamic text movie clip, the second is an image that is loaded.[code]I've traced the heck out of this, so all I know is that image_mc seems to only generate a single onEnterFrame event and then stops.It seems that if I comment out the .loadMovie line, the placeholder movie clip fades in properly, so obviously there is something about onEnterFrame events and loadMovie that I don't know.
I am trying to create a canvas which will display 5 images ( one in each corner and one in the middle) now the trick is that the loader should be able to load any jpgs uploaded into that directory and display them in a random order in one of the 5 spots, and also the images should fade in and out.
I have this fully integrated site where the menu(which loads from different swf) loads external swf into a container. Whenever a new bottom i selected i want the swf in the container to fade out. Can i add a script to my present code that fades the container "contact" out.
on (release) { unloadMovie (_root.bg); unloadMovie (_root.contact);
I'm working on a slide show with external SWFs. I got everything to work (almost evrything ) ... Whwat I'm trying to do is have a nice transition.. I have the Loading SWFs Fade in... but there's still a split second of the white space under... so I was trying to have the Unloading SWF FAde out wile Loading SWF is Fading in... or something close to that.
I'm trying to play 2 external flash movies. its already running ok but i need the scene to be somewhat to gradually become transparent so that the timebased scene2 will comeout to of the screen.
Here is the script of it:
var myLoader:Loader = new Loader(); var url:URLRequest = new URLRequest("scene2.swf"); myLoader.load(url); addChild(myLoader);
I can't work out why - but when I try to fade out some text (by calling fadeoutSecondText), the text fades out, and then immediately fades back in. Fading in and out struggle against each other, resulting in rapidly flashing text!
when i test the movie all i see is a large grey box (border color) with a medium white box (box color) in the bottom right.when i edit the border and lose the grey box but leave its line borders then i get the image with the white box in the bottom right. i've got an image: instance named 'image', a box: instance named 'box' and a border: instance named 'border' and pasted in the actionscript in
i've done the Fading Grid tutorial that Voetsjoeba wrote but i seem to be de-railing somewhere when i test the movie all i see is a large grey box (border color) with a medium white box (box color) in the bottom right.when i edit the border and lose the grey box but leave its line borders then i get the image with the white box in the bottom right. i've got an image: instance named 'image', a box: instance named 'box' and a border: instance named 'border' and pasted in the actionscript in place but it still hangs.
I am pulling external images, I have my main image, and five small images, I have that to make the small images when click to appear in the place of the main image, but I am not obtaining to make they to click, I am placing my archive who to want to make download